We are thrilled to release the demo of Dart The Dog to you. Your support has been incredible, and we can't thank you enough. This release includes an additional challenging world to conquer, something our Beta Testers haven't seen yet!
We're working hard to make your experience playing Dart The Dog amazing. You'll notice some significant improvements, from the stunning texture revamp by our talented artist to the fluid movement in the gameplay.
We hope you enjoy these first two chapters of Dart The Dog as he embarks on his quest to defeat Necron and restore the beauty of Paw Plains. Happy gaming!
Fixes for skirmish map generate with minimum points and shape: Sector. Fix map gen for symmetry: NONE. Add loading screen text about more points slowing map generate.
This release comes with exciting new features, such as Twitch Enhanced Broadcasting, a new theme system, zero-copy hardware encoding on Linux, and a new “Hybrid MP4” format for crash resiliency, compatibility, and long-awaited support for chapter markers!
30.2 New Features
Added support for Multitrack Video streaming [palana]
The supported audio channel configurations are stereo or mono.
This feature is currently only available on Windows and requires an NVIDIA GTX 900, GTX 10, or RTX 20 series GPU or newer or an AMD RX 6000 series GPU or newer. Support for other operating systems and GPU vendors is planned.
When this feature is enabled, the following data about your system will be sent to the streaming service when starting a stream:
OBS version and audio/video settings (Resolution, framerate, audio channels/tracks)
CPU info (Name, speed, core counts)
GPU info (Model, memory, driver version, device ID, vendor ID)
Memory info (Free, total)
OS info (name, version, arch, emulation)
Windows info (Gaming feature status: Game Bar, Game DVR, Game Mode, Hardware-accelerated GPU Scheduling)
Multitrack Video settings (Maximum streaming bandwidth, maximum video tracks)
Added support for Enhanced RTMP/FLV multi-track audio and video [palana/kc5nra]
Replaces the old metadata-based "VOD Track"
Added "Hybrid MP4" output format (BETA) [derrod]
Combines fault-tolerance of fragmented MP4 with wide compatibility and faster access times of regular MP4. For more information, see: https://obsproject.com/kb/hybrid-mp4
Supports inserting chapter markers into the file via a hotkey or API. These markers are supported by most video players and editing software, such as DaVinci Resolve
Added Linux support to the native NVENC encoder [derrod]
NVENC AV1 is now supported on Linux
Added Linux shared texture support to the NVENC encoder [derrod]
Added Linux shared texture support to the QuickSync encoder [kkartaltepe]
Added Linux shared texture support to the VA-API encoder [nowrep]
Added HEVC support to WebRTC output [murillo128]
Added Composable Themes system to simplify theme creation, maintenance, and enable future customization options [derrod/Warchamp7]
Themes now consist of a base theme and variants that can be switched between in the new "Appearance" settings tab
The legacy System theme is no longer available. If it was used for accessibility reasons with high contrast, enable high contrast in your operating system settings to re-enable the OBS System Theme. OBS can only detect high contrast on Windows and macOS at this time.
30.2 Changes
Various UI and Theme tweaks [Warchamp7]
Audio of multiple instances of a source in a scene/group is now deduplicated [derrod]
Deduplication is recursive, but does not apply on groups or nested scenes that are currently playing show/hide transitions, this may be fixed in the future
Scene Collection specific plugin data is now retained for plugins that are not currently loaded [derrod]
Closed-captions are now supported for HEVC and AV1 [jhnbwrs]
Qt Fusion style is now always enforced on Linux [tytan652]
Combined PipeWire window/display capture into unified "Screen Capture" source to align with other platforms [tytan652]
Renamed "Screen Capture (XSHM)" as "Display Capture (XSHM)" for consistency with other capture sources [tytan652]
Set default recording format on macOS to fragmented MOV [gxalpha]
Improved freetype2 text source performance [kkartaltepe]
File open dialogs now start in the directory of the currently selected file, rather than the default [Warchamp7]
Moved warnings in advanced output to bottom of settings window for better visibility [GPattenden]
Various performance improvements for texture encoding [kkartaltepe]
Prioritize NVDEC decoder on NVIDIA systems [moocowsheep]
Support NVDEC decoder for encoded DirectShow sources [moocowsheep]
Replaced non-texture NVENC FFmpeg fallback with native implementation [derrod]
Log now includes all available encoders [Penwy]
Reset duration of scene item show/hide transitions when removing the transitions [Warchamp7]
Adjusted appearance of volume meters [Warchamp7]
Adjusted appearance of multiview borders and labels [Warchamp7]
Added support for audio-only and video-only WHIP outputs [tt2468]
Changed default container in non-macOS OBS Beta builds from Fragmented MP4 to Hybrid MP4 [derrod]
30.2 Bug Fixes
Fixed packet priority not being set for some AV1 encoders, resulting in outputs never recovering from dropping frames [derrod]
