This is a large-scale contemporary science fiction harem 3000 love development visual interactive novel. The only difference between this DLC and the main application is that all related subtitle content such as stories and character dialogues have been properly translated into English, specifically for English players, and other content is the same.
Major Update Preview: A big wave of sexy updates is coming soon! Before the official release of the update, purchasing the main application or bundled package and contacting the developer email will give you a chance to receive a free update method! 1. Main storyline update DLC: You will unexpectedly evolve into the world's first super digital life form, forming a 3000 member beauty team that crosses time and space boundaries to fight against the world's most evil group FX GROUP. The "Creator" who masters future technology will create a shocking battle between superhumans, gods, demons, Taoism, Buddhism, martial arts, and ninjas. 2. Sexy DLC opens up your new understanding and imagination of supernatural love interactions, using magical buttons to unleash human potential. How would you play? (1) Kitchen pregnancy with a 48 year old sexy housewife: There are many sexy large-sized fruits and vegetables in the kitchen, where do you want to put them? (2) Regarding the office pregnancy of a 40 year old female CEO of a listed company who is suffering from illness: Will a female CEO with a high fever make you burn up? (3) How would you let your classmate's sister spray and irrigate the earth on a hot air balloon at an altitude of thousands of meters? (4) The luxury car pregnancy with a 35 year old luxury store manager: using a luxury car to send a sexy wife home, her husband is waiting at home, while you are violently shaking inside the car (5) BDSM with a 22-year-old female executive at a listed company's front desk: Will your cute glasses sister get addicted to being played with? (6) Dangerous pregnancy with a 60 year old virgin clinic doctor: What would be the experience of a white haired sexy old virgin who has been guarding herself for 60 years?
We are the TEAM working on the game. On the first day the game got a LOT of reports about PROBLEMS in the game We are unable to respond to all of your messages, but we try very hard to do so. And we know the problems, big and small, we will work on them and fix them. Patches are planned every week, we will also be adding new content
You are OUR AUDIENCE, and we make the game for you to enjoy it. We hope for your understanding.
Good Morning! Good Afternoon! Good Evening! Good Night!
1.61.0: 2 NEW SKILLS
DOUBLE JUMP
QUICK FALL is also an ATTACK
Leaderboards now work correctly
Update to Unity 2022.3.32 LTS
This DOUBLE JUMP should rather be called SECOND JUMP. After jumping, as long as you have not touched the ground, you can perform a second jump. It's very flexible.
1.61.4: Fix for QUICK FALL ATTACK
Collider adjustment
Attack recorded two deaths per target - Fixed
If you like this new version of Ninja Scroller, leave a review on the store page. This is very important for the visibility of the game.
Added High (elf) passive, 25% cooldown reduction on magic abilities.
Added Dark (elf) passive, dealing direct void damage applies 50% of the damage as a fel burn.
Added Wood (elf) passive, enemies no longer hear your footsteps and have 25% increased poison damage.
Added Half (elf) passive, 12.5% cooldown reduction on melee/ranged abilities and 1% crit damage per 10 dexterity.
Added Orc Racial; 25% increased physical damage, 10% void and 10% fel damage.
Added Grim Skull passive, gain .25 strength per vitality .
Added Shadow Blades passive, dealing direct void damage adds 50% of the damage as a bleed.
Updated main menu to show new Racial/Origins passives.
Updated main menu size to help better fit on smaller resolutions.
Updated main menu camera to show more of the character.
Updated scaling on Sweeping strike from 100% of strength to 600%.
Reduced Cooldown on Sweeping Strike from 30 seconds to 10 seconds.
Adjusted all poison melee abilities to scale with agility as a secondary scaling.
Added an additional starting ability for new characters. Each "Origin" will have a specific ability, we plan to allow players to select from an available list of abilities per origin for the remaining 3.
Cosmoteer: Starship Architect & Commander - Walt Destler
Cosmoteer release candidate 0.27.0 is now available for testing! (To play this release candidate, you must opt in to test it. Please see this post for info on how to test release candidates.)
This release candidate is for the long-awaited "clouds and storms" update, which adds three new types of environmental clouds or storms: Gaseous Clouds, Electron Clouds, and Ion Storms. Please see the patch notes below for more info, or just check them out for yourself!
