Hope everyone is having a wonderful week. We've got some news.
Firstly, we've added a new build with a couple of bug fixes and we're currently working on the game proper, adding new content.
Secondly, we've had a bit of an influx of visitors to the itch.io and Steam pages thanks to ManlyBadassHero's video. We'd like to thank Manly again for his coverage and share it with you all.
- Added a feature in normal mode/free mode where difficulty can be selected at the start. - Normal exploration… same as before. - Safe exploration… instead of no item loss, penalties are added (reduced drop rate, reduced high rare rate, decreased individual differences in captured monsters). - Abolished practice mode. - Added “item bag expansion” to the skill tree. - Changed captured monsters to be treated as items. - Take them home and access “Familiar Management” to make them your companions. - When used as an item, summon them on the spot, and the item disappears. - Changes to early access game progress: - Abolished the door to another world and added service tickets instead (activate the service man). - Enabled online battles with the trainer’s relics. - Renewal of home. - Bug fixes
The time has come for you to start exploring Grat! I hope you have a nice time in this little world I created, and I'm glad to finally share this game with you. To celebrate the launch, we're starting with a 10% discount!
Dale North's amazing original soundtrack is now available on Steam and even included in a bundle with the game!
I'm looking forward to all your thoughts and reactions!
Delivery, Ahoy! Steven
Watch the new launch trailer below:
In Magical Delicacy, you play as Flora, who arrives in the harbor town of Grat in hopes of making her dreams of becoming a fully-fledged witch come true. Upon arrival, she is given a place to live in exchange for delivering magical foods and potions to a variety of townsfolk. Through the love of cooking, she'll discover their stories and the mythical secrets that make Grat a truly magical place to live.
To create these magical dishes and potions, Flora will need to collect an assortment of fresh ingredients from shops around Grat, throughout the town, and her own garden. With the ability to upgrade her kitchen, there isn't a dish in her spellbook that couldn't satisfy her hungry customers.
Fixed an issue that could cause characters to have an additional damage reduction effect.
Kingdom Mode:
Experience Optimization:
Improved task attribution in the camp.
Increased backpack slot limit to 200; items to increase backpack slots cannot be used once the limit is reached.
Added buttons and prompts for incrementing and decrementing by 10 on various crafting benches.
Implemented a mechanism for Cody, the main character, to take shelter from the rain indoors and for camp NPCs to avoid poisonous fog indoors.
Significantly optimized NPC mechanics to reduce lag in the camp caused by these processes.
Enhanced interactions and prompts for workbench-type facilities unable to enter production mode due to power supply issues.
Mechanism Adjustments:
NPCs outside the home no longer have increasing health with each day; instead, their damage reduction is enhanced (NPCs in the LynnBay settlement are not affected by this change).
Changed workbench power consumption mechanism to consume power at a set rate during production.
Bug Fixes:
Fixed an issue where weapons could not be repaired if their durability exceeded the initial maximum after enhancement.
Fixed an issue where Cody could still be commanded while in a frenzied state.
Fixed an issue where symptoms cured but with remaining effects still counted in certain conditions.
Fixed an issue where item icons would remain on the main interface after being dragged and traded.
Fixed an issue where new mechanisms like building, new workbenches, and research were not compatible with Anling's symptom effect [Flexibility].
Fixed an issue where players could not interact with a bed locked by an NPC due to illness, even if the NPC was not in the bed.
Modified the text for the farm learning task to research planting boxes, instructing players to equip the sketch book for research.
Fixed multiple issues related to Anling's facility repair.
Fixed an issue where arrow towers did not drop arrows when destroyed.
Fixed an issue where crows would fall into the ground in certain camp locations upon death.
Fixed an issue where Cody would have a "killed good person" dialogue after killing a hostile NPC who requested to join.
Fixed an issue where barbed wire in some unsafe areas could not be attacked.
Fixed an issue where it was sometimes difficult to select rabbits in LynnBay.
Fixed an issue where Cody would discover already found rabbit holes.
Fixed an issue where Anling could move freely with a trolley during a frenzy if she was using the trolley before the frenzy.
