- Mod Author, Padme4000. I really love making CC colours in the toolkit, as a visual person, being able to visually see my changes in the Toolkit by utilising the Character Visuals and switching the preset to view mine... it's beyond words.
- Mod Author, Padme4000. I have a lot of health issues, so modding is a good creative outlet for those too since I can't do other things I used to love doing as much.
So on those days when my senses are overstimulated, I usually put my headset on with music that helps calm me and then do modding. But sometimes due to the text being information overload, I couldn't work too much on CC colours. But with the way it's done in the Baldur’s Gate 3 Toolkit, I have been able to work on CC colours in those times.
Also thanks to the Toolkit, my Horn/Makeup/Tattoo/Lip colours can now be compiled together much more easily. Especially since I add the same colours across them.
- Mod Author, TechRoot. FaerûnColors is a small mod that, despite being almost entirely visual, had to be written entirely in code. Transforming the exact tone of colours without seeing it is no easy task. Until now, I had to imagine it, transcribe it into code, and run the game multiple times to check the result.
Now, the toolkit allows me to select exactly the colour I want, where I want it, and see how another thousand colours I hadn't even thought of do look. I'm no longer writing; now I'm painting.
Tasks that used to be tedious, like creating icons and registering them within the game, have now been transformed into easily understandable and usable menus. This means I no longer need to struggle with multiple versions of the same icon in various code files, with the Toolkit, I can create the atlas in a single window without complications.
- Mod Author, LostSoul. With some "playing" to learn about the UI I was able to make my first (albeit a simple test mod) within one hour of installing the toolkit.
I have been grateful for Larian for giving mod authors the chance to learn and provide valuable feedback. It's when you actually try to learn and create a mod that you can identify where the improvements are most needed. And having mod authors with a range of interests and skills continues to be important in the development process.