If you or a friend have been wanting to give How 2 Escape a try, it's now available for 60% off during the Maximum Entertainment Publisher Sale! Bring a friend and try by yourself!
If you already got the game, why not picking it for a friend and try to switch your roles inside the game?
The Maximum Entertainment Publisher Sale goes until July 22, 2024, so don't miss out! In addition to How 2 Escape, the publisher sale has a number of major titles on discount such as:
It's already almost a year since Crime O'Clock is out on Steam!
Have you solved the whole story? Find out all characters and references in the Fulcrum Stories? If not, that's the best time to jump into!
It's Maximum Entertainment Publisher Sale Time!
If you or a friend have been wanting to give Crime O'Clock a try, it's now available for 70% off during the Maximum Entertainment Publisher Sale! Bring a friend and try by yourself!
The Maximum Entertainment Publisher Sale goes until July 22, 2024, so don't miss out! In addition to Quadroids, the publisher sale has a number of major titles on discount such as:
Today we're also celebrating the launch of our new simcade racing game, Hot Lap Racing! Please have a look and benefit from the launch discount! It features licensed cars and many tracks to drive on... Your driver's journey is about to start...
As you may know, we’re running a community event in-game, and by taking part you’ll be able to unlock 1 to 4 different masks that will be added to your account at a later date.
Here are some things to keep in mind:
Between July 16th, 18:00 CEST, and 21st, 23:59 CEST, play a heist!
Earning cash will progress the corresponding mask
Track progress on the event website. (updates about every 10 minutes)
Anyone participating in the events will receive the masks unlocked when they are released.
Anyone not participating can unlock the masks via in-game hardcore challenges at a later date.
ONLY players with telemetry enabled will have their progress included in the event. You can turn telemetry on/off in the game’s settings
- New achievements on Steam; - Updated poker hand calculations; - Now the numpad also work for switching between tabs; - Small changes to the comfort calculation, the indicator also no longer changes instantly, but still changes quickly every day; - Fixed the calculation of the dividend yield on the company window; - Fixed a bug that caused extremely comfortable individual houses to have a half-star comfort rating (they were actually very comfortable); - Fixed a bug where the last company on the portfolio page was sometimes not displayed; - Fixed a bug where the main menu of the game could be blocked by the city map; - Some fixes to the calculation of the correctness of poker combinations; - Various other fixes aimed at improving the stability of the game.
Our Ranked Pre-Season on PC has now concluded, which means the launch of Season One on all platforms is on the horizon. Starting July 23, jump off the airship in Ranked Mode for glory, ranks, and rewards. If you want to get a refresher on Ranked Mode in the meantime, check out this article! Additionally, we’ll be introducing in-game weekend events for you to get free hero and weapon skins that were not in the original Gigantic!
PRE-SEASON RECAP
With details on what’s to come for Ranked and in-game events, let’s look back at the past four weeks of Pre-Season on PC. First off, a huge thank you to all of you who jumped into Gigantic: Rampage Edition to compete in our Ranked Mode Pre-Season. As we mentioned before, this was meant to be a warm-up for the real deal, allowing us to do some finetuning based on your reactions. We’re extremely grateful for all your feedback and suggestions during that time, they helped us squash some bugs and make adjustments that will improve your experience in Season One and beyond, such as queue time and matchmaking improvements.
SEASON ONE SNEAK PEEK
Season One will last three months, during which you’ll try and climb the ranks as high as possible to earn exclusive profile portraits and titles. Throughout these three months, we’ll be running special weekend events for you to add new hero and weapon skins to your collection. Fancy a fresh new drip for Tyto? Make sure to be around when it’s time! We’ll have a complete overview of what Season One entails, and which rewards you can earn when and how, when it hits on July 23!
Once again, thank you all so much for your ongoing support. We’ll see you on the airship!
System Updates: -Increased Variability in Opponents Matched Against Online -Adjusted Pixelito Speed-Turn Order Calculation Algorithm (Planned to Be Adjusted Further in Future Update) -Added Logic to Online Matchmaking to Avoid Facing Previously Submitted Teams -Added Logic to Online Matchmaking to Avoid Facing Same User From Last Round
Pixelito Updates: -Oakannon's Green Beam Hitbox Adjusted Internally (Change Should Be Unnoticable to Players) -Oakannon's Green Beam Now Capable of Hurting Allies -Particle Effects And Sound Effects Added for Cosmite's Ability
Fixed Bugs: -Levelled Up Dolfusion Causes Level Bar to Appear Despite Being Fully Evolved -Tarragone Doesn't Allow Stat Resetting After Battle -Berserk Slot Stat Boosting Not Working Exactly As Intended -Previously Earned Story Mode Base Badges Don't Display Properly Upon First Re-Entering Story Mode -Battle Wallpapers Displayed Upside-Down on Player Side -Sparkling Pixelito Encounter Rate Calculated to Give Better Odds Than Intended With Achievement Badges
Hey Vikings, we’re back again with another patch, fixing some pesky bugs & making some more improvements.
We’re going to sound like a broken record at this point, but truly thank you for all of the support and feedback given - please do keep it coming.
As an aside, you’ll notice we’ve a new pinned post in the forums called “Screenshot Saturday” - we post community screenshots on our Twitter (X) account every weekend and would love to see your submissions! And as always, if you haven't already please do leave a review 🙏
Optimal Optimizations:
Boats, Boat Maker and Kennel are now visible in settlement menu
Cart optimizations
Revamped some interactions networking to allow for more concurrent interactions
Winter invasions now scale further past the initial cap of 40 villagers
Buffed all higher tier weapons and shields
Villager dialogue boxes are no longer displayed for far away villagers
Added an armour rack to Metalworker and Leatherworker addons
Weapons and Shields durability and damage balancing
Bug stomping:
Fixed cold iron not being removable from anvil
Fixed potential crash on clients when the host disconnects
Fixed pelt storage at Hunter's House
Carts no longer explode in shallow water
Fixed Unexplored Cave not showing on clients
Fixed a "Saving Failed" bug caused by literal bugs (Cave Crawlers)
Fixed AI warriors reordering the patrol points when starting their shifts
Fixed Smolkrs being able to destroy resources from carts and sleds from a distance
Fixed instances of villagers getting stuck when trying to travel large distances, far away from the player