Color Defense - SLMEPHI[GER]
The problem with the ingame readout of the steam inventory items and the graphics not viewed in the inventory should be fixed now
Planet Pioneers - mistercokes
General changes

Added translations for the following new languages:
+ Arabic
+ Chinese
+ Czech
+ Dutch
+ French
+ Hungarian
+ Italian
+ Japanese
+ Korean
+ Polish
+ Portuguese
+ Russian
+ Spanish
+ Swedish
+ Turkish
+ Ukrainian

As you can imagine, as solo hobby dev those are mostly added using translation tools.
If you see any issues in the translations, feel free to tell me.

Bugfixes
- Fixed visual bug in Settings UI
- Fixed bug that settings / main UI stays visible if not needed
Delta Force - Kiki
Operators,

You've seen Delta Force: Hawk Ops in action and you're hyped for the upcoming PC Alpha Test, but who exactly is responsible for bringing Delta Force back onto your screens?

Game Director Shadow and Design Director Ricky take you behind the scenes at Team Jade, discussing what it's like to work on such a large-scale project and also answering some of your burning questions. Check it out right here:



Stay up to date on all things Delta Force by joining our Discord server here: http://discord.gg/deltaforcegame
Or follow our socials here: X (Twitter) | Facebook | Instagram | YouTube | TikTok

-- -- --

Visit our official website for more information! about the game

[url][/url]
Ships At Sea - yase
Greetings, Navigators!

We are excited to announce that in addition to the co-op/company feature, we are already working on designing the highly anticipated tier 3 vessels for Ships At Sea! These advanced vessels will be a part of our first major update, scheduled for November 2024. This update will bring new features and challenges to elevate your gaming experience. Furthermore, it will introduce a new license partner, a multi-award-winning naval architecture from Scotland. We proudly feature one of their ships in this upcoming major update.

Today, we're excited to reveal the Work In Progress - Tier 3 Service Vessel, a catamaran that measures approximately 27 meters in length. One of this boat's key gameplay features will be maintaining and servicing lighthouses or transporting passengers. These elements add a unique and engaging aspect to your maritime adventures.



The service boat is a tri-deck vessel, offering plenty to explore. It is equipped with a 951 HP engine and can reach a maximum speed of around 30 knots with the default engine. This vessel is designed to handle the toughest of seas while providing essential services.



We're dedicated to bringing you the most immersive and enjoyable experiences on the high seas, and we can't wait for you to get your hands on this incredible new addition.



Thank you for your continued support, and stay tuned for more updates to come.

Fair winds and following seas!

- Team Misc Games




Once Human - Once Human
Dear Metas,
Thank you for your attention and continued support of Once Human. We are truly grateful for all your feedback! Below are the frequently discussed issues in the community and our progress in resolving them.

1. When will Once Human support Russian and Spanish?
Russian language support will be available in September. Offering multiple languages support is also our goal of this year. Please stay tuned for further updates.

2. When will Once Human support controllers?
Once Human is scheduled to provide support for controllers in early August. Efforts are underway to ensure a seamless controller compatibility, with a focus on delivering a high-quality experience to players.

3. When will the game support key rebindings?
The implementation of key rebindings is currently in progress for the game, and it is anticipated to be available in mid-August.

4.When will ONCE HUMAN support DLSS and FSR?
A:We are working hard to implement DLSS, and we expect to bring this feature to everyone in August. Thank you for your understanding.

5. What is the plan to optimize the high memory usage and chassis overheating issues?
We are gradually optimizing and addressing these issues in stages.
A. We will optimize the game's CPU multi-threading mechanism to reduce CPU usage. We expect to release an optimization within the next week to alleviate high CPU usage and heat generation issues.
B. We will introduce DLSS/FSR/XeSS and other super-resolution technologies to reduce GPU load and alleviate heat generation in early August.

6. What is the optimization plan for the game's lagging issue?
We are analyzing the lagging issue and expect to release some optimizations soon to improve it. Please stay tuned to our community and social media for updates.
Additionally, we recommend installing the game on a solid-state drive, as this will significantly reduce loading times and alleviate lagging issues.

7. Game Crashes During Shader Compilation at Startup (Intel 13th and 14th Generation CPUs)
We have identified an issue with certain Intel 13th and 14th generation CPUs (13700k, 13900k, 14700k, 14900k), where the game crashes during shader compilation at startup. If you encounter this issue, you may also experience similar problems in other games. Here are two corresponding solutions:
Option 1: Recommended by Intel:
Update the BIOS version. Players need to visit the motherboard's official website to download the update themselves.
Option 2: Try installing Intel Extreme Tuning Utility:
https://www.intel.com/content/www/us/en/download/17881/intel-extreme-tuning-utility-intel-xtu.html and lowering your "Performance Core Ratio" from 55x to 54x.

Thank you again for the support.
Once Human Team
Roam Across - NanoGiant
致敬《生化危机》的全新彩蛋已正式上线!

原计划中,这个彩蛋只是一个隐藏彩蛋道具。现在,它已被扩展为了一个小型彩蛋支线。

在玩家在抵达第一座大型城镇后,即可找到这个彩蛋,没有任何前置条件。

此外,更多全新内容正在规划中。其中,另一个全新彩蛋正在制作和测试中。
Random Legion - Stardust Light Studios
1. Skill casting has been optimized to significantly reduce stuttering and frame drops that now occur later in the game.
2. Warlock units cast abilities that heal friendly units first and deal damage to enemy units second.
3. Added a separate special effect to the healing effect of Warlock units.
4. Fixed several bug where characters could not be generated.
5. Fixed an issue where quick exit from the skill learning panel would cause character learning skills to disappear.
6. Fixed an issue where some skills would not take effect.
Jul 13, 2024
Tri City Monsters - Studio Peaches
  • Fixed fatal crash for Akello's dialog tree in Bookdudes.
Word - danosono
Removed the Achievement >256. All the other achievements remain, including Achievement = 256 and 255, etc.

Jesus offers you peace.
Jul 13, 2024
Tiny Life - Ellpeck
Additions
  • Added an autonomous Check on Baby action that'll help with autonomous baby care in homes with multiple floors especially
  • Added non-buyable debug openings that are just the cutouts other openings use without a texture of their own, which may be useful for custom maps

Improvements
  • Improved the way household previews are created and stored. This means that all saves will have to have their previews regenerated by loading them, selecting a household, and saving the game.
  • Center the camera on the last relevant lot when entering the household selection screen
  • Display infinite tiny bucks in build-only mode, instead of no money at all
  • Made the tech withdrawal emotion modifier give bored rather than sad

Fixes
  • Fixed the baby cleanup action not displaying proper visuals based on person ordering
  • Fixed an exception when adding furniture from other maps to storage
  • Fixed empty lots causing a crash when calculating their size
  • Fixed a crash when a person holding something just aged up
  • Fixed the outdoorsy emotion modifiers displaying when out of town
  • Fixed pregnant bellies being able to display out of bounds when changing lifespan settings during pregnancy
...