Hi Brawlers! The development team will be online and playing throughout the day.
Come along at 3pm BST (7am PST) onwards and join us. We'll also be hanging out in Discord if you want to come and chat with us. https://discord.gg/outrage
I finished the images yesterday for the next segment. Now, it is time to translate, make replays, put the gallery up, etc. :) I hope to have it out no later than two weeks.
I am thrilled to announce the release of Crestfallen: Medieval Survival, an immersive and challenging exploration into the heart of a magical, bloody, and mysterious world.
Let me start this Game Release announcement with the most sacred of thanks to my community, for without them this game would not exist. A love filled thank you to my wife and kids who have given me the time and driven the passion of my creations. My two most deadly brothers in arms; Patrick and James my Life, my Sword......, my Crown, is yours.
LET THE GAMES BEGIN!!
As a lone adventurer, you must navigate...
Dynamic Survival Mechanics:
Experience a deep and realistic survival system where every decision matters. Manage resources such as food, water, and shelter while crafting essential tools and weapons to fend off threats.
Unforgiving World:
Explore a vast, open-world environment teeming with hostile creatures and rival factions. Adapt to changing weather conditions and day-night cycles that influence gameplay dynamics. Everything wants you dead!
Strategic Combat:
Engage in visceral, skill-based combat that demands precision and tactical thinking. Master a variety of weapons and combat styles to overcome enemies ranging from feral beasts, skilled knights, and fire breathing dragons!
Skills and Progression:
Magic or Might? Level up and improve your skills through a robust stat and skill system. Customize your character's abilities and equipment to suit your preferred play-style.
Atmospheric Soundtrack and Visuals:
Immerse yourself in a hauntingly beautiful world brought to life with stunning visuals and an evocative musical score that enhances the game's atmosphere and emotional depth.
Why Crestfallen?
Crestfallen isn't just another survival game; it's a testament to the human spirit in the face of adversity.
It challenges you to survive not only physically but morally and ethically, as your choices ripple through the narrative, affecting the world and its inhabitants. Whether you seek the thrill of exploration, the challenge of survival, or the satisfaction of overcoming insurmountable odds, Crestfallen promises an unforgettable experience.
Join Us on this Epic Journey:
Prepare to embark on a journey that will test your courage, wit, and resilience like never before. Crestfallen beckons you to explore its depths, confront its challenges, and carve your own legend in a world where survival is the ultimate victory.
Release Details:
Crestfallen: Medieval Survival will be available on PC starting at 10 a.m. PST on July 17th, 2024. Hosting official servers around the world so everyone can get a great experience and have fun together!
Are You Ready to Survive?
The kingdom awaits, adventurer. The fate of Tyraellia lies in your hands.
I live to Serve, King Burkheart The Keeper Of Justice
"JUSTICE WILL BE SERVED!!"
Looking forward, please review out timeline and goals for the future!
Recently, we shared with you a new game chapter titled Bauer's Expedition. The time has come for you to meet the inhabitants of this dark land.
It’s better not to trespass on private property. The Mutated Dogs may look sweet and harmless... There’s a reason they are described in the plural. If I were you, I’d get rid of them as soon as possible before they... multiply.
His heart is still beating and he holds it (literally) specially for us. Keeping the enemy at a distance becomes more important than ever before. Close contact with the Telestarion injured him, causing him to become quite explosive.
P.S. - Join our Facebook group! We encourage our community to come up with a name for this monster.
STEAM ANNOUNCEMENTS
Follow our social medias for more information about games, merch and upcoming events!
There was error that was caused by a typo during Day 2 Classes for a tooltip. This has been fixed.
Renpy 8.3
For what I use, Renpy 8.3 Nightly build works. I mainly added it for the Text Shaders, which I used to replace some of the kinetic text effects. The previous was done using one meant for Renpy 7.4 and didn't account for the Bubbles introduced in 8.1.
