For our release day we add very rare monsters to pool. You can collect them by a small chance depends on their rarity level. You can see our new friends at the bottom of this post.
Hello drivers, coming fresh off of yesterdays update, it's today's update! All UI should now look consistent and updated to the cool new scheme we got from our friend Max!
( Thank you Max!)
Thanks to everyone that sent in feedback for yesterdays version, we managed to squeeze in some changes to the most pressing problems y'all mentioned!
Hopefully this is the final build before the release of our public demo on itch.io followed shortly by a public demo on Steam 😁
Thank you for supporting our indie dream ❤
If you want to give us feedback, chat or anything else, hit us up on the Steam forums or Discord!
Hello, kings! 💞 Today we're getting to know the beautiful Jessica better. The blonde cheerful beauty with big breasts will be one of the first girls you will meet in your kingdom. Olivia often talks about Jessica as someone who is not very responsible and too easy-going. By the way, she is a Gemini ♊ by zodiac sign. If you believe in astrology of course…
Already since childhood Jessica was obsessed with various mechanisms ⚙ and all sorts of inventions. Later in life, she discovered her next passion - sex. Of course, this clever girl decided to combine these two hobbies and started to create sex-machines of different kinds and formats. Her inventions became popular among the people of her home village. However, Jessica's inventions were not perfect and there was an Anal Disaster in the village. It's best you don't ask for details about this situation... After this event, Jessica was unfortunately kicked out of the village.
The girl decided to go to the Temple of the Great Goddess. After learning how much the Goddess loves sex, the girl realized that her past experiences could definitely come in handy and she started to develop new sex machines for the sisters and pilgrims. Unfortunately, her great devices failed again, leading to Anal Disaster №2 \(〇_o)/Jessica was banished from the Temple as well...
Of course the high-profile news of the consequences of the girl's inventions quickly spread around the world. After hearing about the talented engineer, the old king decided to invite her to his kingdom. As a result, the girl became the Minister of Technology 🏰 and finally all her inventions could be appreciated. Now Jessica creates her new things, develops new technologies for sexual experiments and dreams of anal sex.
Kinks:
💕 Really likes anal sex 💕 Loves constructing and using sex machines 💕 Sex machines 💕 Prefers being tied during anal sex 💕 Wants to use anal beads on Olivia 💕 Cums when somebody touches her boobs 💕 Never wears any panties 💕 Wants to seduce Olivia 💕 Has wild lesbian fantasies (but never admits it) 💕 Tickling
Hey everyone! I just wanted to thank you all very much for all the support and recognition Astromeda has been getting recently! It means the world!
I know a lot of you want to get updates on the full game and see some new stuff beyond the demo, so I'm going to be posting regular development updates with sneak peeks here on the Steam page! You can expect to get a development update once every month or two on the 25th!
I'm going to show some screenshot & animation sneak peeks, and no story spoilers! Enjoy!
Welcome Nano! Nano will accompany you on your journey! Now, who exactly is Nano? How/When do you meet Nano? What is Nano? You'll have to wait and find out ;)
Nano will prove to be very helpful! Uhh, Nano what are you doing?
"THEIR GLORIOUS CIVILIZATION!"
A little peek of a WILD BACTERIA from the 2nd area of the game, Sandlyn!
"Help us keep the environment clean, that way you'll satisfy the Queen!"
Sandlyn is filled with really unique bacteria that I can't to show you and see you explore! I'm gonna keep the updates brief to try and avoid spoilers as much as possible but still give you some cool stuff to see!
Thank you for supporting Astromeda, and I will see you on the next development update! ❤️
Hello everyone, At last, the final update is here. It took a lot longer to implement due to the new addition to my family but I powered through it and finally finished the update.
Here is what is new in the update:
Complete overhaul of the interaction system (No pointing laser to pick up items, simple look at item's direction is good enough). Much smoother controls Completely new "map", store and blacksmith. Massive optimization to boost FPS. Some bug fixes, I forgot to keep track of.
I am excited to hear your opinion about the new update.
I just want to make sure I communicate this, while this is the last "major" update, it won't be the last "patch" if there are any bugs discovered, I will fix those.
