The Nightwatch - Astrow
Hello to you, reader of this announcement!

The full release is still planned for October, and we will be ready for a full experience of The Nightwatch by then, fully tested and balanced for you to enjoy.
The sandbox version of the demo was "fine" to try and have a taste of what the game is, but the content is very limited and doesn't offer any real objective.

Not much from the full game has been communicated except on the Discord server, and I'm here to try and resolve that by listing what is already done, what is worked on and what is still planned. I will be saying "we" during this article, but as many know I'm the only developer planning and working on the game.

1- What is done
Gameloop and incremental difficulty.
As any survivors-like, the gameloop is defined by the objective. Will it be to survive 10 minutes ? Kill a boss ? Kill multiple bosses ? It will depend on the difficulty you are at.

The difficulty will be increased gradually by succeeding in previous runs, and the objective will change accordingly at important steps of the difficulty. Starting slowly by just surviving 5-10 min as introduction to understand and discover the game, to having to kill multiple bosses in a single run.

Bosses
The initial release of the game will have 3 bosses. Each related to a common ennemy in the game.
2 out of the 3 are designed and implemented, the 3rd one is currently designed by the same artist who did the other enemies.
The first one is the Tentacle boss :


- This fight will be a typical bullet hell fight, with waves of bullet and tentacles attacking when the player comes close to them


- Defeating a boss will either finish the run if it was the objective, or reward a powerful trinket before returning in the main room with the enemy waves.

To reach a boss, you will need to find the challenge runestone which will start a challenge fight that will open a portal to the boss room. To help you find objectives, arrows pointing to them will be displayed at the start of the run, and help the player understand that they shouldn't be too static in the center of the room, but walk and explore.



New "Eye" enemy

This enemy comes in group, with very small health, and explodes on death dealing damage to the other enemies in its range.

Clarity and animations
- Animations have been added to the game, visual indicators when an enemy is poisoned, burned or bleeding.
- Upscaled animations have been replaced with new original sprites.
- Player's light radius have been sharpened and increased.
- Global visibility and contrast with darkness have been reworked to make it more appealing and clear.

Trinkets and general balance
- Now that the gameloop is set and worked on, balance is easier to maintain.
Enemy health, speed, spawn rate and spawn location have been reworked for a smoother start and harder endgame.
- 20+ trinkets are added from the demo, and we still have some time to add and test many more.

2- What is worked on
Second boss
The 2nd bossfight is currently in its balance phase, tweaking the difficulty and accessibility.
This boss is the Imp boss. Watching the player fight from its throne and sending waves of imps to the player. We will send more informations on the fight when we are happy with the final result and feel of the fight.

Second Character
We are working on the second character, which would be the strict minimum for the full release. Difficulty progression will be linked to the character and will enable different gameplay than the bow and arrow.

A new trailer!
Now that a lot have been worked on, the old trailer is starting to get a bit obsolete. A new one will be uploaded as soon as possible to reflect the new changes and hopefully hype up new (and current) players.

2- What is planned
Third boss
The design is still in its experimental phase, but what we do know is that this enemy will be related to the new "Eye" enemy.

More, more and more trinkets
We really need to add as many trinkets as we can, as long as they are balanced and work well with the game.

More, more and more events
Same as the trinkets, we want the procedural generation to be as "random" as we can, with extremely rare events you can find on the map that will drastically change the gameplay if you choose to interact with them.

Steam achievements
Every trinket unlock, secret actions or player achievement need to have its related steam achievement.

I for sure missed a lot of the new features that are currently implemented or worked on, but I really want to keep surprises and some mystery to what you will be able to find in the dark rooms of the Wizard tower.
Can't wait to hear from interested players and I will answer any questions you might have on the state of the development or what will be in the full game.

Don't forget to join Astrow Games discord if you want to follow the weekly updates, or just to hang out : https://discord.gg/cXDnxMbyzc

May you survive the night !

Astrow
Jul 14, 2024
Head Goal: Soccer Online - Unusualsoft


Head Goal has been updated!

