Enlisted - [CM] Ungorisz


Each issue of our series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.

Commanders, Enlisted will soon be available on Steam completely free!

In this "Making Enlisted a Better Place" update, we've gathered numerous fixes for small and bigger issues that you frequently reported on the Community Bug Report portal. Thank you for helping us make Enlisted better!

Unstoppable HE shells

This important change will please players using vehicles - some wooden structures, such as buildings, fences and bridges, were considered so thin by the game that neither HE shells nor even sensitive aircraft rockets would detonate on them. Shells would simply pass through them and explode far from where they were intended. But we've taught them good manners!



Now rockets, bombs, and HE shells no longer pass through logs and planks, but explode exactly where they land.

Unification of ammo pouches

What's the difference between a German and an Italian ammo pouch? Just their appearance. In terms of game mechanics, they're the same - allowing you to take more ammunition into battle. Problems arise when you create equipment presets with them. For example, when you run out of German pouches, the game will offer to buy more, even though you still have a full stock of Italian ones.



To simplify your battle preparations, the preset system will now treat different nationality ammo pouches as one item. So if you run out of one type while applying presets, the game will automatically switch to the other.

This change also works with all other equipment - medkits, toolkits, grenades, and melee weapons.

Other changes
  • Soldiers now descend steep stairs and jump from heights up to a meter high more smoothly, losing control of their weapons less often.
  • Increased the length of "Conquest" mode missions.
  • Reduced the number of reinforcement points received for capturing a point in "Confrontation" mode.
  • Players and AI soldiers can now use machine gun positions at the back of the LVT(A)(1) tank.
  • Added unique icons for kills with melee weapons - shovel, saber, axe.
  • Added Battle of the Bulge to the list of Possible maps.
  • AI soldiers will no longer use grenade launchers (including RMN-50) while in APCs.
  • Fixed a rare bug where the icon of an operational APC might not appear on the respawn screen or appear where there is actually no allied APC.
  • Added an option to disable the minimal client notification to the settings.
  • After placing a mine, the soldier now switches back to the weapon he had in hand before.
  • Rockets from AT launchers now correctly pass through opened doors and windows .
  • Fixed excessive armor penetration of the Soviet VPGS rifle grenade.
  • Fixed a bug that made the projectiles fired from the Japanese Type 4 rocket launcher to look like the M1 Bazooka’s rockets.
  • Fixed the sight’s misalignment of the Japanese Type 98 anti-aircraft gun.
  • Adjusted the Luftfaust B rocket launcher’s damage against aircraft.
  • Removed an incorrect parameter that led to increased spread of each subsequent shot from the MG 15.
  • Added new tanks to the shooting range in practice mode.
  • AI soldiers in the M8 Greyhound no longer shoot through the tank’s armor.
  • Fixed the "+x% firing rate while using bolt action rifles" perk.
  • Improved the placement of infantry spawn points in missions: "Birch Grove (Invasion)", "Birch Grove (Confrontation)", "The Reich Chancellery (Confrontation)", "Omer (Destruction)".
  • Improved the placement of vehicle spawn points in missions: "Al Har (Destruction)" and "Gavutu (Destruction)".
  • Fixed the collision of practice targets on Steam Deck™, which made it impossible to complete the tutorial.
  • For modders: Zombie tanks will no longer leave their final destination point after reaching it.
WE APPRECIATE YOUR FEEDBACK!

Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports.

So share, suggest, and report!
Jul 15, 2024
Artificial Fashionista - KigyoDev
Hey, little critters!

This is just a small update that adds a few new free face parts:
  • New eyes (squint)
  • 3 new makeup styles (nude eyeshadow, rainbow eyeshadow, and blush)
Thank you for your support, and I hope you enjoy!

Jul 15, 2024
Doll Impostor - DaViCyYo
  • Thai translate updated
Jul 15, 2024
Tentacles Party With Nuns - weissgarden
Added Callisto's voice in the demo!
Jul 15, 2024
Tiny Life - Ellpeck
Fixes
  • Fixed a crash when a person with certain clothes goes to bed
  • Fixed a crash when fences or counters are next to the borders of the map
Sandara: City of a Thousand Eclipses - Malosi

After some workshopping, we have arrived at what we believe is the most enjoyable part of a deck-builder: creating synergies between cards!

In the new design, you as the player will be able to collect cards that create beneficial synergies between them. We are looking forward to having you playtest the beta and provide us with your feedback.

What do you look forward to in the beta testing?🌞

Join closed beta
Help us improve Sandara: City of a Thousand Eclipses by joining our closed playtest. Use the link to visit the landing page of Sandara: City of a Thousand Eclipses and enter your email to be considered for the beta in future invitation rounds.
Jul 15, 2024
D.N.A: Do Not Answer - Well Of Tales
Hey all!

