REMORE: INFESTED KINGDOM - REMORE


Today, I'd like to introduce some changes to the characters you have already encountered in Remore!

In the last Dev Note, [Meet The New Faces], we introduced three New Characters and hinted that there would be significant changes to the three existing Characters that might already be familiar with.

The three New Characters—the Stealthy Assassin "Battle Sister" who ambushes enemies, the Agile "Jester" who dominates the battlefield with his freedom of movement, and the "Inquisitor" who faces enemies head-on with his pain debuffs and blunt weapons—demonstrate either the use of new mechanisms or the maximization of existing ones.

In this way, the Character design will provide each Character with skills and traits that maximize their unique concepts and personalities, and to clearly define their roles in gameplay.

Therefore, the three original Characters also needed to return to the battlefield with more defined concepts and interesting gimmicks to keep up with the New Characters. We are preparing a powerful and fun revamp based on new and exciting ideas.



Today, I would like to talk about the revamp of the fierce yet dependable warrior, the Barbarian!



From Outsider to Barbarian
For those of you who have been with us since Early Access, the Outsider, Diurmuid, has been a fierce yet dependable warrior, wielding a two-handed axe to slay enemies at the frontline.

First, let's talk about how the "Outsider" became the "Barbarian." During Early Access, Diurmuid was a warrior from a different region with a unique fighting style compared to those in Remore. He introduced a unique combat method of luring enemies by throwing stones and exhibited a wild animalistic persona, enduring damage while dealing immense damage.

However, in the upcoming updates, we aim to enhance the consistency of the Remore universe, portraying Diurmuid’s abilities as intrinsic to a “Savage Warrior” rather than coming from “Outside” the Land of Remore. Therefore, instead of "Outsider," we decided to use the name "Barbarian" to better represent his violent and aggressive nature, capable of mowing down multiple enemies at once.

The original concept of the Outsider's gameplay was that of a berserker who exhausts his own health to unleash powerful attacks and execute enemies. We can think of this gameplay concept in two ways.

Firstly, there is the concept of consecutive executions. Due to the "Adrenaline" skill, the Outsider gained TP with each enemy defeated. He could then use those points to activate the "Second Wind" skill, allowing him to take down the next enemy. Perks related to guaranteed executions further supported this, enabling a gameplay style focused on continuous executions.

Secondly, there is the powerful offense that emerges when the character is fearless of taking damage. While other characters focus on blocking or evading enemy attacks and proceed cautiously, the Outsider becomes stronger with lower health due to the "Boiling Bloodlust" perk. This perk encouraged him to charge into the thick of the enemy and cut them down. Additionally, with the "Blood Brand" perk, which allows gaining attack opportunities at the cost of health, players could embrace a ruthless berserker playstyle, turning injuries into advantages.



The Outsider's gameplay concept has been positively received, so there is no reason to change its overall direction. However, considering our goal of enhancing the game's "strategic elements" and building a versatile gameplay concept through the "Ember Memory" system, it was necessary to split the existing gameplay concept into different aspects tied to memory bonding, while retaining the fundamental "Barbarian" foundation.

In this context, the Barbarian has been reborn, maintaining and strengthening the concept of an "aggressive warrior at the frontline." We have renewed the existing skills to align with this direction.


Adrenaline: Step Over Your Enemies
"Adrenaline" remains the same in that it grants TP with each enemy defeated, allowing for more varied tactical choices when taking down enemies. The powerful roar is still intact. However, the TP gained can now be utilized in more diverse ways through the new combat systems such as "Surrounded" or "Ambush." By broadening the range of tactical options through aggressive play, the Barbarian has become a bit wiser as a warrior.



Heavy-Handed: The More Enemies, the Better
"Heavy-Handed" has been improved to be more intuitive, allowing for higher damage when attacking multiple enemies at once. When combined with "Adrenaline" introduced earlier, you could gain an enormous amount of TP. Surrounded by enemies, the Barbarian will showcase a mighty axe swing with a bloodthirsty grin.



