Jul 12, 2024
TAXINAUT - mosgrom
TAXINAUT VERSION 0.9

It was a bit of a fight (especially near the end) but here we are: TAXINAUT V0.9. This marks a milestone in TAXINAUT's development where all the features are basically set and I will now concentrate on adding more content: more planets, more mobs, more NPCs, etc.

Details of the changes going from V0.8.92 to V0.9.5 you can find at the bottom of this announcement; for now I hope you can join me in a little celebration of all that's been done since the Steam Early Access launch.

I've made a little celebratory "pat myself on the back" video where I just ramble a bit and go over what's changed since the first Steam version:

https://youtu.be/4q7jMsXZQdY

Or you can read an overview of it down here:

OVERVIEW OF CHANGES SINCE STEAM EARLY ACCESS RELEASE

GENERAL
  • Gamepad support through focus-system.
  • 3 different general text size settings (14pt, 16pt and 18pt).
  • Fully supported widescreen mode with sliding control-panel (different from sightseeing mode).
  • Steam achievements.
  • Manual save options: NEVER, AT SELECTED SITE, AT ALL SITES.
  • Run TAXINAUT in a regular window, borderless window or full-screen.
  • Modding.
STORYLINES
  • Storyline: Washing away the scum.
  • Storyline: Among the stars.
  • Storyline: Eldergrav.
  • Storyline: The tender grip.
  • Storyline: Shield and skeletons.
NEW FEATURES
  • Obtaining other ships to fly and a hangar at home in which multiple ships can be stored.
  • Modding owned ships with unlocked items.
  • Different player clones and a "cryonary" at home in which to store them.
  • Applying Gongs to owned clones to increase abilities.
  • Meetups with weapon dealers and rendez-vous with arms merchants to obtain personal and ship weapons.
  • Dangerous system-regions.
  • Gateway networks in some systems.
  • NPCs often have directions to where certain items are sold.
  • NPCs sometimes have directions to "important" planets in the galactic-neighborhood.
  • Right-mouse button works like a slow speed gas-pedal and can be used to move by nudges.
NEW ITEMS
  • Auto-pilot item.
  • Warp-beacon item that can be deployed in space and player can warp back to at any time without needing a warp-jump.
  • Army foot-locker filled with goodies available at home at start of game.
  • Starburst item to instantly jump to the current star (i.e. to the center of the system).
  • Ram-jam item allows you to ram mobs with minimal damage to your cab.
  • Vessel id scan can scan other ships for an id which can then be brought to a vessel-database to learn their details and possibly find where you can buy them.
  • T-scan that can scan mobs so you can see their details in zone-details.
UI, LOOK AND QUALITY OF LIFE IMPROVEMENTS
  • Yamo is more relaxed and has more pick-ups.
  • Much better starport and travel-agent UI's: possible destinations are shown and selectable on galaxy-map.
  • Animated warp sequence.
  • Adjustable mob density settings.
  • Adjustable fog level setting.
  • Detailed planet option to make ascend/descent to planet look better.

There's a lot more and probably thousands of bug-fixes, tweaks, etc.
The changes file alone is over 2000 lines longer since the first Steam version.

Next I will be focusing on adding new planets, mobs, NPCs, etc. and on improving the "sandboxy" aspect of the game (so I probably won't add anymore storylines for now).
Of course I will still do bug-fixes as well.

V0.8.94 TO V0.9.5 CHANGES

This is mainly a very large list (about 500 lines added to the changes file) of bug-fixes and tweaks.
On top of that it adds:
  • Those parts of the UI that didn't have controller support yet now do (e.g. ZoneDetails, Travel Agent UI, etc.).
  • T-scan that can be used on mobs to recognize them and learn some information about them.
  • Vessel ID scan that can be used on other ships to obtain an ID that can be used at a Vessel Database to learn about the ship including possibly where you can buy one yourself.
  • Ads in your bulletin board from traders etc. in the system that you can click to obtain a bookmark to them.
  • Better chances of NPCs having directions to special places and NPCs now sometimes have directions to interesting planets in the "galactic neighborhood" (e.g. within 100ly).
  • News bulletins look a little more interesting.
    [*}A new "busy" animation.
  • Possibility to import an existing character into a new game.

