The first update for the second half of 2024 has just arrived!
Additionally, new limited-time events and special discounts are waiting for you to mark the first anniversary of the official release.
Read the article to find out more!
1st Anniversary Costume distribution for FREE
Currently, distributing Chara's 1st Present Costume to everyone who plays the game!
(If you are a new player or are starting a new game, you must save and load the game to receive the costume. Once acquired, it can be used in all save files, and can be used even after the distribution period.)
Distribution of this costume ends on July 30th, regardless of the event period.
New Weapons & Armors
This is new equipment added with this update and can be obtained through events.
Weapon: Frozen Ninja Dagger A special version of the ‘Ninja Dagger’. Deals double damage to ocean element enemies.
Weapon: Burning Ancient Katana A special version of the ‘Ancient Katana’. Deals double damage to beast element enemies.
Relic: Fairy Horn You will no longer be in the 'silence' state.
Relic: Leaf of Vitality Recovers 2% HP and MP every turn.
1st Anniversary Token
Enemies have a low probability of dropping a ‘1st Anniversary Token’. (100% drop for enhanced version monsters)
You can collect Anniversary Token and take them to Sophie(Event NPC) in the village to exchange them for the desired product.
Exchangeable items:
1st Anniversary Gift Box (4x Tokens)
Fairy Horn (10x Tokens)
Leaf of Vitality (10x Tokens)
Frozen Ninja Dagger (20x Tokens)
Burning Ancient Katana (20x Tokens)
Chara 1st Bodysuit Costume (8x Tokens)
Catarina 1st Bodysuit Costume (8x Tokens)
Emily 1st Bodysuit Costume (8x Tokens)
1st Anniversary Gift Box
When you open the 1st Anniversary Gift Box, you can get various rewards depending on the probability.
Rewards available for:
Junk Bag (10%)
2x Potion Belt (10%)
Bead Basket (10%)
Fairy Horn (10%)
Leaf of Vitality (10%)
Frozen Ninja Dagger (5%)
Burning Ancient Katana (5%)
Chara 1st Bodysuit Costume (12%)
Catarina 1st Bodysuit Costume (12%)
Emily 1st Bodysuit Costume (12%)
100x 1st Anniversary Token (4%)
(All rewards can be acquired multiple times, and there is no reward even if you acquire multiple identical costumes.)
1st Anniversary Gift Box can be obtained through the following methods.
Monsters drop with a very low probability
Exchange 1st Anniversary Token
Purchase at Ms. Jang's shop
Ms. Jang's Shop Item Update
The mysterious girl, Ms. Jang, has brought new products to celebrate 1st anniversary!
New product list:
1st Anniversary Gift Box Package
Charlotte 1st Bodysuit Costume
Shizuka 1st Bodysuit Costume
Priscilla 1st Bodysuit Costume
(The above product is a limited product and will be removed from the shop after the event ends.) (Costume illustrations can be found below.)
1st Anniversary Special Costume
To celebrate their one-year anniversary, Chara and her fellows are back in new bodysuit costumes!
Chara, Catarina, and Emily's costumes can be exchanged by collecting Anniversary Tokens or obtained through the 1st Anniversary Gift Box.
Charlotte, Shizuka, and Priscilla's costumes can be purchased at Ms. Jang's shop.
(Once acquired, the above costumes can be used permanently in all games.)
These costumes are high-end costumes with a ‘Style Change’ feature. You can choose between two styles when using the costume, and change back at any time.
(Some sensitive illustrations may not be displayed when streaming mode is on. Streaming mode can be changed using the 'Change streaming mode' item in the inventory.)
Increased Normal Monster Drop Rate
During the event period, the item drop rate of all normal enemies increases by 50%.
Now is the best time to grow quickly! Don't hesitate and kill your enemies!
(This does not apply to bosses and enhanced version monsters.)
Event Period
The 1st anniversary event is scheduled to last at least two weeks before the next update is applied to the game.
Since there is no specific schedule, I will provide guidance again near the end of the event.
Please note that the event period is unrelated to the costume distribution period and game discount period.
Or why not take this opportunity to complete your collection with an additional 10% discount with the Collector's Edition?
Balance Adjustment
Combustion state probability for weapon 'Burnt-out Cane+++' has been increased. (15% → 16%)
The critical probability of the weapon 'Deadly Iron Mace++' has been reduced. (30% → 25%)
The critical probability of the weapon 'Deadly Iron Mace+++' has been reduced. (40% → 30%)
Poison state probability for weapon 'Ninja Dagger+++' has been increased. (15% → 16%)
The probability of stiffness state has been reduced in all upgrade levels of the weapon 'Crossbow'.
The amount of HP recovery per turn for the weapon 'Witch's Wand++' has been reduced. (5% → 4%)
The amount of HP recovery per turn for the weapon 'Witch's Wand+++' has been reduced. (8% → 6%)
The probability of combustion state has been reduced in all upgrade levels of the weapon 'Flame of Purification'.
The probability of bleeding state has been reduced in all upgrade levels of the weapon 'Thorn club'.
The counterattack probability has been reduced at all upgrade levels for the weapon 'Master's Curved Sword'.
The effects of most +4 upgrade weapons with additional effects have become stronger. (excluding some weapons)
The effect of the poison state has been adjusted. (3% → 4% of MHP until the end of the battle)
The effect of combustion state has been adjusted. (10% → 6% of MHP every turn for 3 turns)
The effect of the bleeding state has been changed. (3% of MHP every turn for 4 turns)
The chance of being poisoned by attacks from the monster ‘Snake’ has been reduced. (100% → 60%)
The prices of some relics have been adjusted.