Thanks for testing!
RC1:
Major Feature: Clouds & Storms
Added Gaseous Clouds, which reduces ship sight range and sensor range, but also hides ships so that they can't be seen by other ships outside the cloud (except when firing weapons).
Added Electron Clouds, which reduces reactor production by 80% but buffs energy weapon damage by +75% and increases ship speed. They also prevent hyper-jumps in or out.
Added Ion Storms, which rain powerful ion lightning strikes upon any ships brave or foolish enough to enter.
Built-In Ships:
Added 2 new Monolith combat ships: Macerator and Throne
Added 1 new Monolith station: Med Monolith Trade Station II
Added 1 new Cabal station: Small Cabal Trade Station II
Added 3 new Imperium combat ships: Ceyx, Kanishka, and Tytonidae
Added 7 new Fringe combat ships: Black and Bruised, Glisterling, Liability, Nettlesome, Opponent of Commerce, Ossipon, and Pogoo
Updated many of the existing trade stations to have Manipulator Beams.
The Model-L starter ship now has a Power Capacitor adjacent to its three laser blasters.
Miscellaneous updates to other existing combat ships.
Career Mode:
All star systems in Career mode will have at least a few clouds or storms. Some star systems may have much more.
New star system type: High Cloud Density, which has a high density of Gaseous and/or Electron clouds.
New star system type: Supernova Aftermath, which has no sun but has a high density of Ion Storms.
Each trade station now has a defensive ship patrolling around it to help protect it.
Station guards will now patrol the perimeter around the station and generally shouldn't cut through too close to the station.
Creative Mode:
Clouds and storms can be added from the doodads box.
When starting a new Creative Mode game, there is now an option to automatically generate clouds and storms.
The "Clear Objects" command can now clear all clouds and storms.
Multiplayer:
All PvP multiplayer modes have clouds and storms by default. This can be customized by the host in the pre-game settings.
Balance:
Increased the range at which ships with Small and Heavy lasers will default to attacking small enemies from 60 to 90.
Ships will now fire at neutral/junk mines and projectiles when friendly-fire is enabled.
User Interface:
When a ship is inside a cloud or storm, an icon indicating the type of cloud or storm will now be displayed underneath the ship's name near the bottom-left.
Ships that are hidden because they are inside a Gaseous Cloud will now have an 8-segment selection ring instead of the normal 4-segment ring.
The crew EVA icon no longer replaces the speedometer when displayed. It now appears to the right of the speedometer and command distance icons.
When a ship part has multiple valid warning states (such as no-crew, no-power, and no-ammo), the icon will now cycle through all current warning states.
When the "There are uncommitted modifications to this ship's blueprints" dialog is displayed, there is now an option to save the blueprints before discarding them.
The ship editor will now display whether new parts have door access or not similar to how it already displays whether the part has access to crew and power/munitions. However, this works for all parts in which crew can enter, not just those that directly use crew or power/munitions.
While dragging a box to collect floating resources, the quantity of each resource to be collected will now be shown underneath the mouse cursor. If the ship is out of storage for that type, that will also be indicated.
The icon on the pause button now changes to a "play" icon while the game is paused.
Renaming an existing custom marker will now start with the existing name already entered.
Tweaked the Engine Room's description to clarify that it also increases power consumption.
Ship A.I.:
Ships will now automatically pathfind around the new Electron Clouds and Ion Storms. (They will not pathfind around Gaseous Clouds.) This can be disabled in the settings or suppressed by holding the X key.
A.I. ships will generally be unwilling to enter Ion Storms at all.
Ships will now fly normally when exiting sun damage zones.
Graphics:
The vision circles around ships now smoothly change their size when the sight distance changes.
Tweaked the Mine Launcher tube doors to open and close more logically.
Bug Fixes:
Crash if the game is saved while the "all hands lost" message is shown.
Ships could have difficulty navigating around binary suns and could sometimes get stuck in the "armpits" created by the overlapping damage zones.
The path and distance to the nearest power source wasn't being shown for any thrusters.
Right-clicking near but not directly on another ship while parts are selected would issue a command to attack or follow that other ship.
Right-clicking-and-dragging to issue a rotated move command would be ignored if the mouse button was released while the cursor was over another ship that was already being followed by the selected ship.
