An Amazing Wizard: Prologue Playtest - Gobo
0.4.55 PROLOGUE Patch Notes

✅ Added:
[QOL] It's now possible to hover over Bestiary and Challenges rewards to see their item blueprints descriptions.
[Audio] Added Spellweaver's soundtrack.
[Languages] Added Korean translation.

🔄 Changed:
[UI] Updated all scrollbars used in the NPCs inside the Astral World and in the Inventory.
[Languages] Updated Chinese translation.

⚙️ Fixed:
[Curses] Fixed a bug where debuffs details were displayed with Curse of the Blind active.
[Inventory] Fixed a bug where sometimes animation of currently selected Inventory Item was displaced.
[Tutorial] Fixed a rare to reproduce bug where player could get stuck in the Spellweaver tutorial. (the tutorial was not showing some tooltip and player had no idea what is he supposed to click in order to continue).
Dimensional Scourge Playtest - The Fabled Technician
New Stuff
  • Options menu
  • Action Hotbar
  • Loot Dumpsters
  • Character Path Effect
  • Selection of multiple party members
Jul 16, 2024
Travelin' - Across Europe - HalogenN
Jul 16, 2024
Caspers - алопеция
Keys

We will soon commence the giveaway for beta testers. Do not worry; the beta will happen, albeit a little later. This delay is necessary at this stage of project development to properly prepare and explain to the community what lies ahead and to conduct the giveaway in a way that maximizes overall benefit for the project.

Approx. date: July 19-20


https://store.steampowered.com/app/3061430/Caspers/
Hades II - kid_zomb

This smaller patch addresses various issues we've observed since our previous patches, which we wanted to alleviate before our first Major Update later this year. Thank you for your feedback and support!

Note: 📢 indicates changes inspired by community feedback!

Aspects of the Nocturnal Arms
· Sister Blades (Melinoë): increased damage striking foes from behind

Boons & Blessings
· Lightning Lance (Zeus): improved targeting while using gamepad controls
· Spirit Surge (Zeus): reworked; now whenever you use magick, a surrounding foe is struck by lightning
· Sworn Strike (Hera): slightly reduced bonus from Poms of Power
· Engagement Ring (Hera): reworked; inflicts Hitch on foes, and any slain in the circle deal area damage
· Family Trade (Hera): cut from game; replaced with...
· Rousing Reception (Hera): new! Your Casts damage foes as they enter the Encounter, wherever they appear (this effect was previously innate to Engagement Ring)
· Golden Rule (Hera X Poseidon): now applies a multiplicative global damage bonus, rather than a flat bonus only to Attacks and Specials
· Beach Ball (Poseidon x Apollo): added greater damage and area scaling over a brief charge-up duration
· Mint Condition (Hephaestus): invulnerability effect now resets between Encounters in same Location

Daedalus Hammer Upgrades
· Mirrored Thrasher (Staff): removed Life penalty; now requires Magick instead
· Skulking Slice (Blades): reduced bonus damage striking foes from behind
· Escalating Ambush (Blades): cut from game; replaced with...
· Wicked Onslaught (Blades): new! Adds power to Attacks
· Melting Shredder (Axe): increased damage to Armor
· Inverted Spark (Flames): now also causes projectiles to linger for longer
· Whirling Coil (Flames): projectiles no longer spin in place; renamed from Origin Coil
· Crushing Comet (Flames): cut from game; replaced with...
· Triple Comet (Flames): new! Your Special fires more projectiles
· Destructive Array (Skull): now deals a percentage of your Attack damage whenever your Shells drop
· Rocket Bombard (Skull): increased damage

Hexes of Selene
· Phase Shift: rescaled some Path of Stars upgrades
· Lunar Ray: rescaled damage over a shorter duration

Foes & Encounters
· Chronos: adjusted sequencing of some moves; now easier to strike from behind after certain moves
· Headmistress Hecate: now easier to strike from behind after certain moves

Oath of the Unseen
· Vow of Haunting: Revenants can no longer spawn others; you now collect them from farther away
· Damage penalties from Vow of Blood and Vow of Suffering now are added, rather than multiplied

