Work on the character progression, player economy, sandbox, and late-game systems continues.
The new Uncharted Sector will be ready for public release soon!
v0.6.5.1
Bug Fixes & Quality of Life Updates
Gameplay
Healing Numbers from Player(s) and Enemies are now linked to the “Display Damage Numbers” option
Elite Medastia will now only leave 1 poison AOE after death
”Reloading” sound effect has been reduced from 50% of playing to 10%
Fixed an issue where players could be forcibly returned to the Main Menu during gameplay in some circumstances
UI
Fixed “Display Damage Numbers” option bug
Fixed “Display Player HP” option bug
Fixed “Display Damage Numbers” option bug
Fixed “Screen Resolution” option not saving correctly bug
Fixed “Screen Mode” option not working properly
Fixed bug where “Invite Friends” screen could be accessed from the Main Menu, but could not be closed with a controller input
”Roadmap” screen can now be closed using “B” button on controller
”Discord” screen can now be closed using “B” button on controller
Character skill previews can now be highlighted with the Right thumbstick on controller
Fixed XP gained appearing twice on screen
UI scale options will now save properly
Slider options now have a background box
Minor Main Menu visual updates
Credits Screen visual updates
New menu button animations
Pausing the game will now always switch to the default Pause Menu
Lockjaw Mining
Updated Minimap to include Tram Station leading to the Cell Blocks mission
Titus Surface
Added new Vista to Site 1 Old HQ Building
Sinkhole gameplay and art updates
Added armor to several military NPCs
Updated minimap with newer pathways from recent updates
Misc environment asset optimizations
Titus Underground
Grubs by the underground river are once again aggroed - be careful on the bridge!
Known Issues
Players 2 - 4 can currently switch to power weapons during the Lockjaw Prison levels during the Campaign. This is unintended behavior as power weapons and weapon switching are now unlocked at the beginning of Titus!
In the world of Atomic Heart, Dr. Sechenov plays a key role. As the director of Facility 3826, he is the embodiment of breakneck progress and ambitious projects. His name is associated with the creation of robotics, neuropolymers, and the Kollektiv Neural Networks 1.0 and 2.0. Sechenov is one of the most enigmatic and multilayered characters of the game. A former neurosurgeon, he became a pioneer in polymeric technology and the Kollektiv system by forming a team of eminent scientists around him. His work ushered in revolutionary changes to the science and technology of the game's alternative world.
Early sketches of the Atomic Heart universe were drawn up by Mundfish cofounder and art director Arthur "Artep" Galeev well before development began. Since then, the concept of Sechenov has undergone several changes. After all, he was originally supposed to be the main antagonist. Here is how Artep himself tells the history of Sechenov's making:
"When we were coming up with an antagonist in the context of Belka's travels through Limbo (see "The History of Creation: Limbo"), the initial idea was based on the image of a scientist striving for the progress of humanity at any cost, regardless of the potential sacrifices. So, back in the early 2000s, Mr. Sponge, who lives in Limbo, was created. A capitalist scientist on par with Thomas Edison or Benjamin Franklin. At the time, I made a lot of sketches for this character and notes about him. He possesses untold wealth and opportunity, and he invests it all in scientific research and the creation of design offices around the world.
His office looks like the cross-section of a sponge. This design is also used for Sechenov's office in the high-rise Chelomey in the game. The sponge represents a natural fractal structure with a huge surface area that highlights the "capacity" for opportunities. Valuable artifacts are kept in the office, which is also reflected in the game. In Sechenov's cabinet, you can see part of his collection in the form of a turbojet and supersonic Concorde, which only serve as decoration and collect dust."
The image of the sponge and its scientific are inexhaustible for Artep. And the mad scientist who lives within this structure continues to inspire our art director with new ideas and adventures. For him, there is no direct vertical hierarchy in their system, since the entire structure entangles itself not only vertically, but horizontally as well—exactly like a sponge.