First and foremost, we want to extend a heartfelt thank you for your support and reports! Your positive feedback on D.N.A means the world to us, and we are genuinely grateful. You can be assured that we are working hard to improve the game by continuing to fix bugs and enhance the overall experience.

In this minor release, we have started to address some minor issues. You can expect more updates in the coming weeks!

Thank you for being an amazing community. Keep gaming on!

With gratitude,
The W.O.T Team
Metal Slug: Awakening - 叶良辰
Metal Slug! Mission Start!

Commanders, there are only 3 days left until Metal Slug: Awakening official release!
You can pre-register now to receive pre-registration rewards on 17th July(UTC-5)!
We are looking forward to meeting everyone in the Metal World!

👉 Head over to Pre-Register
https://msaw.haoplay.com/mdl

> Join our official community for more game-related information.
Discord: https://discord.gg/metalslugawakening
Lucky Hunter - indienova
Hello everyone! Thank you all for your support of the game and for your enthusiastic feedback in the community. Today we have updated the demo version, and the details are as follows:

Content Updates
  • Added new Pack :Chubby Pack and Apothecary Pack
  • Added new Talents: 1/2/3/4/5/6/7/8/9/10% chance to level up the drawn piece
  • Added Treasure Chest: gain one Shield, Spear, or Flag every three turns
  • Added new artifacts:Spearman Legend,Flagbearer Legend, Guard Legend
  • Remove Talents: Rise your max HP, after defeating Boss
  • Removed “key” from the Treasure Hunter pack

Adjustments
  • Lowered the values of Gold Chest : When it's eliminated, gain 10/20/40/80/160/320 golds
  • Lowered the values of Combat Chest: When it's eliminated, ATK of surrounding pieces +20/40/80/160/320/640
  • All chests will automatically disappear after 6 turns
  • Conversion Key: Only spawn Combat Chest and Gold Chest, unlock level adjusted to 1
  • Raise the values of Spear: ATK of surrounding pieces+3/9/27/81/243/729
  • Summoning Order: No longer deducts HP
  • War Factory triggers every 3 turns
  • Bomb now directly reduces enemy health instead of increasing attack power based on enemy health
  • General 's ATK is now calculated based on the number of soldier, guard, Spearman, Flagbearer, and Coop Soldier
  • Swordsman stat adjustments:Recovers 1/2/4/8/16/32 health every 3 turns
  • Boss Rewards adjustments:Damage Received 10% * times been picked
  • Spearman, Flagbearer,guard will no longer be drawn, they are now advanced pieces of the soldiers
  • Automatic Armor:gain 10% extra armor
  • Attack is Defense: fix the error when that the effort sometimes won't be triggered.
  • Filling the Spot: When a piece is destroyed or disappears due to fusion, 2 pieces will be drawn to fill the empty spots on the battlefield.
  • Spend 600 golds in the shop to receive a Honey Jar
  • The cost of enchanting the same piece repeatedly will increase.
  • Blacksmith Adjustments: The initial maximum upgrade level for pieces is 3 and artifacts is 2, respectively. When defeated boss increases the corresponding level by 1.

Detail Optimizations
  • The speed-up setting will be saved, so it doesn't need to be set every time when you enter a new round.
  • Adjusted the growth curve of boss after level 100.
  • Slow motion will be activated when the Hunter is killed.
  • Adjusted the growth curve of regular monsters.
  • The piece preview can now show stat at different levels.
  • The village chief's gift can be canceled.
  • Add tips to the "choose one of three" screen: you can view the number of cards held at the same level.
  • The appearance probability of the "Fusion Capsule" has been optimized and adjusted.
  • The shop content adjustment.

Bug Fixes
  • Fixed the issue where enemies with more than 2 billion health would die instantly.
  • Fixed the issue where the Hunter Record was based on the number of points instead of the number of battles.
  • Fixed the issue where the Money Trick was resolved before the Shield of Fortitude when used together.
  • Fixed the issue where the Shield of Invincibility would not activate when the hero was one-shotted.
  • Fixed a bug that could prevent entering the game.
Jul 15, 2024
The Dawning Clocks of Time® Remake - spacefarergames
  • We've added a reactive crosshair when in Free Movement Camera mode.
  • We've fixed a bug where a Wolf could spawn in the hotel if shooting in a specific area.
  • We've fixed a bug where a Wolf could spawn in the Sheriff Office if shooting in a specific area.
  • We've fixed bugs with Enemy Tags.
...