Jul 12, 2024
修真大陆 - 我佛慈悲枪法
【修真大陆之修真域】不删档内测即将开始

开始时间:北京时间2024.7.13 0点0分
删档测试服务器将在22:30关闭,统计期间数据
1. 新客户端更新后统一新建角色进入游戏
2. 从凡人界跨界而来的道友可点击右上方按钮【数据找回】
3. 删档测试期间新建立角色的新道友无需上一步
4. 点击【删档内测奖励】按钮可领取一次性礼包【修为*40w + 灵石*1w】,领取条件:删档内测期间签到天数≥1
内测奖励请在2024.7.21晚上22:00正式关闭,未领取视为放弃,请及时领取。

【注意事项】
1. 老玩家切记先数据找回再领取内测奖励
2. 【数据找回】功能在2024.7.21晚上22:00正式关闭,未找回视为放弃之前的数据。请及时操作。
3. 今晚记得签到,记得签到,记得签到(尤其是今天点过数据找回的人,签到数据会清空)

【以上为本次更新公告,为避免不必要的纠纷,游戏开发者和运营人员拥有最终解释权】
【祝道友们仙路长虹】
Jul 12, 2024
Duck N Roll - goldpumpkindev


Duck N Roll Demo is now available!
Enjoy a delightful adventure with cute ducks.

We are always looking forward to your reactions.
Please post your opinions and feedback here!
Thank you!
Mecha Knights: Nightmare - gintoki_madao
Hello Knights!

Patch 1.6 brings fixes and improvements - mainly item drop tier selection for all raids, more items displayed on the victory screen, and new nightmares in T3 raids. There are also 11 new parts including unique weapons like powerful plasma bombs.

Raid Map Pack - new DLC adds 5 new raids including an underground base, towns, and an oil field.
https://store.steampowered.com/app/2995910

Full list of changes and additions is at the bottom of this post.

What's next?
MKN will now be in the maintenance phase, so no new major updates are planned. I will be monitoring feedback for major bug reports and will try to fix them in small updates. You can also expect a few new parts in occasional content drops. Thank you for every single feedback and bug report so far - you helped me make this game better.

The story doesn't end here.

MKN2 will be officially under development starting this coming Monday! Ethan and humanity's struggle will continue. I will be working hard to create a bigger and better sequel in every way possible. There are many new features I want to add such as melee weapons, loadout saving, and different leg types. The list is long. You can expect an update here as soon as the MKN2 store page is ready, hopefully by the end of the year.

If you would like to support my endeavor financially, please consider purchasing available DLCs; each purchase helps to increase my budget. Please feel free to let me know what you would like to see in the sequel. Many of the features in MKN came from community suggestions.

And thank you again, you give me the energy to keep working with determination!



Raid Map Pack DLC
Added 5 new raid maps - all unlocked after mission 2

Patch 1.6
-Added item drop settings for raids - so after progressing in the main campaign you can choose item tier drops in all raids
-Changed victory screen to show more items you picked up (shows up to 264 items)
-Added new more powerful tier 3 anomalies - 4 new types - will start spawning after wave 12, with up to 30 spawned after wave 55

New Parts and Weapons:

Hand Weapons:
-ALC-01 Havo Laser Assault Rifle (T3)

Shoulder Weapons:
-FFX-90AH Blitz Chain HVS (T3)
-FFX-90AP Blitz Chain HVS (T3)
-NV-30 Lena Plasma Bomb Launcher (T3)
-GEM40 Artemis Laser Missile Launcher (T3)

Heads:
-MF122A Eclipse (T3)
-MF122B Eclipse (T3)

Torsos:
-MF122A Eclipse [Aux Boost][2 x Coax Gun] (T3)
-MF122B Eclipse [4 x Coax Gun] (T3)
-MF122C Eclipse [APS] (T3)

Active Modules:
-LPM-1 Aurora Plasma Bomb Missile (T2)

Balance Changes:
-Nightmare waves can spawn earlier - since wave 10
-Coaxial weapons increased damage
-Schleswig HVS slight firing speed buff
-T3 gatlings buff
-T3 shotguns buff
-Shoulder Gun Shield ASM-02 with autocannon buffed
-Shoulder Gun Shield ASM-01 with rocket launcher buffed
-Loara and Agresya arms rebalanced stats
-Quad Lynn HVS slightly rebalanced
-HP, Energy, and Ammo item drops despawn after 10 minutes