Bug Fixes
📢 Fixed several later narrative events related to Nemesis and Moros never playing
📢 Fixed interaction between Witch's Staff (Momus) and Mirrored Thrasher (Daedalus - Staff)
📢 Fixed visual shield from The Lovers (Arcana) not appearing while using Sister Blades (Artemis)
📢 Fixed some hit-stun effects applying unexpectedly during Riposte from Sister Blades (Artemis)
📢 Fixed Ionic Gain (Zeus) not working correctly while Icarus is around
📢 Fixed Glorious Disaster (Zeus x Apollo) using Magick without activating the bonus effect
📢 Fixed Hail Storm (Zeus x Demeter) sometimes not working on Chronos
📢 Fixed interaction between Bridal Glow (Hera) and Heavy Metal (Hephaestus)
📢 Fixed Golden Rule (Hera x Poseidon) not applying a global damage bonus as the description states
📢 Fixed Hydraulic Might (Poseidon) unexpectedly granting invulnerability at the start of Encounters
📢 Fixed Water Fitness (Poseidon) unexpectedly restoring Life whenever you gained Water essences
📢 Fixed Freezer Burn (Demeter x Hestia) sometimes not working on Chronos
📢 Fixed Icarus Armor boosts not correctly adding to Hephaestus Armor boosts
📢 Fixed Burnt Offering (Hestia) sometimes selecting a different Boon to sacrifice if Rarified
📢 Fixed Hard Target (Hermes) not affecting Sea-Serpent shots and other splitting shots
📢 Fixed Atrophic (Chaos) sometimes displaying incorrect values
📢 Fixed Aetheric Moonburst (Daedalus - Staff) not restoring Magick when your Magick is full
📢 Fixed Inverted Spark (Daedalus - Flames) sometimes preventing Attacks from destroying urns
📢 Fixed interaction between Phase Shift (Selene) and Alacrity upgrade not resetting properly
📢 Fixed Lunar Ray (Selene) firing indefinitely if you collected a reward while firing
📢 Fixed interaction between Experimental Hammer (Icarus) and Full Salvo (Daedalus - Skull)
📢 Fixed several Keepsakes not correctly showing up as expired when switching between regions
📢 Fixed Headmistress Hecate shadow copies being vulnerable to Aphrodite's Charm Curse
📢 Fixed upgraded Warding Circles in Erebus sometimes recharging your Hex multiple times
📢 Fixed instances where time-slow effects could unexpectedly persist if quickly chained together
📢 Fixed Guardians appearing to restore Life after taking heavy damage from Hestia's Scorch Curse
📢 Fixed cases where using Change of Fate on a reward preview would not offer a different result
📢 Fixed Witch of the Crossroads and Natural Talent Prophecies not appearing as expected
📢 Fixed Moon Beam (Selene) sometimes unexpectedly displaying as expired in Boon Info
📢 Fixed several Boons not appearing in their respective Olympians' Fated List Prophecies
📢 Fixed Breath of Eros (Charon) not appearing in the Valued Customer Fated List Prophecy
📢 Fixed a display issue in the Fated List with the prompt to view more requirements
📢 Fixed Reset option in the Oath of the Unseen not always resetting all Vows as expected
📢 Fixed instances where camera motion could push Melinoë offscreen in the Rift of Thessaly
📢 Fixed an issue preventing the use of the Book of Shadows while Icarus is around
📢 Fixed occasional visual issues with special deliveries from Shrines of Hermes
📢 Fixed several text and voiceover errors
📢 Fixed several rare crashes
📢 Other minor fixes

Quote of the Patch
'Ghost-evocation technology is first laid out in Homer's Odyssey and remains fairly conservative throughout ancient literature.

~Magic, Witchcraft, and Ghosts in the Greek and Roman Worlds (D. Ogden)
Last Epoch - EHG_Kain
Changes

Controller
  • Added controller integration for Dungeon Door Panels and Boss Fight Confirmation Windows
  • "B" or "Start" on Controller will now close the Nemesis panel

Visuals & UI
  • Updated graphics for "Void Cultist" enemies
  • Added Backer Reward painting to Arena Lobby
  • Added death VFX to Weathered Statue enemies
  • The mana cost displayed on ability tooltips now rounds to the nearest 0.1, rather than always rounding *up* to a whole number.
    • - It still prioritizes rounding up when it's in the range (0, 0.05] and would otherwise round to 0 despite having a positive mana cost. It's important to show a positive mana cost in this case to accurately indicate to the player that the skill can't be used when below 0 mana.
    • - Example: Previously, if a mana cost of a skill was 39.7, it would round the tooltip to 40. But if there was a mechanic that only happens with 40 mana cost, it wouldn't occur with that 39.7 mana cost. The skill will now display the mana cost of 39.7 mana to prevent this confusion.
  • Displayed Mana Regeneration in Character sheet now rounds to the nearest 0.1 instead of rounding to the nearest whole number
  • Added Indicator to Remove Only Stash Tabs

Nemesis

Nemesis Spawn Changes

In the campaign nemesis does not spawn if the items were generated at least 15 levels above the zone level, or there is an egg present. Additionally, if the player interacts with nemesis in a campaign zone of a certain level, and then interacts with a nemesis in campaign zones at or below that level three more times, the nemeses will not appear for them in campaign zones of that level or below.