Clicking-and-dragging with the repair tool to queue multiple parts for repairs could unintentionally cause already-existing repair orders to be canceled.
The stats for the Standard and Large Cannons now properly show their actual rate of fire.
In Arena mode, if the "point tick" sounds were playing at the same time as the game ends and returns to the setup screen, the tick sounds would keep playing indefinitely.
Using right-click to start any ship movement command and then dragging the mouse cursor over an asteroid could display the asteroid's name twice.
The title screen tips mentioned the incorrect default number of quick-save and auto-save files.
Modding:
FYI: In rules files, clouds and storms are called "nebulas".
Clouds and storms (nebulas) can cause various effects to ships inside, such as make ships hidden, give ship-wide buffs, change sight/sensor range, change damping, and cause lightning strikes. See the rules files for the current nebula types for examples.
Clouds and storms can have multiple render layers above and below ships that each use their own shader and textures.
Clouds and storms support an "active effects" system. The currently supported active effect types are LightningStrikes, DamageShips, and DamageCrew.
Star system generators now support spawning nebulas.
Most star system spawners now support requiring minimum and maximum distances from specific nebula types.
BulletEmitter and BeamEmitter components now support an optional 'RevealsShip' parameter (defaults to true) that, if set to false, will prevent the emitter from revealing its ship in a nebula when firing.
Added a WholeShipBuffProvider which provides a buff to the part's entire ship.
BuffToggle components will now properly start in the "on" state when spawned and have 'Invert = true'.
A.I. ships now support a 'MinPatrolRadius' parameter.
The IndicatorSprites component will now cycle through all valid indicator icons simultaneously. To make one icon suppress and hide another, use the new 'HidesIndicators' parameter.
If 'IncludeInBlueprints = true' is specified for a ToggledComponents, then its sub-components will now *always* be rendered in its blueprints regardless of the toggle state. Use 'IncludeInBlueprints = dynamic' to restore the old behavior (check the toggle state).
In developer mode, you can now click on a star system to jump the view to it even if the player has no ships there.
Mod actions that use 'CreateIfNotExisting = true' will now give a more informative error if the path trying to be created is a file root.
RC2:
Increased Small and Heavy Laser Blaster turrets' penetration resistance from 3 to 5, but reduced their main penetration resistance from 3 to 1. (This should be a buff in most situations.)
Ion lightning strikes will no longer come from outside the ion storm.
Removed the Power Capacitor from the Model-L and tweaked it's design to be a bit better defensively.
Increased starting funds in Career by 150 to account for the Model-L's changes.
Bugfix: Ships could sometimes fail to pathfind around suns.
Bugfix: Possible door locations weren't being displayed in blueprint mode if there were any destroyed parts adjacent to the door location.
Bugfix: Mirror mode for crew assignments wasn't working properly for the new Crew Barracks.
RC Bugfix: Ship pathfinding could break when ships are very close to a nebula while also being close to their destination.
RC Bugfix: Ship status icons weren't properly scaling with camera zoom.
RC Bugfix: Ship status icon colors weren't fluctuating as intended.
RC Bugfix: Ship status icons were being shown for non-player ships.
RC Bugfix: Ship status icons were being shown even if the setting was disabled.
RC Bugfix: No-missiles status icons weren't being displayed.
Modding: Removed the "indicators" ship render layer because it is no longer used by vanilla. (And is unlikely to be used by mods either since IndicatorSprites no longer uses the layers system.)
RC3:
Domination maps will now be generated with much more interesting nebula patterns. These patterns will usually be pretty symmetric in order to be fair to all teams, though some asymmetries may occur because of technical restrictions.
Tweaked ion storm generation in the other PvP modes to make more interesting storm shapes.
Ion Storms now have ambient audio while the view is zoomed in and inside of them.
Added sound effects when a (selected) ship becomes hidden or revealed by a gaseous cloud.
Updated sound effects for ion lightning and electron reactor sparks.
Updates to all language translations.
Bugfix: Multiplayer desyncs caused by ship formations.
Bugfix: In Build & Battle during the build phase, the player's money would temporarily increase while firing a chaingun.
RC Bugfix: Electron nebula reactor sparks would drift away and become misaligned when a ship was accellerating or decellerating.
