Jul 14, 2024
Tay Son Dynasty - hk7php
Mid-Autumn Festival
Jul 14, 2024
The Renovator: Origins - Peace_Studio
Turkish translation fix.
The sound when open the door in the workshop was in one ear
Visual Hints on key items
Collectibles do not take up space in inventory
Achievement "elusive" now at the right time

PhaigeX: Hyperspace Survivors - JoeOzu
Greetings, Confiners! (We are calling you that now, as the official term in Hyperspace Campaign)

The vast Hyperspace is expanding even further! Thanks to your input, we have added new events to encounter on your mission to keep our space sectors safe from the AI menace. And we also did some fixes on some of the issues that came up with the campaign's introduction.

Hyperspace Event Updates
  • Updated Game Mode Selection UI
    - Hyperspace Campaign is now the prominent game mode, and the other 3 become special arcade modes
    - Existing Hyperspace Campaign progress is also displayed when continuing from saved data, and can be cleared to start from scratch

  • NEW EVENTS
    - Resupply Base (Destroy the Supply Base together with the enemy ships before they launch)

    - Mass Driver (The sector is bombarded with massive projectiles that scatters space debris)

  • Event Action Choices
    - Choices are now keyboard hotkeyed to [1] [2] [3]
  • Event: Gravity Well
    - Gravity well is now positioned a bit far from the player's warp entry point
  • Graphical Updates
    - Gravity Well anomaly
    - Dense Nebula Cloud anomaly
Bug Fixes
  • Sector Progress is capped at 100, and never exceeds it.
  • Reward choices for successful events now checks for the current ship equipment.
  • Fixed battleship destroyed event triggering even if boss is still not destroyed.
  • Fixed escort success event with jamming when killing all the jammer ships.
  • Fixed the pull of Gravity Well anomaly to the player ship.

Remember, these updates are only available in the Beta branch for now, as the campaign mode development is still ongoing.

To access the Beta Branch
  1. Right-click PhaigeX at the Game Library list
  2. Click on Properties
  3. Click on Betas
  4. Under Private Betas, enter the code: poweroverwhelming
  5. Select your beta participation to betabranch and you're good to go!

Towards a brighter future,

The PhaigeX MegaCorp.
Learn Japanese: Yuke and the Book of Yokai - BOT Tom Fragger
- Added autoadvance setting to the quiz panel
Medieval Dynasty - malgorzata.sojka

Villagers! 📣

We have exciting news for you. After thorough consideration of your team-building suggestions, the scholars have chosen the best answers, and now it’s time to announce who the winners are.

Starting with great ideas that we decided to award with a Steam key to Medieval Dynasty:
  • Rozer927
    Depends on which goals you all have, you all gave to he definitely on the same page have the same interests and have desire to always thrive for the best for the team and always willing to learn and become better and stronger.
  • Dylan P.
    By finding a common vision and passion, creating a bond of trust and environment where no one is afraid to speak up or express disapproval to any aspect of the product. Leaders guide, teach and adapt, Dictators control, command and are unwilling to change.
  • AmĂ©r K.
    Creating a team is easy, but creating a good team is hard. You need to find like-minded people, people with the same interests, hobbies, sports, etc. If you have nothing to talk about other than the game, you will quickly find the experience getting more and more dull over time. Co-op is best experienced with people you enjoy talking to.
  • Cameron H.
    The best way to create a team is to have a simple, core ethos. Something that should be put before all other things. Is it to be dedicated to an individual task, maximise independence of team members, or something to ensure everybody is like-minded. This allows anybody to know how much they're interested, and what they may be willing to compromise for being part of the team.
  • Daniel P.
    When creating a team, it's important to have a sense of dynamics in a crew. People should be happy to try a bit of everything, and want to branch out and try new things and roles. But also have the chance to be in a safe space where they can also just do what they love. For example, in my crew, we have a mixed bag of payers / people. Some of us are on PC, some are on console, and we struggle to find games to play and enjoy ourselves and the other's company. This game has that chance! Our team is a mix of traits, such as hunters, gatherers builders, artsy-decor-crafters, and gathers. Some of us has a sense of PVP / PVE nature as well, so it's our job to be the ones who protect the crew in times of need. We also tend to work together a lot on projects, bringing us together with our own set of skills to make example the settlement come alive or as "natural" as possible. With a mixed bag of players with unique skills, we work as a team in most games and have fun along the way. Now with this update, we have gathered more friends whom been super excited to join us in the world of Medieval Dynasty. We will both guide them and let them explore and learn this amazing game. We are a smaller group of gamers, but we take care of one another with great care, both in-game and outside of gaming. Gaming Unites as many other forms of entertainment can, and this is one of the many games we hope to share stories around when we are older and hang-out in real life, to look back at fondly and gave us good laughs and memories about.
And the best of the best:

