Our games have always been based on realism At the same time, it is necessary to make adjustments about the player experience. In this update, we installed a realistic physiological system to make the game more realistic. The following is the update.
Fatigue system renewal Players will be tired from running too much. After the fatigue effect is triggered, the player's recovery speed will slow down and his heart rate and blood oxygen will also be affected.
Blood oxygen mechanism addition If the blood oxygen is too low in the game, it will lead to a decrease in the recovery health. There are many mechanisms that affect blood oxygen, including but not limited to running and eating high-energy foods.
Dynamic display of secondary physiological values Now the value of the secondary biological sign of the player's medical panel will be displayed normally. Players can use these values to judge whether your character is normal or not.
Cause of death shows After the player dies in the game, you don't need to find someone else to do an autopsy for you! After the player dies, your cause of death will be displayed in the death panel. Of course, he will only show the specific cause of death and will not tell you what caused the death.
The above is the specific content of this update. Our update direction during this period is mainly based on simulation. All kinds of behaviors of players in the game may influence the characters manipulated in the game. To give players a more immersive and realistic experience.
We're thrilled to announce a major update packed with exciting new features as Drift Mode and Split Screen.
Here's what's is this version:
New Features:
Split Screen Mode: Enjoy racing with friends in the new split screen mode
Drift Mode: Experience the thrill of drifting with our brand-new Drift mode.
New Drift Track: To master the art of drifting.
Drift Camera: Get the perfect angle with the new Drift camera.
Hood Camera: Immerse yourself in the action with the new Hood camera.
New Street Cars: Rear-wheel drive models designed for perfect drifting.
Persistent Camera: Your preferred camera mode is now saved - for both P1 and P2.
Back to Menu Button: Easily navigate back to the menu from the level info panel.
Improvements:
Leaderboard entries for the current player are now displayed in a different color for better visibility.
Fixes:
Tachometer: The tachometer now correctly shows the speed.
Note:
Score Attack and Fly Attack levels are currently disabled as we work on adjustments to enhance your experience on these levels.
We're committed to continuously improving your gaming experience. Dive into the new Drift mode, take the new cars for a spin, challenge your friends in split screen mode, and enjoy the latest enhancements and fixes.
・Fixed a bug in the achievement release ・Fixed a bug after clearing M3 ・Updated the bulletin board for those who cleared M3 ・Tweaked the difficulty level of M3
v6-6536 changelog Fixed a bug where the death penalty in the Aura secret realm area was abnormal Fixed a bug where leaving the Secret UI after dying in the Aura Secret Realm area did not work Fixed the bug that the UI did not refresh after reusing Shouyuan Pill Fixed a bug where NPCs would remain invincible in some cases [need more testing] Fixed a bug that earrings and rings would cause them to take off abnormally when right-clicking to replace them. Fixed the bug that the [Dantian Pranayama] function could not be started normally again after switching windows
How to obtain, the treasure chest of the Tier 4 Aura Secret Realm Room has a very low probability of appearing HERO's exclusive killing exercises, although the exercises have a specific qualification classification, but after HERO comprehends. then the exercise will automatically deal adaptive damage to the target with HERO's highest qualification and spiritual root attributes [Excluding no attribute, if the qualification and spirit root are the same, one will be randomly selected as the damage type within the same qualification]
A long time ago, in a modest office not so far away - Cateia Games began work on Kaptain Brawe... It was 2009, most of us were still in College, and we were living the dream - We were finally developing games full time! Sure, the games we worked on weren't blockbusters, but we poured our heart and soul into them, making best of what we could do and afford at the time.
Kaptain Brawe was our 3rd point and click adventure game and the first one that looked really, really good! Needless to say, we were all very excited to work on the game and enjoyed every minute of it. To this day, dozens of games later, Kaptain Brawe still remains at the very top of the games we're most proud of.
And now, 15 years later, after a lot of work, we're excited to present a very special birthday gift to our beloved Kaptain, and to all of you - Kaptain Brawe is getting English voiceovers!
We worked hard on this, iterating countless times to get everything as close to perfect as possible! We hope you'll like the result :)
P.S. We have even more updates planned for Kaptain Brawe down the line, next on our agenda is getting full gamepad support implemented, so stay tuned!
New temperate biome has been added for higher altitude areas. The weather's getting chillier!
This biome contains coniferous trees, mountain grass, clovers and shrubs. The vegetation is also less dense, a stark contrast to the lush tropical rainforest at lower altitudes.
There will be more biomes added later. Snow, desert, lava and etc. It's a really lively world full of variety!