Second Wind: The Best Defense is a Good Offense
"Second Wind" no longer consumes resources and can be used immediately (though it now has a cooldown). By using the "Second Wind" skill to recover weapon action points, the Barbarian can continue their relentless assault without giving the enemy a chance to take action. Experience the thrill of sweeping away enemies away with immense damage in a single turn.



Friendly Fire: Stop Standing Where I'm Swinging, Little One...
Even a Barbarian in the heat of battle has their weaknesses. When they swing their axe with intense ferocity, weak allies are hardly noticed. Due to the "Friendly Fire" trait, the Barbarian's wide-range attacks can also damage allies.



Examples of Utilizing the new Barbarian
The Barbarian has become a more terrifying figure, an aggressive melee warrior who can gain significant advantages within their turn through offensive play. While the new mechanics we've prepared will allow for countless strategies depending on allies and enemies, here are a few scenarios where the Barbarian can shine.

If you find yourself worried about being surrounded by numerous enemies, don’t hesitate to send the Barbarian forward. They can effortlessly sweep away the incoming hordes, gain tactical superiority, and prepare for the next attack.

With the support of other characters who can control the enemy's formation, the Barbarian's powerful "one-hit" attacks will be even more effective.



So, what do you think of the revamped Barbarian? What I introduced earlier is not all there is to the Barbarian. With various Ember Memories, the Barbarian can have countless different builds depending on your choices, ranging from the traditional ferocious killing machine to a cold, tactical strategist who gains the upper hand by taking down enemies.

Along with the Barbarian introduced today, there are various characters ready to join the survivors in the world of Remore. I will gradually introduce these new and returning Characters over the coming Dev Notes...

Next week, I will introduce the “Royal Guard”, previously known as "Willam," the protagonist of Early Access.

We will be back soon with more exciting news. Thank you!
REMORE
Jul 12, 2024
Winter Winds - Commander Cream
There isn't a lot of new content, but here's an overview:

Rosey - Rosey is a stuffed bear toy from the protagonist's childhood that can be found in the abandoned temple west of your house. You'll need to buy soap from Georgie (it's 25 G) and acquire a bottle of water to clean it, then you can equip it to your hands slot. Once equip you can never let go of it, and it gives you an ability that will completely restore your focus.

New sound effects - Some new sound effects have been added (about ~17). These include a handful of brief TTS dialogue using a program called SAM, which you can find here. I believe its the same TTS program Faith uses, so it should give it a bit of an uncomfortable horror feel and not a shitty horror game asset flip feel.

A little bit of balancing and bug fixing - Just the usual miscellaneous stuff.

One of the mains things I wish to mention is technically not part of the update but there is now a game manual and control reference guide for Winter Winds. They can both be found on the game's store page and I also put them in the game's local files. I firmly believe that corny game manuals are awesome so I wanted to make one for this. It's not super corny because I'm simply way too cool for that (no I'm not), but it should be mildly informative.
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy Folks!

IT'S NIGHTVISION TIME! We've got a super fun Experimental build for y'all this week, to put some of the upcoming Nightvision and Thermal Scope functionality through its paces. We've added a bunch of testing scopes and testing head mounts to the game with a variety of settings. Note that these aren't final geometry, but we didn't want to wait until models were done to have you folks play with these and get feedback.

If you're having trouble finding the Head-mount goggles, they are under a new Category under Toys & Tools called "Head Mounted".

Anywho I hope y'all have an enjoyable weekend!

Cheers,
Anton

TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Experimental!

Full Changelog - Update 114e4
Additions:
  • Added 3 Testing Night Vision Head Mounted Optics (PVS14, PVS14, GPNVGs)
  • Added 4 Testing Night Vision Picatinny Scopes (using GhostDR bodies)
  • Added 5 Testing Thermal Picatinny Scopes (using GhostDR bodies)
  • Added new parameters to scope cam system.
Changes:
  • Edited some Metadata to accommodate NVG goggles
Secret Hot Springs Girl - DreamingOfPinkLips


Hello everyone!

