Jul 11, 2024
3Cushion Masters - 3cumasters
타임어택 토너먼트 전면 재수정
KRITIKA: ZERO - s_fujimoto
🎉Newly Recorded Additional Voices Released🎊


👓Designer Rugabelt with genius talent


Chief designer of Roald Trading Company.
A perfectionist who travels across continents in search of good materials and inspiration to realize his designs.
Halo Infinite - misplacedyank
Enter The Exchange for customization rewards from the past🪙



Earn Spartan Points from matches, Operation Pass progress, and weekly Ultimate Rewards. Redeem for past and new items like:

🪖 Morrigan helmet
🛡️ Assailer wrist attachment
🐺 Wolf Fang chest attachment
🪶 Quillhawk helmet attachment

...and more!

Don't forget, items will not be “going away” when the Exchange refreshes. They will still be available to purchase with Spartan Points through the customization menus (much like bundles once they have rotated out of the Shop).



It's nothing personal, it's just good business.



Claim plunder and profit across seven systems with armor inspired by the Kig-Yar! This bundle contains:
  • Cutthroat helmet
  • Evil Eye helmet attachment
  • Cutthroat Pauldrons
  • Skirmisher Plate chest attachment
  • Piratical Lockbox hip gear
  • Spinewatch wrist attachment
  • Eayn Geode armor coating
  • Negotiator helmet
  • Epsilon Eyes helmet attachment
  • Thieving Pauldrons
  • Code Enforcer chest attachment
  • Motive Boosterpack hip gear
  • Seeker-Tracker Markerlight wrist attachment
  • Hunting Pads kneepads
  • Wealth Transfer armor coating
  • Acquisitive Reach VK78 Commando model
  • Year of the Jackal weapon coating
  • Eminent Privateer legendary kill effect
All that said, make sure you say no to the Kig-Yar stew. That stuff is nasty!


If you need to make some quick modifications in the field, you're in luck



Grab this bundle containing:
  • Ökonom helmet
  • TAC/Gregor shoulders
  • Maka Macrobionics hip attachment

A Spartan is always ready to adjust to the ever-changing nature of a battlefield so swing by the Shop and prepare your Field Modifications today!
Jul 11, 2024
Magic Research 2 - Maticolotto
- Fix bug where saving Wizard strategies sometimes did not correctly save assigned Wizard amounts to spells
- Fix bug where specifically prioritized Perma-Cast spells (Wizard Focus, Enchant Mana Spouts, Enchant Mana Steamers) were not being prioritized in the back-end
- Fix Skullmass Familiar erroneously using Soul Collapse on bosses
HOLOSAGA: Invasion of the HoloX - runinzem
The voting period for the 1st HOLOSAGA: Invasion of the HoloX New Unit Vote has been changed from the original date of August 10th, 8:00 PM to July 15th, 8:00 PM. Thank you.
Jul 11, 2024
Alessia's Dollhouse - Pavle
-Keep the lights on bug fixed. You now have a few seconds to turn them back on after all the lights are turned off

-Alessia's speed has been increased

-Updated an achievement

-Fixed in-game notes glitching

-Fixed dying when big sis disappears bug

-Light adjustments made

Warning: Updates may corrupt old save files, please start the new game for the best experience.
New Cycle - πceratops
Greetings again!

As a result of the tests we have carried out in the hours following our major update, we would like to share a small update that includes balancing in a few titles that fix a number of minor issues we have identified.
With these minor adjustments, which we expect to contribute to the game experience, we hope that we will be able to make the major update content more accessible.

Thank you for your understanding and support!