RC4:
The type and variety of clouds/storms can now be customized in Domination just like all the other PvP modes.
Tweaked generation of clouds and storms in PvP modes.
Bugfix: Crew Barracks weren't available in Build & Battle. (They are now always available without needing to unlock.)
RC Bugfix: Electron Cloud discharge VFX for Large Reactors was centered on the wrong location.
This is Discord for this game, welcome to join: https://discord.gg/PrAab7gd8S All users with the current version can send a simple game launch screenshot to prove that they own the game. Then send the screenshot to my email: 417563640@qq.com I will reply within 24 hours of receiving the email and send the new version of Steam Key to your email address! If you haven't received a reply within 24 hours, you can resend it to my backup email: dreamzhangliang002@gmail.com ) After the last announcement, many people were unsure how to obtain their purchase records, so this time the process has been simplified! The new version is about to be released, and the following is a brief introduction of the newly added content in the new version: 1. The laboratory has added two new functions: sealing and recycling Sealing: A unit or chip that can be permanently sealed during a battle can help you build your ideal spaceship better! Recycling: During battles, you can drag useless units onto the core to sell and return a small amount of space gems, which can help you sell some unwanted units! 2. Add a new prompt icon to the store page. When you move the cursor over the prompt icon, you can view the list of currently disabled and sealed products (the prompt icon will only be displayed when a product is disabled or sealed) 3. Treasure Box System Optimization: Disabled chips and sealed chips will no longer enter the dropped treasure box 4. New feature: Unit diagram guide, which can be accessed in the laboratory to view all unit information! When the game is paused, a prompt will be added above the "Return to Main Menu" button to save the current progress 6. Added a "keyboard layout" setting in the system settings, allowing users to choose a keyboard layout and adding support for French QWERTY keyboards 7. Added basic chips: virus spreading, poisoning, sudden death (such chips require a poisoning unit to appear in the store, and are not subject to this restriction in items dropped from treasure chests) 8. Condition modification for achieving the achievement of "moving forward bravely": The level of the "melee" bond has been reduced from level 10 to level 5 9. Reduce the health of newly emerging elite monsters in Gamma Galaxy (difficulty 3); Slightly reduce the effectiveness of this elite monster skill; Slightly increased the probability of dropping treasures and the number of gems after killing the elite monster. 10. Chip: Detector price reduction 11. According to the suggestion, the Discord hyperlink for the game has been added, which can be clicked to join! 12. Further optimize and improve multilingual translation for me Here are some screenshots of the new version of the game Finally, let's talk about how to port the old version's save files to the new version (of course, if you want to experience the game from scratch, you can ignore it, all the save files of the two games are independent) Tip: Before transplanting the save files, it is recommended to back up both the old game's save files and the new game's save files! Old game save path: C: \ Users \ (username) \ AppData \ Local \ StarryGame \ Saved \ SaveGames New game save path: C: \ Users \ (username) \ AppData \ Local \ SpaceWill \ Saved \ SaveGames If you can't find the folder for MyAdata, you may need to turn on Windows' display hidden files or find your current username on your system drive Because there is a Steam cloud save, it is necessary to copy all the contents of the old game save to the new game save when the new game is running, and then close the game. After restarting the game, the saved files will be inherited! In addition, all Steam achievements obtained in the old version will be unlocked in the new game after the save inheritance is successful. After starting the game and waiting for a while, all Steam achievements unlocked in the old game will be unlocked in the new game! Finally, thank you very much for your support of the game. If you like the game, please feel free to create various forms of videos and live broadcasts for the new game. Thank you very much for your support and love for the game over the past few months. We also hope to recommend the game to your friends. Here is the store page for the new game. Thank you! https://store.steampowered.com/app/3070380/_/
v0.9.57 -Improved conversations with NPC and related camera movements. -Update to some mission text flow to improve the interaction and cleanup open missions from other islands. -Update to make Animals and NPC not attack the player in single player games if they are in a active NPC conversation. -Fixed Pirates not walking on boats correctly. -Setup log notification when you have successfully stolen a pirate boat.... YAR! -Changed Bushes to drop berries at 100% chance on death. -Increased Arrow damage across all arrow types. -Made clouds blend in better with the Serpent Storm cloud when they are near it.