"New" Menu
They have changed the chapter screen's menu to use the hover image. It will make the buttons fade when the hover image appears and show the title and descriptors.
When I was in elementary school, I couldn’t trust the ground beneath my feet. I feared it might one day sink into a sea of magma. Fortunately, that was a misunderstanding on my part. When you look at a cross-section of the Earth, it seems like there’s a vast amount of molten rock beneath the crust we live on. But in reality, it’s not liquid. Due to the high pressure underground, it remains solid even at high temperatures.
This phenomenon was discovered hundreds of years ago, back when science was still called alchemy. By applying high pressure to a substance, you can prevent it from melting or boiling. This discovery revolutionized navies centuries later.
Pressurized Water Reactor One of the critical issues in reactor development was finding a way to isolate water contaminated with radioactive materials. As water passes through the reactor core, a nuclear reaction called the (n-p) reaction is triggered by the fast-moving neutrons. This reaction transforms the oxygen atoms in the water into radioactive isotopes of nitrogen. Although these isotopes have a short lifespan and decay back into oxygen within seconds, they emit powerful gamma rays in the process.
When contaminated steam is sent to the turbines, it generates strong radiation around them. This means that no one can approach the turbine area for some time after operation. Additionally, extra shielding is required in the turbine room, which adds weight and takes up space—something undesirable in a cramped submarine. Moreover, in emergencies, immediate repairs to water leaks are necessary. Having inaccessible areas in such situations is terrifying.
To address this, reactors with two separate water circulation systems, known as the primary and secondary loops, were devised. Contaminants circulate only within the primary loop. The secondary loop is completely isolated, ensuring that the turbines and other systems are not exposed to radiation.
However, this method has its drawbacks. The thermal conversion efficiency is poor. When transferring heat from the primary loop to the secondary loop through thin alloy pipes, some energy is lost. This means that the primary loop needs to be at a higher temperature to convert the water in the secondary loop into steam. So, let’s apply pressure to the water.
A typical submarine reactor is called a Pressurized Water Reactor (PWR). Pressurized water means exactly that—water kept under pressure so it can remain in liquid form at high temperatures. Pressurized water doesn’t boil at 100°C; it can reach much higher temperatures. This ability to heat water to extraordinary temperatures led to the creation of nuclear-powered submarines.
A True Nuclear Submarine Despite the iconic term “nuclear submarine,” traditional games have rarely emphasized the differences. Simply changing the 3D model of the hull isn’t enough. I wanted to make the differences in power plants more distinct. Nuclear submarines are powerful but complex, while diesel submarines are simple and easy, though they require battery charging. Therefore, it was necessary to create an operable reactor system.
In this game, you can operate a Pressurized Water Reactor (PWR). However, since I couldn’t find blueprints for submarine reactors, I based the design on standard commercial power plants. Instead of actual reactor physics, a simplified thermal equilibrium model is used. The turbine output is a function of the secondary loop pressure. Since pressure is a function of temperature and volume, you can ultimately control the parameters with control rods and valves. The temperature difference between loops is calculated as a thermal equilibrium model, which includes additional pumps to circulate the fluid at sufficient speed.
A well-designed reactor system has stability. Theoretically, when the throttle is opened, the temperature drops, and the water density slightly increases. This makes it easier for neutrons to slow down, increasing the nuclear reaction and returning to the original temperature. Submarine reactors, which need to change output frequently, are likely designed this way. However, since I couldn’t obtain definitive information, it hasn’t been replicated yet. Nevertheless, I find this more enjoyable as a game. A bit of busyness adds to the fun.
Players will operate the reactor control rods, cooling system, turbines, and valves. These systems are unique and may be a bit confusing at first. However, as you get better, you’ll be able to control the output with minimal operations.
The next video shows the reactor control panel currently under development. This video has been accelerated 12x.
