[QOL] It's now possible to hover over Bestiary and Challenges rewards to see their item blueprints descriptions. [Audio] Added Spellweaver's soundtrack. [Languages] Added Korean translation.
🔄 Changed:
[UI] Updated all scrollbars used in the NPCs inside the Astral World and in the Inventory. [Languages] Updated Chinese translation.
⚙️ Fixed:
[Curses] Fixed a bug where debuffs details were displayed with Curse of the Blind active. [Inventory] Fixed a bug where sometimes animation of currently selected Inventory Item was displaced. [Tutorial] Fixed a rare to reproduce bug where player could get stuck in the Spellweaver tutorial. (the tutorial was not showing some tooltip and player had no idea what is he supposed to click in order to continue).
We will soon commence the giveaway for beta testers. Do not worry; the beta will happen, albeit a little later. This delay is necessary at this stage of project development to properly prepare and explain to the community what lies ahead and to conduct the giveaway in a way that maximizes overall benefit for the project.
This smaller patch addresses various issues we've observed since our previous patches, which we wanted to alleviate before our first Major Update later this year. Thank you for your feedback and support!
Note: 📢 indicates changes inspired by community feedback!
Aspects of the Nocturnal Arms
· Sister Blades (Melinoë): increased damage striking foes from behind
Boons & Blessings
· Lightning Lance (Zeus): improved targeting while using gamepad controls · Spirit Surge (Zeus): reworked; now whenever you use magick, a surrounding foe is struck by lightning · Sworn Strike (Hera): slightly reduced bonus from Poms of Power · Engagement Ring (Hera): reworked; inflicts Hitch on foes, and any slain in the circle deal area damage · Family Trade (Hera): cut from game; replaced with... · Rousing Reception (Hera): new! Your Casts damage foes as they enter the Encounter, wherever they appear (this effect was previously innate to Engagement Ring) · Golden Rule (Hera X Poseidon): now applies a multiplicative global damage bonus, rather than a flat bonus only to Attacks and Specials · Beach Ball (Poseidon x Apollo): added greater damage and area scaling over a brief charge-up duration · Mint Condition (Hephaestus): invulnerability effect now resets between Encounters in same Location
Daedalus Hammer Upgrades
· Mirrored Thrasher (Staff): removed Life penalty; now requires Magick instead · Skulking Slice (Blades): reduced bonus damage striking foes from behind · Escalating Ambush (Blades): cut from game; replaced with... · Wicked Onslaught (Blades): new! Adds power to Attacks · Melting Shredder (Axe): increased damage to Armor · Inverted Spark (Flames): now also causes projectiles to linger for longer · Whirling Coil (Flames): projectiles no longer spin in place; renamed from Origin Coil · Crushing Comet (Flames): cut from game; replaced with... · Triple Comet (Flames): new! Your Special fires more projectiles · Destructive Array (Skull): now deals a percentage of your Attack damage whenever your Shells drop · Rocket Bombard (Skull): increased damage
Hexes of Selene
· Phase Shift: rescaled some Path of Stars upgrades · Lunar Ray: rescaled damage over a shorter duration
Foes & Encounters
· Chronos: adjusted sequencing of some moves; now easier to strike from behind after certain moves · Headmistress Hecate: now easier to strike from behind after certain moves
Oath of the Unseen
· Vow of Haunting: Revenants can no longer spawn others; you now collect them from farther away · Damage penalties from Vow of Blood and Vow of Suffering now are added, rather than multiplied
Bug Fixes
