下一站江湖Ⅱ - Inmotiongame
各位大侠好,

《下一站江湖Ⅱ》正式版第32次更新已于7月13日1:30完成。(各位大侠退出游戏重启更新即可)。

【卡顿优化更新】

1.发现了内存泄漏的问题,目前已经优化了一部分,但我们会继续排查进行长期持续优化。

【更新内容】

1.新增了关押NPC玩法。

现在大侠们可以自己化身为典狱长关押犯人,管理监牢了!在金钱达到20万后就会解锁奇遇,完成后获得岛契就可以获得属于自己监牢岛,用来关押被逮捕的npc。解锁监牢岛之后就可以通过御者自由来去此地了!

当然在监牢岛也会有独属于典狱长的玩法,在监牢岛中可以对犯人进行恐吓、勒索、偷师、说服、痛下杀手等操作,可以获得npc的武学,物品,但是要注意犯人的屈服度哦,屈服度降低会使npc产生越狱的行为,所所以大侠们一定要注意控制犯人的屈服度不要太低哦!

2.新增彩蛋武器:东咸,西咸,南咸,北咸,咸鱼之王

(小提示:一气屿、重天门、淮陵、迦南遗址以北可以发现咸鱼的踪影哦~而咸鱼之王听说在不夜京某商人处可以打听到它的踪迹!购买咸鱼之王配方,消耗四种材料,打造制作咸鱼之王)

3.新增枪系顶级武学:杨家霸王枪



4.新增支线:杨家霸王枪

杨家霸王枪前往四圣峰军营附近寻找

5.新增了一些清玉门、大雪山随机NPC的技能

清玉门:

人剑、流星落、风行剑、策定机先、血荐轩辕、追风逐浪、飞倦知还、扶风剑

大雪山:

暴风雪、飘雪穿云、折梅落霜、越云泽、神错

新增BOSS杨铁心的技能:

杨家霸王枪、长虹、乾坤、太岳、九曜

6.增加了几种物品的类型图标

7.补充寻清门,三十六洞,归墟剑宗传功长老

8.内容优化,优化了镜无双的技能模组和ai逻辑

9.内容优化,将门主线归隐田园结局选择前新加了结局提示

10.内容优化,优化了太初剑宗晋升任务几个采集物品的刷新时间

11.文案优化,使其更符合武侠味,部分道具与对应的描述更名:

战好卷-武学通解

五色莲华卷-经脉详解

息吹卷-奇经八脉谱

扶山丹-龙涎丹

离萤玉-寒星石

12.修复了红叉不刷新的问题

13.修复了厨师特技增加悟性不生效的问题

14.修复了轻功《浪里白条》音效的丢失问题

15.修复了轻功《云龙三现》音效的丢失问题

16.修复了(1323,1817)点位NPC会刷新到地里的问题

17.修复门派传功长老对应的属性活动

18.修复了门派活动中的部分文案错误

19.修复了技能峭壁断云动作武器错位的问题

20.修改了伯子越奇遇会在任务栏一直显示的问题

21.修复了千毒拳无法触发毒体的问题

22.修复了认真一拳的致命效果不生效问题

23.修改了太初剑宗晋升任务收集物品任务的触发方式,以确保新老存档都能正常完成此任务流程。

白玉京工作室 拜上

Jul 12, 2024
Code Name Teacher - SaqaRRR
  • Day-Night selection during sleep is now possible
  • Added more icons during the lesson
  • Artificial intelligence improvements
  • Added mission sound
  • Added interfaces to identify chapters
  • Added dialog selection animations
  • Game notifications have been edited
  • Map changes have been made. Reduced the walking area, added a new path
  • Increased number of NPCs
  • And Bug-Fix
First Dwarf - Honeykonfetti
Hi Everyone!

Today we’re releasing an update focused on fixes and improvements BUT we want to let you know that we’re working hard on our UPCOMING content packed patch! We know that many of you can’t wait for new quests and area to explore, so we’re working very hard on that.

Below you can see all the changes we prepared for you for now.

