Puzzledorf - Simflare
Minor update to how finishing a world works.

  • Finishing the beginner puzzles will acknowledge your completion with a brief message, then automatically start the Classic Puzzles
  • Finishing the classic puzzles will acknowledge your completion with a brief message, then automatically start the Christmas Puzzles
  • Finishing the Christmas puzzles shows the credits.

I may make further changes in the future, but I think this makes a tighter first play through experience.

Glyphica: Typing Survival - ryan.sumo

Hello survival typists,

We're coming to you with our final update to the Glyphica demo today. Once again we want to thank you all for playing the game, joining our Discord, and giving us feedback. You've helped us make the game so much better, and most of those changes have foud their way into the demo.

However as we raised in the previous announcement, the demo will stop being updated as some point as we focus our attention on the Early Access build of the game. We have reached that point now. This will be the last update of the demo, with the exception of any patches to fix game breaking bugs.

Progress will not be Transferrable
Please be aware that your progress in the demo will not be transferrable to the Early Access version of the game. The Early Access version of the game adds mechanics and changes systems in a way that will make progress non transferrable. We know that this may be frustrating to some of you, but we hope that you understand and appreciate the demo regardless and look forward to our additions in the Early Access build.

Language Experimentation
Glyphica has been designed in a way that weapon choices are meaningful, many of them being triggered by the first letter of a word. While this makes the game much more strategic than your average typing game, it does mean we can’t simply throw in a wordlist in your language and expect it to work.

For Early Access our current focus is to release with Japanese language included, since we have so many fans from Japan already. But for other languages we will be testing them first before adding official localization during the Early Access process. In the future we also plan to add mod support so that you can share your own wordlists with other players.

But in the meantime we don’t want to leave you hanging. We already have some built in tools that we are using to test out different languages. If you want to play with them in the demo, we have prepared a guide for you to do that:

Glyphica Localization Process
While you cannot share your wordlists as a mod just yet, you should be able to share .jsonc files with other players using your same language.

Events Schedule

Our lead dev XM will be taking Glyphica on the road very soon, bringing with him the latest version of the game:
Bitsummit in Kyoto
BICFest in Busan
If you happen to be around, drop by to say hello and give the latest version of the game a spin.

That's all for now, typists, we'll be back with more news soon!

Changelog
Bug Fixes
- Fixed bug where Giant Magnet accelerated Meteor pickup cooldowns.
- Fixed "getHit" crash for projectile-based weapons (Repeater, Sentry & Oscillator)
- Fixed game screen getting cut-off for screens smaller than 1080p.
- Fixed bug when canceling the quit confirm prompt freezes the UI.

Balancing
- Improved Japanese wordlist.
- Complete Japanese localization.
- Moved health bar to a more noticeable location.
- Changed "Return to Main Menu" in pause menu to "Surrender" so you can see your summary.
- Play level up confetti effect even when level up prompt is visible.
- Added pending level up count to level up prompt.

Features
- Added localization tool in console.
Glowing Stones : Heroes' Awakening - MoonLightDevCorp
Hello here!

Things are going well! Really well, even. Several scenes have been set up, with multiple animations. And I'm very happy because I had the opportunity to reuse what I had learned about Blender and Daz. And this without any problems, and even without losing much time (less than a day to do a whole animation, including the Blender part).

Oh, I can't help myself, I have to show you!



This gif is at 25 fps, while the original animation is at 60 fps. Honestly, I feel like the result is really professional. It really bodes well for what's coming next, and I'm very pleased with it!
And there are 4 animations in this scene. Some short, some longer, for a total of 25 seconds.

Otherwise, I didn't just do 4 animations over the past month. Oh no no! Far from it. I also set up 4 more classic scenes of "character building," but also we're starting to put the finishing touches on some story plots.

It might not seem like it, but these scenes are the biggest part of the game's renders. And when there are multiple characters in the scene, it's even longer because you have to pose all the characters, etc...

Anyway, here are the numbers!

963 renders (yes!)
6500 animation frames (109 seconds)
3500 scripted lines and 500 more to script
3200 finished scripted lines

For this chapter, I'm making good progress, I have one classic but heavy in animation scene left, 3 classic scenes, 1 fairly short scene with one or two animations, two naughty scenes, and two action scenes, one not too heavy and the other a bit larger.