Fixed an issue where the main character could use materials from home storage for repairs, but the display remained red.
Fixed an issue where Cody would continue the building animation for a long time after construction was complete.
Fixed an issue where NPCs would not resume a task after failing and interrupting it.
Skyhook’s Saltire Sprinter is almost here! With gameplay coming to both Edinburgh – Glasgow and Fife Circle Line, there’s plenty of Scottish action to be had with the ScotRail Class 158, releasing on 25th July.
The DMU – ScotRail Class 158
The Class 158 DMU remains a common sight around the UK’s real world railway lines, venturing as far south as Cornwall and into the upper reaches of the Scottish Highlands through various operators. They were built between 1989 and 1992 and dubbed the ‘Express Sprinter’ to differentiate them from the other members of the Sprinter family.
Players of Skyhook Games’ Midland Main Line route will already be familiar with the East Midlands version of this popular DMU, which has since layered into other routes such as Glossop Line and Train Sim World 4’s East Coast Main Line.
Class 158s first entered service in Scotland in September 1990, eventually becoming part of the ScotRail fleet. The contemporary ScotRail variant has been developed by Skyhook Games to add traffic and gameplay to all three Scottish route Add-ons available in Train Sim World 4. This has involved overhauling the exterior to match ScotRail’s patriotic blue tones and branding.
Skyhook have also made changes to the exterior PIS display, as depicted in the above screenshot. Other screenshots in this article were captured prior to this being implemented.
The changes don’t stop there though! Alternative headlight clusters, an integrated snow plough (for those harsh Scottish winters) a new passenger interior and revised cab layout all single this variant out from the EMT version. The new passenger interior consists of all new seat, table and luggage rack models, completely new lighting and even adjustments to the walls.
Similarities however include the interactable GSMR panel, as well as the responsive Guard Buzzer that sounds when closing the doors, which were updated to close slightly quicker following the Midland Main Line updates that were released a couple of months ago.
As is the case in the real world, the Class 158 will be able to couple and work in tandem with the Class 170 from Fife Circle Line, allowing for mixed working in one Scenario as well as some AI services using this arrangement. Players will also be able to couple and uncouple 158s and 170s in Free Roam.
The Routes and Gameplay
Edinburgh - Glasgow
A new timetable will be available in the ScotRail Express: Edinburgh – Glasgow route Add-on for players that purchase the ScotRail Class 158 Add-on. This new timetable will include both Class 385 and Class 158 services, as well as a number of AI service layers from other Train Sim World Add-ons, for players that own them.
These include:
ScotRail Class 170 (Fife Circle Line)
LNER Class 801 Azuma (East Coast Main Line)
GWR HST (Great Western Express)
These services are representative of the ScotRail HST trains that run on the real-world route, utilising former GWR HST sets. The trains will remain unchanged, in their GWR livery.
The full timetable (including both playable and AI services) provides train movements between Edinburgh and Glasgow, as well as off-the-map locations at: Alloa, Annisland, Dunblane, Cowdenbeath, Glenrothes with Thornton, Aberdeen and London King’s Cross.
In addition to this new timetable, there will also be 3 Scenarios for the Edinburgh – Glasgow route.
Fife Circle Line
3 Scenarios will also be available to play in the Fife Circle Line route Add-on. Skyhook Games are awaiting the addition of the Leven branch into the Fife Circle Line before developing a new timetable that includes the ScotRail Class 158.
Cathcart Circle Lines
It will also layer in as AI into the new timetable that released with the Class 380 and the recently remastered Cathcart Circle Line route Add-on, filling in for services that would normally be run by Class 156s. There will also be a short, playable ECS move.
Wanting to see the ScotRail Class 158 in action? Keep an eye on Skyhook Games’ socials, including Twitter/X, YouTube and Tiktok for some video content planned between now and release.