I am aware of submarines equipped with other types of powertrains. France is one example. Additionally, traditional diesel-electric submarines are popular worldwide. Therefore, I plan to implement three types of designs:
PWR
PWR + electric motor
Diesel-electric + AIP
Of course, there are submarines that don’t fit into these categories, but for now, they will be substituted with the closest match. However, I might do additional programming for legendary boats like Project 705. I love that boat.
Some submarines from the Soviet Union and the United States were equipped with more advanced liquid metal cooled reactors, which use liquid metal instead of water. These submarines were a significant technical success. However, considering the need to maintain a fleet at low cost, they were clearly an excessive investment. It was just as important to avoid bankrupting the country as it was to deter war.
Finally, I’m not an expert in reactor engineering, so I don’t fully understand the actual mechanisms. If you find any missing parts, please let me know in the comments! Community collaboration will make the game better!
this is not even an update! We have just introduced a more sane versioning system so it's easier for both you and us to keep track of what build you currently have!
Versions with bigger changes will from now on come with a corresponding change in the vX.X.X number.
However smaller changes might come in after those bigger versions and you will see them as something like playtest-v0.0.3-4-gdb2ba2
The way to know if you're on a relevant newer version is to simply check if the vX.X.X corresponds to the latest update note. Everything else just means some other tiny changes or bugfixes came in afterwards.
Hopefully this all makes sense. If it doesn't, just hit us up on Discord!
Thank you for supporting our indie dream ❤
If you want to give us feedback, chat or anything else, hit us up on the Steam forums or Discord!
Hey folks! I hope you are enjoying Button Pop so far.
Button Pops first major update, the Module Evolution is right around the corner! It brings a rework of the module page system, 10 new modules, and a re-balance to the enemy's difficulty and experience regarding popping the button/ earning coins.
The update is currently in its final test stages and is planned to be released in the coming days :)
New stuff:
Module Tree
The module system/ pages will be completely rebuilt and presented as a module tree, Split into Defence, Utility, and Attack. All modules will be visible on a single page, making it easier to strategize and mix/match abilities and builds.
New Module upgrades
We can't have a new module tree without some new modules! There will be 9 new modules, spanning from upgrades that boost the efficiency of utilities, to the ability to grab the enemies and crush them before they get away.
Check out the full list below:
Grab - Grab and hold enemies by clicking on them! Fling them around like grenades.
Money Grab - If an enemy dies while grabbed, their money bag will fall out.
Grab Drain - While an enemy is grabbed, their health will slowly be drained.
Blocker - Place a solid block and change the route of the enemies!
Auto Pop - Button will continue to pop at the last Pop per sec rate. If the Button is left Idle for more than 10 seconds, this rate will slowly reduce.
PPM RPM - The fire rate of turrets is increased based on the current Pop Per sec.
Energy Surplus - When there is a surplus of energy, Coin factories are twice as efficient.
Share Care - Placing turrets near Energy Generators decreases the turret's energy use by 20%. Placing turrets near Coin factories increases the turret's coins per kill by 20%. This is indicated by a stroked line linking the turret and utility together.
Pop Per Kill - Every kill will Pop the Button (this will affect the pop streak).
Pop Per Hit - Every time an enemy takes any damage, the Button will be Popped (this will affect the pop streak).
Difficulty and balance
Another thing this update will be addressing is the overall difficulty and balance of the early game. I will continue to monitor and tweak this area, however, I have taken on your feedback and introduced several fixes to ensure Button Pop is more enjoyable, for more players. This will include decreasing the cost to build lower tier turrets/ utilises, lowering the XP required to level up (Button levels 1 -5) and reordering modules to promote automation at an earlier stage and much more!
I will have a full break down on these tweaks when the update has been released.
Thank you so much for your support over this journey, it's been a wild ride! I hope you enjoy Popping those Buttons, and I'm looking forward to showing off what we have in store next.
Thanks again - Mark, Reality Adrift Studio
For more info check out our Devlog series and join the Button Army on Discord!