Related Area Level Changes
To prevent encountering the above Nemesis spawn protection in normal play, we have adjusted several area levels:

  • The Council Chambers is level 11 (from 10)
  • Erza's Library is level 12 (from 11)
  • The Shrouded Ridge is level 17 (from 14)
  • The Ruined College is level 24 (from 23)
  • The Great College is level 24 (from 25)
  • The Felled Wood is level 26 (from 25)
  • Soulfire Bastion, Soulfire Keep, and The Soul Furnace show on the map as level 37 (from 24, 24, and 90 respectively). This does not affect the level of the actual dungeon tiers.

Other Nemesis Changes

  • Increased base nemesis spawn rate (before additional spawn rate from corruption) by 15%
  • The nemesis icon is shown on the minimap at the same distance as the chat message triggers (from 67% of that distance)



Bug Fixes

Damage Conditionals

  • Fixed a bug where some cases of damage conditionals applied their effects even when the conditional wasn't met. For example, Doom Herald's more damage to damned enemies while channeling was applying to enemies that were not damned.

Skills

Minions
  • Fix Minions animation getting stuck after a Scene transition

Earthquake
  • Fixed a bug where aftershocks would appear at your cursor location when casting Earthquake, rather than on nearby enemies

Explosive Trap
  • Fixed a bug where Trapas was not applying its listed +3 mana cost

Falconry
  • Fixed a bug where Side by Side could not be triggered by Explosive Trap
  • Fixed a bug where Exposed Weakness could not be triggered by Explosive Trap

Flurry
  • Fixed a bug where double tapping channeled Flurry could put you in a state where you are permanently Flurrying

Gathering Storm
  • Fixed a bug where Excited Bolts consumed a percentage of maximum mana, instead of a percentage of current mana

Glyph of Dominion
  • Fixed a bug where Runic Invocation's Power Word: Devastation was causing the glyph's hit to apply 5 frostbite stacks per Heo rune, instead of its damage over time applying 5 frostbite stacks per second per Heo rune

Reaper Form
  • Players can now correctly set new skills when in Reaper form and when shifting out of reaper form

Serpent Strike
  • Fixed a bug where Shattered Immunity's damage modifiers were applying as 4 separate multipliers, instead of as 2 separate multipliers

Storm Totem
  • Fixed a bug where Gathering Storm's Tempest Weapon did not affect Storm Bolts cast by Storm Totem with Unmatched Storms

Controller
  • Fixed a bug where "Lost Connection" popup would not focus when using a controller
  • Fixed controller issue where you can't switch eras when focused on quest details
  • Fixed a bug with controller navigation in the MTX Shop Panel
  • Fixed an issue with navigating Item Faction ranks with a controller
  • Fixed an issue where the gamepad radial menu would not show new skill and passive indicators upon leveling up
  • Improved controller navigation on Choose Blessing panel
  • Fixed an issue where closing a menu would also activate the Character's ability that uses the same button
  • Fixed an issue where moving the left thumbstick while comparing items would move the character
  • Fixed an issue where Item selection on DualShock controller shows Xbox prompt
  • Fixed an issue where an unnecessary prompt would appear during the Boss fight in the Summit
  • Fixed a bug where channeling skills did not count towards keeping ground item tooltips hidden.

Nemesis
  • Fixed a bug which could cause a second non-functional Nemesis to appear in a scene
  • Fixed being able to add duplicate new Legendary affixes with the second Nemesis empowerment
  • Fixed not being able to gain suffixes with the second Nemesis empowerment
  • Reduced LP rolls when adding more affixes to Legendaries with Nemesis to counter effect of fixing the no suffix bug
  • Fixed a bug where the Blood Nemesis had a bloody VFX after death

Visuals
  • Fixed a bug where Mage and Acolyte were holding Staves backwards
  • Improved blending of Black Hole material in Alter of Oblivion
  • Fixed incorrect postprocessing in the Monolith of Fate (hub), causing it to be too dark
  • Disabled point light shadows in the Observatory, which was causing very heavy GPU usage on Ultra settings
  • Fixed a missing Texture issue in The Outcast Camp
  • Fixed an issue where player and NPC animations after a stun could desynchronize