The last thing there has been added in preperation for me, regrettably, having to break save-game compatability somewhere before version 1 to fix some issues that can't be fixed without re-generating large parts of the galaxy. When you import an existing character into a new game you will keep the characters VUDU (both on character and in Nexus), a lot of their items and all their clones and ships and their gongs and mods. You will also be reimbursed for any homes that the character might have owned (you will start again at a rented place on Yamo). My apologies for this.
Bloodthief - blargis3d
This patch is just fixing a few bugs that were caused by yesterday's patch. Thank you to everyone who reported bugs! Here are the notes:

- fixed bug where if you restarted from the menu your player would freeze
- fixed bug where respawn didn't work in the practice map
- fixed camera not resetting to forward position upon resetting
- adjusted main menu not being centered properly
- fixed bug where keys became visible again after collecting them and restarting at checkpoint
- fixed issue where you could aggro knights through walls immediately upon restarting
Girls! Girls! Girls!? - contentcrepe
Script Overhaul:
Deepened character backstories and motivations
More comedic situations related to crossdressing
Expanded focus on crossdressing themes, including character feelings, societal impacts, and personal experiences
Fine-tuned grammar and expanded MC’s motivations and backstory

New Content:
Added 4 brand new scenes with new CGs
Included 1 new NSFW scene
Introduced 3 new backgrounds

Soundtrack:
Added new music tracks to enrich the overall experience

UI Redesign:
Completely redesigned UI from the ground up
Updated textbox for better visibility and modern, simplistic look

Bug Fixes:
Fixed numerous bugs reported by fans to ensure a smoother gameplay experience
Jul 12, 2024
Gorilla Tag - derek
The hottest days of Summer are almost here so it’s time to bring back some classics!

This week’s update includes the previous Summer Celebration and Under the Sun Cosmetics and a freshly renovated wardrobe area.

So grab your bubblers and sunscreen ‘cause it’s time to soak up the sun in our Summer City Flashback ☀️
Inn Tycoon - Evil Goose Games
Hello everyone,

Inn Tycoon: Prologue is now live. In this release, in addition to the demo version, you'll find:
* New UI
* Statistics system
* Performance improvements
* New sounds and music
* Feature enhancements

Additionally, while we have your attention, we'd like to mention some features we're currently working on:
* Dirty floor feature (Production Stage)
* Lighting system, due to Unity's limitations (Production Stage)
* Game room and objects (Production Stage)
* Story and quest system (Design Stage)

Feel free to share your ideas with us on Discord ( https://discord.gg/6q73CwH7bH ). Hope you have a great time!

https://store.steampowered.com/app/3064020/Inn_Tycoon_Prologue/
Jul 12, 2024
Chronocide - Hyparn
Greetings!

We are now in Early Access with the first of three acts in the game!
Acts 2 and 3 along with any other content will be added these coming months until everything that's meant to be in the game is there.
You can use the Discussions area in Steam to report any bugs you find or if something is completely off the charts unbalanced (the game is meant to be challenging, though, with a bit of grinding).

Be well! / Vincent @ Northerner Games
Jul 12, 2024
Wild West Dynasty - SwordsOfTheSouth
Hello Settlers,

Today we dive into one of the gameplay additions that found their way into the game over the course of the last few months: The Analyze Feature.

While there are certain blueprints, that you can only obtain through quests and exploration, a lot can be discovered by you.

You see an axe lying around? Well, pick it up, analyze it and eventuelly you know the secrets to craft it yourself - if you have the resources needed.







So don't forget to check the items, if you can analyze them, before you add them to your inventory.
You never know when all the blueprints come in handy.

See you in the Wild West

MoonPunch Studio and Toplitz Productions
Cataclismo - DigitalMallen
Greetings, Hogardians!

Cataclismo will come to Steam Early Access on July 22nd. That’s just 10 days from now!

Now that the release is so close, we thought it’d be a good moment to show the Level Editor for the very first time.

Check this video from Cataclismo’s creative director making a level from scratch.



Available from day 1 of Early Access, this mode enables you to create levels as you see fit. Regardless of making a Skirmish or an Endless survival level, you’ll have total control of everything, from the terrain to where the enemies come from.

If the level is fun or challenging enough, you can share it with the community. Needless to say, you can also play others’ creations!

Are you hyped about it?

Let us know in the comments or come by to our Discord.

See you in Hogar!
Isra - Hogardian Herald
Winter Survival - Sewek
Hey, survivors! ❄️

Your favorite marketing guy strikes again! This time, I thought it'd be great to share what the future holds for us in the upcoming weeks. Before I’ll dive into the nitty-gritty details, I’d like to thank each and every one of you who shared your ideas, suggestions, and general feedback with us. Whether it’s been on the discussion forum, our discord, or under the announcements – you guys helped us make the game better, and we’re so thankful for that.