I know it's taking a long time, and I thank you immensely for your patience. Know that this chapter will be the biggest in terms of animation, game time, and scenes :)

See you soon!
Stellar Settlers: Space Base Builder - GamerskyGames
Thank you for your continued support. "Stellar Settlers" is participating in the Automation Games Sale 2024, enjoying a super high discount of 25%. Friends who like it can hurry up and buy it! At the same time, we have also started a live broadcast event, come and watch the host's wonderful operation!

https://store.steampowered.com/app/2628570/_/

Stellar Settlers is a sci-fi space-base building and colony sim with unique vertical base-building gameplay.

In every new planet with procedurally generated environment, ores and events, use the local ores and resources, gain enough materials to build a better spaceship to escape and go to the next planet, and colonize even more uncharted planets.

Looking forward to seeing you!

Cheers!
Crime Boss: Rockay City - Rwaggy505Games
Update 10 was released last week and we hope you've enjoyed the new content and changes.

As with all updates we've done of recent, we want to hear from you, the community, how you've received this update and provide you another opportunity to ask questions to the developers.

Indies' Lies - Willow
The Holy Copper Monastery is an emerging religious sect that worships the new god Indies.
The notorious assassination organization Bloody Angels, which once had caused havoc in Mekaa, vanished overnight. However, when they were rediscovered hiding in the dark forest at the border between Riverpari and the Grayrock, the world found that those bloodthirsty killers had all transformed into devout religious believers.

They recognized the potential of magic copper, however sniffed at the rumbling machinery and the tide of steel. They believed that magic copper is not raw material for industry but a panacea for mankind.



The mysterious leader of the sect, Naga, never revealed her true face.
Under her mask, she preached, spread the gospel, and cured diseases for the crowd. She rejected payment, asking only them to remember her words: "Miracles’ will follow… if you are willing to pay a price of faith."

Countless believers prostrated themselves under her tiara, yearning for even a word of her direct teachings. Although few were honored enough to enjoy such privilege. It's said that those most favored by her could not only hear the secret gospel…… but also receive her direct instruction of the mysterious “Puppetry”!



There were three of the most outstanding believers in the monastery.
The devout "Nun", who saved countless lives and was said to know every letter in the gospel;
"Dark Doctor", the monastery’s surgeon, highly professional in human anatomy;
"Blood Rose", charming yet weird, who would bring doom upon anyone who dared utter her real name.



Until one day, Naga mysteriously vanished.
so was the monastery’s holy relic—a rare piece of magic copper enshrined in the main hall. As one of the outstanding believers, you’ll take on a journey to find Naga and the relic. You are not just a believer of Indies, but also a Puppeteer personally selected and trained by Naga herself. You can decipher the clues left behind by Naga… Moreover, you are hungry for truths about yourself.

Old School RuneScape - Mod Yume
We're aware of an issue causing a crash when world hopping on mobile and a fix is being worked on with high priority. Please look out for an update to the mobile client in the coming days.



Prepare for Deadman: Armageddon!


Changelog July 17th

[expand type=show more]

Deadman: Armageddon
  • Deadman: Armageddon begins Friday, July 19th at 17:00 BST!

While Guthix Sleeps
  • Increased the damage Dark Squall deals and added more NPCs to his base.
  • Bone Claws are now known as Burning Claws... again.
  • Fixed a bug preventing you from walking on certain tiles within the Guthixian Temple.
  • Tormented Demons will now no longer lose focus on their original target when a new player enters the area.
  • Tormented Demons no longer switch to another player during their special attack if the player they’re already attacking has been in the area a long time.
  • We have adjusted the spawn locations of the tormented demons so its more straight forward for those who only want to fight one or want to fight multiple.

Other Changes
  • Stamina Mixes can now be used to charge the Ring of Endurance interchangeably with Stamina Potions.
  • Mosol Rei’s warning messages for climbing over the cart can now be disabled.
  • Resolved a graphical error on the login screen.

PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[/expand]


Deadman: Armageddon

The latest iteration of our fast-paced PvP game mode launches this Friday! Before we get into it, don’t forget to check out this blog, which covers all the mechanics and a full list of everything that’s changed since Deadman’s last outing.



You may be wondering why we’ve chosen to launch Deadman: Armageddon on a Friday, when our game updates are typically a midweek affair. The reason we're moving to 'late on Friday' openings is to give our players the opportunity to start progressing straight into a weekend so that you can hide yourself away from responsibility and get stuck in.

