Tame It! - StaceyElm
Hi everyone!

We've updated the DLC prototype of Tame It Too! with the long-awaited breeding mechanics. We're glad to finally show you what we've got!

It's very easy to start breeding in this prototype.
Since the breeding features are not yet story related, all you need to do is clean up the camp, build a tent and a workbench, then a purple icon will appear at the edge of the camp that will allow you to start the breeding.


Please note that due to a change in the save system to support multiple saves and future game growth, old saves are not compatible with this prototype!

What awaits you in this update

First of all, there are two new monster girls, Bunny and Lily. You'll meet and tame them as story characters in the full game, but for now, they're both ready to do a variety of naughty things with you, so you can start right away with the hottest part!

Breeding System


You can start to breed new monster beauties as soon as you launch the breeding prototype. The process of breeding new generations of girls will definitely surprise you!

At first everything is clear and quite simple, because it all starts with sex, of course! After successful impregnation, you'll be able to watch the girl's belly grow and other body changes, such as breast enlargement. You can also have sex with your pregnant beauties!


Things become more interesting from here on out! There's nothing complicated about breeding, but the process is quite unique, so it may raise some questions.

Briefly, your steps to breed a new girl are as follows:

  • Have sex. Once is enough, but you can try out all the available poses as many times as you like, just remember to keep your energy up!
  • Click on the girl when she is lying on the bed with the red exclamation mark above her;
  • Pick up what she gave birth to and bring it to the nest;
  • Assign one of the girls to nurse by taking her to the nest;
  • Wait for a new girl to appear and build a bed for her.


All new girls appear as adults, and you can continue breeding with them right away to get even more colorful wild beauties!

Variety


You'll be able to breed girls of many different colors and body shapes, so there's plenty of freedom for imagination and experimentation!
It will not yet be possible to breed girls of different heights, faces and several other small traits in the breeding prototype, but all this is planned for future patrons' releases!

Construction
There are several new items available for you to build in this prototype, the most important of which is a bed. Each girl will need her own bed for sleeping and giving birth, and a new girl cannot be born if there is no room for her in your camp. In the full game, Lee won't have to sleep in a tent while girls sleep on beds, it will be different and you'll have the opportunity to build a house for Lee.

Hurry up and try it out for yourself! Feel free to share what kind of girls you breed in our Discord and Twitter!
We'll be very grateful for your comments, so don't hesitate to tell us what you think!

This is the last of our prototypes for this game, the full-fledged Tame It Too! is ahead and we're already actively working on it! We plan to do regular releases for our patrons on Patreon, while the game is in development, and then make a big release on Steam, when the game will be finished.
So stay tuned not to miss anything!
Jul 11, 2024
Eigengrau - Martin
  • added keyboard menu navigation
  • added basic Steam Timeline support for the new game recording feature
  • fixed an issue that sometimes caused the trophy text in the extra menu to be displaced
  • fixed incorrect button glyphs when using a controller with Steam Input enabled
  • improved loading times for starting and restarting a game
Lair of the Leviathan - nostalgicrealmsstudio
Teaming up!

Well for this update there is some big news. Over the past month I have been in discussions with Whiskeybarrel Studios and we have decided to team up on making Lair of the Leviathan.

I have always been happy working solo but the sheer scale of the project meant it was going to take far longer than I had anticipated and combining efforts we can get this done in a fraction of the time. If you have played the Swords and Sandals games you will also be familiar with all the great little synergies and stats in those games and I think this will bring a lot to Lair as well.

Things should really pick up pace from now so stay tuned!

Some game news

In game preview news here's a little teaser of the bounty hall from the main city hub. You will be able to get all kinds of quests here from hunting outlaws, finding missing people and best of all, hunting down rare and dangerous monsters. As you complete quests more and more difficult bounties will be available with better and better rewards.



Some of the later bounties will be very challenging and also require going out and looking for clues to find them. I want to provide as much variety in gameplay as possible along with the main quest and also an 'end game' activity for players to focus on even after they complete the main story.

And in keeping with the 'represent as much as possible visually' theme of the game as you hunt down these bounties, little trophies of the fights will appear so you can have a souvenir of your battles. Trying to fill the entire hall will be a little optional challenge for players to complete and there might even be a final mega bounty for those who can do so.

In the next news post I'll post a little more about the updated combat system. Until then, here's a little teaser.



Jul 11, 2024
Chess Twist - gui
I've just added puzzles to Chess Twist. Those will allow you to play quick games, without requiring the same time commitment as a typical chess game.

There are currently 1200 different ones, of various difficulties. And I plan to add many more in the coming weeks and months.

Some puzzles should be really easy, giving a good taste of the new strategies in Chess Twist. And others should really challenge your gears.

For instance, in this one below, you can checkmate with black in 4 moves or less. Can you see how?

Jul 11, 2024
Exhibition of Speed - exhspd
Welcome to exhspd v0.2.0!

