ContractVille Update 0.0.7.4 is live now. We worked on bugs looked most annoyingly for this week. We are aware it's not much because we are working hardly on new features for our next Big Update. We will be sharing more info about it soon, stay tuned!
Reset button now correctly resets character mesh in the character customization UI.
Fixed minor issues related to Motion Sickness Painting.
Resolved the bug where clean ground, clean window, and paint wall side goals were not triggered with the motion sickness option enabled.
Made localization corrections.
Fixed a fatal error that occurred when the client approached the office in a multiplayer game.
Solved the issue where the rug did not appear in mission requirements.
Fixed the issue where cleaning the ground with the motion sickness option did not count as an objective.
Removed some inaccessible trash items in the office.
Fixed the issue where furniture was not sold using the "sell all" button.
Fixed door opening direction algorithm that cause doors opening on player at office doors.
Hi, everyone. Welcome to another week's developer's diary.
But, before we start to talk about this week's game content, I'd like to have your attention on a hospital. This is the surgery room of one of the biggest children's hospitals in Kyiv, Ukraine. It was bombed by Putin's minions this week. Given the strong air defense of Kyiv supported by everyone so far (as maybe you and I all have donated our money there already), such an attack on the hospital was certainly intentional and took a lot of effort. Life is simply unfair, people are not born equal, some are born in rich families, and some are born in developed civilized countries, yet, some of the kids in Ukraine were born with cancer, spending their childhood in that hospital, and they are now facing something even worse than cancer, that is Putin and his missiles. We are having a better life than those poor kids have. But, we shall not take that for granted. People cannot decide where they are born. We are just lucky. As such, at a moment like this, we shall once again provide our support to them. For we are human.
We all come from different lines of life, living in different parts of the world, and having our own stories. Such diversity shall be our strength for we are gifted with our distinct talents.
So, shall be the pets in the game. In this week's updates, pets may now have different perks when they join you. Some of those perks provide numerical advantages on certain attributions. But, some may even add a new layer of mechanisms. For example, the perk shown above may even allow a seemingly killed pet to come back alive. (No pun intended, but do you know "Come Back Alive" is a Ukrainian charity organization? :D ) Of course, there are certain facts that will determine the likelihood of a pet to have certain perks. For example, dogs may be more likely to have the "Loyal" perk and rats may be more likely to have the "Escapist" perk. But, there are no hard limitations. It's totally not a bug to have a bunny with the "Pyromaniac" perk. (Actually, that's kind of fun in such a chaotic random system.) As we are talking about pets, we now also have a new pet added this week. Those big cats are called Beiruyka by native people in Nise. Although they are bigger, they are still considered cats. So, they can still have all game features related to cats in the game. Imagine this, a huge sabertooth suddenly jumps in front of you, it's scary. Some may even need to do a sanity check. But, instead of attacking, she just meows at you for food. :)
We also got more Dragon content this week as this faction will soon become more important in the game's storylines. Previously, when talking about the Dragon, people may immediately think of them as the secret supernatural society in China. That's likely because, so far, we see their activities are in Liu which is a town in Shanghai, China. And naturally, you cannot have a very separate organization independent too far away from the government in China. It's just like you may be able to make private mercenary companies or private weapon manufactories in the US. But, that's absolutely unthinkable in China. The Party must have full control of such sensitive supernatural matters. Thus, unlike the Foundation or the Illuminati. The Dragon in mainland China is now essentially a government program. They even have PLA commissars in their ranks. However, that's just the modern-day Dragon in mainland China. (OK, even within the Red Dragon, there are different sub-factions that hold different goals and even ideologies.)
Dragons Come in More Than One Color There is now a new document you can find in the book shop of Liu. It provides a more detailed background history of this organization. Actually, the Dragon you encounter in Liu is just the Red Dragon. There are others out there. All may share an ancient heritage, yet divided by all those historical events in the past thousands of years. From the ancient Romance of Three Kingdoms to the Mongol invasion and the Fall of Song Dynasty. From the Three Slaughters of Liu when Manchu warlords tried to get rid of the Dragon resistance to the Revolution and the Fall of Qing. From the Black Dragon's attempt to claim the true successor of the ancient order and unite everyone under the Greater East Asia Co-Prosperity Sphere to the Schism in the Chinese Civil War. The ancient order has shattered into many. Yet, all claim to be the Dragon. More stories about them shall come in future game updates.