It’s with utmost joy that we bring you the official release of Secret Hot Springs Girl, a wholesome game brimming with love, developed by Minaduki Cafe!

To share the love, we’re launching the game with a 20% off discount! Thank you so much for your support! We wish you a very relaxing, loving and exciting time in the hot springs together with Sayaka!

https://store.steampowered.com/app/3031150/Secret_Hot_Springs_Girl/

Relax and release all stress in this isometric pixel-art game, blessed by the goddess of hot springs. Bathe together with the beautiful Sayaka, travel to various locations and enjoy a wholesome time with the Secret Hot Springs Girl.

Should you enjoy our games, consider joining us on Discord and following our Steam Publisher Page for all the latest news from Saikey Studios!

More from us:
https://store.steampowered.com/app/2892500/Shy_Girls_Makeover/
https://store.steampowered.com/app/2820940/Minako_Beloved_Wife_in_the_Countryside/
https://store.steampowered.com/app/2919130/Countdown_to_NTR/

You can also find us on:

This announcement was brought to you with much love from Saikey Studios. Have a great day!
Genome Guardian - Alpherior


🆕 ENDLESS OVERHAUL
One of the most consistent pieces of feedback I get is that Endless was, well, kinda bland. You had no means of getting stronger, and oftentimes it was simply a test of how long you could tolerate the slog while your brain enters auto-pilot mode.

Endless has been given a huge make-over: It's now much more challenging, interesting, and rewarding:

The above can be viewed in-game on the updated Endless GUIDE page.

That's right - once you enter Endless, you'll be able to replace weapon & turret mods with mods from the shop. This will give you the chance to further refine and improve upon your build, or undo mistakes you made during your journey to wave 30.

There are also 40 new mutations specific to the Endless experience which will seriously test you...


WHAT'S COMING NEXT?
The next big update will be the introduction of turret and perk variants - many of these will need to be bought with Research. These two major updates will go hand-in-hand, since Endless will be the best means of acquiring Research - you can build up your stores of Research ahead of time by playing now!



⚖ BALANCE
  • (mutation) -50% microbes, Microbe Health +85%: Microbe Health +85% → +75%.
  • (turret) Shuriken: Various changes.
  • (weapon) CGT Splitzooka, CCGT Rail Splitshot: If these don't have Bounce or Pierce, the initial, un-split projectile won't deal Damage.

🔄 CHANGES
  • Various fixes & additions to the in-game GUIDE.
  • Power-ups will now be triggered when they come into contact with your turret. (it reaching the bottom in Shmup Mode won't count)
  • The bars/pips beside the Shield and Health icons during play will display at most 160 for Shield and at most 400 for Health. The values themselves will not be capped, just the bars/pips.
  • (weapon) Bouncewave Repeater: Sprite has more green on it.
  • The shake / screen-darkening you experience when hit is more noticeable now, and scales better with damage taken and remaining Health.

🔨 FIXES
  • (perk) Tape: Would cause any weapon with projectiles that slowly grow in size as they travel (such as flamethrowers) to always just be tiny. Those same projectiles will now always be at their final size once Sticky triggers, too.
  • Sometimes the hover-over weapon stats card would still be showing after entering the ARSENAL or clicking a weapon's name to see the evolution menu.
  • When using a gamepad, you'll no longer fire off a shot after clicking Ready in the shop, resuming from pause, etc.
  • (turret) Boomerang: It could be unlocked by achieving victory at Depth 5 with a AGTT Bubble Blaster that doesn't have Pierce (not that Pierce would do anything on this anyways).
  • (turret) Jester: I let many things slide when it comes to the Jester experience, but you'll longer face weird, softlockish consequences when your turret gets destroyed while in the shop but Defibrillator resurrects you.
  • (turret) Crane, (perk) Shell: Increasing Health Max during a run is still possible/allowed with these, and works, but it wouldn't show your Health before.
  • If you had saved a turret's cosmetics and then removed them, they would appear again after restarting the game.
  • (perk) Hammer: Now affects child projectiles (split projectiles, explosions, areas, etc.).
  • You may have noticed that some sprites for microbes and other things have weird inconsistencies such as gaps where they don't belong or unexplained asymmetry - this has been fixed (had to change a setting when saving .svg files).
  • (perk) Mirror: Will no longer deactivate when hit while something else is protecting you from hits.
  • (weapon) CGTT Bubble Burster: I broke it last update.
  • Checking or starting a Turret Trial was removing the cosmetics you had set for that turret.
  • (turret) Riptide: Will no longer drain Fuel during, uh… "cutscenes"…
  • Things that hurt you when you overheat will only do so once while overheated (such as Helios' reaching full Charge).
  • When the "Skip Shop" toggle first appears, it would sometimes not show the "Auto Heal" toggle when it's activated (of course, this will never occur in Classic Mode though).
Jul 12, 2024
Velocity - Pre-Alpha Demo Playtest - MaxiKitti
- Removed OpenImageDenoiser An unnecessary plugin added by default that was removed to improve space for users with less disk space
- 968 MB Size
Towercore: Survivors - Cody Game Dev
New weapons & powers have been added in version 0.1.26.



