The Jackbox Megapicker: A free product exclusive to Steam, where you can view your game library, sort and filter the games you love, and quickly launch an evening of fun. The Jackbox Megapicker is now available for wishlisting, and will be fully released on July 29th, 2024!
Users who download The Jackbox Megapicker within the first 30 days post-launch will also receive a free copy of Drawful 2!
Achievements should be achieved if you just start the game and have completed more than 9 levels before. 3 Achievements: 10 levels cleared 25 levels cleared 50 levels
Today starts our countdown to launch - can you believe it? There's only 7 days remaining until Ova Magica launches into Early Access. We'll be launching on July 23rd at 10am EST / 2pm UTC - there will be a 10% discount for the first two weeks as well. We hope to see you there!!
All right, sit down and buckle up - this omnibus Update #110 has a lot of things in it. We've been busy these last few days as we prepare for the release of Head Hunters major milestone. Let's check it - we've got Steam Deck improvements and fixes, balancing for economy and blueprints, better tactical thinking for enemies and better equipment for corp enemies, allowing Contacts to buy Blueprints at Power Level 4-6, sorted offers in buy/sell windows buy best price, and a lot, lot more.
Huge thanks goes out to all the players sending in F10s! We're processing, categorizing and fixing them quickly so please keep sharing your feedback.
And if you like the pace of development around here, please do leave a review :D
Steam Deck Improvements
If you are using the Steam Deck we're excited this patch goes out to you as it will fix your issue with the (Y) button sometimes getting stuck when trying to move a character. This is now fully fixed and with the latest update to the default configuration, you should be very good to go with the Steam Deck.
In addition, the latest round of changes to get Steam Deck compliance caused issues with Steam Deck and Steam Input. If you want to use the Steam Input layer with the Steam Deck, you can turn this back on in the options screen by "Unlock Steam Deck Inputs" - hopefully this works for everyone picking a non-standard gamepad configuration. Thanks to everyone for the F10s and your patience with us as we get this ironed out :D
Blueprints & Economy
There will be ongoing, very important work, to balance and tune the game's economy now that all the major parts are in play. Some of the changes may be a bit painful now but we have to look forward to a better balanced future and make these changes while we're in Early Access.
With Update #110, we've made the following adjustments:
Price of crafting a Blueprint has generally increased - some things are far more expensive while things like Items may be cheaper, depending on the item. Crafting level 6 Armors for $200K is too cheap (etc), this has been improved.
Price of selling Blueprints has generally increased - Blueprint prices now take into account the number of uses remaining in the Blueprint. Some things sell for less, but most sell for more. Those with 2 uses are going to sell for more and then drop half their value if you use 1/2.
Sorted Sell Offers
Whenever you are selling something, we've now nicely sorted the list for you so that the best offer is first - favors, if available, and then highest money offer next. If you're looking to sell fast and not make a lot of decisions, this will help you pick up the pace a little.
On this front, mult-buy and multi-sell are coming soon as well as a bulk sell option to really clean out your inventory and cold storage with very few clicks. Thanks for your patience as we continue to improve these key systems.
Upgrading Enemy Tactical Thoughts
With this update, we've improved how all enemies think about some of their short distance tactical repositions. On their turn, even if they have a valid target (like you!) they like to consider making a short run for a better position. This movement however was missing a critical limit - that it shouldn't cost them their attack! So, enemies will be a bit smarter, and move a bit less, once they are engaged in a proper fire fight with you, willing to shift positions to get better cover or an asymmetrical sight line but not shifting so much that they can't return fire that turn.
In addition, enemies who are "chasing" something - that is, need to move a long distance to reach something - are more determined about their pursuit. Too often, enemies in this state would "go for direct cover" and not go very far. Now expect to see more "Advancing!" and "Charging!" as enemies close the gap with more determination. You can imagine why we've ended up with this improvement as we test and prep the upcoming Head Hunters release!
Improved Corporate Equipment
The corporate security details just got a new flush of equipment starting around Power Level 4 and up. They've been equipped with a better curve of upgraded weapons and armor where before they would so rarely see an upgrade, expect them now to punch harder and take harder punches as you get into the upper half of the Power Level scales.
Better Scrolling / Scrollbars
Across the game we've made scrollbars clickable and selectable to use as a way to get faster navigation. Thanks to everyone putting in F10s about this, the latest solution addresses some of the auto-scrolling issues, lets controller players reach the bottom of all scroll areas with only text, and gives everyone a faster way to move up and down scroll areas.
Once we have some time for the new feature to settle and be tested, we'll work on improving their appearance a little more to integrate them into the UI more cleanly.
Fixed Crafting / Safehouse Issues
Thanks for all the F10s! In rapid fire - if you're buliding a NanoFab bench, you can now see what type. Level 5 Detox no longer misreports the Stress it will heal, we fixed flavor text on Command HQ to stop mentioning mission bonuses incorrectly.