Full Change Log (Version 0.314):

  • Added Ragna can remove buildings now
  • New settler variants for the Shipmaker’s Guild
  • New textures and colors for monsters
  • Added in-game on/off option for “Show Markers in 3D Space”
  • Research Center won’t reset its upgrade level after being destroyed
  • Falling through the map for character and npc’s fixed for client in co-op
  • Fix for Community Hut, it can be now build on 2nd island too
  • Further improvements of keybinding:
  1. separated actions for: Repair, Extract, GoBack, Remove, NextBuilding, PrevBuilding, Open, Upgrade
  2. Added shortcuts for flying up and down while building with Ragna (need to be assigned through keybinds)
  3. Possibility of predefining mouse buttons in options
Smaller fixes
  • Bug fix with Fish Monster showing partially underground after spawning
  • Bug fix Ship Research Center when it couldn’t be upgraded
  • Bug fix for watering can and lake - changes in objectives
  • Quest with Tainted Lake fix - Check what happens to waterfall - it was possible to stuck
  • Fixed Ragna’s fire bug - while breathing fire and entering character menu montage did not stop
  • Fixed crash at cutscenes launch while gathering resources
  • Bug fixed - weapons did not lose emissive from combo/perfect block (when during combo Tru enters the mech, weapon still had the emissive from previous combo after exiting the mech)
New visual changes!

Here are the examples of newly colored monsters.



And a new version of our second Guild!



On/off option for “Show Markers in 3D Space”

If you need some extra help and guidance, you can turn on the special markers that will show you where to go.



We will be back soon!
Oliwia & Damian from Star Drifters 🌟🚀
Over and out
Jul 12, 2024
TAXINAUT - mosgrom
TAXINAUT VERSION 0.9

It was a bit of a fight (especially near the end) but here we are: TAXINAUT V0.9. This marks a milestone in TAXINAUT's development where all the features are basically set and I will now concentrate on adding more content: more planets, more mobs, more NPCs, etc.

Details of the changes going from V0.8.92 to V0.9.5 you can find at the bottom of this announcement; for now I hope you can join me in a little celebration of all that's been done since the Steam Early Access launch.

I've made a little celebratory "pat myself on the back" video where I just ramble a bit and go over what's changed since the first Steam version:

https://youtu.be/4q7jMsXZQdY

Or you can read an overview of it down here:

OVERVIEW OF CHANGES SINCE STEAM EARLY ACCESS RELEASE

GENERAL
  • Gamepad support through focus-system.
  • 3 different general text size settings (14pt, 16pt and 18pt).
  • Fully supported widescreen mode with sliding control-panel (different from sightseeing mode).
  • Steam achievements.
  • Manual save options: NEVER, AT SELECTED SITE, AT ALL SITES.
  • Run TAXINAUT in a regular window, borderless window or full-screen.
  • Modding.
STORYLINES
  • Storyline: Washing away the scum.
  • Storyline: Among the stars.
  • Storyline: Eldergrav.
  • Storyline: The tender grip.
  • Storyline: Shield and skeletons.
NEW FEATURES
  • Obtaining other ships to fly and a hangar at home in which multiple ships can be stored.
  • Modding owned ships with unlocked items.
  • Different player clones and a "cryonary" at home in which to store them.
  • Applying Gongs to owned clones to increase abilities.
  • Meetups with weapon dealers and rendez-vous with arms merchants to obtain personal and ship weapons.
  • Dangerous system-regions.
  • Gateway networks in some systems.
  • NPCs often have directions to where certain items are sold.
  • NPCs sometimes have directions to "important" planets in the galactic-neighborhood.
  • Right-mouse button works like a slow speed gas-pedal and can be used to move by nudges.
NEW ITEMS
  • Auto-pilot item.
  • Warp-beacon item that can be deployed in space and player can warp back to at any time without needing a warp-jump.
  • Army foot-locker filled with goodies available at home at start of game.
  • Starburst item to instantly jump to the current star (i.e. to the center of the system).
  • Ram-jam item allows you to ram mobs with minimal damage to your cab.
  • Vessel id scan can scan other ships for an id which can then be brought to a vessel-database to learn their details and possibly find where you can buy them.
  • T-scan that can scan mobs so you can see their details in zone-details.
UI, LOOK AND QUALITY OF LIFE IMPROVEMENTS
  • Yamo is more relaxed and has more pick-ups.
  • Much better starport and travel-agent UI's: possible destinations are shown and selectable on galaxy-map.
  • Animated warp sequence.
  • Adjustable mob density settings.
  • Adjustable fog level setting.
  • Detailed planet option to make ascend/descent to planet look better.

There's a lot more and probably thousands of bug-fixes, tweaks, etc.
The changes file alone is over 2000 lines longer since the first Steam version.

Next I will be focusing on adding new planets, mobs, NPCs, etc. and on improving the "sandboxy" aspect of the game (so I probably won't add anymore storylines for now).
Of course I will still do bug-fixes as well.