And Deadman: Armageddon will have plenty to get stuck into! This temporary game mode spans two weeks and features rapid account progression, powerful Sigils that redefine your gameplay, worldwide PvP chaos, and Breaches where you'll tackle hordes of bosses while fending off loot-hungry players. It all culminates in a Grand Finale on Saturday, August 3rd at 18:00 BST (tune in on our Twitch channel!) where we'll be trying out a brand new format: five finales across five combat brackets, giving everybody an opportunity to optimise their builds and compete like never before.

If it’s your first time trying Deadman, check out this video featuring tips from our own PvP expert Mod Manked, along with Dino, Skill Specs, Port Khazard, Eliop14, Katerena, C Engineer, Jcw and PureSpam to help you start out strong for Armageddon! Thank you to the wonderful Paak for putting it all together!

https://youtu.be/hakriYwO0MI

For full Terms and Conditions for Deadman: Armageddon, click here.

What's New?

You can learn everything you need to know about Deadman: Armageddon in this blog, but we’ll share the highlights here.

For the most part, Deadman: Armageddon is building on the success of last year's Deadman: Apocalypse and amplifying things up to 11.

This year, we'll have four Breaches per day and introduce brand-new 'Region Breaches'. Region Breaches see monsters spawn across an entire area such as Misthalin, Asgarnia, perhaps even Varlamore - you'll have to wait and see! An extra breach per day keeps the doctor away, but one of them will spawn at a completely random time, meaning the schedule looks a little like this:
  • 03:00 BST
  • 11:00 BST
  • 20:00 BST
  • Mystery, totally random time - it could literally pop up at any moment!

The Breaches with a 'fixed' time will alternate between the Breaches you've come to expect from Deadman: Apocalypse and the brand-new Region Breaches, one after the other, for the duration of the tournament. The mystery-time Breach will choose at random between a 'regular' or a Region Breach, so stay on your toes!

Getting involved with Breaches will earn you Points, helping you secure a higher spot on the Leaderboard and a chance to win a slice of this year’s $25,000 Prize Pool.

You can also earn Points by participating in Breaches, or progressing your account through PvM, Skilling, Quests, Combat Achievements, Achievement Diaries, and even Clue Scrolls. This year, for the first time, you’ll also be able to use your Deadman Points to earn tradeable cosmetic rewards for the main game!

These rewards, as voted on by you, include God Cape recolours, Corrupt Weaponry Kits, a new Rug for your Player Owned House, and perhaps our favourite Home Teleport Override Animation to date.


Here's a look at the new Imbued God Cape looks in-game, including Saradomin and Guthix variants that we've not shown off before!


Flex your ferocity to cover up the embarrassment of forgetting to bring a teleport!


Score yourself a snazzy rug, shown here with some neat cut-outs for the details


Above are the models for the Corrupt Dark Bow and Corrupt Volatile Nightmare Staff - you'll be able to snag these looks for yourself alongside Corrupt kits for the Voidwaker and Armadyl Godsword!

You’ll be able to purchase these in the main game from Nigel in Lumbridge Graveyard after Deadman: Armageddon wraps up and your points are transferred over. Just like Leagues, you won’t be able to spend your points on rewards until the event is over.

We cannot stress enough: you earn Points by doing just about anything and all of these rewards are tradeable. Whether you’re a PvP pro or a tentative newbie, there are rewards for everyone – so there’s never been a better time to get into Deadman.

If you do happen to be a seasoned PvP player, you might want to shoot for one of our grand prizes. This year, we’re splitting the Finale into five combat brackets (Combat Levels 45-50, 51-70, 71-90, 91-110 and 111-126). The winners from each bracket will earn a slice of the prize pool, allowing players to theorycraft their way to the win in all kinds of different combat brackets. You can also earn prize money and medals by moving up the Leaderboard and scoring an entry in our raffle draw.

Sounds exciting, eh? Other changes include brand new Breach monsters and Corrupt Weapons, Blighted Overloads, changes to Prayers that are sure to shake-up lower combat brackets, reworked, revived and rebalanced Sigils, Global Loot Table changes, and your first chance to experience Scurrius, Varlamore, and Tormented Demons in a seasonal game mode. Deep breath.