Noah F.
Lo, noble seeker of knowledge and wisdom, attend to these words with care, for herein lies the ancient lore on the finding of the perfect company of comrades, fit for any quest or noble endeavour. First, seek ye those of stout heart and steadfast spirit. Forsooth, bravery and constancy are the bedrock upon which all great deeds are founded. In times of peril and shadow, 'tis the resolute heart that shall not falter nor flee. Next, gather ye men and women of diverse skills and talents. Just as the sword complements the shield, so too must the strengths of one balance the weaknesses of another. The wise scribe, the cunning scout, the valiant knight, and the healing maiden—each hath a part to play, each a thread in the tapestry of success. Moreover, look to the character of thy companions. Trustworthiness and loyalty are virtues beyond measure. A team divided by deceit and mistrust shall crumble before the first gale of adversity. But those bound by honour and fidelity shall stand as an unyielding bulwark. Furthermore, seek ye those who possess a keen mind and quick wit. For many are the challenges that cannot be overcome by brawn alone. The cunning stratagem and the clever ruse oft win the day when sheer force doth fail. Thus, let thy fellowship include those who think as well as those who fight. In addition, nurture camaraderie and fellowship amongst thy band. A team united in purpose and spirit shall achieve greatness beyond the sum of its parts. Through shared trials and triumphs, let bonds of friendship be forged, stronger than the finest steel. Lastly, remember always to heed the counsel of those wiser than thyself. Even the greatest of leaders benefit from the wisdom of others. Be humble in thy command, and open to the insights of thy fellows. Thus, noble seeker, by following these precepts, thou shalt gather unto thyself a team most perfect and true, ready to face the challenges of the world and to achieve deeds of valour and renown. Go forth with courage and wisdom, and may the favour of the heavens shine upon thee and thy companions. There is no better occasion than the crossplay update premiere!!!

We want to congratulate every contestant, especially the winners, who can expect to be contacted in the following days.

Kind regards
Render Cube and Toplitz teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Pizzeria - Pock
đź‘‹Hey everyone!
In today's update, we've finally added the inventory, which can be accessed from the bottom left icon. We removed the 2 limited-time pizzas and added 3 new ones, all designed by our incredible Discord members Ogujan, BigWorm and Ionica! 🍕

⚠️Important
Tomorrow, we'll swap the Steam shop items with new ones, so if you haven't done so, go and get them while you still can!

đź“‹CHANGELOG
DROPS
â—˝ Added 3 new pizzas
â—˝ Removed 2 limited-time pizzas

UI
â—˝ The inventory of items has been added in-game
Silver Cats - Silver Cats


The graphics of the Pass of Souls and the Rift in the Raine have been updated. Vegetation and lighting have been changed on the Pass of Souls.











The Rift in the Raine has become more nebulous and has gained more detail.





https://store.steampowered.com/app/1472320

Jul 14, 2024
Lil Big Invasion - Daddeldich
Before you waste some bugs, check out the Free Demo.

Beat tricky dungeons, rescue some cute little flies and decide... if you're down for the full adventure.

DunHero - Dev Kacper
Hello Heroes!
I've been working very hard on the latest update lately, but I finally got it done. You will find a lot of new features in it, but also completely refreshed gameplay in terms of balance, enemies and graphics.
Enjoy the gameplay!

DunHero 0.2.0 Patch Notes
Added
- Simple Dialogue System for all NPCs: Now they can talk when interacting or attacking them
- More Villager NPCs variants
- Added new playable character: Cowboy (More coming soon…)
- Added new bandit warrior enemy
- Added 4 new characters to hire (Warrior, Mage, Archer, Healer)
- Added 4 new trader locations
- Added 2 new NPCs locations
- Added 3 new Quest locations
- Added 1 new elite enemy
- Added optional Auto Aim system for Gamepad and Steam Deck (You can enable/disable it in game settings)
- Added 27 new items (176 → 203)
- Added 6 Items Sets (3 → 9)
- Added 7 new Steam Achievements
- Added Hard Mode (More coming soon…)
- Added Meta Proggresion (More coming soon…)
- Added item shop to select better starting gear
- Added Luck System that adds Lucky Combo Mechanic
- New Stats: Luck, Lucky Combo Hit Damage, Potion Power, Potion Duration Power, Price Multiplier, Gold Drop Multiplier, Chest Loot Quality Multiplier, Bleed Damage Multiplier
- Changed starting player base Health 500 → 250
- Added boss fight icons on loading screen
- Added transparency on objects when player is behind them
- Added new stone, mushroom and trees variants
- Added 3s cooldown for using consumables like Food and Potions
- Added if you free prisoners then they will be in your team
- Added new sounds
- Added item selection after boss fight (Default is 3. If you have luck over 3 there are 4 items)
- Every enemy in game now has chance to drop items (Only common, uncommon and rare)
- All wooden walls can be destroyed even by regular weapons
- Improved top left stats animations
- Multiplayer: Added current ping display
- Strength, Intelligence and Dexterity are colored now
- Added tooltip when interacting with item dropped on ground
Changed
- Rework of Hire System: Hired character will go with player to next stages and bosses
- Reworked player and human NPC’s animations
- Improved inventory statistics panel
- Trader now how a little more random prices of items
- Health and XP shrine now works on all creatures/players in range
- Updated Character Selection Room
- Updated map generation
- Improved player and object sprites layering
- All chests on maps can drop better lot (common, uncommon, rare, epic)
- Changed Bomb cost 50→30
- Weapons now display total attack speed (not only weapon APS)
- Improved slime jumping
- Improved gun shooting
- Improved almost all textures
- Rebalanced almost all items
- Rebalanced all enemies
- Reworked attacks of Goblin Boss, Desert Boss and Jungle Boss
- Slime Boss now have limited spawning of slimes to 5
Fixed
- A lot of bugs
Antipaint - NinjaKyat
  • Big fish enemy is slightly slower.
  • Fixed fish enemies starting to move instantly after spawning.
  • Small fish enemies have their jump and dive duration increased.
  • Fixed analytics popup not showing up correctly in other languages.
  • Localization slightly updated.
  • Outline rendering is a little bit more efficient now.
...