Jul 17, 2024
Reflection Witch Playtest - StarryCloud
天賦:
加入一個新的天賦:弱點暴露。能在破壞魔物所有的特殊磚塊後始魔物陷入弱點暴露的狀態,承受的所有傷害增加。魔法水晶總是弱點暴露狀態。
法術控制的天賦(延長完美反射時機)由法術頁面改動至魔力頁面。
天賦介面會顯示等級。
天賦介面會標示當前選擇的天賦,並在升級或啟用時會有簡單的特效。

優化:
加入敵人狀態,可以同時作用在魔物的所有磚塊上。以下能力改用魔物狀態來處理:拳猿猩猩的魔力狂怒、烏雲蝌蚪的攻擊指揮、岩駱駝的岩石外殼。
優化狀態效果的計算方式。

修復:
修復難度沒有正常影響磚塊血量的問題。
Jul 17, 2024
World War 3 - 2000Valand
On the 18th of July 2024, starting from 17:00 CEST, the server will not be available for 3 hours due to a planned server maintenance.

Please note – that the maintenance can be extended beyond the above mentioned timeframe.
Up-to-date server status is always available on our Discord server and Twitter.
Center Station Simulator - addis
Update V 0.2.1 and 0.2.2 is now available!

[Add]

- New mine



- The left click can now be held down.

- Added a shelf for selling components in the store ( Cable, electronic board, 24v motor, hose )



- Addition of a stand to sell steel beams in the store



- New pickaxe skin for the improved pickaxe



- Construction allowed in the mine[/b] (foundry, workshop, resource storage, drill, ore access point)

- Add the electric cable to the solar panel manufacturing list in the workshop

[Modification]

- The open / close panel is translated into English for languages other than French

- Modification to tutorial step 38

- Speed[/b] of a pick x2: 0.8s => 0.4s[/b
- Automatic fabricator panel resets in case of missing resource / detached sphere



[Fix]

- Correction of water calculation on water consumption screen
- Corrected hitbox for first asphalt in station
- Corrected translation of asphalt bucket name
- Correction of German translation “OFFEN / GESCHLOSSEN / IN ARBEIT”.
- Correction of manufacturing list for can filler injector
- Correction of invisible number 3 automatic cash register
- Correction of manufacturing list for vertical block on milling machine
- Correction of current on automatic fabricator
- Correction to save cardboard kit for mini drills
- Attempt to correct pump 1 at petrol station
- Correction of manufacturing list for storage drill

[Translation]

Added translation for “Delete savegame” in main menu
Summa Expeditionis - meganivel.games
Hello, centurion.

Summa Expeditionis continues its advance, marching in column with a firm step. In this development update, we share with you some more than interesting news:

Bow

The most requested weapon, the one you asked about the most during the demo and playtesting. It should be noted that, historically, the bow was a weapon that Rome had to incorporate more out of necessity than tradition. Following the Hellenistic tradition, the Roman considered infantry combat noble and dignified, while killing the enemy from a distance was seen as dishonorable.

For this reason, at several stages of the Roman Empire, we find that archer units were composed of foreign recruits from conquered peoples with a greater archery tradition (especially the Mediterranean Levant). In any case, the Romans evidently knew the bow and used it for hunting, so on other occasions it was common to see legion archers from the lower strata (a sword was much more expensive than a bow).

Having made this clarification, and as those centurions who have been following us for some time know well, Summa Expeditionis aspires to be a historically accurate game, so the bow is a weapon that the legions of the time of Augustus and Agrippa surely used.

Are you missing any other weapon or tool? If so, please share it in the comments.



Tier System

In Summa Expeditionis, you embark on the Roman military adventure. To this end, we have designed a tier system that will limit the size of the camp and the number of troops that can follow your orders. This represents the trust that Roman commanders place in you.

Think about it: your century has been massacred, you are the only surviving officer, but you don't have the trust of your generals; you must earn it. So, at the beginning of the game and after recovering the legion's standard, you start to make a name for yourself among the commanders, and you are allowed to rebuild a camp and command a contubernium of 10 men (tier 1).

The missions from your superiors will become increasingly complex and ambitious, and you will gradually build a name for yourself and climb the ranks in your military career. Once you have advanced enough, you will receive a message from your superiors (you will rise in tier) authorizing you to expand your camp (larger area) and recruit more men under your command (up to 20 in the second tier).

Through this system, Summa Expeditionis will feature a progressive advancement where the difficulty of maintaining your camp will increase steadily.

Barbarian Raids

At the beginning of the game and during the first tier, your combats will always be offensive. To rescue your comrades and obtain tools and resources, you will have to raid barbarian camps. But from tier 2 onwards, you will attract the attention of certain enemy chieftains who will start to take an interest in what you have achieved. Therefore, you will be the one who has to defend against barbarian assaults.

At this point, the game adds a new layer of difficulty in which keeping your century alive depends not only on obtaining food, water, and shelter. Enemy attacks will test your skills as a commander.