The last part of this week's major game content updates focuses on addressing some feedback. There are various improvements in different game systems. For examples: You can now have more control over the loot you get from a battle. You can take them all, discard them all, or decide each one of them. It shall solve the problem of having too much loot all dumped into your inventory after several battles. Although we have no inventory space limitations, it may sometimes cause lags when you open the inventory. (As the game grows, it somehow becomes more and more common to see people carry thousands of items before they go to a merchant to sell them.) Another important improvement is that when you allocate your attribution points, you now see your attributes in their raw forms without being affected by any equipment or state effects which shall give more accurate information and avoid miscommunication.
That's for this week. As the 20th anniversary of this game, as the longest-living RPG in China, was just last week, I think it's only fair to have an extended sale even after the Steam Summer Sales are over. Have fun and enjoy your summer. And also remember, try to help those in pain if you can. For we are human.
This week's full developer's diary: 20240706 English ############Content############### [Pet/Enemy]New Pet/Wild Animal/Enemy: Beruika [Species]New animal species: Big Cat. [Perk]Ailurophile's effect works on "Big Cats" as well. [Item]New meat: Beruika Meat. [Outside the Xuanhuang Cave]Beruikas now appear in this area. ############System################## A system to add random perks to newly generated pets is currently working in progress. 简体中文 ##########Content################# 【宠物/敌人】新的宠物/野生动物/敌人:贝鲁伊卡 【种族】新动物种类:大猫猫。 【特殊属性】爱猫人士的效果现在同样适用于大猫猫。 【物品】新肉类:贝鲁伊卡肉。 【玄黄洞外】贝鲁伊卡现在会出现在这个区域。 ############System################## 一个让新生成的宠物带有特殊的天赋的系统正在施工。
20240707 English ############Content############### [Perk]New Perk: Brave [Perk]New Perk: Foodie [Perk]New Perk: Prayer [Perk]New Perk: Escapist [Perk]All those perks are now in the game's code. You can add them by console command. However, the system to add them randomly to newly generated pets is still working in progress. [Wiki]Added a page about the character perks: https://neolithia.fandom.com/wiki/Character_Perk [Shopping]Dr. Kyofu now sells some anti-debuff items such as shower gels, sunscreens, and eyedrops. [Pet Fusion]Big Cats + Bunnies can now correctly make TigerBunnies. [Pet Fusion]Lowered the pet level requirements for Pet Fusion. From lv50 to lv30. (Higher levels still provide attribution bonuses.) [Pet Fusion]Fusioned pet shall inherit all perks. ############DEBUG################ [Pet Fusion]Fixed a bug that causes fusion pets to have extremely high initial attributions while also making them not grow at all. 简体中文 ##########Content################# 【特殊属性】新特殊属性:勇者 【特殊属性】新特殊属性:吃货 【特殊属性】新特殊属性:祈祷者 【特殊属性】新特殊属性:跑路大师 【特殊属性】上面这些特殊属性都已经在游戏的代码中,可以用控制台加入。但是,让新宠物随机获取这些特殊属性的系统还在施工。 【维基】加入了一个关于角色特殊属性的页面:https://neolithia.fandom.com/wiki/Character_Perk 【购物】恐怖博士现在会贩卖一些对抗负面状态的物品,比如沐浴露、防晒霜、眼药水等。 【宠物融合】大猫猫+兔兔,现在可以正确地融合出虎兔兔。 【宠物融合】降低了宠物融合的宠物等级要求。从50级降低到了30级。(更高的等级依然有属性奖励。) 【宠物融合】融合产生的宠物将会继承所有的特殊属性。 ############DEBUG################ 【宠物融合】宠物融合,修正了一个导致融合产生的宠物会有极高的初始属性但是无法成长的bug。