You can enjoy new graphics. The game was translated into many languages.

Get your friends and check the changes.
勇者与亡灵之都 - steem
优化了部分场合死亡的事件逻辑,保证死后能顺利触发事件。
Community Announcements - Nuteku


Hey everyone, I'm Nuteku!

I'm the developer for My Femboy Roommate! Thank you for taking the time to show your interest in the game, I'm working hard to make this game the best it can before release! I'm here to hopefully provide some much needed answers to some frequently asked questions.

When is the full-game coming?
The current release date I've decided upon, at least for the time being if all goes to plan, is October 22nd, 2024. This was chosen as it lines up to the end of the Steam October NextFest, where My Femboy Roommate will be featured. It also gives me enough time to complete the game and polish it, ensuring enough content to justify your guys hard-earned cash!

Will there be a demo?
Yes, I'll try to release a demo by the end of this month (July 2024). I'll have a similar announcement like this when the demo is released, so you guys won't miss it! I hope to have enough content in the demo to hook you guys and let you fall in love with Robin, your new femboy roommate!

How much content will there be?
So with the current state of the game, I can't give a definite answer as to how much content there will be. Since it is a visual novel, it is largely dependent on how fast you read and go through the game. Whether you take the time to read and enjoy the dialogue (which is planned to be voiced) or rush through the game is your choice.

Assuming you read at an average pace, it'll take you 1-2 hours to get through a playthrough of the game. There are 3 endings planned, so there is an aspect of replayability there too.

If you have any other questions, feel free to drop them under this post or on our community page! Thank you so much for supporting the game, and if you haven't already, please wishlist the game.

Jul 14, 2024
Sauna of the DEAD - 温野菜
Are you enjoying Sauna of the DEAD?

I have significantly changed the game balance for Sauna: Endless Summer and transitioned to a new ranking system. Please give it a try.

Now, let me inform you about what I am currently working on. I am developing a new game mode where you will restore a dilapidated sauna that has turned into a dungeon.

Here are the rules I have so far:

・Start at level 1 with no items.
・Collect items needed for sauna restoration and place them in the correct locations.
・The evaluation of the sauna restoration is based on how many necessary items you can place within the limitations.



Please look forward to the new game mode.
In the meantime, enjoy the newly balanced Endless Summer.

Thank you for your continued support of Sauna of the DEAD.
Jul 14, 2024
Zero Division - Robot Cat Games
Hotfix 1.01g
14 July 2024

Bug Fixes

- Fixed an issue with Jinn's Siege Stance talent which prevented it from being loaded properly at start of combat.
- Fixed the card text on replicated versions of Ordinal Slice, which incorrectly referred to a damage value of 2 (correct value is 3).
- Amended the mod text and keyword text for the Delusional effect to make the effect description clearer. (Delusional is a debuff which appears on the Headcase augment and in the Malevolence Code Sentries, and causes affected units' stats to appear as 99/99/99 even though their true values may differ.)
- Fixed the mode description for Unlimited, which erroneously referred to new players despite being unlocked fairly late.

Balance Changes

- The cost of buying Supply at Quorum Brokers has been reduced to 250 Gleam.

Notes: Who can afford to pay 500 in this economy?
Jul 14, 2024
Sadness Of Valor - Slordef
Release Update 1.1.000 for Sadness of Valor !
I try as much as possible to have time to fix various bugs and produce improvements.

Find all sinificative modifications for the release below:
- Reduce amount of resources needed for build (Buildings, units, upgrades, etc.)
- Reduce build time
- Reduce amount of resources at start of a game
- Increase speed of units movement
- Increase speed of units turret rotation
- Increase upgrade factor for damage and health
- Matchmaking is now unavailable for player vs player
Jul 14, 2024
Master of Pieces © Jigsaw Puzzle - tau
Jul 14, 2024
Farm Debt Repay Life - Rail1000
修复了部分任务无法正常交付的bug
Cats And Mice - tahtgd
Shooting Bug Fix.
Camera Controlling Update.
...