Full patch notes below:

[expand type=details expanded=false]
Combat

  • Stamina consumption has been added for performing attacks and blocking with the shield.
  • Waiting times between attacks and the maneuverability of spear attacks have been modified.
  • A new weapon type "bow" has been added.
  • A new "slot" for the bow has been added.
  • A new weapon option at the start, "Auxiliary Bow" and "Small Quiver," has been added.
  • A new weapon type "arrow" has been added.
  • A new type of backpack for arrows (quiver) has been added.

Interface

  • Stamina has been added to the stat view of characters we approach.
  • Animals now have their life and stamina displayed when aiming at them.

NPCs

  • Animals now also consume stamina when attacking, and their attack can be interrupted with another attack.
  • NPC AI has been given the ability to use bows.
  • The decision-making of NPC AI with ranged weapons and their aiming ability has been improved.
  • Animal stats (damage, speed, health, stamina, attack speed, colliders...) have been modified. Heavy attacks have been limited to large animals.
  • NPCs now search for nearby weapons if they are under attack and unarmed.

Gameplay

  • Controller compatibility has been added (possibly with Steam Deck as well, although I don't have one available to test directly yet).
  • The game start has been modified with a cinematic illustrating the ambush before the story.
  • The initial mission line has been expanded, extending the current content to 4 episodes and modifying the progression to make it easier.

Bug Fixes

  • Some bugs related to the new combat system have been resolved.
  • Fixed a bug that caused NPCs to move away after being given orders.
  • Fixed a bug that did not properly load the legion insignia when loading a saved game.
  • Fixed a bug that duplicated objects and NPCs in some random camps.
  • Fixed a bug that caused projectiles to hover in the air near bonfires.
  • Fixed a bug that caused servants not to receive the correct orders in formation.
  • Fixed a bug that caused torches to sound despite being extinguished.
[/expand]
Nakamers: La huida - robsanchezrod
Debido a que utilizo las físicas en algunas pantallas para interrumpir el paso, había un pasillo en la segunda pantalla que era demasiado difícil de pasar, ya que las rocas caían más rápido en los ordenadores más potentes. Ahora si se podrá pasar a un ritmo más normal y no tan "improbable"

Gracias!
Animaloid Girl - パンドリ丼
"Animaloid Girl" will be exhibited at BitSummit Drift, the largest real event for indie games in Japan!

BitSummit, now in its 8th year, will be held at Miyakomesse, Kyoto, Japan, from July 19 to 21.

【New elements and updates to the latest playable demo】

  • In order to enhance the immersive experience, the storyline and presentation have been greatly brushed up.
    The backgrounds, characters, and camera work are now more animated.
    Please enjoy the game experience as if you were playing an anime!
  • The game now allows you to "stroke" the girls by dragging them with the mouse, and newly recorded reaction animations have been added to the game!
  • The new "Outing Hoodie" costume is now available for the girls to wear! Of course, she will be animated in Live2D.
  • The language selection will be in Chinese (traditional or simplified).
    The translation will be done by "flankoi" who has translated many famous indie games.
  • The exhibition booth will be located on the 3rd floor (A-11).


The well-known Track. series and other setting material books and goods will also be on sale.
https://store.steampowered.com/news/app/2545200/view/4152954628608749520?l=japanese
🛒Goods are also available by mail order:https://pandrillon.booth.pm/

Please also subscribe to our wish list!
https://store.steampowered.com/app/2545200/_/

【Animaroid Girl" and "Maid Cafe on Electric Street" have collaborated in a fluffy way!】
At BitSummit Drift, "Animaloid Girl" collaborated with "Maid Cafe on Electric Street", a maid cafe slow life adventure set in Osaka's otaku town, Nihonbashi!



Collaboration stickers (4 types in total) will be given away at the BitSummit Drift venue only, if the following conditions are met.
  • Follow X (Twitter) & repost the collaboration sticker announcement to receive one sticker.
    『Maid Cafe on Electric Street』Official X (Twitter):https://x.com/dreambaseinc
    『Animaloid Girl』Official X (Twitter):https://x.com/hazardkill_jp
  • Include the hashtag of your exhibit and attach a photo of your booth at BitSummit Drift and receive one in the post.
    『Maid Cafe on Electric Street』Hashtag:#電気街の喫茶店
    『Animaloid Girl』Hashtag:#AnimaloidGirl

*If you post a photo from both booths respectively, you will receive two copies, so you can complete a total of four types!

"Maid Cafe on Electric Street" will be on display at booth [B-06] for trial play.
Surugaya, Sofmap, Super Potato, and many other stores that actually exist in Nihonbashi will be present.
Let's go out on a date with the unique heroines!

A demo version is also available.
Please add "Animaloid Girl" to your wish list and wait for its release!
https://store.steampowered.com/app/1789030/_/


Astra Ignota - segfault
Hello!

As promised, here are a couple of tools that simplify filling-up big boards, along with tutorials to learn how to use them.