I really appreciate your patience and thank you for your support, NPCs
We are thrilled to announce the latest update for "Panzer War"! In this update, we have implemented the Kingery-Bulmash formula to achieve a more realistic overpressure mechanism for explosives.
Overpressure Mechanism: With the Kingery-Bulmash formula, we have updated the overpressure mechanism generated by explosions. The overpressure mechanism refers to the phenomenon where the pressure wave generated by an explosion exceeds the ambient pressure, creating a momentary high-pressure zone that impacts and damages surrounding objects. In the game, this will more realistically cause damage to members, making the combat experience more immersive and impactful.
We believe this update will greatly enhance your gaming experience, and we look forward to your feedback and suggestions!
Thank you for your continued support and passion!
Happy gaming, The Development Team at WindyVerse Pte. Ltd.
We now have a community discord server! Find others to play online matches with (via Steam Remote Play), keep up with the latest updates and announcements, hang out with other fans of the game, and more!
In modern TTRPGs, the mechanics of alignment (or the like) are more or less fading away. I don't have any statistics on it, but I'd wager that very few people actually play with them these days. Partly I'd say due to a moralist argument of anti-determinism - that sentient beings are not born to be good or evil or anything else, and that we have full culpability over our own actions. And also partly because alignment can be really, really annoying.
Not as annoying as these apples, though.
By default, a 5e setting has an omnipotent force that determines each creature's placement on a matrix: good to evil and lawful to chaotic. Usually a player only encounters this (if ever) when making a character. You choose where you're at on the matrix. An argument for alignment is that it's a tool to help craft an interesting personality, or understand what kind of actions a character would take in any given situation. Do you follow the laws of the land, or do you break them? Do you protect the innocent with your life, or are you rude to people in the service industry? Just glance at your alignment, and you'll know.
But what happens when we make things more of a gray zone? What happens when multiple laws contradict each other? When ostensibly evil actions can lead to a greater good? All the classic examples have been debated to death, but I've never seemed to be very happy with any answers. Mainly because it's a flawed discussion to begin with - because it all depends on that previously mentioned omnipotent force.
You know, the DM.
If your fantasy world has actual objective alignments, then that means there's an objective truth. Whatever the DM says, is good. If your DM has a really strange world view, then you can end up with some very wacky alignment. So in my eyes, the number one reason why alignment just doesn't work in practical play, is that it requires the DM to have an incredibly strong grip on their beliefs. And, of course, the fact that every single one of your players will probably disagree with them at some point. That means I don't use alignment in Ebb, right?
Oh no, I do. I use alignment a lot. Mainly because I find it absolutely fascinating.
Um, I'll have a lawful good, please. Thanks.
In the demo you can see characters' alignments on their sheets, by using the Behold feature. Beholding is a silly mechanic, that essentially allows you to take a peek on the DM notes. It feels a bit like a 4th wall break initially, but you can imagine it as an esoteric vibe that the cleric taps into. You get a bunch of info when Beholding, including tips on how to deal with the character, some backstory hints, ability score distribution, level/backstory, and of course, their alignment. But when you discover the alignment of a character, it doesn't really mean anything other than where this character lands on the matrix - a matrix used in this fantasy world of JOR. A matrix determined by some mad wizard a couple of thousand years ago, unlike the usual divine judgement. So how can you learn more about the definition of good and evil in Esoteric Ebb? Do you have to go on some deep, internal journey? Maybe seek spiritual enlightenment?
No. You go talk to a scholar, obviously! Ebb is set during an age that comes right after a, more or less, technological revolution. There's been a ton of research on esoteric events and effects around the Coast, and in-game you can learn more about the practical functions and philosophical implications of alignments by finding an expert on the subject. As per usual in Ebb, you get to hold a very strange conversation and ask wildly inappropriate questions.
Find out more by playing the game, eventually.
Thank you for following the development of Esoteric Ebb! The pieces are very much falling into place here. I'm working with some great artists to bring a great visual overhaul to the game, and we're continuing to drop breadcrumbs on social media and on the official Discord.
We'll see how many updates I'll be able to write in the coming months, since I've got a lot of writing to get done. But man, it's exciting times. Last week I wrote about hugging a skeleton to death, and next week I'll be making a scene where you feed a steak to a magical house. Fun stuff. -Christoffer Bodegård