What's new
  • Create new wheels from external 3D models in GLTF format.
  • Customize existing wheels by modifying their materials with new colors and textures.
  • Create new tires from external 3D models in GLTF format.
  • Browse wheels and tires in the library. Rename, select, delete and create new entries.
  • Groups in the stats panel can be minimized and moved up/down.
  • Gear ratios are stored in the vehicle JSON for now. They can be edited manually while there's no UI element for gearboxes.
Fixes
  • Changes to input settings are saved automatically.
Known issues
  • Application freezes momentarily when importing a wheel/tire and changing the node and axis of the left and right side because it's calculating geometric and physical properties from the mesh geometry.
What's next
  • Ability to import custom maps exported from Godot.
  • Calculate wheel/tire properties in the background to avoid freezing the game.
  • Graph node search.
  • Stats search.
Josh Powlison's BUTTON: Mildly Remastered Edition - Josh Powlison
I never learned Morse Code in high school. I took other electives, like "Introduction to Invasive Bioelectric Physiological Warfare" (what other people call "Physical Education"), "the PSAT", and "Lunch".

But this is "euphoria" in Morse Code:

. ..- .--. .... --- .-. .. .-
You can listen to it here.

...it's kind of haunting, isn't it?
But also beautiful.
Or, should I say, "-... . .- ..- - .. ..-. ..- .-..".

Anywho-dee-doo, signing off,

. ..- .--. .... --- .-. .. .-lly yours,
Josh Powlison
Creator of .--- --- ... .... / .--. --- .-- .-.. .. ... --- -. .----. ... / -... ..- - - --- -. ---... / -- .. .-.. -.. .-.. -.-- / .-. . -- .- ... - . .-. . -.. / . -.. .. - .. --- -.
Last Epoch - EHG_Kain
Hello Travelers!

We would like to congratulate all the Travelers who have been making the push to Aberroth, and those who have managed to slay him. A special congratulations to Olio for making the world first Normal Aberroth kill.

With Aberroth having been slain in the Online Cycle environment, we will now be releasing Aberroth to all Online Environments. We have run into an unexpected issue in Offline mode that prevents Aberroth from being accessed.

Since today’s patch also fixes a number of bugs including trade cancelled messages being sent out Town wide, Shade of Orobyss fixes, and a fix for global damage modifiers - we have chosen to release it without Aberroth for Offline Mode.

For our offline Travelers - getting you access to Aberroth is currently of the highest priority. We will keep you updated as we can.

Changes

  • Aberroth, Herald of Oblivion has been enabled in Online Legacy Environment

Bug Fixes

  • Fixed a bug where Event Horizon required level 100 to equip. Is now correctly level 80.
  • Fixed a bug where Trade Cancelled messages could be sent to everyone on the server in some circumstances
  • Fixed a bug where Shade of Orobyss Echoes do not display correct tooltip, and were instead showing the previously selected Echo
  • Fixed a bug where Aberroth's Fire Black Hole would lag behind the player instead of attaching to them
  • Fixed a bug where Forge Guard's Weapon Master was not granting +75% Bleed Chance as a Threshold Bonus while wielding an axe
  • Fixed a bug where global conditional damage was ignoring most tags (eg. "*100% more [Spell / Bow / Throwing / Minion / DoT] damage against High Health Enemies*" was instead giving "*100% more damage against High Health Enemies*"
  • Fixed a bug which could cause a delay to visually displaying enemies for a couple of seconds after loading into an Echo
  • Fixed a bug where players needed to reset keybinds to Evade on a controller
  • Fixed a bug where Orion and Emberwing were not displaying a health bar in Offline
  • Fixed a bug where Shade of Orobyss' Fire Cone fails to appear after the second time he casts it
Jul 11, 2024
FolkOrigin - lukdol271
Finally - the DEMO version of FolkOrigin is available!!!
Now everyone will be able to download and test the game for FREE.
DEMO - free version with the ability to play a tutorial with a limited development tree.

This new version also includes the first part of SFX sounds produced by Victoria Wind ♪. Perfectly created sounds in the Slavic style.
She created the sound of chopping wood, shooting a bow, opening doors, and much more...



https://store.steampowered.com/app/2863790/FolkOrigin/

Jul 11, 2024
Ooga Booga: Troubles in Time - Banensoft
Here's a very tiny but very important hotfix:

  • Fixed an issue with window minimisation and window switching.
- Banensoft
Evolution Survival - drierwhisper728
That's right! We are currently reworking our evolution system to tie in with Unreal's built in foliage system. This will allow us to make worlds as big as we want!

So yeah! Pretty cool. That's where I've been if your wondering where the updates were.

Originally each piece of foliage was its own object (This is slow because nothing is instanced on the GPU) by putting all of one type of tree together as one and then copying it around is waaaayyyy faster.

Why didn't we do this originally? When we came up with the idea the game wasn't supposed to be set in larger worlds. However, based on some things we want to add in the future, and the fact that what we have now will be many times better in a larger world, we have decided to integrate foliage into the instancing system. Yes this will take a while. Also there are a few trade offs, for example, the entire foliage area in many ways will all look the same and you won't be able to see how it evolved from the "older" versions. The entirety of one plant species will have the same statistics (We can still make them look different from each other like we used to though). We can still have them become an entirely separate instancing set once they become different enough. I think this is a fair trade off because of the capability of large worlds, and we can still divide the same species up into different species a fair amount.

What's left? Well we need to still finish the functionality of the new plants, we also still need to figure out a way for thousands of animals to exist at the same time without the game becoming a slide show (The plan is for animals to go into "stasis" when far away) and the animals will need to be updated to target the new plants.

That's all, thanks for reading,
-DrierWhisper 729
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