20240708 English ############Content############### [Pets]When you gain a pet, they may now come with different perks. [Pets]Some pets have a higher chance to have certain perks while some pets are less likely to have certain perks. For example, dogs are more likely to have the "Brave" perk while many types of undead and machines are unlikely to be "Foodie." [Perk]New Perk: Seducer. [Perk]New Perk: Not Dead Yet. [Perk]New Perk: Loyalty! [Perk]New Perk: Hard to Drunk 简体中文 ##########Content################# 【宠物】现在当你获得宠物的时候,它们可能自带各种特殊属性。 【宠物】某些类型的宠物更加可能会获得某些特定的特殊属性,而某些类型的宠物则较为不可能获得某些特殊属性。比如,狗狗更加可能有【勇者】的特殊属性。而很多亡灵生物和机械生物基本上不会有【吃货】的特殊属性。 【特殊属性】新特殊属性:誘惑者 【特殊属性】新特殊属性:尚未死透 【特殊属性】新特殊属性:忠诚! 【特殊属性】新特殊属性:千杯不倒
20240709 English ############Content############### [Pet]You can now pet Big Cats. [Pet]Big Cats will now also meow to you when you pet them in the menu. [Faith]The "Cat Worshiper" tenet now also applies to Big Cats. [Character Customization]Added one more playable male character appearance. 简体中文 ##########Content################# 【宠物】你现在可以爱抚大猫猫。 【宠物】在菜单中爱抚大猫猫,他们现在也会对你喵。 【信仰】【猫猫崇拜者】信条现在对大猫猫也有效。 【角色自定义】加入了一个新的可用男性角色外观。
20240710 English ############Content############### [Document]Added a new document: Dragons Come in More Than One Color [Liu]You can now find "Dragons Come in More than One Color" on the bookshelves of the bookstore. [Dragon's Treasure]You can also purchase the book here. It costs 2 Dragon's Marks. 简体中文 ##########Content################# 【文档】加入了一篇新文档:龍并非只有一种颜色 【疁城】你现在可以在书店的书架上找到【龍并非只有一种颜色】 【龍之宝库】你也可以在这个区域购买这本书。消耗2个龍之印章。
20240711 English ############Content############### [Battle]You can now choose to take all the loot or discard all the loot after a battle. (Thanks to 客官不可以's suggestion) [Battle]You can now also choose to get down to details to decide whether you want to take or discard every item among the loots. [Battle]If you set battle auto-end without the need for your input, you will automatically take all the loots by default. [Battle]If there is no loot, the choice window will not appear. ############System################ [Battle]Refacted the code of the post-battle loot window. 简体中文 ##########Content################# 【战斗】你现在可以在战斗结束后选择获得所有的战利品或者丢弃所有的战利品。(感谢【客官不可以】的建议。) 【战斗】你现在也可以选择去更详细地选取是否获得或丢弃所有战利品中的每一个物品。 【战斗】如果你在游戏选项中选择了战斗会自动结束而不需要你的选择,那么系统将会自动选择获得所有战利品。 【战斗】如果没有战利品,则不会出现这个选项界面。 ############System################ 【战斗】重构了战斗后的战利品窗口的代码。
20240712 English ############Content############### [Character Customization]Attribution Point Allocation Menu now displays your character's raw attributions not affected by equipment and state effects. (Thanks to M1kh4iLyN/A's feedback) [Prologue]If you choose to skip the prologue, you can now still get the pistol and some ammo. [Pet Perk]New Random Pet Perk: Pyromaniac 简体中文 ##########Content################# 【角色自定义】角色属性点分配界面上现在会显失角色不受装备和状态影响的属性数值。(感谢M1kh4iLyN/A的反馈。) 【序章】如果你选择跳过序章,你现在依然可以获得那把手枪以及一些弹药。 【宠物特殊属性】新的随机出现的宠物特殊属性:纵火狂
This week we have fixed some vehicle issues like not being able to dump into conveyors, the haultruck being wierd when loading and optimised the game by replacing the trees and changing some lightstuff,
Next week we are continuing the tweaking and other improvments to both MP and the vehicles to further improve playability, realism and fun! ːsteamhappyː
Beta Patch Notes 0.25.1800
* Fixed haultrucks * Grader cutting improved (Edit, this sadly didnt make this patch) * Loader has better dirt interaction * Spillage from trucks is reduced * Improved filling converyors * Replaced the trees to improve performance * reworked some other world stuff * Other smaller issues
We have created a new group on Discord called #known-issues that you are welcome to read through before submitting a bug report. We will try to keep it updated with the bugs we've received and are working on so that you can stay informed.
