心动满屋 - xtdilyyy
各位亲爱的玩家,大家好!我们是《心动满屋》的制作团队。首先,咱们得说实话,最近的线上版本确实有不少可以改进的地方,让大家失望了,对此我们深感抱歉,挨打就得立正,我们认!

现在,我们的开发和内容团队正在加班加点地优化游戏,希望能尽快解决这些问题。真心感谢大家提出的宝贵意见和建议,每一条我们都认真看了,也真心接受,并且一定会持续改进。

如果大家还有任何关于游戏的反馈,或者想聊聊心得,都欢迎加我们的QQ群:752682127,和我们保持密切联系,随时沟通。我们在这里等着大家,一起把《心动满屋》做得更好!
Siphonogore - SurfaceToAsh
Hey folks, we have a large one this time around:

Bug Fixes
  • Fixed an issue where loot that applied to enemies at the start of combat wasn’t being reset between runs
  • Fixed a visual bug with the EXP Bar appearing filled when it should be empty.
  • Fixed a bug where stats would not properly reset on character death
  • Fixed an issue where enemies killed by HP Debuff stopped updating their UI
  • Fixed an issue where characters didn’t reset Fatigue on death
  • Fixed an issue where the Loot Display on the Character Select screen wouldn’t generate if entering on an enemy’s turn
  • Fixed an issue where Limbs and Heart End of combat loot wasn’t applying

Gameplay Updates
  • Updated Hemorrhage to deal % damage based on an enemy's Max HP
  • HP boosting Abnormality effects no longer cap at 1 if the remaining HP is less than the boosted HP
  • Enemies now get a small boost to HP, Max HP, Trauma, and Fluids - 5% per combat completed
  • Enemies now get a small boost to Bone and Sinew - 1 point per 2 combats completed
  • Removed move packages and reworked General Buff logic
  • Added a bleed effect to the Helping Hand's Nail Gun move

For a while I've wanted to differentiate between hemorrhage and bleed - one just seemed like a more immediate version of the other. By making Hemorrhage % based damage, and based off the Max HP of a character, it makes it more dangerous to characters with larger base health pools, and less dangerous to characters with smaller ones. this pairs better with Bleed being more dangerous to smaller Health-pool characters and less so for larger ones.

HP Buffs now kill you if they run out and you're in a deficit. Before, when an HP buff ran out it would just stop at 1 if there wasn't enough HP to remove. This was forgiving, but not very fair or predictable, and it allows me to make a few more creative choices for characters, enemies, and boss fights moving forward.

Enemy Scaling has also been a feature I've wanted to add for a bit - I'm starting small, but might add in difficulty options later to make it larger. The game is meant to have ~12 fights per run in it, so this should give a better gauge on how things are balanced. This also allows me to not worry about making enemies' base versions harder and harder for stronger players.

Packages were mainly just a placeholder loot system, and they caused a lot of issues logic-wise, but I'm hoping to replace them with actually niche upgrades worthy of a level up. The general stat buffs are now exclusive - if you've chosen a scaling buff, the equivalent version that's a flat upgrade won't appear, and vice versa.

The Helping Hand has a weaker fluids attack that I always wondered why it would logically use it - nails are sharp, why not add a bleed effect to make that a small threat? This also can act as a natural status effect tutorial for new players.

Cyclcopos Move Updates
  • Increased Cyclopos Base Trauma from 10 to 20
  • Decreased Cyclopos base Fluids from 40 to 30
  • Updated Blood Shot - No longer reduces total HP, updated to deal % damage on upgrades
  • Updated Luxation - slightly reduced scaling, Later levels only increase target fatigue by 1, added +1 fatigue to self, added fatigue effects to level 1 version

Cyclopos was meant to be a brawler type character, evening out their damage puts the character more in line with that identity. Bloodshot was already dealing direct damage, this update is to be in-line with the new Hemorrhage behavior. Luxation was a slight problem-move due to its ability to just stun lock anything and everything with the right setup, so I've changed it to more of a utility move.

Dopplegrabber Move Updates
  • Updated Finger Gun - reduced the jump between level 1 and level 2 bleed effects, evenly spaced out bleed scaling
  • Updated Bone Splinter - reduced damage of the bleed effect, increased duration to compensate, added a small self-applied bleed.
  • Updated Bile Bomb - reduced Bone/Sinew debuff to 5 for all levels, levels now increase duration, added debuff to level 1 version

Dopplegrabber's identity was a sort of persistence attacker, with moves like vampiric veins playing into the prolonged focusing of a single target. by reducing the values of moves but increasing their duration, that identity can more frequently come out. The bleed on self for Bone Splinter is setup for upgrades later down the line, and also allows some loot to be more properly utilized.

