On the 18th of July 2024, starting from 17:00 CEST, the server will not be available for 3 hours due to a planned server maintenance.
Please note – that the maintenance can be extended beyond the above mentioned timeframe. Up-to-date server status is always available on our Discord server and Twitter.
- Added a shelf for selling components in the store ( Cable, electronic board, 24v motor, hose )
- Addition of a stand to sell steel beams in the store
- New pickaxe skin for the improved pickaxe
- Construction allowed in the mine[/b] (foundry, workshop, resource storage, drill, ore access point)
- Add the electric cable to the solar panel manufacturing list in the workshop
[Modification]
- The open / close panel is translated into English for languages other than French
- Modification to tutorial step 38
- Speed[/b] of a pick x2: 0.8s => 0.4s[/b - Automatic fabricator panel resets in case of missing resource / detached sphere
[Fix]
- Correction of water calculation on water consumption screen - Corrected hitbox for first asphalt in station - Corrected translation of asphalt bucket name - Correction of German translation “OFFEN / GESCHLOSSEN / IN ARBEIT”. - Correction of manufacturing list for can filler injector - Correction of invisible number 3 automatic cash register - Correction of manufacturing list for vertical block on milling machine - Correction of current on automatic fabricator - Correction to save cardboard kit for mini drills - Attempt to correct pump 1 at petrol station - Correction of manufacturing list for storage drill
[Translation]
Added translation for “Delete savegame” in main menu
Summa Expeditionis continues its advance, marching in column with a firm step. In this development update, we share with you some more than interesting news:
Bow
The most requested weapon, the one you asked about the most during the demo and playtesting. It should be noted that, historically, the bow was a weapon that Rome had to incorporate more out of necessity than tradition. Following the Hellenistic tradition, the Roman considered infantry combat noble and dignified, while killing the enemy from a distance was seen as dishonorable.
For this reason, at several stages of the Roman Empire, we find that archer units were composed of foreign recruits from conquered peoples with a greater archery tradition (especially the Mediterranean Levant). In any case, the Romans evidently knew the bow and used it for hunting, so on other occasions it was common to see legion archers from the lower strata (a sword was much more expensive than a bow).
Having made this clarification, and as those centurions who have been following us for some time know well, Summa Expeditionis aspires to be a historically accurate game, so the bow is a weapon that the legions of the time of Augustus and Agrippa surely used.
Are you missing any other weapon or tool? If so, please share it in the comments.
Tier System
In Summa Expeditionis, you embark on the Roman military adventure. To this end, we have designed a tier system that will limit the size of the camp and the number of troops that can follow your orders. This represents the trust that Roman commanders place in you.
Think about it: your century has been massacred, you are the only surviving officer, but you don't have the trust of your generals; you must earn it. So, at the beginning of the game and after recovering the legion's standard, you start to make a name for yourself among the commanders, and you are allowed to rebuild a camp and command a contubernium of 10 men (tier 1).
The missions from your superiors will become increasingly complex and ambitious, and you will gradually build a name for yourself and climb the ranks in your military career. Once you have advanced enough, you will receive a message from your superiors (you will rise in tier) authorizing you to expand your camp (larger area) and recruit more men under your command (up to 20 in the second tier).
Through this system, Summa Expeditionis will feature a progressive advancement where the difficulty of maintaining your camp will increase steadily.
Barbarian Raids
At the beginning of the game and during the first tier, your combats will always be offensive. To rescue your comrades and obtain tools and resources, you will have to raid barbarian camps. But from tier 2 onwards, you will attract the attention of certain enemy chieftains who will start to take an interest in what you have achieved. Therefore, you will be the one who has to defend against barbarian assaults.
At this point, the game adds a new layer of difficulty in which keeping your century alive depends not only on obtaining food, water, and shelter. Enemy attacks will test your skills as a commander.
Full patch notes below:
[expand type=details expanded=false]
Combat
Stamina consumption has been added for performing attacks and blocking with the shield.
Waiting times between attacks and the maneuverability of spear attacks have been modified.
A new weapon type "bow" has been added.
A new "slot" for the bow has been added.
A new weapon option at the start, "Auxiliary Bow" and "Small Quiver," has been added.
A new weapon type "arrow" has been added.
A new type of backpack for arrows (quiver) has been added.