New features in the version 0.1.26:

  • 1 new weapons and powers
  • Bugs solved.

Don't forget to add 'Towercore: Survivors' to your wishlist.

And you can send any bug you have detected in the game or translation errors to my Discord channel.


Cepheus Protocol - CERC Emergency Broadcast System
What is Cepheus Protocol?

Where other zombie games in the genre have asked "How will you die" (Project Zomboid), Cepheus Protocol dares to ask "How will you survive". Giving you the tools of a recently created new branch called CERC its now your job to tackle how to handle the spreading Pangu Virus. We are dedicated to continuing to work with our community to keep refining Cepheus Protocol till its a true gem.

It should be noted that while we embrace critical feedback it should be given in a manner that is respectful and conductive of actually having a conversation. I.E Don't say X is Bad fix it. Say X is bad because of X,Y,Z . Then we can start to have a meaningful conversation. It should be noted naturally all suggestions cannot be implemented but we will keep them in mind for a possible addition in the future depending on scope budget etc.

Roadmap

The Development update video linked above will have further details. After all of this is implemented we will convert all current vehicles to this system and implement the Abrams, MLRS and Bradley to officially start the CERC/Doctrines card outlined here.

Development Update from Jun 13, 2024
https://youtu.be/6zz49hElQa8?t=1032

What is Chaos Vehicles?

https://youtu.be/-lkEOEEKYD0?t=63

What is Chaos Destruction?

https://youtu.be/u3ktiewcLpo?t=32

Note: we will not be allowing full destruction but like mentioned in the last update on Youtube partial destruction in the terms of street lights, fences, walls etc. Preplaced assets in the world to make areas like the center park in Treasure Island far more dynamic so vehicles and explosions can affect the world.

Map Changes coming soon...

Calypso Update (W.I.P)
Is being updated to support the Carrier and newer gameplay mechanics. We expect the new map on experimental sometime next week. Around July 17th









Open World Update

It should be noted that within the next 2 weeks after we release the newly revamped Calypso i will be tasking my level designers/modelers with the complicated task of expanding the map and adjusting/removing some of the fictional islands we invented earlier in development because we had a "design" limit of how large the maps could be. More details here!

The plan will be that while the programmers are working on the CERC/Doctrines/DNA Research card(New vehicles etc) they are getting the map ready for our 1.0 release and coop at the end of 2024 - going into early 2025. Treasure Island, Angel and CO will be "play" islands while the main meal is San Fran North. A new landmass that is 5x the size of all current content in the game that we've been slowly building in secret.

At this time we will explore and R&D underground "subway tunnels" but i cannot give any further news on this. We need to see how doable it is.

The first picture is a crude example of the new layout ->
The second is the total planned map size for when we deem the map "done". More details to follow around Halloween on that aspect for unmentioned areas.





Vehicle AI Progress

This week we converted the system over to the Cerberus to see where the system would fail understanding larger vehicles of mass. We identified several points where our logic needed to be even more dynamic to take into consideration values that change between wheels like Friction & overall Vehicle Mass.