So, what are you waiting for?! Oh, right. You’re waiting for Friday, July 19th at 17:00 BST, when Armageddon begins! See you there... if you dare!


While Guthix Sleeps

This iconic quest made its way to Old School last week, sending players on a whirlwind adventure to stop a powerful artefact from falling into the wrong hands...



We were thrilled to see you all so excited to relive the iconic moments in this quest, embracing the nostalgia and encountering old enemies. Also, have you spied that new loading screen yet? Stunning.

However, we were quickly made aware of a number of feedback points from the community, many of which we addressed in an update to last week’s newspost. The team didn't stop there though and have been working on more hotfixes, which led to the following changes:
  • Re-renamed the Bone Claws to Burning Claws.
  • Tormented demons will no longer lose focus on their original target during combat when a new player enters the area, meaning they won't wander off and ruin your strategy.
  • Tormented demons no longer switch to another player during the special attack if the player they’re already attacking has been in the area a long time.
  • We have adjusted the spawn locations of the tormented demons so its more straight forward for those who only want to fight one or want to fight multiple.

We also took time to focus on your feedback regarding the tormented demons’ loot table which you should see reflected in-game later today via a hotfix. Here’s what we plan to do:
  • Remove low tier herbs
  • Remove some lower value seeds
  • Remove Fire Runes
  • Remove Vile Ashes
  • Up the value of alchables (Adamant becomes Rune, the previous Rune becomes Dragon)
  • Add an additional Rune alchable
  • Shortbows, Battlestaves, and Malicious Ashes drop as noted
  • Reduce the drop rate of Burning Claws (formerly known as Bone Claws) by ~17%

Coupled with the 17% reduction in drop rate, we'd like to take a moment to reassess the power of the Burning Claws. While they deal less damage per hit than some alternatives, their low energy cost was causing them to outperform items like Voidwaker and the Dragon Claws in a few too many cases. "We'll evaluate the spec cost and see whether or not it might need to increase since it's slightly overperforming our expectations.

We're hoping that these changes alongside the fixes to the tormented demon's behaviours will make your wins more satisfying!

The team are still working to address further feedback points, and we'll be keeping you updated as they go.


Other Changes

  • Stamina Mixes can now be used to charge the Ring of Endurance interchangeably with Stamina Potions.
  • Mosol Rei’s warning messages for climbing over the cart can now be disabled.
  • Resolved a graphical error on the login screen.


PvP World Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.


You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nin, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Saiyan, Sarnie, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.
Blood of Steel - ycgame_P
To ensure the game's stability and enhance overall service quality and user experience, "Blood of Steel" will undergo maintenance on July 18th from 09:00 to 11:00 (UTC+8). During this period, the game world will be temporarily closed, and game matchmaking will be disabled around 08:45. Additionally, comprehensive maintenance and backup of the account database will be performed. Please notice that the maintenance time may change based on specific work conditions. We kindly ask all players to plan the game time accordingly.
Update Content:

1、The brand new Collector's Series "World Heroes Blind Box" is available for a limited time.
  • This period's rewards include hero skins, main weapons, secondary weapons, accessories, chariots for Koxinga, Zhou Yu, Han Xin, Zhuge Liang, and Wang Yangming, as well as rewards such as Tough Steel, Cute Silk, Battle Pass Tokens, and Shard of Skin.
  • The "World Heroes Blind Box" is permanently limited to 120 draws, with a guarantee to obtain all rewards within the Blind Box after 120 draws.
  • On the 20th, 40th, 60th, and 80th draws, you are guaranteed to receive【World Heroes Self-Selected Skin Box】*1. On the 30th, 50th, 70th, 90th, and 120th draws, you are guaranteed to receive orange collectible quality reward from【Koxinga series】*1.
  • Collecting a full set of "World Heroes" skins unlocks a dynamic loading bust portrait for the hero; collecting 5 sets of the series skins additionally rewards the【World Heroes Player Icon】.
  • You can access the "Collection Blind Box" via Store-Skin and draw by spending Credits.
  • The Koxinga horse from the same series will be released in a subsequent version.

2、The Howl Mountain Sea Mount has added a new feature to freely switch effects: Players who already own level 2 and level 3 Howl Mountain Sea Mount effects can switch according to their preferences in the Mount Interface by clicking the effect level button in the lower right corner of the Howl Mountain Sea Mount.