📢 Fixed several later narrative events related to Nemesis and Moros never playing 📢 Fixed interaction between Witch's Staff (Momus) and Mirrored Thrasher (Daedalus - Staff) 📢 Fixed visual shield from The Lovers (Arcana) not appearing while using Sister Blades (Artemis) 📢 Fixed some hit-stun effects applying unexpectedly during Riposte from Sister Blades (Artemis) 📢 Fixed Ionic Gain (Zeus) not working correctly while Icarus is around 📢 Fixed Glorious Disaster (Zeus x Apollo) using Magick without activating the bonus effect 📢 Fixed Hail Storm (Zeus x Demeter) sometimes not working on Chronos 📢 Fixed interaction between Bridal Glow (Hera) and Heavy Metal (Hephaestus) 📢 Fixed Golden Rule (Hera x Poseidon) not applying a global damage bonus as the description states 📢 Fixed Hydraulic Might (Poseidon) unexpectedly granting invulnerability at the start of Encounters 📢 Fixed Water Fitness (Poseidon) unexpectedly restoring Life whenever you gained Water essences 📢 Fixed Freezer Burn (Demeter x Hestia) sometimes not working on Chronos 📢 Fixed Icarus Armor boosts not correctly adding to Hephaestus Armor boosts 📢 Fixed Burnt Offering (Hestia) sometimes selecting a different Boon to sacrifice if Rarified 📢 Fixed Hard Target (Hermes) not affecting Sea-Serpent shots and other splitting shots 📢 Fixed Atrophic (Chaos) sometimes displaying incorrect values 📢 Fixed Aetheric Moonburst (Daedalus - Staff) not restoring Magick when your Magick is full 📢 Fixed Inverted Spark (Daedalus - Flames) sometimes preventing Attacks from destroying urns 📢 Fixed interaction between Phase Shift (Selene) and Alacrity upgrade not resetting properly 📢 Fixed Lunar Ray (Selene) firing indefinitely if you collected a reward while firing 📢 Fixed interaction between Experimental Hammer (Icarus) and Full Salvo (Daedalus - Skull) 📢 Fixed several Keepsakes not correctly showing up as expired when switching between regions 📢 Fixed Headmistress Hecate shadow copies being vulnerable to Aphrodite's Charm Curse 📢 Fixed upgraded Warding Circles in Erebus sometimes recharging your Hex multiple times 📢 Fixed instances where time-slow effects could unexpectedly persist if quickly chained together 📢 Fixed Guardians appearing to restore Life after taking heavy damage from Hestia's Scorch Curse 📢 Fixed cases where using Change of Fate on a reward preview would not offer a different result 📢 Fixed Witch of the Crossroads and Natural Talent Prophecies not appearing as expected 📢 Fixed Moon Beam (Selene) sometimes unexpectedly displaying as expired in Boon Info 📢 Fixed several Boons not appearing in their respective Olympians' Fated List Prophecies 📢 Fixed Breath of Eros (Charon) not appearing in the Valued Customer Fated List Prophecy 📢 Fixed a display issue in the Fated List with the prompt to view more requirements 📢 Fixed Reset option in the Oath of the Unseen not always resetting all Vows as expected 📢 Fixed instances where camera motion could push Melinoë offscreen in the Rift of Thessaly 📢 Fixed an issue preventing the use of the Book of Shadows while Icarus is around 📢 Fixed occasional visual issues with special deliveries from Shrines of Hermes 📢 Fixed several text and voiceover errors 📢 Fixed several rare crashes 📢 Other minor fixes
Quote of the Patch
'Ghost-evocation technology is first laid out in Homer's Odyssey and remains fairly conservative throughout ancient literature.
~Magic, Witchcraft, and Ghosts in the Greek and Roman Worlds (D. Ogden)
Added controller integration for Dungeon Door Panels and Boss Fight Confirmation Windows
"B" or "Start" on Controller will now close the Nemesis panel
Visuals & UI
Updated graphics for "Void Cultist" enemies
Added Backer Reward painting to Arena Lobby
Added death VFX to Weathered Statue enemies
The mana cost displayed on ability tooltips now rounds to the nearest 0.1, rather than always rounding *up* to a whole number.
- It still prioritizes rounding up when it's in the range (0, 0.05] and would otherwise round to 0 despite having a positive mana cost. It's important to show a positive mana cost in this case to accurately indicate to the player that the skill can't be used when below 0 mana.