Day 15

Been porting variables in prep for getting other vehicles onto Chaos Physics - the goal, to reveal weaknesses in the current pathfinding AI so that it can be improved to handle other vehicle setups.

The Cerberus here has extra mass that the system's not used to handling, so it tends to overshoot turns due to assuming the brakes would function like with the Ajax.
Still, progress! Take a look!

https://youtu.be/v336INWMThM

Day 18

Vehicle AI Update: Basically it allows quicker/easier roll out of new vehicles so we don't have to hand test each vehicle as much!

Bit of progress - some of it behind the scenes. Figured out some math for dynamic brake calculation, and started (though not done yet) on 'earlier turning' logic.

Differences are minor at first, but good enough so far that the 'getting frazzled by the bench' from the last round didn't occur here.

Step by step!

https://youtu.be/4jEp6iepIgg

Conclusion

We will continue to convert the most complicated /varied vehicles over to the system and further refine the math/calculations as we go to ensure each vehicle handles optimally. We believe that the Ajax, Cerberus, Evacuation Busses and the Abrams will provide us enough varied data to then focus on porting over the RTS elements to this new class/system and get an experimental out with all current vehicles then get the new ones in. We thank everyone for their continued support and patience.

if you want to consider supporting us check out our patreon or Discord pledge system everything helps!
Jul 12, 2024
Pixel Puzzles Ultimate Jigsaw Puzzles - Rōnin浪人
UPDATE Patch Notes!
  • Theme changer in ‘Customize’ menu.
  • Fixed missing ‘Dogs’ pack from library.
  • Added Reset Puzzle button in puzzling area.
  • Added auto rebuild button in puzzling area.
  • ‘Coral Reefs’ added to 800+ filter.
  • Zooming in zooms into mouse location not screen center.
  • Fixed pack ‘Spooky’ title typo.
  • Customize ‘Music’ options now saves.
  • Current Library tag saves
  • Current library filters now save
  • ‘In Progress’ filter turns off ‘Complete’ filter.
  • ‘Complete’ filter turns off ‘In Progress’ filter.
  • Starter pack removed from showing up in ‘Catalogue’.
我说什么她们都答应(OKeverything) - OKeverything
This is a large-scale contemporary science fiction harem 3000 love development visual interactive novel. The only difference between this DLC and the main application is that all related subtitle content such as stories and character dialogues have been properly translated into English, specifically for English players, and other content is the same.

Major Update Preview:
A big wave of sexy updates is coming soon! Before the official release of the update, purchasing the main application or bundled package and contacting the developer email will give you a chance to receive a free update method!
1. Main storyline update DLC: You will unexpectedly evolve into the world's first super digital life form, forming a 3000 member beauty team that crosses time and space boundaries to fight against the world's most evil group FX GROUP. The "Creator" who masters future technology will create a shocking battle between superhumans, gods, demons, Taoism, Buddhism, martial arts, and ninjas.
2. Sexy DLC opens up your new understanding and imagination of supernatural love interactions, using magical buttons to unleash human potential. How would you play?
(1) Kitchen pregnancy with a 48 year old sexy housewife: There are many sexy large-sized fruits and vegetables in the kitchen, where do you want to put them?

(2) Regarding the office pregnancy of a 40 year old female CEO of a listed company who is suffering from illness: Will a female CEO with a high fever make you burn up?
(3) How would you let your classmate's sister spray and irrigate the earth on a hot air balloon at an altitude of thousands of meters?

(4) The luxury car pregnancy with a 35 year old luxury store manager: using a luxury car to send a sexy wife home, her husband is waiting at home, while you are violently shaking inside the car

(5) BDSM with a 22-year-old female executive at a listed company's front desk: Will your cute glasses sister get addicted to being played with?

(6) Dangerous pregnancy with a 60 year old virgin clinic doctor: What would be the experience of a white haired sexy old virgin who has been guarding herself for 60 years?
...