What's new?

  • The Range Indicator shows you how far a core can be extended.
  • The Range Filler assigns all possible empty tiles to the selected core. If there are no empty tiles, then it steals tiles from other cores. Caution!
  • Tutorials explain these and other game mechanics. Tutorials appear as the game progresses, and can also be shown using a new in-game button:
What do you think? Are you going to use these tools? Tell me in the forums!

Next up
Translated tutorials, Unlockable features.

'til next time!

And if you enjoy the game, don't forget to give it a ːsteamthumbsupː!

Xavi
Farlight 84 - VIVI
Farlight 84 is scheduled for a quick hotfix on [UTC 2024/07/18 UTC]. There will be no downtime, and the update will be downloaded automatically.

Map Adjustments
Sunder Realms
Fixed an issue that would occasionally cause characters to get stuck on railings.

Other Optimizations and Fixes
1. Optimized the visual effect of enemy highlights.
2. Fixed an issue that would cause weapon models to become slightly enlarged after entering ADS with certain characters.
3. Fixed some display issues with the spectating HUD.
4. Fixed an issue with inconsistent character UI when entering the Training Grounds under certain conditions.

System Adjustments
Players can get Momoi for FREE before the end of version 2.4.

Farlight 84
Urban Myth Dissolution Center - SHUEISHA_GAMES
7月19日(金)から3日間、京都で開催される「BitSummit Drift」に『都市伝説解体センター』の出展が決定いたしました。

・日時:
2024年7月19日 金曜日 〜 2024年7月21日 日曜日 10時 〜 17時
※7月19日はビジネスデイ、7月20日、7月21日は一般公開日となります。詳細は、公式サイト( https://bitsummit.org/ ) をご確認ください。


・出展ブース:
第3展示場 GD-02

会場では、より製品版に近い新プレイアブルをご体験いただくことができるほか、「ウィッシュリスト登録完了画面」をノベルティカウンターにいるスタッフにご提示いただいた方に、『都市伝説解体センター』に登場する廻屋渉のレンチキュラーステッカーをプレゼントいたします。



あわせて、「都市伝説解体センター」のプリチーなマスコットキャラクター・トシカイくんの「トシカイくんTCG風カード」と「トシカイくんアクキー」のノベルティも登場👀👍

「トシカイくんTCG風カード」は、ノベルティカウンターでどなたでも受け取りが可能。「トシカイくんアクキー」は、”シカ友だけの秘密のアイテム”として、18日中に受け取り方法をトシカイくん公式X
https://x.com/toshikaikun )にてお知らせいたします。


※いずれも、予定枚数を配り次第終了とさせていただきます。

また、本日『都市伝説解体センター』の公式Webサイトを開設いたしました。今後は、発売情報や周辺商材の情報などを随時公開していく予定です。
http://umdc.shueisha-games.com/

さらに、『都市伝説解体センター』の新スクリーンショットを公開いたしました。



Office Life - 落花离人泪
本次更新的内容如下:

  • 新增:公司创业的岗位任命有能力加成
  • 新增:公司创业的股份模块增加注资功能
  • 优化:设定最低体重,BMI系数不能小于15
  • 优化:员工忠诚度会与工作效率挂钩
  • 修改:创业后无法买车买房
  • 修改:5年10月上旬陈子澄购买五金剧情
  • 修改:5年10月上旬黄萍萍购买五金剧情
  • 修复:按Delete键导致成就消失问题
  • 修复:公司升级导致的异常
  • 修复:周目奖励戏子,无法使用通讯录里的短信和电话功能
  • 修复:股份饼状图显示异常

由于测试版的存档与正常线上的存档是共通的,但测试版有可能存在一些不确定性和隐患,因此请各位在进入《职场浮生记》test测试分支前先准备好你的存档备份。(建议关闭游戏的云存档功能)

测试版专用群:133095448

本地存档路径:C:\Users\你的用户名\AppData\LocalLow\XiaMenLeiYun\OfficeLife\Save。其中整个Save文件夹都是存档。

进入test测试分支
1、选中你库中的“职场浮生记”右键后点击属性。
2、在属性面板的左边点击选择测试版。
3、在右边直接通过下拉选择“test - 测试版本”后关闭即可。
4、正常成功后游戏在库中的显示会增加后缀显示为“职场浮生记[test]”就OK了。
6、如需返回线上的普通版本,只需在刚刚属性-测试版的地方选择“无”即可。



感谢大家对《职场浮生记》的支持和期望!我们仍关注并处理游戏中出现的各种问题,若您在游戏过程中遇到任何问题,欢迎加入我们的官方玩家群向我们反馈问题,或者向我发邮件:1038814443@qq.com
最后再次感谢您对我们的支持。

玩家1群:957442257 (满)
玩家2群:992723041 (满)
玩家3群:644340904
玩家4群:887368433
玩家5群:1026452402
玩家6群:791172712
玩家7群:1007593176
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玩家9群:774559769

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