- Example: Previously, if a mana cost of a skill was 39.7, it would round the tooltip to 40. But if there was a mechanic that only happens with 40 mana cost, it wouldn't occur with that 39.7 mana cost. The skill will now display the mana cost of 39.7 mana to prevent this confusion.
Displayed Mana Regeneration in Character sheet now rounds to the nearest 0.1 instead of rounding to the nearest whole number
Added Indicator to Remove Only Stash Tabs
Nemesis
Nemesis Spawn Changes
In the campaign nemesis does not spawn if the items were generated at least 15 levels above the zone level, or there is an egg present. Additionally, if the player interacts with nemesis in a campaign zone of a certain level, and then interacts with a nemesis in campaign zones at or below that level three more times, the nemeses will not appear for them in campaign zones of that level or below.
Related Area Level Changes
To prevent encountering the above Nemesis spawn protection in normal play, we have adjusted several area levels:
The Council Chambers is level 11 (from 10)
Erza's Library is level 12 (from 11)
The Shrouded Ridge is level 17 (from 14)
The Ruined College is level 24 (from 23)
The Great College is level 24 (from 25)
The Felled Wood is level 26 (from 25)
Soulfire Bastion, Soulfire Keep, and The Soul Furnace show on the map as level 37 (from 24, 24, and 90 respectively). This does not affect the level of the actual dungeon tiers.
Other Nemesis Changes
Increased base nemesis spawn rate (before additional spawn rate from corruption) by 15%
The nemesis icon is shown on the minimap at the same distance as the chat message triggers (from 67% of that distance)
Bug Fixes
Damage Conditionals
Fixed a bug where some cases of damage conditionals applied their effects even when the conditional wasn't met. For example, Doom Herald's more damage to damned enemies while channeling was applying to enemies that were not damned.
Skills
Minions
Fix Minions animation getting stuck after a Scene transition
Earthquake
Fixed a bug where aftershocks would appear at your cursor location when casting Earthquake, rather than on nearby enemies
Explosive Trap
Fixed a bug where Trapas was not applying its listed +3 mana cost
Falconry
Fixed a bug where Side by Side could not be triggered by Explosive Trap
Fixed a bug where Exposed Weakness could not be triggered by Explosive Trap
Flurry
Fixed a bug where double tapping channeled Flurry could put you in a state where you are permanently Flurrying
Gathering Storm
Fixed a bug where Excited Bolts consumed a percentage of maximum mana, instead of a percentage of current mana
Glyph of Dominion
Fixed a bug where Runic Invocation's Power Word: Devastation was causing the glyph's hit to apply 5 frostbite stacks per Heo rune, instead of its damage over time applying 5 frostbite stacks per second per Heo rune
Reaper Form
Players can now correctly set new skills when in Reaper form and when shifting out of reaper form
Serpent Strike
Fixed a bug where Shattered Immunity's damage modifiers were applying as 4 separate multipliers, instead of as 2 separate multipliers
Storm Totem
Fixed a bug where Gathering Storm's Tempest Weapon did not affect Storm Bolts cast by Storm Totem with Unmatched Storms
Controller
Fixed a bug where "Lost Connection" popup would not focus when using a controller
Fixed controller issue where you can't switch eras when focused on quest details
Fixed a bug with controller navigation in the MTX Shop Panel
Fixed an issue with navigating Item Faction ranks with a controller
Fixed an issue where the gamepad radial menu would not show new skill and passive indicators upon leveling up
Improved controller navigation on Choose Blessing panel
Fixed an issue where closing a menu would also activate the Character's ability that uses the same button
Fixed an issue where moving the left thumbstick while comparing items would move the character
Fixed an issue where Item selection on DualShock controller shows Xbox prompt
Fixed an issue where an unnecessary prompt would appear during the Boss fight in the Summit
Fixed a bug where channeling skills did not count towards keeping ground item tooltips hidden.