Fixed various issues with audio channel layouts in (remuxed) recordings [pkv/derrod]
Fixed various issues with the native FLV muxer [palana]
Fixed various issues with the RTMP protocol implementation [palana]
Fixed minor errors in HEVC and AVC decoder configuration records [derrod]
Fixed change discard confirmation dialog popping up twice when closing source properties [tytan652]
Fixed QSV AV1 on multi-GPU systems [thyintel/derrod]
Fixed FFmpeg output erroneously checking disk space when not writing to a file [RytoEX]
Fixed auto-config wizard not working without a stream key [mar10iana]
Fixed text alignment with extents [exeldro]
Fixed encoder properties having nested scroll areas in output settings [derrod]
Fixed crash if input video resolution changes when using hardware-accelerated decoding [tt2468]
Fixed button text being cut off in controls dock [powersagitar]
Fixed undo action for filters showing UUID instead of name [derrod]
Fixed not all eligible Patreon supporters being shown in the "About" dialogue [Warchamp7]
Fixed copy-pasting show/hide transitions not including duration [Warchamp7]
Fixed settings dialog being cut off on low-resolution screens [tytan652/Warchamp7/derrod/RytoEX] (Yes, this one took four people to figure out)
Fixed paused indicator text stacking [Aleksbgbg]
Fixed disabled audio sources showing up in advanced audio properties [Penwy]
Fixed Grid Mode setting not being persisted when enabled through the View menu [RytoEX]
Fixed CoreAudio not handling encoder delay, resulting in audio being 44-48 ms late [derrod]
Fixed OBS not handling negative audio timestamps at the start of an output correctly, resulting in Opus and CoreAudio AAC audio being delayed by a few ms [derrod]
Fixed VA-API AV1 encoder being unavailable if H.264 is unsupported [kkartaltepe]
Fixed WebRTC buffer size being too small for recovery with high-bitrate video [Sean-Der]
Fixed renaming multiple scenes when hitting Tab key while renaming [howellrl]
- Investigating an issue where defeating Malevolence would cause the game to move to the main menu rather than the Expedition hub. - Investigating an issue where returning to a defeated Boss node would result in Supply being spent.
Bug Fixes
- Fixed an issue where Malevolence (versions A and B) in Phase 4 would become very difficult to target with cards and abilities. Temporarily disabled an animation causing this issue; this will be re-enabled in a future hotfix. - Fixed the Armory deck scrollbar not properly scrolling the deck. - Fixed a tooltip error where replicated versions of Replicants incorrectly show the Disintegrating tooltip rather than the Skirmisher tooltip.
Welcome to the 128th War Thunder Steam Screenshot Competition!
The screenshots you captured last week were outstanding! This week is for vehicles with at least three crew members. Single-seat fighters need not apply! The three most popular and three selected by us will get 300 GE. See the winners down below!
Let’s begin the 128th edition of our competition!
Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen128. You have time until the 19th of July to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
Terms:
Take a screenshot with a vehicle that has three or more crew members.
You must add the #WTscreen128 tag (title cannot have any other text in it).
Artists may only win by popular vote once per four screenshot competitions.
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Screenshots need to be compliant with the War Thunder rules.
You need to be the author of the screenshot.
Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
You can use filters and settings built into War Thunder.
You can use the replay functionality built into War Thunder.
Rewards will be delivered to the author's account within 14 working days.
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And now, time for the winners of the competition’s 127th edition – Broadside!
-Interface Fix: Fixed the "You Died" message appearing when returning to the station. -Radiation Warnings Added: Added warnings that appear on screen when entering and approaching radiation zones. -QTE Minigame Design: Updated the design of the letters in the QTE minigame. -Inventory & Chest Notifications: Added notifications indicating when the inventory and worker crates are full. -Control Panel Access: Fixed an interface issue that restricted access to the control panel.
[ GAMEPLAY ]
-Worker and Worker Management System Added: You can now manage your workers and assign tasks. -New Fishing Minigame Added: Added a new mini-game to make fishing more enjoyable.
[ BUG FIXES ]
-Save System: Fixed an issue where inventory and crates were not cleared when starting a new game. -Cinematic Issue: Fixed the issue where inventory and mission panels could be opened during cinematics. -Fishing: Fixed the issue where fish would enter the ship after being caught quickly following a failed attempt.
Updated game engine Enhanced stage backgrounds Added new stage backgrounds Added 3 new soundtracks Fixed some bugs Made some tweaks in code Made some tweaks in graphics Various improvements and tweaks