BUG REPORTS:
Here’s a reminder on how to do send in your Bug Report:
For Game Crashes: Please zip the crash report folder and include it as an attachment in your email. You can find the crash report folder at C:\Users\%username%\AppData\Local\OutOfOre\Saved\Crashes (copy and paste this path into your file browser and zip the content).
Email Format:
Subject: Brief description of the issue.
Email Body: System Information: (Optional, but helpful) Include your device, OS, graphics card, etc. Bug Description: What's going wrong? Be as detailed as possible. Steps to Reproduce: Guide us on how to see the issue ourselves. Videos/Screenshots are greatly appreciated!
This method will help us more efficiently track and fix issues, enhancing your gaming experience. For any questions, feel free to reach out. Thanks for your continuous support and feedback!
REMINDER ON HOW TO JOIN THE BETA:
Right click on the game in your steam library, Press "properties" Press "betas, Enter "diggydiggyhole" as a code Join the beta!
And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots.
Due to the fact they get the enhanced/advanced ships immediately upon tech base build / upgrade. OH is still cheaper than most factions when it comes to total cost of ship development being cost 0.8.
PW Hammer 1 = 8 ammo per shot PW Hammer 2 = 8 ammo per shot PW Hammer 3 = 8 ammo per shot
Omni Fighter: Cost = 1000 credits Side thrust = 0.85 (from 1) Turn Torques = 300 (from 400) Energy Recharge = 100 (from 120)
Overpowered. Retains triple gun and missile load. Cost 1000 should make selective how many omnis are flown.
Rixian:
EW A-B Stinger 1 dispersion = 0.05 (from 0.075) EW A-B Stinger 2 dispersion = 0.03 (from 0.05)
Tighten up.
Dreg:
Enh Fighter / Adv Fighter scale = 23 (from 20) Fighter Bomber scale = 24 (from 21) Lt Int / Int / Hvy Int scale = 17 (from 18)
TF:
Lt Stl Energy recharge = 80 (was 70) Stl Energy recharge = 85 (was 75) Adv Stl Energy recharge = 90 (was 80) PW AB Ion Blaster 1 Dmg/shot = 15 (was 14.6667) PW AB Ion Blaster Lifespan = 1 (was 1.5) range 700m from 600m PW AB Ion Blaster Speed = 700 (from 400) PW AB Ion Blaster 2 Dmg/shot = 17.5 (was 17.333) PW AB Ion Blaster 2 Lifespan = 1 (was 1.5) range 750m from 660m PW AB Ion Blaster 2 Speed = 750 (from 440) PW AB Ion Blaster projectile reduced to size = 2 (from 4/6) PW AB Ion Blaster projectile dispersion reduced to 0.03 (from 0.05) Plas Gen/Hvy Plas shoot missiles again (It was not calculated how important this is for TF to counter missiles having no missiles of it's own.) Plas Gen/Hvy Plas mass = 2 (from 3) Con/Enh Con/Adv Con mass = 200 (from 160) Large Con/Enh/Adv mass = 50000 (from 40000) Ship Accel = 1 (from 0.95)
GT:
Gauss Cannon range = 1000m (from 1400m) Broken dps gameplay at range.
We have some exciting news! We just updated The Crimson Maid demo with a new version that includes lots of improvements. Excited to find out more? Here are some of the changes:
lots of UI improvements and animations to make the game more intuitive
new interaction icons
proper Steam Deck support, including specific graphical settings for the best on device quality with a playable fps
UI adjustments for Steam Deck to make it easier to read texts
added vibrations for various interactions and cutscenes
more tutorials for the game's actions
the intro cutscenes were renamed to Prologue and the playable acts are now Act 1 and Act 2
you must now find the bird seeds in Act 2 to be able to feed the robin
improved the well puzzle with animations, vibrations and extra hints
journal is now opened automatically in key moments
character movement improvements, including overall speed, head bobbing, different speed for strafing
improved controller support
interact icons now appear from further away
changed how character names are displayed during dialogues to make it easier to follow who is speaking
journal entries now fade in when they've just been unlocked to make it easier to track your progress
lots of bug fixes, including the LOD distances for the characters, subtitles not showing on Steam Deck, bird cage inside the car not being hidden during Act 1 intro
Steam Deck and Unreal Engine 5.4
Regarding Steam Deck, there is an important note. While the game works perfectly fine on it, you will need to install the UE prerequisites when you boot the game. If you've previously installed them, then you'll need to uninstall them. This is a known issue and it happens because we had to update Unreal Engine to version 5.4. Unfortunately, there is no current fix as far as we know and we're waiting either for Epic to solve this on their end or for Valve to update their redistributables list with a newer version of Visual C++. In the meantime, you can run the game as long as with each run you either install or reinstall the UE prerequisites.