Now, let’s get back to the details, shall we? Many of you have been asking about the next content update for Winter Survival especially related to its story. And this devlog is gonna be all about it – I’ll try to give you as much details as possible without any spoilers, so grab your favorite drink and snack, and let’s roll!

ACT II Releases in the end of July🔥

That's right! Many of you have been asking about when the next update is gonna be available. I'm more than thrilled to say that you're gonna be able to continue your journey on July 24th, 2024. How cool is that? Now, let's check the brand-new teaser for ACT II – spoiler alert – gameplay showcase is coming next week, so stay tuned for more💪



What’s gonna be my main goal?

Your main goal in Act II will be to reach a Harbour. As simple as it sounds it won’t be an easy task, and you will need to complete several different quests in order to reach your final destination. Act II will also be the time when you’ll have to face multiple situations in which you’ll have to decide not only your fate but maybe, just maybe, the fate of the others. I don’t want to spill the beans too early, so you have to wait until ACT II releases!



Everything must come to an end😢

And that’s it for our today's announcement. I’m dying to know what you guys think about it, so the comment section below belongs to you right now. Please keep in mind that Act II is not the only thing that we’re working on right now. While we understand that many of you have been eagerly waiting for the next part of the story, we’re still working on bringing you Coldwave mode which we’ve announced a while back ago, so keep an eye out for that as well. A little birdie told me that you can expect some news regarding Cold Wave next week, so stay tuned for more information. Until the next devlog!

https://store.steampowered.com/app/1394960/Winter_Survival/

~Sewek
Fort Solis - chmielu1337
🎉 Celebrate Erno Rubik's Birthday with the Fort Solis Rubik's Challenge! 🧩

Hello Fort Solis Explorers!

We're excited to bring you a special challenge in honor of Erno Rubik's birthday tomorrow, July 13!

Erno Rubik, the brilliant mind behind the iconic Rubik's Cube, has inspired countless puzzle enthusiasts around the world, and now it's your turn to join the fun within the universe of Fort Solis.

🧩 About the puzzle in Fort Solis 🧩

In Fort Solis, we've integrated a mini-game inspired by the classic Rubik's Cube. This puzzle is not just a test of your skills but also a tribute to the legacy of Erno Rubik. Whether you're a seasoned cube solver or new to the puzzle, our mini-game offers a fun and engaging experience. And of course, our cube is fully operational and 100% solvable — so you can finally prove it's not just your thumbs that are all thumbs!


🎮 Fort Solis Rubik's Challenge 🎮

Challenge Dates:
July 12 - July 19

Objective:
Solve the mini-game puzzle in Fort Solis and prove your puzzle-solving prowess!

How to Participate:
1. Play: Launch Fort Solis and navigate to the mini-game inspired by Rubik's cube.
2. Solve: Complete the mini-game and take a screenshot of your solved cube (please make sure it captures your Steam nick, e.g. using Steam overlay [shift+tab]).
3. Share: Join our Discord channel and post your screenshot in the dedicated #Contest room.

Prizes:
We have 10 fantastic prizes to give away:
  • 5x Fort Solis Original Soundtrack (OST)
  • 5x Fort Solis Artbook
Winners: We'll randomly select 10 lucky winners from all valid entries. The winners will be announced on July 20 on our Discord server.

This is your chance to celebrate Erno Rubik’s legacy and show off your puzzle-solving skills within the Fort Solis community. Join us in this fun and rewarding challenge!

Good luck, and happy solving!

🔧 Fort Solis Team 🔧



Why No Achievement?

We know many of you are wondering why there's no official achievement for solving the mini-game in Fort Solis.

At Fort Solis, we believe that certain experiences should be enjoyed purely for the fun and challenge they provide, rather than for external rewards. The mini-game inspired by Rubik's Cube is designed to be a relaxing and mentally stimulating activity, encouraging you to take a break from the main storyline and engage in a classic puzzle that tests your problem-solving skills. By not tying an achievement to this mini-game, we aim to foster a sense of personal accomplishment and satisfaction that comes from solving the puzzle on your own terms, without the pressure of chasing achievements.

We hope you find joy and fulfillment in solving the in-game cube, while immersing yourself in the Fort Solis universe.







PS Stuck on our mini-game? No worries! Check out the solution here and get back in the contest for your chance to win:

https://rubiks-cube-solver.com/pl/solution.php?cube=0361255125664425234516213566213641341452365321644431532
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