Backrooms: Escape Together - Tisbury
Hey all! Blake here, back with another hotfix. I suppose these aren't much of a hotfix anymore considering the update has been out for a week so let's change the name to update. This update focuses on optimization. I've gone through all of the areas of the game where performance seems to drop, and have optimized those sections. We've also done the usual QOL updates, bug fixes, and tweaks. The full change list for this update is below.

Change List:
  • Added refresh button when in the lobby search tab
  • Slightly increased Level 2 item spawn rates
  • Optimized overgrown area in Level 0, eliminating any performance drops
  • Increased FPS when inside Level 1 storage rooms
  • Increased Level 37 performance by 10%
  • Reduced needed shader compilations on initial load of the game
  • Fixed grainy clouds on Level 4
  • Soup now gives you sanity
  • Made Level 6 monster's appearance more random
  • Doubled the time Chewing Gum lowers sanity drain
  • Removed railing collision on Level 0 elevator to avoid players floating on them
  • Disabled DLSS Frame Generation by default as it has some performance issues when getting below 90 FPS

Known issues we are (still) working on:
  • Instant crashing on some hardware for the first few launches of the game
  • Use item button not working on Steam Deck
  • Incessant prerequisites install prompt on Linux
  • Keybinds are not saving for some users

Broken Psyche - divinalofficial
First off before I say thank you for checking in on another devlog, I have to apologize for being a day late on this one. I have been hard at work really trying to get you guys the most horrifying game I can give. Secondly, I was also very busy on Friday so I didn't have much time to type this, but here I am now!

I will keep it short and sweet and just let you all know that I am planning on releasing a "mini demo" this month that will be a sort of gauge to see how smooth you guys like the gameplay. It will include some very early puzzles and scares, but most importantly will let you guys/galls know the quality I am trying to ship the full game in.

I have plans for the 20th of July, but it could be earlier, could be slightly later. I don't have an exact date because I need to get the Steam verification first.

I will surprise you with what I worked on this week with the demo or next devlog, but until then here is a sneak peak on a puzzle you should be able to find in the demo!


Thanks for tuning in, apologies for the lack luster devlog, but I hope to see you next time playing my demo! Once I fully release the demo, it will also be available on Itch.io, so if you prefer to get it from that platform, be my guest.
Jul 13, 2024
Knights Within - IndecisionLabs
Small update

New
  • New Firearm Ammo mod: Lightning
  • New Mission Upgrade: Endless
  • 3 new Beacons (1 replaces existing Lucky Blade)
  • New atmosphere setting in Foothills
Updates
  • Endless mode is now optionally started at the end of a patrol instead of being it’s own gamemode selected from the start
  • King Arthur’s Spear now gives 250% Ability regen speed (was 100)
  • Added distance to Bank,The Light, Source of Power 3d Markers
  • Extraction now counts as an objective for perks
  • Unlimited beacon is now 19.5% per stack (was 20% leading to 0 shields)
  • Separated visual and actual components of direct recoil input so that camera shake scale setting is more useful for this
  • Map Events now have markers on the Compass as well
  • Added new and updated existing music triggers
Fixes
  • Fixed weird shadows (or lack thereof) on landscapes in certain lighting conditions
  • Fixed recoil decay not properly scaling with stability stat
Jul 13, 2024
Terres - ingamemechanics
- Added highlights to all interactables
- Removed placement icon when player has no item to place
- Changed the sound of throwing ball inside the Sectors, back to its original
- Fixed an issue of binocular losing its function when changing items while looking inside of it
Murder Miners - big2
Gamenight is starting now!, today we are doing a public beta test of the Update 40 beta!

To join, right click Murder Miners in Steam, and click "Properties", in the menu that opens go to the "Betas" tab and switch the drop down to the "update40-beta" or "update40-beta-fna" branch.


Join us to ask questions and have fun, the host is Starfy!
You can unlock the new Spiral Helmet in Gamenights.
Join the Purple "Gamenight" lobby at the top of the list!

Gamenights are hosted every week so stay tuned for more gamenights. Also don't forget to join the Murder Miners Discord to join us in voice chat and say hello!

Or watch the Stream:
https://www.youtube.com/watch?v=tKF8EWm6Anw
Murder Miners Hub Discord: https://discord.gg/f2ardab

Thanks to Bunny Dudette for making our gamenight art.
Ace Racers SP - tsmspace
new versions of "Time and Space" by Mark Btesh in gameplay cycle.
original "Time and Space" by Mark Btesh now plays in credits window.

osd color no longer also changes race popups. race popups and warnings have separate color configuration option.

load button in pause menu now also resumes game.
Jul 13, 2024
The Renovator: Origins - Peace_Studio
Added level 3 autosave
Door in one of the paintings fixed
Tall man appears less often
Fixed painting that could not be accessed due to game crashing
Fixed Tall Man's behavior
One of the achievements now appears on time
Doors can no longer be opened with the body, only by running.
Fixed non-disappearing model screemer
Fixed soft lock on hints



Jul 13, 2024
Suspicious Shuffle - everSamik
  1. Fix Epilogue - Bragging Rights #15 (Market Mayhem) so that it is achievable! (Thanks for the report :)
Jul 13, 2024
Suspicious Shuffle: Free For All - everSamik
  1. Fix Bragging Rights #15 (Market Mayhem) so that it is achievable! (Thanks for the report :)
Jul 13, 2024
New Brooklyn Bridge Tycoon Playtest - tdsr.entertainment
  • Added Stats view to shops & factories
  • Added key rebinding
  • Added camera rotation using the mouse wheel
  • Added new console cheats

  • Updated various game UI
  • Updated UI windows system
  • Updated bridge model and textures
  • Updated pedestrians to use new navigation system

  • Upgraded project to Unity 2022.3.21f1

  • Removed camera locking when opening shop/factory
  • Removed excessive logging that causes performance issues with the console

  • Fixed Pedestrian Manager not using random seed
  • Fixed ghost shops & factories
  • Fixed UI issues
...