V0.8.94 TO V0.9.5 CHANGES

This is mainly a very large list (about 500 lines added to the changes file) of bug-fixes and tweaks.
On top of that it adds:
  • Those parts of the UI that didn't have controller support yet now do (e.g. ZoneDetails, Travel Agent UI, etc.).
  • T-scan that can be used on mobs to recognize them and learn some information about them.
  • Vessel ID scan that can be used on other ships to obtain an ID that can be used at a Vessel Database to learn about the ship including possibly where you can buy one yourself.
  • Ads in your bulletin board from traders etc. in the system that you can click to obtain a bookmark to them.
  • Better chances of NPCs having directions to special places and NPCs now sometimes have directions to interesting planets in the "galactic neighborhood" (e.g. within 100ly).
  • News bulletins look a little more interesting.
    [*}A new "busy" animation.
  • Possibility to import an existing character into a new game.

The last thing there has been added in preperation for me, regrettably, having to break save-game compatability somewhere before version 1 to fix some issues that can't be fixed without re-generating large parts of the galaxy. When you import an existing character into a new game you will keep the characters VUDU (both on character and in Nexus), a lot of their items and all their clones and ships and their gongs and mods. You will also be reimbursed for any homes that the character might have owned (you will start again at a rented place on Yamo). My apologies for this.
Bloodthief - blargis3d
This patch is just fixing a few bugs that were caused by yesterday's patch. Thank you to everyone who reported bugs! Here are the notes:

- fixed bug where if you restarted from the menu your player would freeze
- fixed bug where respawn didn't work in the practice map
- fixed camera not resetting to forward position upon resetting
- adjusted main menu not being centered properly
- fixed bug where keys became visible again after collecting them and restarting at checkpoint
- fixed issue where you could aggro knights through walls immediately upon restarting
Girls! Girls! Girls!? - contentcrepe
Script Overhaul:
Deepened character backstories and motivations
More comedic situations related to crossdressing
Expanded focus on crossdressing themes, including character feelings, societal impacts, and personal experiences
Fine-tuned grammar and expanded MC’s motivations and backstory

New Content:
Added 4 brand new scenes with new CGs
Included 1 new NSFW scene
Introduced 3 new backgrounds

Soundtrack:
Added new music tracks to enrich the overall experience

UI Redesign:
Completely redesigned UI from the ground up
Updated textbox for better visibility and modern, simplistic look

Bug Fixes:
Fixed numerous bugs reported by fans to ensure a smoother gameplay experience
Jul 12, 2024
Gorilla Tag - derek
The hottest days of Summer are almost here so it’s time to bring back some classics!

This week’s update includes the previous Summer Celebration and Under the Sun Cosmetics and a freshly renovated wardrobe area.

So grab your bubblers and sunscreen ‘cause it’s time to soak up the sun in our Summer City Flashback ☀️
Inn Tycoon - Evil Goose Games
Hello everyone,

Inn Tycoon: Prologue is now live. In this release, in addition to the demo version, you'll find:
* New UI
* Statistics system
* Performance improvements
* New sounds and music
* Feature enhancements

Additionally, while we have your attention, we'd like to mention some features we're currently working on:
* Dirty floor feature (Production Stage)
* Lighting system, due to Unity's limitations (Production Stage)
* Game room and objects (Production Stage)
* Story and quest system (Design Stage)

Feel free to share your ideas with us on Discord ( https://discord.gg/6q73CwH7bH ). Hope you have a great time!

https://store.steampowered.com/app/3064020/Inn_Tycoon_Prologue/
Jul 12, 2024
Chronocide - Hyparn
Greetings!

We are now in Early Access with the first of three acts in the game!
Acts 2 and 3 along with any other content will be added these coming months until everything that's meant to be in the game is there.
You can use the Discussions area in Steam to report any bugs you find or if something is completely off the charts unbalanced (the game is meant to be challenging, though, with a bit of grinding).

Be well! / Vincent @ Northerner Games
Jul 12, 2024
Wild West Dynasty - SwordsOfTheSouth
Hello Settlers,

Today we dive into one of the gameplay additions that found their way into the game over the course of the last few months: The Analyze Feature.

While there are certain blueprints, that you can only obtain through quests and exploration, a lot can be discovered by you.

You see an axe lying around? Well, pick it up, analyze it and eventuelly you know the secrets to craft it yourself - if you have the resources needed.







So don't forget to check the items, if you can analyze them, before you add them to your inventory.
You never know when all the blueprints come in handy.

See you in the Wild West

MoonPunch Studio and Toplitz Productions
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