Nemesis
Fixed a bug which could cause a second non-functional Nemesis to appear in a scene
Fixed being able to add duplicate new Legendary affixes with the second Nemesis empowerment
Fixed not being able to gain suffixes with the second Nemesis empowerment
Reduced LP rolls when adding more affixes to Legendaries with Nemesis to counter effect of fixing the no suffix bug
Fixed a bug where the Blood Nemesis had a bloody VFX after death
Visuals
Fixed a bug where Mage and Acolyte were holding Staves backwards
Improved blending of Black Hole material in Alter of Oblivion
Fixed incorrect postprocessing in the Monolith of Fate (hub), causing it to be too dark
Disabled point light shadows in the Observatory, which was causing very heavy GPU usage on Ultra settings
Fixed a missing Texture issue in The Outcast Camp
Fixed an issue where player and NPC animations after a stun could desynchronize
Fixed game guide link button not posting a valid link to chat
Ladder search now returns results containing the search term rather then only those starting with the search term
Fixed Factions Panel Title not being Localized for Circle of Fortune or Forgotten Knights
Loot filter tutorial is now only automatically shown when there are no loot filters instead of anytime no filter is selected.
The info button in the Choose Blessing panel now only shows the tooltip when hovered over and is not clickable.
Fixed player faction icons not being displayed correctly for players already on the server
Fixed several bugs with stat displays on Character Sheet
Fixed a bug where ground loot wasn't clickable while a boss health bar was displayed
Enemies
Fixed Misshapen Remains not dropping any loot
Fixed a bug where the Scalebane Leader did not drop loot
Fixed an issue with enemies that use the NPC version of Acid Flask were causing errors
Level Design
Fixed a bug where various Monolith bridges were not interactable after completing a Timeline for the first time
Fixed an issue where players could get stuck, and loot inaccessible in certain areas in Ritual Lake Monolith Echo Map
Fixed a bug where an inaccessible stash appeared overlapped with the Forge in The Armory
Fixed a bug where a respawn point in The Ospryx Warcamp was too high up
In the Isle of Storms quest you now only need to find and return one moon fragment to the Moonlit Shrine instead of both.
What's next?
The team has already begun working on a large number of bug fixes and updates for a future patch. If you did not see your issue addressed this time around, rest assured it has not been forgotten. We thank you all for your patience and value your feedback.
How's your summer tan? It's time to relax a bit in the shade and complete new tasks in Braveland. And, of course, prizes and gifts will go to the most daring and persistent players.
The king announces the tournament. Fight shoulder to shoulder with your comrades, try to get a Demonologist into your army!
The event won't last for long, so hurry up and join the tournament. Prove yourself worthy to wield the power of this fighter!
Hi everyone, I've got multiple reports on game freezes upon opening the game.
I've tried a lot of setup including clean state installation all cannot reproduce the problem, so I'll be needing help to fix this one. If your configuration leads to this problem, please send Unity player log (at Users\[Username]\AppData\LocalLow\ChosenConcept\Autopanic Zero\Player.log) to me using the Bug Report Form and I should be able to locate the problem.
Thanks in advance!
In the meantime I pushed a v1.0.7 hotfix to potentially resolve this issue, but I don't think it'll actually work.
A Web-Item is essentially a full web browser, available as an item in VTube Studio. They can be moved, rotated and pinned like normal items but display a website that you can interact with.
Web Items are basically like "OBS Browser Sources", just directly in VTube Studio.
You can use them to display and pin pretty much anything you want directly in VTube Studio... donation goal trackers, chat boxes, videos, any other fancy stream widgets... the possibilities are endless!!
The following features, bugfixes and improvements were also implemented:
Support for the Live2D Cubism Editor API. This allows VTube Studio to directly send tracking data into the Live2D Cubism Editor. This makes it much easier for model riggers to test physics setups without repeatedly exporting the model.
Added tooltips to some of the main menu options and config options. Tooltip coverage will be expanded in the future to hopefully make the UI a little less confusing.
Fix for issue where VTS watermark would show up even when DLC was purchased.