Train Sim World 4: ScotRail Class 158 DMU Add-on will be available 25th July on Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Epic Games Store, and Steam for £12.99/€15.99/$16.99
Train Sim World Compatible: ScotRail Express: Edinburgh – Glasgow is out now for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Epic Games Store, and Steam. It is available for £29.99/$39.99/€35.99
Train Sim World 4: Fife Circle Line: Edinburgh - Markinch via Dunfermline & Kirkcaldy route Add-on is available now for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Epic Games Store, and Steam for £29.99/€35.99/$39.99
Today we’d like to talk about Lore and Story in our game. Deathbound has a greater focus on narrative than most traditional soulslike games. While we proudly remain part of this tradition, our game features more cutscenes and dialogue lines. However, the player still needs to "piece things together" by discovering bits of lore scattered throughout the game, reading items, and skill descriptions, among other elements.
In contrast to most soulslikes, the narrative in Deathbound is more mature, moving away from "good vs. evil" tropes and being willing to "ask the big questions". It's a story about mortality, individuality, identity, religious fanaticism, and grief. Rather than being a male-centric power fantasy, it aligns more closely with a tragedy in the Greek theater tradition.
Another distinguishing feature of Deathbound's narrative is its historical accuracy. Unlike most Medieval fantasy stories, our story is grounded in real-world Medieval societies, including their economies and social dynamics. For instance, the role of the feudal mode of production is much more prominent. While in typical D&D settings, religion is often relegated to clerics and paladins, in actual Medieval societies—and therefore in Deathbound—religion plays a major role, influencing every aspect of society, from private life to global politics.
As we already mentioned, Deathbound is not just another soulslike. It also features a deep, mature narrative that delves into themes of mortality, identity, fanaticism, and grief. Read more about the world you’ll enter on August 8th.
Eons ago, the Goddess Life deceived her sister, the Goddess Death, to steal her powers and create the First Men, a race of beings unable to die. Alive for thousands of years, they erected a powerful and advanced civilization, with magic-like technology and continent-spanning cities. But Goddess Death would not accept being deceived and began to slowly seduce these immortal people, who were overwhelmed by an existence that would never end. Eventually, they gave up their immortality, and their society collapsed overnight.
The game takes place in the year 522 After the First to Die. Humanity rose again from the ashes of the old world as a medieval society of kings, feudal lords, knights, and holy people. Looming above all is the Church of Death, the de facto power in Zieminal. The Church hunts down everyone who doesn't fit into its worldviews: heretics, worshippers of the Goddess Life, political subversives, wielders of magic, etc. Fleeing persecution and eager to fight back, these oppressed people of Zieminal founded the Cult of Life.
The Cult of Life sought refuge in the ruins of the forbidden city of Akratya, a metropolis from the times of the First Men. The city has been abandoned for centuries, as the Church considers anything related to the Ancients to be sinful and heretical.
The Cult of Life is an uneasy alliance of many organizations fighting the Church and the lords of the realms. Among these organizations, called Tendencies, are the Children of Life, the 8th of Zehrim Movement, and the Essencemancers.
The Essencemancers are a group of Life-worshipping mages who want to bring immortality back to humans—at any cost. They mix magic and the long-lost technology of the First Civilization to perform experiments to unlock the secret of eternal life. When word of the Essencemancers' horrific experiments reached the Church, it organized the Fifth Crusade to invade Akratya and end the entire Cult of Life once and for all. The mages rushed to perform their last experiment before the Church arrived—and that's when you were born.
You are the Prisoner of a Thousand Faces, a creature trapped between life and death, with the power to absorb fallen warriors' Essences. Only the Essencemancers can undo your plight—but you must find them before the armies of the Church get to them…
We hope you enjoyed what you read about the dark world of Deathbound, a project we have worked on for so long. If you did, don't forget to add the game to your Wishlist, join our Discord server, and on August 8th, embark on a bloody crusade to the forbidden city!
Facepunch officially turned 15 not too long ago and we wanted to celebrate the occasion by making all of our games 50% off - including Rust and all Rust DLCs!
You can get your discounts on all Facepunch games through the Steam store. Rewind to 2009, when Garry, released Garry's Mod: a sandbox game with no rules, from a mod, to officially listing it on Steam. No objectives, just pure, unadulterated freedom. Want to create a giant robot out of bathtubs? Go for it. Fancy launching a thousand explosive barrels into the sky? Why not! Garry's Mod was, and still is, the ultimate playground for gamers with a wild imagination.
