Changes -The details for Global Damage % are now more clearly explained in terms of its effects. -Towers will remember the last selected upgrade type and will default to that upgrade type the next time they are selected. -Chaos Rift damage increased from 12-28 > 12-36
Fixed -Magic Dust cost display for Ancient Magic spell upgrades. -Visual glitch on Meteor & Shadow Bolt trails. -Visual glitch on Forgotten Soul's trail. -Visual glitch on Champion of Light's attack effect. -Issue with some quests resetting progress when closing the game.
- Fixed the bug that stuck your game in the loading screen - Fixed a bug that caused your character to get stuck when he died and therefore did not end the game - Fixed a translation bug in the "Progress" page - Fixed explanatory text for learning to play for touchscreens - Fixed the bug where music cut out without restarting
- Adjustments to music in infinite mode, there is now one music per world and in a loop.
New crystal levels change the approach to the core gameplay mechanic of tile acquisition. Now, depending on the map, a tile can also be acquired by passing a path through a crystal pillar. Such a pass grants one additional tile, indicated by a special animation. Additionally, new sounds have been recorded that indicate the fill level of the crystal pillar. These sounds create a unique combo effect, which can also earn an achievement. When you fill the crystal pillar, you receive six additional tiles, making it definitely worth the effort.
Multiplying the multiplier
To add depth and allow for strategies for more experienced players, each pass through the crystal pillar increases the score multiplier by 10%. For additional clarification, the multiplier increase works differently than with metal tiles—metal tiles increase the multiplier by 10, 25, and 50 percentage points, respectively. The crystal pillar increases the multiplier by 10%, which means that starting with a multiplier of x1.00, passing through the pillar raises it to x1.10, passing again to x1.21, and again to x1.33. Another example: with a multiplier at x5.50, passing through the crystal pillar increases the multiplier to x6.05.
Advanced strategies
Thanks to the option of multiplying the multiplier (however that sounds), a new strategy has emerged for more advanced players. Now, scores on crystal maps can literally skyrocket and exceed 300,000! Players will be able to balance between two extremes: acquiring additional tiles from crystal pillars and closing them, and building long paths that pass through the crystal pillars to create gigantic multipliers. The maps are designed to allow such a balance without excessively complicating the game. Adapting to the new strategies may take a few games, but once mastered, it becomes incredibly satisfying. I am incredibly curious to see what scores you will be able to achieve on the new maps.
Hey, This is a small hotfix which fixes the game potentially freezing when opening a chest in a small locked area with not enough space for all items. Cheers, Bartel
We are super proud to announce that Die By The Blade has entered its live tournament phase. DBTB is participating in UEL's Season 9. All real and true fighters will get a unique chance to compete among the best from around the globe for extraordinary prizes.
If you see yourself as one of them, feel encouraged to REGISTER on the UEL website NOW!
Don`t forget to watch the live tournaments in the following slots:
+Start creating a new version of the menu +Modified the evacuation indicator guidance method +Shop's items are cheaper now +There are more and faster zombies
Implemented
+Set interface graphics options +Add game end confirmation view
Fixed
+Reopening a game then crash +Aim Enemy sometime game crash +Localization error vocabulary improvement
- Japanese translation (v1: no kanjis, few texts were no translated due to graphic issues) - Fix flute message (now show correct count of steps) - Fix minor glitch in lategame