Two things we have consistently heard from our community since launch have been:
It's a blast to play to play with my friends
“Started a new game to play with my son after the update. We're having a blast - it feels like a completely refreshed & polished game!”
“The quality time spent is worth any penny. Its a rly nice koop game to play with my gf not too hard but not too easy as well.”
I wish I could play with my friend/sibling/partner/kid who has the game on a different platform.
“I'd love to play this game with my wife but she's on PC I'm on PS5 lol”
“Any chance we will get crossplay in the future? Really want to play with some of my friends who sadly doesn't play on the same platform.”
That's why this fall, when Return to Moria arrives on Steam, it will come with a major new addition: Crossplay. Any player on Steam, Xbox, PS5 or the Epic Game Store will be able to host their games to be joined by any other player. Just like non-crossplay games, Steam players will be able to host 8-player games, regardless of what platform the joining players are on. Just share the same code! Once everyone joins the game there will be no difference between them. Keep an eye out for details on ship date as well as more blogs and livestreams in the coming weeks and check out our latest Youtube video: https://www.youtube.com/watch?v=OGM1ogjam3w Note: hosts on Xbox and PS5 will have different limitations.
Performance update: NPC models have been simplified or replaced to improve performance. Previous character models had complex hair and skeletons that were bogging the game down. AMD FidelityFX has been added to improve FPS on all video cards.
Enemy update: Enemy AI has been improved to include an alert system. Litterbugs will spot you and take a moment to decide if you’re a threat. If you leave or hide, they will ignore you. If alerted, they will chase. If they lose sight, they will go to your last seen location and look around.
Quests system: Quest progress is now saved. When you reach a checkpoint sign, your location, inventory, and quest progress is saved. Dialog is now triggered by the NPC and not location based. Close-up camera shots have been removed until future updates with face/mouth animation. There are some camera / UI bugs still being worked out
Sasquatch has been spotted!
Vehicle Gamepad control update from earlier:
Right trigger = gas
left trigger = brake
Right bumper = fire vehicle weapon (if available)
Left bumper = Handbrake
[color=blue]A[/color] = start engine
[color=red][/color]B = enter / exit vehicle
[color=yellow]Y[/color] = get unstuck.
[color=red]B[/color] = exit vehicle
Player Gamepad control update:
X = use equipped item (bandage)
Vehicles update: Vehicles now spawn with engine off. Press F or Gamepad A to start engine. Vehicles will now move more smoothly and resist flipping over. Vehicles start with engines off to save cpu resources calculating physics
We will be performing server maintenance in the EU, NA and SEA regions on the following schedule:
📅 [Scheduled date and time]
July 17, 2024
09:00 - 15:00 (CET); AM 03:00 - AM 09:00 (EST); PM 15:00 - PM 20:00 (GMT +8).
❕ Schedules may change due to unexpected problems.
🚧 STALCRAFT:X servers will be unavailable during maintenance. We apologize for any inconvenience this may cause and we thank you in advance for your understanding and patience.
For many years, we have grown and developed alongside Enlisted - a multiplayer shooter about World War II battles. And now it's available for free on Steam!
To celebrate the Steam launch, we've organized a small event for both Enlisted veterans and new players. The conditions are very simple – from July 16th (17:00 UTC) to July 17th (17:00 UTC), you can get 3,000 silver for each completed battle, up to a maximum of 3 battles! See you on the battlefield!!
9P can now be cancelled on whiff (rationale: Lucia, contrary to most other characters, couldn't cancel any of her moves on whiff. This update gives her at least one whiff cancelable move)
9P has now Low invul from frame 1
9P (Supreme) can cancel into 1P
Bug fixes
Fixed bug that persisted since v1.0 that caused some text boxes and menus in Borderless Window mode to appear off-centered
Fixed some older memory leaks that went undetected since v1.0 too
Miscellaneous
Added extra options for switching off joypads and switching off the joypad reconnection check. This might be useful for some bizarre configurations that don't work with the current game and allow the use of software such as Antimicro or Joy2Key in case of need
Note
A bug that affects the game on Steam Deck is still under active scrutiny. See this thread for more information on the bug and possible workarounds.
Dwarves: Glory, Death and Loot Playtest - ichbinhamma
- Added items that are available everywhere to card details - Several Artifacts now also belong to biomes - Centered all item sprites and added rarity indication - Fixed an issue where Dwarves would go bald when selecting them - Fixed some issues with the damage number display during battle - Fixed some issues where recruit sprites were not displayed correctly
- Players can now add friends via the platform profile from the lobby or the ingame tab menu - When no connection to steam client is possible, offer a login via browser - Default lobby name is now correctly localised after a language change - Color Picker dialogue dragging frame optimized - Fixed Battle Royal Tab Menu blocking drawmodule - In Battle Royal, the number of connected users is displayed red if there are not enough players to start a game. In such a case, the timer is reset after it expired. - UI fixes - Updated shop banner
Hello friends! Due to the fact that many people had to stay at home in isolation due to COVID-19, we decided to add another Let's Play Together competition in the middle of the week, just for fun-with different crazy levels and (alas!) no prizes. We think it is clear by now this extra LPT is a permanent addition too :)
The rules are the same: log in to our Discord server, keep it running, play a competitive level, complete it with 5 stars and have fun! Visit our Discord server (#lets-play-together channel) to learn more.
The July “Cool Retreat” Update arrives in Arkesia tomorrow. Downtime will begin on July 17 at 2 a.m. PT (9 a.m. UTC) and is expected to last 6 hours. The Cool Retreat Update is built to help players relax in the Arkesian sun and is full of progression updates, new events, Solo Mode raids, and more.
Dive into the full list of new content, events, skins, and other changes along with a new episode of "Patch Notes with Henry" on the Cool Retreat Release Page.