3、Skin rotation is available for exchange in the Profit Store.

4、The "Ice Sea Crazy Waves" season is about to end, and the new season will begin after maintenance on August 1st.
Community Announcements - xfyunying008
各位亲爱的玩家:

       为了给大家带来更好的游戏体验和稳定的服务器环境,将进行更新维护(结束时间可能会因更新进度推迟或者提前),维护期间将无法登陆游戏,请您安排好游戏时间,避免造成不必要的损失!

维护时间:2024年7月18日(星期四)11:00-11:30

维护范围:全服

维护内容:服务器维护更新
Battle Teams 2 - 你打工的样子真的很美
亲爱的狙友们:

我们预计将在2024年7月18日上午 6:00-10:00 对全渠道服务器进行停机维护更新。维护期间无法登录游戏,请大家留意游戏时间,感谢您的支持与理解!

维护完成后将向全服狙友发放金币×300,星尘结晶×300,银币×3000,无序结晶×3000;若维护时间意外延长,每延迟1小时额外增加100金币,100星尘结晶补偿福利(邮件有效期为7天,请及时领取邮件)。



= Vector 冰封之路超频更新 =

     ●Vector超频相关奖励问题修复,可正常开启



= 限时任务系统 =

    ●限时任务系统异常修复,玩家目前能够正常触发和完成限时任务了



= 地图美术品质标准化 =

    ●为了解决游戏内角色在不同场景的下的光影问题,以及部分场景存在的死黑问题,我们对地图暴力街区做了美术灯光标准化的处理。改动上线后我们也收到了很多狙友的反馈,我们会针对狙友们的建议对该地图美术品质进行提升



= 全新军备池 =

狮舞弄彩系列(在架时间:2024年7月18日7:00-2024年11月7日7:00)

     ●M4A1 狮舞弄彩【不朽】



     ●破片手雷 狮舞弄彩【传奇】

     ●如意火铳 狮舞弄彩【传奇】

     ●手斧 狮舞弄彩【传奇】

     ●R93 狮舞弄彩【传奇】



= 克洛伊优化预告 =

     ●我们会持续优化克洛伊脸部表现,争取尽快在后续版本与狙友们见面

     ●届时我们还将给所有热切等待的玩家赠送克洛伊专属配饰【工作眼镜】



= ASOUL感谢雷 =

     ●活动时间:2024年7月18日7点-2024年8月14日 23:59:59

     ●活动规则:

           ◆活动期间,消耗点券×50进行1次召唤,消耗点券×480可进行10次召唤,每次召唤可获得的奖励如下,前80次召唤,每召唤20次赠送羁绊之音×400(81次召唤之后不再附赠)

           ◆活动限时福利任务,仅限7月18日7点-7月28日24点可完成,完成即可获得对应数量的羁绊之音

           ◆前往本活动中的兑换商店,消耗羁绊之音或完成指定任务兑换奖励,所有奖励均限兑1次

           ◆重复获得头像/军牌/名片/喷漆/光影幻象/背景图/语音将会自动分解,武器/挂件可重复获得,请玩家谨慎兑换,活动结束后,羁绊之音将无其他用途,请及时使用

     ●活动奖励:



= 狮舞弄彩赠礼 =

     ●活动时间:2024年7月18日7点-2024年8月15日7点

     ●活动奖励:



= B酱配饰登录领 =

     ●活动时间:2024年7月24日0点-2024年7月28日 23:59:59

     ●活动规则:

           ◆活动期间,在指定日期登录可领取指定奖励,错过时间将不可领取

     ●活动奖励:



= AKM 傩戏 =

     ●活动时间:2024年7月26日0点-2024年8月14日 23:59:59

     ●活动规则:

           ◆消耗吉吉币,可进行打造,每次打造均有机会直接获得 AKM 傩魂戏韵

           ◆消耗20吉吉币进行1次打造,消耗200吉吉币进行10次打造

           ◆每次召唤可能获得奖励

           ◆打造达到不同次数可以领取阶段奖励 

           ◆傩戏面具可前往兑换商店中兑换奖励,活动结束后,多余的傩戏面具将无其他用途,请尽快使用

           ◆多余的吉吉币可用于后续其他抽奖类活动

     ●活动奖励:



= 狼獾:忠义 =

     ●活动时间:2024年7月26日0点-2024年8月9日 23:59:59

     ●活动规则:

           ◆活动期间,完成任务可累计金狼币,累计获得100金狼币即可免费领取传奇皮肤 狼獾-忠义

           ◆可消耗金币×40兑换金狼币×1,限购100次

           ◆可花费1元购买金狼币×10,限购1次

           ◆超出的金狼币无法兑换为其他物品,请谨慎操作

     ●活动奖励:



= 战术短棍 唢呐击魂 =

     ●活动时间:2024年8月1日0点-2024年8月18日 23:59:59

     ●活动规则:

           ◆活动期间,玩家可花费3380点券或3380吉吉币购买传奇武器 战术短棍 唢呐击魂(限购5次),优先消耗吉吉币

     ●活动奖励:



= 周年黄金区 =

     ●活动时间:2024年8月1日0点-2024年8月7日 23:59:59

     ●活动规则:

           ◆活动期间,达成不同条件可解锁不同等级的矿区

           ◆玩家完成任务领取铲子→选择挖掘金币矿洞或星尘矿洞(金币矿洞只产出金币,星尘矿洞只产出星尘结晶)→消耗对应矿洞等级的铲子+指定数量货币挖掘(金币矿洞消耗金币,星尘矿洞消耗星尘结晶)→得到不同数量的金币或星尘结晶

           ◆玩家可消耗点券×666进入吉吉矿洞,可领取对应等级的吉吉币奖励

     ●活动奖励:



= 七夕签到 =

     ●活动时间:2024年8月8日0点-2024年8月14日 23:59:59

     ●活动奖励:

= 周年直购豪礼 =

     ●活动时间:2024年8月8日0点-2024年8月14日 23:59:59

     ●活动规则:

           ◆活动期间,玩家可选择礼包扫码直购

           ◆礼包分为每日礼包和限次礼包

           ◆每日礼包每日可购买1次,限次礼包限购1次且购买次数不会刷新

     ●活动奖励:



= 赛前特训 =

     ●活动时间:2024年8月8日0点-2024年8月14日 23:59:59

     ●活动规则:

           ◆活动期间,完成任务可累计训练币

           ◆累计获得50训练币即可免费领取史诗武器 92FS 青铜古器,累计获得100训练币即可免费领取史诗武器 NAR-10 青铜古器

           ◆可消耗点券×20兑换训练币×1,限购100次

           ◆超出的训练币无法兑换为其他物品,请谨慎操作

     ●活动奖励:





1.修复了主线戾血叛将过场动画没有声音的问题

2.修复了星坠远征模式语音错误提示刷精英怪的问题

3.修复了星坠远征模式补给箱轻微浮空的问题

4.修复了圣诞游乐屋个别点位人物模型可以卡进去的问题

5.修复了极端情况下星坠远征模式精英怪卡在墙上下不来的问题

6.修复了极端情况下使用冰凝电蔓后动作显示异常的问题

7.修复了极端情况下冰凝电蔓特效丢失的问题

8.修复了极端情况下冰凝电蔓刀身模型显示异常的问题

9.修复了极低、较低画质下NAR-10 尖蜂袭猎检视动画异常的问题

10.修复了关刀 戾血斩刃切刀音效丢失的问题

11.修复了点券代金券文字描述超框的问题

12.修复了部分情况下NAR-10 开镜后内壁效果显示异常的问题

13.修复了冰凝电蔓刀身旋转的时候会有轻微抖动的问题

14.修复了冰凝电蔓超频算力增效图标颜色错误的问题

15.修复了冰封之路超频描述超框的问题

16.修复了SS1赛季补给部分奖励icon品质显示错误的问题

17.修复了NAR-10 尖蜂袭猎瞄具显示有轻微锯齿的问题

18.修复了M4A1星瞳二倍镜显示异常的问题

19.修复了GLOCK18 电音少女扩容弹夹模型错误的问题

20.修复噩梦难度叛将BOSS有概率同时释放大招和箭雨的问题

21.修复了菌母之战 上篇艺术馆中补给箱没有正常刷出的问题

22.修复了冰凝电蔓晶核在切枪后爪刀出现时间错误的问题



预计更新大小: 568 M




感谢所有狙友一直以来对《生死狙击2》的大力支持!我们将携大家的期望与鼓励继续奋进,尽全力为大家带来更好的游戏体验!




《生死狙击2》项目组

2024年7月17日
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