After some time, Artep concluded that the image of Mr. Sponge needed to be translated into the real world. This is how Sechin came to be, combining the features of a capitalist and a scientist. But closer to the start of the game's development, Sechin morphed into the head of Facility 3826 Sechenov, a direct analogue of the scientist.
Why are money and science Sechenov's essential, fundamental components? Behind the scenes of his activities lie the economic factors that ensured the success of his corporation, a hybrid of capitalism and socialism, both a state-run and market economy. In order to avoid political controversy, Sechenov possesses outstanding economical and political ability as both a capitalist and a socialist. This allows for people of any economic or political system to find something familiar in him. As a result, he is confident that any means of motivation is acceptable if it leads to progress, quality of life improvements, and the exploration of the planet and space.
Sechenov's character is inspired by Gary Oldman's role as Dr. Norton in 2014's Robocop—a charismatic, composed character. The embodiment of the mind, style, and secrecy, simultaneously exuding self-confidence. Sechenov can be seen as the Soviet Steve Jobs, the outstanding innovator. Sechenov's appearance was outlined in an old trailer where P-3 talks to his silhouette, but his final appearance and voice were developed later.
Sechenov is a constant contradiction. His noble intentions and desire for technological advancements collide with the devastating consequences of his actions. He is skilled at obscuring the truth, but at the same time never lies, which gives players the opportunity to decide whether he's good or evil.
The story of Atomic Heart is in many ways intertwined with Sechenov himself. His uncompromising pursuit of his goals makes him one of the most fascinating characters in the game. If you play the game again, listening carefully to his remarks, we believe you'll understand his motives and the consequences of his actions even better. After all, he's already said more than enough…
We have some cool new QOL additions and fixes coming your way with this update! We heard you, and we got you. Here’s the list of slams this update has to offer:
New languages have been added - we’re now ready to slam in Italian, Spanish, Japanese, Korean, Polish, Traditional Chinese, and Turkish!
Equipment Management - need to get out of your wrestling gear quickly? No problem! Now, we have an Unequip All function! Perfect for that costume change before your next match. Additionally, we’ve added a quick way to sort your inventory and equipment!
Dungeon Skip - now you can quickly go to the other side of a dungeon on the World Map without going inside. This applies only to dungeons that you have already completed.
Better Numbers! - stat boosting items now show adjusted character stats instead of the character’s HP and AP only.
Aside from the main things above, here’s a list of the miscellaneous QOL adjustments and bugfixes that are slamming their way with the 1.2 update!
Treasure Chest Progress location names updated
Now able to load another save file without going to the main menu
UI adjustments - overall text enlargement, new combat HP heal bar display, new game icons, name adjustments, and more!
Achievements that were not being tracked properly now all work
The game no longer crashes when closing either by force or normally
Softlocks with areas in dungeons and fleeing combat
Combat freezes after QTE during the pin tutorial
Resolution resizing now functions properly
Collision sweep to remove pesky edge cases
Map loading time optimized and reduced!
Can’t get enough wrestling RPG action? Don’t worry, as we’re keeping the slams coming with balancing updates, bug fixes, and more, so let’s take WrestleQuest to the next level together! We’ll be posting like this in the future before updates, so expect to see all the slamtastic features here first!
We thank you all from the bottom of our hearts for taking this journey with us to wrestling stardom. If you have any questions or suggestions, hop on to our Discord and let us know. We’d be more than happy to see you there!
Our friends have just released a free prologue of their latest game, Rally Mechanic Simulator! You should check it out and dive into the exciting world of rally car mechanics.
🛠️ What’s in the Prologue?
One car to fix and tune
Two thrilling rallies
A test track to compete for the best driving time using Steam Leaderboards
Download Rally Mechanic Simulator: Prologue now and get a taste of the full experience! If you enjoy the free sample, we have great news for you. At the time of release, all Car Mechanic Simulator owners will be able to buy Rally Mechanic Simulator at an attractive promotional price!
Happy second week of July, Explorers! Every week brings us one step closer to 1.0, and we're hard at work putting those finishing touches on the game. The ongoing positivity and support from our community is making the run up to our full launch even more special, so let's take a look at what we've been up to this week.
