This Dangerous Galaxy update adds many tweaks and changes to the Dangerous galaxy. Including 2 new levels, new enemies, and a new active ability - defensive turret.
Updates:
Levels 16-17 added to the game
New obstacle added: Meteor cube
New enemy added: Machine gun turret
New enemy added: Robotic bat!
New active ability: Defensive turret
Player ship's trail animation updated
New background added for levels 16-20
Menu UI reworked and video settings added
Bug fix: When the player's ship collides with asteroids, sometimes rocks fly around the player.
Bug fix: Ship simulator breaking missions
Bug fix: Completing level 10 shows level 9 as the completed level
Bug fix: Enemy hp drawing below enemy sprites.
Bug fix: Second boss sound being bugged - very loud.
Marketplace UI improvements.
Bug fix: Ship simulator showing ship hp on top of other UI elements.
Mouse wheel scrolling added to menu navigations
The escape key is now rebindable
Added ability to play in a borderless window
Added a navigation button to go back from Ship customization menu
In preparation of a major content update "Life of a Colonist", I just published another improvement and stability update. Below, you can check what actually changed in the game.
Thank you guys, for reporting bugs and cases with lower than expected performance.
Improvements
Improved rendering for UI, so scaled elements are sharper, especially text
Increased chances to spawn amethyst (violet planet)
When starting the game, random buttons cannot lock the game anymore
Gamepad is now active in the cinematic, can rotate the camera and skip the cinematic
Gamepad camera improvements make it's possible to control the cameras of devices
Client interactions in blueprints are now possible
Client copy-paste settings is now correct
New efficient rendering of many instances (thanks Dylan Hunt)
Voxel system improvements to make it more efficient and use less memory
Improved hotbar UI order, so it can be used with a 130% UI scale
UI HUD elements are reordered. For example, the hotbar appears on top of every interaction window. This allows a player who uses 130% UI to be able to drag construction items to the hotbar.
Bug fixes
Fixed crash related to invalid client interactions for blueprints
Fixed crash when theme was pasted to an invalid cell
Fixed hotkeys where scaling UI / saving empty settings could remove some hotkeys
Fixed multiplayer issues to preserve player state and station movement when player joins
Updated Demo
The demo is now updated to benefit from recent fixes and improvements.
Active bundles
Astro Colony is currently partnering with the developers of Desynced and Techtonica.
We're pleased to announce the release of DP Animation Maker 3.12.0, which includes new features, improvements and bug fixes. Here is the full list of changes:
New groping option has been added to Animation List.
A new path option has been added for Group layers.
Group positioning support for the following brushes has been added: Wave, Zoom, Rotation, Turn, Stretch, Fold, Radial, Flow (Radial), Flow (Linear), Drift, Bend, Background Copy.
New timing control has been added to the Animation Constructor
New Drift in source space option has been added to Blinking Spots and Fixed Spots motions.
Starting segment option has been added to Wide Line and Wide Curve origins.
Reference frame option has been added to Vibration mode.
Magic Tube animation has been reworked and moved to the Templates list of Animation Constructor.
New color gradient mod has been added to the Animation Constructor
Mode option has been added to the Rotation brush.
Angle parameter has been added to the Rotation brush.
One-way mode has been added to the Shine brush.
A new “Disable Relative Positioning” option has been added for all motions in the Animation Constructor.
Crash on stand alone exe has been fixed
The issue with the Pointing Arrow animation has been successfully addressed.
A minor bug affecting the copy/paste functionality of animation layers has been rectified.
Bug causing interference between Heat distortion and Light brushes has been fixed.
Bug causing incorrect phase in brush sharp mode has been fixed.
Import button in the add animation dialog has been fixed.
Bug with save/load of angle property of imported animations has been fixed.
Bug with save/load of loop animation property of explosion particles has been fixed.
Fixed an error related to loading certain old projects.
Resolved desynchronization issues when resetting timings.
Significantly reduced desynchronization for GIF and frame-by-frame animations.
Version 0.3802 --New content added. --Certain events future-proofed for new party members being in party. --Tweaked Enemy stats. --Tweaked Weapon/Armor and item stats. --Tweaked certain events' dialogue/choreography. --Squashed a few minor bugs.