VasculurchMove Updates
  • Updated Heart Burn - updated to deal % damage
  • Updated Tachycarda - updated to deal % damage, Reduced Damage dealt to self, increased Damage buff to target, changed targeting type from Multi Attack to Single attack
  • Updated Palpitate - Reduced scaling/numbers, removed regeneration effect, Added +1 Fatigue on self, changed targeting type to Multi Target
  • Updated Hypertrophy - increased scaling on heal
  • Updated Pacifist gene - Ichor effect reduced from 1.75 to 1.5

Vasculurch was always seen to me as a "swing turn" character, making a big move that's specifically suited for the task at hand. By making Tachycardia single target and boosting its effects, it's more capable of boosting a single character. Palpitate was originally expected to be a multi-target heal, and Vasculurch was expected to have a fatigue of 4, so this is going back to those roots in a way. it also makes healing a set up event with how Hypertensive crisis boosts Ichor.

UI Updates
Updated Main Menu Music
Added small main menu animation
Updated the "Low Player HP" Music track
Brawlhalla - Leftstickdown
Brawlhalla Esports: Year Nine

Earn free and exclusive in-game items by watching on Twitch! Join us on https://brawlhalla.com/watch as we watch the best players in the game battle for their chance to be called Heimdall's Champion!

Click here for stream start times automatically converted to your time zone

Dates & Times

EU Tournament: Saturday, July 13th, 11 AM ET
SA Tournament: Saturday, July 13th, 2 PM ET
NA Tournament: Sunday, July 14th, 3 PM ET
Soundodger+ - OneMrBean
What a week for the return of Soundodger+! I wanted to do my best to preserve all of the fun quirks of the game (i.e. bugs), but unfortunately a new one was introduced that had no business being there. The good news is it's back to normal and you can now enjoy playing levels at 60fps without wondering why they're suddenly so much more difficult.

That's it, stay cool, have fun!

♥Bean

changelog ver 1.3.1
Game

  • Fixed inconsistent spinrate in 60fps mode
Ladder it Up! - Voxel
The previous update was quite recent and fairly large. Today's update feels similar in size but focuses more on fixes and improvements rather than new content, which is why it's not a major update, although it’s just as important.

PATCH NOTES:

  • Fixed the Ladder spawn indicator.
[/h3]
Now it should correctly show whether you can place the ladder or not.

  • Ladder spawn location will adjust to the nearest object.
  • [/h3]

  • Fixed spots where the ladder would slip.
  • [/h3]

  • Added a new checkpoint and Ladder restock after the volcano on normal difficulty.
  • [/h3]

  • Checkpoints will be reactive.
  • [/h3]
    Re-entering the checkpoint will overwrite the previous checkpoint.

  • Improved flow at the beginning, in the cave, canyon, volcano, and lava cave.
  • [/h3]

  • Added graffiti explaining the appearance and function of ladder restock.
  • [/h3]

  • If you approach the altar without a ladder on your back, it will spawn where it was left.
  • [/h3]

  • Added lighting to the Hell Tower in space.
  • [/h3]

  • Improved visibility in the cave.
  • [/h3]
    [/list]

    Easy Mode Overhaul:
    • Ladder size has been reduced.
    • Added yellow paint to help indicate the path.
    • Significantly changed and improved the entire level.
    • Falling into lava won't causes you to lose crystals.
    • Respawning at a checkpoint gives you a ladder.
    • Adjusted the "reward" for finishing the game.
    • TimeCrystal has infinite amount of use.
    Castle Of Alchemists - Hal0Badger
    We are excited and happy to share that we partake in IGF Celebrations Days, a digital showcase on Steam that celebrates upcoming indie games, Independent Games Festival nominees and winners as well as the players who love indie games!

    The event is hosted on Steam between July 11 and 20.

    Check the event here!
    Jul 13, 2024
    Pox Nora - Cutedge
    Store Updates

    Based on feedback we have reduced the cost of the 10 Token Pack, the 30 Token Pack, and the Avatar Token pack for both gold and credit purchases.

    Client Updates

    Lobby
    • Fixed issue in which the Ready interface would not correctly show the Ready state for players when setting up custom matches
    • Added some additional sounds when using the Deck Manager
    • Using the search filter in the Deck Manager now shows the keyboard correctly on Steam Deck
    • The tooltip for Rune names is now visible when using the controller to select runes when editing a Deck

    Game
    • Re-enabled the Callouts system which allows you to mark units or spaces for you and your teammates in 2v2
    • Fixed an issue that could prevent you from deploying champions, spells, or equipment on the left and right edges of the map

    Server Updates

    Reward Changes
    • Increased the amount of Champion Points a Champion will gain for being used in a match

    Fixes
    • Fixed an issue in which Split Personality would not reveal correctly upon being triggered


    Balance Updates

    Abilities
    • Voices in their Head changed to: Target opposing champion within 3 spaces becomes Possessed, recovers 4 AP and gains Careless, and Manic for 1 turn and gains Chasm Walker for 2 turns.