The probability of providing additional turns for the relic ‘Lamp of Hope’ has been reduced. (15% → 10%)
Bug Fixes and Other Changes
Some attack skills that were not affected by the weapon's properties are now affected by the weapon's properties.
Fixed an issue where the bleed state was not applied during all upgrade levels of the 'Thorn club'.
Fixed an issue that could occur after purchasing the 'Master's Curved Sword' weapon from Hellen's Gold bar Shop.
The 'Light of Purification' skill now cure all negative state, including bleeding. (Ability debuffs are also cured.)
The description of the armor 'Beast's Token' now provides accurate information. (Normal attacks deal double damage to beast enemies. → Can inflict double damage to Beast enemies.)
Fixed an issue where the effects of the relic 'Strengthened Body' were not applied for some skills.
The icons for the 'Parry' and 'Art of drawing sword' states have been changed.
The monster 'Tentacle' attack no longer inflicts negative state on the player.
‘1st Anniversary Gift Box Open’ statistics have been added. (Statistics can be checked by examining the headstone in the center of the graveyard.)
Hello everyone! We continue to create content for our new games, but we try not to forget about the projects we have successfully completed.
I'll keep it simple, post a list of what's new, show you some pretty pictures and hint at what the next big update for our game will be.
But! First, nice boobs! We all love boobs!
Now we can move on to the list of new things:
1) An Artbook with cool art from each chapter. We had a long discussion about which pictures to choose. We have the idea was to limit the number of pictures from each episode. We are glad to present to you: our Artbook. Enjoy :-)
2) Calendar for 2025. We have been thinking for a long time how we can say thank you again to those who buy the premium version of the game. We have added a calendar to the premium version of the game and increased the discount by 15% for those who buy the bandle.
In general, I think there's a lot of news and it's useful, so I thought I'd shove a link to our project in development, My Ex-Future Family 2, Reload, in at the end once again:
In Pocket Waifu, the extensive wardrobe was a key feature, enabling players to customize their experiences. It's no surprise that Pocket Waifu Rekindled also boasts a vast collection of clothes, allowing you to choose and express yourself even more through your girls' outfits. Which style do you prefer the most? Let's take a look together at some of the items you can find during gameplay:
The Legend of Heroes: Trails through Daybreak - Durante
Hi everyone,
a few weeks ago Valve announced the Steam Game Recording feature, which is currently available in the Steam Beta,
Introducing Steam Recording Timeline Support
While basic recording works automatically, this also comes with a very cool timeline interface that allows games to programmatically add more information to the recorded timeline. And with this update Trails through Daybreak becomes one of the first large-scale games outside Valve to actively support this timeline API.
It works like this:
The timeline mode (which affects its color/shading) is set according to whether you are in a battle, in menus, loading, or playing the game normally.
The timeline description is derived from the current area name.
A number of different events are marked, including the start and end of battles, interactions like talking to characters and shopping, opening treasure, S-Breaks and more.
We hope you enjoy this new feature!
Further Changelog
In addition to timeline support, version 1.3.5 also makes the following changes and improvements:
Make the caching of assets in GPU memory safer across a wider variety of hardware and software configurations. This should solve some crashing issues.
Unify how mouse interactions work with some popup messages. This should now always allow you to dismiss such popups with the mouse.
Improve the material setting for some reflective materials in the Weston Department Store.
Fix the Japanese description of the shadow caching option, and improve a few other Japanese PC menu translations.
Implement some additional error logging to allow us to more accurately identify reported issues.
As always for our releases, in the unlikely case that you experience any regressions you can revert to prior versions of the game using the Steam "Beta" feature.
This latest update includes basic mod support! It is our first time working on something like this so many thanks to katsaii for helping us.
The mod support is made possible courtesy of katsaii's catspeak.
There are files in a folder called mod you need to edit. Details can be found on the catspeak github.
List of objects that can run mod code:
controller - a persistent object that runs from the moment the game starts instance - a basic object that pauses when the game pauses basic - an instance that can handle collision by default enemy - empty object that is considered an enemy player - an empty object that is considered a player hitbox - an empty object that is considered an hitbox
Making them run code in certain events is done by adding them to the object list in your mod file, then adding a section under holding their events.
There are example mods included to help understand the syntax.
The meta_info.ini file has a setting that determines if mods are enabled or not. Active mods need to be listed there.
1.35 fixes:
Fixed Level Editor crash bug
Fixed Giant Chambers trinket not working for Maya
Fixed ledge-jumping just as look around started causing player to fly
Fixed Short Fuse trinket not being affected by other trinkets
Maya now gets access to mana-pads in Interlude to prevent softlocks (The Great Climb)
Slight damage balancing
Fixed some attacks giving more mana then they should
Hey. I've gotten a simple delete-undo system working, as well as the ability to set custom keybindings for most actions. Let me know if you find any bugs or strangeness.
Also overhauled drone movement and increased their health to make them more reliable in combat.
= = =
Patch 225-227 released Build `Win_VectoredArmada_20240716_1211`
Summary: - Doubled Drone lifetimes. - Replaced drone movement logic, they decelerate on approach to their target and control their velocity a lot more. As such they don't ram into targets. Though the sad side effect is that they no longer skate around the battlefield like little gun skaters and orbit their targets. But I'll try to get that behaviour back sometime soon. - Increased Tolly drone health by 50% - Increased Goshawk drone health by 25% - Added a keybindings menu in Settings. You're now able to rebind most basic controls in the game. - Setup a simple deletion-undo system, that can undo entire cluster deletions, partial block deletions, and other things. Just be warned it's quite simple and will place deleted parts back exactly where they where in the workbench. It will try to join those pieces to any immediately nearby parts.