Interface
Stamina has been added to the stat view of characters we approach.
Animals now have their life and stamina displayed when aiming at them.
NPCs
Animals now also consume stamina when attacking, and their attack can be interrupted with another attack.
NPC AI has been given the ability to use bows.
The decision-making of NPC AI with ranged weapons and their aiming ability has been improved.
Animal stats (damage, speed, health, stamina, attack speed, colliders...) have been modified. Heavy attacks have been limited to large animals.
NPCs now search for nearby weapons if they are under attack and unarmed.
Gameplay
Controller compatibility has been added (possibly with Steam Deck as well, although I don't have one available to test directly yet).
The game start has been modified with a cinematic illustrating the ambush before the story.
The initial mission line has been expanded, extending the current content to 4 episodes and modifying the progression to make it easier.
Bug Fixes
Some bugs related to the new combat system have been resolved.
Fixed a bug that caused NPCs to move away after being given orders.
Fixed a bug that did not properly load the legion insignia when loading a saved game.
Fixed a bug that duplicated objects and NPCs in some random camps.
Fixed a bug that caused projectiles to hover in the air near bonfires.
Fixed a bug that caused servants not to receive the correct orders in formation.
Fixed a bug that caused torches to sound despite being extinguished.
Debido a que utilizo las físicas en algunas pantallas para interrumpir el paso, había un pasillo en la segunda pantalla que era demasiado difícil de pasar, ya que las rocas caían más rápido en los ordenadores más potentes. Ahora si se podrá pasar a un ritmo más normal y no tan "improbable"
"Animaloid Girl" will be exhibited at BitSummit Drift, the largest real event for indie games in Japan!
BitSummit, now in its 8th year, will be held at Miyakomesse, Kyoto, Japan, from July 19 to 21.
【New elements and updates to the latest playable demo】
In order to enhance the immersive experience, the storyline and presentation have been greatly brushed up. The backgrounds, characters, and camera work are now more animated. Please enjoy the game experience as if you were playing an anime!
The game now allows you to "stroke" the girls by dragging them with the mouse, and newly recorded reaction animations have been added to the game!
The new "Outing Hoodie" costume is now available for the girls to wear! Of course, she will be animated in Live2D.
The language selection will be in Chinese (traditional or simplified). The translation will be done by "flankoi" who has translated many famous indie games.
The exhibition booth will be located on the 3rd floor (A-11).
【Animaroid Girl" and "Maid Cafe on Electric Street" have collaborated in a fluffy way!】
At BitSummit Drift, "Animaloid Girl" collaborated with "Maid Cafe on Electric Street", a maid cafe slow life adventure set in Osaka's otaku town, Nihonbashi!
Collaboration stickers (4 types in total) will be given away at the BitSummit Drift venue only, if the following conditions are met.
Follow X (Twitter) & repost the collaboration sticker announcement to receive one sticker. 『Maid Cafe on Electric Street』Official X (Twitter):https://x.com/dreambaseinc 『Animaloid Girl』Official X (Twitter):https://x.com/hazardkill_jp
Include the hashtag of your exhibit and attach a photo of your booth at BitSummit Drift and receive one in the post. 『Maid Cafe on Electric Street』Hashtag:#電気街の喫茶店 『Animaloid Girl』Hashtag:#AnimaloidGirl
*If you post a photo from both booths respectively, you will receive two copies, so you can complete a total of four types!
"Maid Cafe on Electric Street" will be on display at booth [B-06] for trial play. Surugaya, Sofmap, Super Potato, and many other stores that actually exist in Nihonbashi will be present. Let's go out on a date with the unique heroines!
Farlight 84 is scheduled for a quick hotfix on [UTC 2024/07/18 UTC]. There will be no downtime, and the update will be downloaded automatically.
Map Adjustments Sunder Realms Fixed an issue that would occasionally cause characters to get stuck on railings.
Other Optimizations and Fixes 1. Optimized the visual effect of enemy highlights. 2. Fixed an issue that would cause weapon models to become slightly enlarged after entering ADS with certain characters. 3. Fixed some display issues with the spectating HUD. 4. Fixed an issue with inconsistent character UI when entering the Training Grounds under certain conditions.
System Adjustments Players can get Momoi for FREE before the end of version 2.4.