More demo content
While we're not sure of the timing, we do plan to add more content to the demo at some point. It's likely going to be sometime closer to release, but in the meantime be sure to wishilst and follow the game so you can stay up to date with all future announcements.
Counterpick Labs is now out (for free) on Steam Early Access! The web and Steam versions of the game remain equivalent, with cross-play, cross-progression, and account linking.
The banana stand is now open on Steam and has been re-opened on web. Thanks for your support!
Story Missions
Added a new single player mode: Story Missions. Learn about Jim and his fellow interns in the first three missions of Season 1: Intern Drama. New Story Missions will be released periodically.
As with all offline modes, you can play Story Missions while queueing for quickplay.
Dash Attacks
Added dash attacks for all primary weapons.
With auto dash attack turned on, input a dash attack by pressing light attack while running. You can disable auto dash attacks in the controls menu.
You can also dash attack by pressing any two attack buttons (light attack, strong attack, grab) simultaneously.
UI/UX
Added a Roadmap under Main Menu > Extras.
Reorganized menu structure to hopefully be less overwhelming for new players.
In modes where players have infinite lives, added a new infinite hearts icon (previously 3 hearts were shown).
Added a "quit" button to main menu for Steam version.
General Gameplay
Slightly increased overall knockback. Knockback from most attacks is now slightly higher at the start of the knockback trajectory. This is intended to give hits more impact and make knockback feel less floaty.
Slightly to moderately increased base knockback of most tilt attacks (directional light attacks).
Balance
Televisioin
Instant transmission (teleport) no longer inflicts self damage.
Space Suit
Slightly increased fall speed.
Skelebob
Slightly increased fall speed and ground speed.
(Visual only) Made Skelebob shorter.
Slightly reduced jump height.
Oleg
Slightly increased fall speed.
Warp mine
Self-detonate no longer sends you into knockdown/tumble and has set endlag regardless of percent. Distance knocked back still scales with percent.
Chakram
Increased base knockback of down light, forward light (close hitbox only) and forward air (close hitbox only).
Forward light: Reduced endlag by 3f.
Up air: slightly decreased knockback scaling.
Cannon
Increased base knockback of forward light.
Forward and up strong: Reduced start and end lag by 1f, and slightly decreased size of uncharged hurtbox.
Down strong: Reduced start lag by 1f.
Up air: Reduced start lag by 1f.
Forward air: First and second hitboxes are lower. This is intended to reduce instances of whiffing slightly over your opponent's head.
Pincers
Increased base knock back of forward light, down light, up light, and forward air.
Forward strong: Reduced end lag by 2f.
Quad Staff
Increased base knockback of up light, forward light, down light.
Up light: Slightly reduced range and reduced end lag by 3 frames.
Forward strong: Increased endlag by 2 frames.
Performance
Optimized rendering of various graphical elements. This should hopefully address rare crashes experienced by a few individuals.
Arena Upgrades
Removed "Shield Dmg Up", "Reaper" (heal on KO), and "Regenerate" (heal while shielding) from the upgrade pool.
These upgrades consistently felt unimpactful.
Bugs
Fixed bug where it was impossible to interrupt Jet Boot hover with aerial Spiked Fist.
Fixed glitch where attempting to input a shield drop with a gadget input while not on a platform would cause you to momentarily drop your shield.
Freezing Grease: fixed glitch where oleg wouldn't get unfrozen properly if frozen while charging a strong attack with super armor.
Fixed UI bug where arrows were sometimes difficult to click on horizontal value selector menu items.
I planned to have a new gear piece and new cosmetics ready for this patch, but unfortunately adding the new single player mode took much longer than anticipated. I'll work on this next! And now that the structure's in place, future missions will be easier to add. Thanks for you patience.