Fast forward to 2013, and we began work on Rust. This isn’t just any survival game; it’s a brutal, post-apocalyptic showdown where you start with nothing but a rock and a dream. Gathering resources, building shelters, forging alliances—or betraying them—Rust has taken survival gaming to a whole new level. It's a place where the only rule is: trust no one, but have fun trying.
And now, in 2024, we're working on our biggest update for Rust yet, with more Twitch events planned, and even more cool things to come to the game for all types of players. There has never been a better time to play Rust.
LOOTROOM 3D PRINTS
It's Official - You Can Now Get Licensed 3D Printed Rust Items!
After years of watching from the side lines, we're proud to officially announce that we've partnered with Lootroom!
Lootroom are now our partner for fully licensed 3D printed guns and more. So we're now working closer with them, providing this lovely and dedicated team with in-game assets to ensure that they continue to deliver high quality products to Rust fans.
Here's Lootroom's story:
"It's mid-2018 and during an exciting Rust weekend with good friends, we kept joking about the fact that furnaces in Rust always have to be running. This gave rise to the desire to have a small real Rust furnace on the desk - as a reminder of this great wipe. It didn't take long and it became clear: a 3D printer was needed!
The test phase went well and we were so impressed with the result that we published the furnace on various platforms and received a lot of positive feedback. When the first purchase requests came in, we knew that the whole thing had potential and that there were many Rust enthusiasts around the world who shared our interest in IRL loot.
After some preparation, a first small online store was created and the perfect name with the necessary domains was also found - Lootroom. Initially, our store only consisted of the furnace in various sizes, followed by the Eoka and the P2. But after countless requests, the Rust AK default was added in May 2020 after a slight delay due to Covid-19 - a real monster compared to the smaller products we had previously offered. For us, this also involved a learning and conversion process, as our previous way of working was geared towards the smaller items. For example, we needed new shipping boxes.
Lone Design, the online store for Rust server plugins, became aware of us quite early on and we were also able to offer our products there - and thus reach even more Rust players. At the same time, we also set up a successful Etsy store and have since broken the magic mark of 1k sales and 100k turnover.
As we became better known, we received more and more requests for different skins and other irl loot. We created internal ranking lists with the most requested items, which we then gradually worked through. Over the years, we have continuously expanded our store and now stock more than 70 different Rust items.
A special milestone was achieved in September 2021: together with one of the most successful Rust content creators ever - Blooprint - we had his Blooprint SAR on offer for a limited time. The demand was overwhelming and it gave us great pleasure to see how much gamers around the world celebrated our products.
We invested in more and more modern 3D printers, a new online presence and founded the official Lootroom GmbH in September 2022, based in Nuremberg, Germany. We now operate more than 20 3D printers that print IRL loot almost continuously. Our factory is streamed live on Twitch, Kick and YouTube to give anyone interested an insight into the creation process.
Naturally, we prioritize the quality of our handmade products while also maintaining a consistent stock to ensure prompt shipping. Customer service and engagement with the Rust community are equally important to us. We have already shipped to over 45 countries around the world and look forward to every new customer that we can make happy with our IRL Loot. We put a lot of passion into our unique products. All of this now leads to the possibility to offer our products as officially licensed Rust IRL loot. We are very hyped and incredibly excited to be working with our friends at Facepunch."
Please go and show them some love, and place an order for your favourite weapon or prop.
They look fantastic as decorative items and we have many around the office and a few of us even have them up in our homes!
TWITCH DROPS
FancyOrb's Global Warfare 2!
FancyOrb's Global Warfare is soon here, with all your favorite creators will be involved with Twitch drops!
Wonder if we could convince Lego to do something official?
YOUTOOZ
We're starting to see everyone's Youtooz figures reach their new homes and we're curious, do you keep yours in the box or do you let them out in the open?
And where in your base are you placing your in-game items?
We loved working on these with Youtooz and we can't wait to show you what else we've got cooking up with them...
The limited edition run of the Heavy Scientist and the Hazmat figures ends soon - get yours here!