UI
  • Fixed loot filter rules tooltip showing behind the loot filter panel
  • Fixed game guide link button not posting a valid link to chat
  • Ladder search now returns results containing the search term rather then only those starting with the search term
  • Fixed Factions Panel Title not being Localized for Circle of Fortune or Forgotten Knights
  • Loot filter tutorial is now only automatically shown when there are no loot filters instead of anytime no filter is selected.
  • The info button in the Choose Blessing panel now only shows the tooltip when hovered over and is not clickable.
  • Fixed player faction icons not being displayed correctly for players already on the server
  • Fixed several bugs with stat displays on Character Sheet
  • Fixed a bug where ground loot wasn't clickable while a boss health bar was displayed

Enemies

  • Fixed Misshapen Remains not dropping any loot
  • Fixed a bug where the Scalebane Leader did not drop loot
  • Fixed an issue with enemies that use the NPC version of Acid Flask were causing errors

Level Design

  • Fixed a bug where various Monolith bridges were not interactable after completing a Timeline for the first time
  • Fixed an issue where players could get stuck, and loot inaccessible in certain areas in Ritual Lake Monolith Echo Map
  • Fixed a bug where an inaccessible stash appeared overlapped with the Forge in The Armory
  • Fixed a bug where a respawn point in The Ospryx Warcamp was too high up
  • In the Isle of Storms quest you now only need to find and return one moon fragment to the Moonlit Shrine instead of both.

What's next?

The team has already begun working on a large number of bug fixes and updates for a future patch. If you did not see your issue addressed this time around, rest assured it has not been forgotten. We thank you all for your patience and value your feedback.
Jul 16, 2024
Braveland Heroes - Julkin
Hello, Bravelanders!

How's your summer tan? It's time to relax a bit in the shade and complete new tasks in Braveland. And, of course, prizes and gifts will go to the most daring and persistent players.

The king announces the tournament. Fight shoulder to shoulder with your comrades, try to get a Demonologist into your army!

The event won't last for long, so hurry up and join the tournament. Prove yourself worthy to wield the power of this fighter!

Autopanic Zero - dklassic
Hi everyone, I've got multiple reports on game freezes upon opening the game.

I've tried a lot of setup including clean state installation all cannot reproduce the problem, so I'll be needing help to fix this one. If your configuration leads to this problem, please send Unity player log (at Users\[Username]\AppData\LocalLow\ChosenConcept\Autopanic Zero\Player.log) to me using the Bug Report Form and I should be able to locate the problem.

Thanks in advance!

In the meantime I pushed a v1.0.7 hotfix to potentially resolve this issue, but I don't think it'll actually work.
Jul 16, 2024
Only Up: SKIBIDI TOGETHER - DEVINSIDE
  • Now you can't get out of the spawn without turning on the timer.
  • Added text chat
  • Fix some collisions on the map



To download the update you need to restart steam.
Tell your friends to update the game too so you can join each other.

Jul 16, 2024
VTube Studio - Denchi
This update adds Web-Items to VTube Studio.

A Web-Item is essentially a full web browser, available as an item in VTube Studio. They can be moved, rotated and pinned like normal items but display a website that you can interact with.






Web Items are basically like "OBS Browser Sources", just directly in VTube Studio.

You can use them to display and pin pretty much anything you want directly in VTube Studio... donation goal trackers, chat boxes, videos, any other fancy stream widgets... the possibilities are endless!!



For more info, check out this page: https://github.com/DenchiSoft/VTubeStudio/wiki/Web-Items

The following features, bugfixes and improvements were also implemented:

  • Support for the Live2D Cubism Editor API. This allows VTube Studio to directly send tracking data into the Live2D Cubism Editor. This makes it much easier for model riggers to test physics setups without repeatedly exporting the model.
  • Added tooltips to some of the main menu options and config options. Tooltip coverage will be expanded in the future to hopefully make the UI a little less confusing.
  • Fix for issue where VTS watermark would show up even when DLC was purchased.
  • API: New API for controlling post-processing effects.
  • Emote-Dropper: Support for renamed emotes.
  • Many smaller bugfixes.

For a full list including all bugfixes, see here: https://trello.com/c/I3ie1YiP


For more info, check the API documentation: https://github.com/DenchiSoft/VTubeStudio


And if you have questions, as always, please ask in the VTube Studio Discord: https://discord.gg/VTubeStudio

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