  • 'Resident' building menu name changed to 'Residential'
  • 'Others' building menu name changed to 'Logistics'
  • Some completed translation texts of the major update have been added.
  • It was detected that the Medical Shed structure was not positioned correctly in the menu. This problem has been fixed.
  • For incompatible saves from past versions during the save/load phase, a window that appears when the load button is clicked and directs the user to the relevant guide has been added.
  • Increased the volume of water sources on the two playable maps by about 200%.
  • Minor changes have been made to the 'Honey' and 'Diesel' production formulas.
  • A shift in traffic light synchronization was detected and fixed.
  • Updated the components positioned in the areas where the maps end so that the player can collide with their vehicle in driving mode.
  • Slightly increased the grip rates on snowy ground while the player is driving. The sliding action due to angle and speed while driving has been adjusted with a slightly more realistic approach.
  • Detected and fixed a synchronization slip in the component that manages the overall color gradation during seasonal transitions.
  • Minor lighting and colour palette changes have been made for stormy weather day and night settings.
  • Fixed missing title texts for some of the effects positioned in the top left corner.
  • Expanded the railroad border anchor points for all maps to provide easier access.
  • Edit: Fixed an issue where ore and water nodes displayed faulty behaviour upon loading a saved game.

Dome Keeper - René - Bippinbits
Hey Keepers,
the beta keeps rolling, and we got a whole bunch of changes and fixes. We already have the next bunch coming, so i'll keep it short. Can't stress it enough, this is building on your feedback. Thank you for sharing!

Here is what's new for v4.0.0.56:
Balance and Changes
  • timelapse now exports as a gif
  • battle drones will now vanish after a certain amount of shots fired. This was already present in the upgrade description, but wasn't implemented yet.
  • fixed and buffed probe supplement, no auto recharge in normal tech tree for now
  • added tutorials for new gadgets
  • cobalt contribution rebalance (will actually change a lot with the next patch)
  • drone dispatcher now smartly always dispatches the closest available drone to a drop
  • added some icons
  • automated conversion now spits out resources over a few seconds to avoid resources clipping out of the map
  • improved image export of mining timelapse, so game won't freeze during export

Bugfixes
  • fixed loadout ui disappearing in right-to-left languages
  • disabled remote station sound effects, they were a bit annoying
  • fixed gadgets being shredded when reroll was selected via keyboard
  • fixed tile hit sounds having unlimited audible distance
  • fixed assessor intro music not looping
  • fixed mineview in run finished popup available without upgrade
  • fixed probe recharging while paused or in battle
  • fixed exit route pathfinding not displayed correctly
  • fixed mushroomfarm wrong animation after load
  • run stats now count monster kills in finale before relic explosion
  • fixed only dome1 having zap-effects with dome armor reactive pulse
  • fixed no bombtip on javelin with supplement
  • fixed switching language resetting font palette color
  • fixed extractor reinfesting same tile with worms multiple times when the tile has a different overlay
  • fixed leaderboard highlighted color using wrong font
  • fixed station extenion popup being left-bound instead of centered
  • increased area for guild rewards to fit all rewards neatly in all languages
  • fixed custom order for gadgets breaking popup
  • fixed offcentered sword weapon features
  • fixed no hover sound in main menu
  • fixed battledrone being in front of dome
  • fixed heal animation being wrong
  • fixed squidley and transport drone picking up the same resource twice
  • fixed mineraltree in upsidedown assignment
  • added code to ensure floating drops don't get stuck for too long
  • fixed converter and furnace use-action being triggered after quitting popup with keyboard
  • fixed drillbot treats not saved correctly
  • drill, lift and other mineshaft gadgets are now hidden during landing
  • fixed teleporter leaving drops in broken state when picked up while absorbing
  • added singular variation for additional gadget textww
  • fixed relic-carrying music track turning on on it's own after dropping the relic
  • fixed artillery not always remembering last rotation correctly when exiting during movement
  • delay bar in wavemeter is now always displayed when the repellent is available
  • fixed switch pro controller layout
  • fixed showdown details not displaying final wave strength
  • fixed flyer not correctly recognized in detailed statistics

Thank you for participating in the open beta, have fun :)
Feed the Deep - muscat
Hi everyone,

Luke here! I just wanted to say a big thank you for all the support so far. Thank you again if you played the demo during Next Fest and sent me feedback. I massively appreciate it.

I’m making great progress with development, and the finish line is in sight. So today I’m super excited to confirm that the game will launch for PC & Mac later this year!

I’ll be able to confirm the exact date soon so in the meantime, here is a new trailer for you. I hope you enjoy it :)



- Luke
Jul 11, 2024
Find My Wiener - Several
Rock Hard mode should now correctly show poop power-ups and the rain should be properly disabled.
...