Core Keeper Features Tournament
We're still running the Core Keeper Features Tournament over on X, giving you the chance to have your say and let us know your favourite feature of the game. We started out the voting by pairing up 8 of our key features in a head-to-head battle: Exploration vs Farming, Crafting vs Base Building, Cooking vs Fishing, and Combat vs Skills / Talents.
There were some clear-cut victors here, though it was very close between Crafting and Base Building! In the end, you voted Exploration, Base Building, Cooking, and Skills / Talents as your winners. The next round of the tournament saw Base Building and Cooking eliminated, leaving us with just two options to choose from and decide the ultimate feature. There's still time to vote, so head on over to this post and tell us which you prefer: Exploration vs Skills / Talents?
Shrooman Brute
Did we just reveal the name of the new mushroom enemy we showcased in our 1.0 content reveal trailer? We might have done 👀. This big beauty is known as the Shrooman Brute. It's bigger and stronger than a regular Shrooman, but still somehow just as adorable.
Cooking Appreciation from Zombaekillz
X user, Zombaekillz, listed us in their top-three games that make her top list for cooking mechanics! We feel all warm and fuzzy inside reading such high praise, though we do agree that there's always room for more desserts.
Malugaz Fan Art
One of our Discord moderators, bklyn, shared this awesome Malugaz fan art with us, and we wanted to share it with the world. He is definitely looking extra corrupted here.
Owlunae's Daily Emote Countdown to 1.0
There's something seriously cool happening over in the Core Keeper Discord. Community member, Owlunae, is hosting a 50-day emote countdown where they'll be posting a suggestion for a new Discord emote every day until Core Keeper's 1.0 launch! Community members will then be able to vote with a reaction of ✅ or ❌ on each emote post to determine its fate of joining the official Core Keeper Discord. At the end of the project, the highest-voted emotes will be added to the Discord! Discord members can cast their votes HERE!
We are thrilled to announce that the Rally Mechanic Simulator: Prologue is now available for FREE on Steam!
Dive into the exciting world of rally car mechanics and experience what it takes to be the best. This free prologue gives you a taste of the full game, featuring:
One car to repair and tune
Two thrilling rallies to conquer
A test track to compete for the best driving time using Steam Leaderboards
Ready to test your skills? Download Rally Mechanic Simulator: Prologue now and start your journey towards becoming the ultimate rally mechanic.
Enjoy the prologue and stay tuned for more updates about the full version of the game. Don't miss out on this exciting opportunity – start playing now!
We knew that we had something good on our hands, after loads of playtesting and positive feedback we received from the demo. However, you, players, requested one crucial feature - driving. The Prologue has it!
The features of the prologue include:
2 rallies, a tarmac and a gravel one,
a timing clock that puts a challenging spin on the mechanical games’ formula,
a car inspired by a 90s JDM rally legend,
minigames that will make your gameplay more varied,
and finally… a test drive mode!
This is a great opportunity to not only tinker with your car but also to send it. You will have a track at your disposal, a pretty quick car and a public leaderboard. And we have a small competition for you:
The people who manage to have their time in the top 5 by next Friday (19th of July) will be granted a Steam key for the full version of the game when it releases!
If that didn’t scratch your motorsport your motorsport itch, then nothing will. Head here and get the prologue, as it’s out NOW!
What's up drivers! New PTR version of 2.22.0 update is already available for Steam players!
What's new:
- Partial support for old user tracks has been added; - Functionality for quickly creating and copying custom modifications has been added; - Visual improvements to the D-Master body kit for the Redline S car; - Alphabetical sorting of the friends list in the invitation window to the room has been added; - Fixed an issue where zones were not counted in multiplayer competitions after changing the car; - Fixed the inability to paint metal interior parts; - Fixed severe blurring of glass in the first-person view; - Fixed incorrect display of vinyls on windows; - Fixed the absence of the SSGI graphics setting reset; - Fixed a crash when exiting the game if a car without a hood was selected.