We have enabled an XP Boost event for all players which will be active during the next server restart. This event will run beginning today and is scheduled to end on July 14th depending on the time of the server reboot schedule.
We have also enabled boosted daily rewards during this event! Don't miss out on some high tier gear!
Hey y’all, thanks to everyone that’s played the demo over the past few weeks!
We’ve adjusted the challenge of the first chunk to allow new players to get more acquainted with the vertical gameplay of DEEPMESS before throwing them into the deep end >;)
Accompanying QoL changes and bug fixes:
- Removed enemy scatter turn — We determined the original need for the scatter turn is no longer an issue, so in an interest to streamline gameplay, we’ve removed it
- Rebalanced Chunk 1
- Reduced enemy counts
- Revised floor layouts
- Added new floors
- Added a highscore tracker, adjusted results metrics and multipliers
- Added tutorial promp for new players
- Revised the tutorial sequence
- Updated Peek to display when a unit will crush something/take damage
- Hammer can now be thrown over the unprimed Nail
- Fixed bug where one basophic explosion would cancel the death of another primed basophic
- Fixed bug when rolling advanced tasks in Chunk 2
- Fixed bug with the cutscene toggle
- Fixed bug with upgraded Big Grab range
- Fixed bug where applying upgraded Shield (buoyancy) to a unit already standing on blood tile wouldn’t grant buoyancy
A big thank you for participating in our playtest! Your time and feedback have been helpful in improving the game, and we will continue to make it better.
We hope you had a good time! And guess what? The next playtest is coming very soon, with new features to explore!
**Early Bird Bundle and More** Act fast to get the Early Bird Bundle that’s only available for the first 48 hours!
In the Early Bird Bundle you’ll get: - Digital copy of Retro Drive: Revamped for PC - Digital copy of Retro Drive: Revamped soundtrack - “Backer” car and racing visual effects - Wallpaper set for PC and mobile - “Backer” Discord role - Name in credits as “Backer”
**Limited amount of rewards to join us for our next game** 🏎️ Design a car 🏁 Create a race track level 🌟 Become an in-game character
**New Demo** Check out our new demo that’s just gone live to celebrate the launch of our Kickstarter
🎮 Controller and Steam Deck 🛡️ Shield buff for your car 🚧 Oil spills and laser gates balanced 🌆 3 tracks 🚗 2 cars
Tunguska: The Visitation - Enhanced Edition - Rotorist
- Added controller button icons in the main menu - Fixed a bug with gamepad/auto-aim mode, a null pointer error while aiming at enemies - Fixed a bug with the music not playing during intro scenes - Fixed a bug with the deserters in Lake Cheko, whom you can't aim at when you first meet them, while using the auto-aim or gamepad control scheme - Made the crosshair a bit smaller and brighter
After a long vacation and moving places I'm back to working on updates. This one is just to fix the memory leak issue which was reported to me, but there will be more to come. Thanks to those of you who commented about this problem and apologies for the delay in getting it fixed.