If you're crafting, we fixed a mix up between SMG and AR optics and body intrinsics. Also, if you get a random booster Intrinsic, it will be shown in green when you're looking at the final weapon so it is more clear.
v1.8.13 - 7/16/2024
Steam Deck Improvements - Fixed bug where (Y) would suddenly stop responding to move a character - Added "Unlock Steam Deck Inputs" for Steam Deck to allow use of Steam Input system most effectively
- Improved AI tactical combat decisions - Improved AI's ability to run to a far away point of interest or enemy with more determination - Improved AI's calculation when in range to make an attack, not to make a short reposition that spends too many AP to attack - Corporate enemies better equipped with weapons and armor (PL 4-10) and better stat progression - Improved enemy armor progression for multiple types from Power Level 5+ - Favor value now displayed prominently in Contact's detail page - Fixed issue preventing Contacts with upgraded Blueprint purchasing services (1-6, etc) from not buying high level Blueprints - Price of selling Blueprints increased, price of crafting blueprints increased! - Sorted offers when selling things to Contact to put the best offer first - NanoFab now shows what type of bench it is building - Fixed issue with SimStream Detox level 5 not correctly showing Stress reduction - Name for random bonus Intrinsic mods added by crafting are now in green to stand out from regular - Fixed crafting weapon random bonus Intrinsics for SMG body mod and AR optics were switched incorrectly - Fixed issue that could occur equipping cyberdeck when you had 2 of the exact same type - Fixed attachment positions for Kaza Raildart - Fixed all scrollbars to be selectable, clickable and draggable - improved controller scroll to bottom of text only areas - Fixed bad flavor text about Command HQ saying it grants Mission payment bonuses - Fixing bugs with F10 window leaking input through during Matrix and Enemy Turn - Fixed typos, thanks for reports!
Blender Foundation and the online developers community are proud to present Blender 4.2 LTS!
What’s New
As usual with LTS (long-term support) releases, Blender 4.2 LTS comes packed with features, improvements, and fixes ready to power your projects for the next two years.
Some highlights:
New render engine: EEVEE got a complete rewrite, bringing global illumination, displacement, better SSS, volumetric lighting and shadows, viewport motion blur, and so much more.
Cycles: Ray Portals, Thin Film Interference, better volume rendering, blue noise, and more.
The Compositor: Can now utilize GPU acceleration for offline renders, it’s faster on CPU, and more nodes are supported in the 3D Viewport.
Extensions: A new way to share, install, and update add-ons and themes online within Blender.
Portable installation.
Khronos PBR Neutral Tone Mapper.
New sculpt tools.
Video Sequencer: Strips redesign, including highlighting missing media, text strip enhancements, and better performance.
Collection exporters.
USD, Alembic, glTF, OBJ, PLY, and STL enhancements.
Undo up to 5x faster.
Animation editors and tools upgrades.
And so much more!
This also marks the launch of the online Extensions Platform – a community website to share free and open source add-ons and themes.
And many more features and fixes await you—explore the release notes for an in-depth look at what’s new!
This work is made possible thanks to the outstanding contributions of the Blender community, and the support of the over 4400 individuals and 38 organizations contributing to the Blender Development Fund.
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For those that are interested in what sort of weaponry will be at your disposal during your fight through the hells, this is the post for you!
We wont be talking about your suit or your gear in this post (stay tuned for more info on these) , just weapons.
In Sempra Infernalis, you don't start with a wide array of ordinance at your disposal, but as you progress through the game and earn essence (obtained from your fallen foes) you will be able to unlock new more powerful weaponry to improve your demon slaying ability.
Some weapons can be purchased with your collected essence, some can be unlocked through playing the game and others, must be built!
Below you can see the the starting pistol, and a more powerful item which is currently locked. Playing the game and killing hell spawn will unlock this weapon, amongst others.
Below you can see two shotguns, one is available immediately, provided if you have enough essence to purchase it. The other, like the pistol above needs to be unlocked.
As you play, more and more items will be come available to purchase, upgrade and equip. Almost every item in Sempra Infernalis can be upgraded. The only exception is legendary weapons.
Legendary Weapons must be built. In order to build them you must find their required parts. Each legendary weapon is made up of 6 parts, those parts are located around the map, powerful enemies or Mini Bosses may also drop parts as well. Once you have all 6 parts of the weapon, you are able to equip it straight away. Be warned, though. Legendary Weapons are over powered and have additional status effects such as pinning enemies to the terrain behind, setting them on fire or even just blowing them to bits completely.
(Below image is of content currently under development)
(these skeletons were harmed grievously during the making of this gif)
Release is around 3 months away and we have some more exciting news that we will be sharing in future updates
Until the next update, stay safe and enjoy yourselves.