    Champions

    Shallaxy the Courier
    • DMG changed from 8 to 10
    • Removed base ability Gravity Well
    • Removed base ability Mindwipe Aura
    • Added base ability Deflect
    • Added base ability Mindwipe Aura 1
    • Upgrade Path 1 changed to: Swap 3*, Sneak, Relocate: Ally
    • Upgrade Path 2 changed to: Summon: Rock Trap, Gravity Well*, Divert
    • Nora Cost changed from 82 to 77 (77-84)
    Kartch, Finlord
    • HP changed from 47 to 48
    • Upgrade Path 1 changed to: Leap 3, Purified, Regeneration 2*
    • Upgrade Path 2 changed to: Vivify, Prestige*, Commander
    • Nora Cost changed from 92 to 88 (88-90)
    Wavecrusher
    • Removed base ability Reckless
    • Upgrade Path 1 changed to: Tremor, Multiattack 1*
    • Nora Cost changed from 72 to 73 (72-73)
    Borderguard Elite
    • DEF changed from 2 to 1
    • HP changed from 48 to 50
    • Upgrade Path 1 changed to: Resilient*, Render, Logistics: Flanking
    • Upgrade Path 2 changed to: Hunter: Fighter*, Resolute, Battle Leader
    • Nora Cost changed from 75 to 74 (73-76)
    Jellebrium Nexus
    • Upgrade Path 1 changed to: Teleport 1*, Jellebrium Mind, Adaptation
    • Upgrade Path 2 changed to: Afflict 2, Stall, Psychic Compulsion*
    Firk Mind Shredder
    • HP changed from 50 to 48
    • Upgrade Path 1 changed to: Psychic Magnetism, Catalyst: Psychic*, Psychic Compulsion
    • Upgrade Path 2 changed to: Shatter Summoned, Soultap Feedback, Death Nova: Psychic 2*
    • Nora Cost changed from 73 to 70 (70-71)
    Ghoulhunter
    • DMG changed from 10 to 11
    • DEF changed from 2 to 1
    • HP changed from 51 to 49
    • Upgrade Path 1 changed to: Melee Specialist 2, Ignorance, Ironfist Exploit*
    • Upgrade Path 2 changed to: Hunter: Meek*, Hunter: Quick, Hunter: Mage
    • Nora Cost changed from 62 to 65 (62-65)
    Stitched First
    • HP changed from 45 to 48
    • Removed base ability Camaraderie
    • Added base ability Noble Sacrifice
    • Upgrade Path 1 changed to: Relocate: Relic, Swap 2*, Mindwipe Aura 1
    • Upgrade Path 2 changed to: Transfer Life 2, Evasive 2*, Commander
    • Nora Cost changed from 81 to 80 (80-81)
    Lodestone Megalith
    • DMG changed from 9 to 11
    • Nora Cost changed from 85 to 83 (79-85)
    Priest of Fury
    • HP changed from 45 to 42
    • Added base ability Vulnerable
    • Nora Cost changed from 73 to 70 (69-74)
    Draksar Rocketeer
    • Upgrade Path 1 changed to: Sunder 1*, Aim
    • Upgrade Path 2 changed to: Defensive Strike, Radiant Blow*, Explosive Attack 2
    Sheoul Demon
    • Removed base ability Fearless
    • Added base ability Iron Will
    Jul 13, 2024
    Railroader - imtzo
    Thank you for your feedback on Railroader! We have a few bugfixes and adjustments for this build.

    • Quit confirmation now shows time since last save.
    • Doubled S-23 tender coal capacity, fixed firebox tooltips.
    • Fixed C-55 water hatch tooltips. Minor model updates to C-46, A-26.
    • Fixed wear & tear damage only being applied to railroad-owned cars. Changed delivery damage fine threshold to 95%. (RR-514)
    • Fixed oiling tooltip appearing if Wear & Tear has been disabled.
    • Fixed AI engineer continuing to ignore a stop signal it was instructed to pass, after the signal has already been passed. (RR-517)
    • Fixed B-65 tender trucks not showing bearing oiling tooltip. (RR-515)
    • Fixed hotbox not appearing on a consistent bearing for clients/host. (RR-513)
    Jul 13, 2024
    Pathfinder Puzzle - MrMiepo
    After collecting some feedback recently, we have integrated a few Quality of Life features, integrated sound and graphic effects, fixed a few minor bugs and are preparing another major update.

    To summarize:
    • new sound effects
    • Particle effects during collection
    • new accident animation
    • completed levels are now graphically highlighted
    • Hotkeys for selecting arrows, parking areas etc. can be set by yourself
    • bug fixes and more

    As briefly mentioned above, there will be a major update, as we have been told that it would be nicer if you could create levels yourself and share them with friends. Unfortunately, this requires a few adjustments to the level system. Therefore, we will need some time and also have to think about how we can support the sharing of levels for you in a meaningful way.

    But until we are ready, we would like to make all the QoL features available to you in advance with the Beta-Branch v1.3. If we don't find any major bugs in the coming weeks, we will release the status of the Beta-Branch in the normal branch.

    If you have any further suggestions or requests, please feel free to contact us at any time.


    https://twitch.tv/mrmiepo

    https://discord.gg/qNp4uaKQmX
    Jul 13, 2024
    Ficket: 追剧引擎 - ccc
    - 修复了工坊源消失的 bug
    - 网页源添加回了打开网页选项
    - 微调了寻找网页视频窗口的逻辑,以显示工具栏
    ...