Music:
-Added new music track in some of the missions across the game

Fixes:
-Weapons autosell bug - items sold when they shouldn't
-Items from collections not dropping
-Enemies spawned above enemy limit
-Trees LOD issues - distant 3D versions size mismatch close-up 3D model
-Reduced trees flickering
-Some anomalies missing "!" mark
-Theia AV no sound
-VZ-1 Meva torso booster off-center
-Antioch a2 torso description bug
-Coaxial guns running out of ammo
-Coaxial weapons overheating
-Hangar fog changing after missions
-Vertical Missile performance optimization
-UI performance optimization
-Haunters - flying big reds model disappearing issue
-Enemy explosions sometimes dealing multiple damage
-Optimized anomalies and nightmares spawn mechanism, should improve and reduce performance spikes
-Anomalies and Nightmares spawning issues
-Enemy Wave Spitters not dealing damage or inconsistent damage
-Flame throwers stability issue
-Multiple Raid maps collision and visual issues
-Wrong Diary dates
-Multiple performance optimizations
-Multiple stability fixes
-Multiple other small fixes
Zeepkist - Fiets38
Patch 25:

- Added "Extra Visible Gifts" accessibility setting that should make gifts easier to see
- Logic blocks now also have a vertical offset setting for input triggers
- Logic blocks now have a setting to only be affected by soapboxes or objects (or both)
- Removed vertical offset logic blocks from the inspector because they're now obsolete

Little Ghosthunter Playtest - cellenite
  • Fixed a bug where you’d get stuck on the padlock screen of the last puzzle.
  • Movements are disabled while a new scene loads.
  • The statue puzzle no longer resets when you leave the scene.
  • Opening the inventory selects the last selected item slot instead of the left-most one.
  • Added an indication when the electrical panel puzzle is solved.
  • Prevented getting stuck on a screen if the object you’re looking at is for some reason not in range anymore.
  • Loading screens after memories.
  • Added up down indicators for the statue puzzle.
  • The clock in the corridor kind of shows the time.
  • You can’t access the electrical box from the porch anymore.
  • Added dynamic audio for the band while they’re practising.
  • Added barriers for going back into the house at certain points in the game.
  • Background ambience for some levels.
Fix This House - Mike
Hello guys!
IIt's a small update, no much changes:
  • faster level transition. Now buildings will disappear with blocks at same time
  • added bloom. I will add options in settings later.
  • Fixed a bug with pillar lights.
Delivery INC - THE_T_V1RUS
New Content is Being Delivered July 18th!

Today we are excited to announce that the free multiplayer update is leaving open beta and releasing to everyone next week. And that’s not all! Along with this free update we are also releasing the new Supporter Pack DLC!



If you enjoy Delivery INC and want to support further development of our games, then the Supporter Pack is for you! It adds unique customization options for both multiplayer and single player. In multiplayer lobbies, you can personalize your profile name, font style, and avatar. An enhanced vehicle customization menu introduces alternate vehicle skins and a decal layer with customizable colors.

Visit the store page to wishlist and learn more!

https://store.steampowered.com/app/3025980/Delivery_INC__Supporter_Pack/

We want to end this announcement with a big thank you to everyone that participated in the multiplayer open beta. If you’re not a part of our amazing community, we invite you to join today. Come chat directly to the development team and hang out with fans in our Discord.



Thanks for your continued support!
- DigiFox Team
Kingdom Two Crowns - Daria_Driver
Dear Monarchs,

The first Call of Olympus gameplay stream is available on YouTube now! See what's new in this ancient Greece-inspired DLC and immerse yourself into the joy and wonder of exploration and strategy against your crown-hungry enemy - Greed.


🎮Wishlist Call of Olympus now!🎮

https://store.steampowered.com/app/2736340/Kingdom_Two_Crowns_Call_of_Olympus/



And don't forget to join our cozy & adventurous community on social channels for Kingdom discussions, friendships, co-op partners, giveaways and more! X👑 Facebook👑 Instagram👑 TikTok👑 Discord👑
勇者与亡灵之都 - steem
修复了冥河右侧近路无法打开的问题。
修复了部分图块通行问题。
Jul 12, 2024
Hero Tale - niezorawski.kamil
FEATURES
  • Reworked block mechanics: when block is used, it stays up as a barrier until the enemy's next physical attack. It blocks damage once and then disappears. No need to time it to animation anymore!

UI
  • Added marker indicating new map available

FIXES
  • Fixed being able to sell consumable items after they were autoconsumed, if sales window was open during this time
  • Fixed discrepancy between calculated attack time on higher levels and actual speed
...