We've updated the DLC prototype of Tame It Too! with the long-awaited breeding mechanics. We're glad to finally show you what we've got!
It's very easy to start breeding in this prototype. Since the breeding features are not yet story related, all you need to do is clean up the camp, build a tent and a workbench, then a purple icon will appear at the edge of the camp that will allow you to start the breeding.
Please note that due to a change in the save system to support multiple saves and future game growth, old saves are not compatible with this prototype!
What awaits you in this update
First of all, there are two new monster girls, Bunny and Lily. You'll meet and tame them as story characters in the full game, but for now, they're both ready to do a variety of naughty things with you, so you can start right away with the hottest part!
Breeding System
You can start to breed new monster beauties as soon as you launch the breeding prototype. The process of breeding new generations of girls will definitely surprise you!
At first everything is clear and quite simple, because it all starts with sex, of course! After successful impregnation, you'll be able to watch the girl's belly grow and other body changes, such as breast enlargement. You can also have sex with your pregnant beauties!
Things become more interesting from here on out! There's nothing complicated about breeding, but the process is quite unique, so it may raise some questions.
Briefly, your steps to breed a new girl are as follows:
Have sex. Once is enough, but you can try out all the available poses as many times as you like, just remember to keep your energy up!
Click on the girl when she is lying on the bed with the red exclamation mark above her;
Pick up what she gave birth to and bring it to the nest;
Assign one of the girls to nurse by taking her to the nest;
Wait for a new girl to appear and build a bed for her.
All new girls appear as adults, and you can continue breeding with them right away to get even more colorful wild beauties!
Variety
You'll be able to breed girls of many different colors and body shapes, so there's plenty of freedom for imagination and experimentation! It will not yet be possible to breed girls of different heights, faces and several other small traits in the breeding prototype, but all this is planned for future patrons' releases!
Construction
There are several new items available for you to build in this prototype, the most important of which is a bed. Each girl will need her own bed for sleeping and giving birth, and a new girl cannot be born if there is no room for her in your camp. In the full game, Lee won't have to sleep in a tent while girls sleep on beds, it will be different and you'll have the opportunity to build a house for Lee.
Hurry up and try it out for yourself! Feel free to share what kind of girls you breed in our Discord and Twitter! We'll be very grateful for your comments, so don't hesitate to tell us what you think!
This is the last of our prototypes for this game, the full-fledged Tame It Too! is ahead and we're already actively working on it! We plan to do regular releases for our patrons on Patreon, while the game is in development, and then make a big release on Steam, when the game will be finished. So stay tuned not to miss anything!
Well for this update there is some big news. Over the past month I have been in discussions with Whiskeybarrel Studios and we have decided to team up on making Lair of the Leviathan.
I have always been happy working solo but the sheer scale of the project meant it was going to take far longer than I had anticipated and combining efforts we can get this done in a fraction of the time. If you have played the Swords and Sandals games you will also be familiar with all the great little synergies and stats in those games and I think this will bring a lot to Lair as well.
Things should really pick up pace from now so stay tuned!
Some game news
In game preview news here's a little teaser of the bounty hall from the main city hub. You will be able to get all kinds of quests here from hunting outlaws, finding missing people and best of all, hunting down rare and dangerous monsters. As you complete quests more and more difficult bounties will be available with better and better rewards.
Some of the later bounties will be very challenging and also require going out and looking for clues to find them. I want to provide as much variety in gameplay as possible along with the main quest and also an 'end game' activity for players to focus on even after they complete the main story.
And in keeping with the 'represent as much as possible visually' theme of the game as you hunt down these bounties, little trophies of the fights will appear so you can have a souvenir of your battles. Trying to fill the entire hall will be a little optional challenge for players to complete and there might even be a final mega bounty for those who can do so.
In the next news post I'll post a little more about the updated combat system. Until then, here's a little teaser.
Create new wheels from external 3D models in GLTF format.
Customize existing wheels by modifying their materials with new colors and textures.
Create new tires from external 3D models in GLTF format.
Browse wheels and tires in the library. Rename, select, delete and create new entries.
Groups in the stats panel can be minimized and moved up/down.
Gear ratios are stored in the vehicle JSON for now. They can be edited manually while there's no UI element for gearboxes.
Fixes
Changes to input settings are saved automatically.
Known issues
Application freezes momentarily when importing a wheel/tire and changing the node and axis of the left and right side because it's calculating geometric and physical properties from the mesh geometry.
What's next
Ability to import custom maps exported from Godot.
Calculate wheel/tire properties in the background to avoid freezing the game.
I never learned Morse Code in high school. I took other electives, like "Introduction to Invasive Bioelectric Physiological Warfare" (what other people call "Physical Education"), "the PSAT", and "Lunch".
We would like to congratulate all the Travelers who have been making the push to Aberroth, and those who have managed to slay him. A special congratulations to Olio for making the world first Normal Aberroth kill.
With Aberroth having been slain in the Online Cycle environment, we will now be releasing Aberroth to all Online Environments. We have run into an unexpected issue in Offline mode that prevents Aberroth from being accessed.
Since today’s patch also fixes a number of bugs including trade cancelled messages being sent out Town wide, Shade of Orobyss fixes, and a fix for global damage modifiers - we have chosen to release it without Aberroth for Offline Mode.
For our offline Travelers - getting you access to Aberroth is currently of the highest priority. We will keep you updated as we can.
Changes
Aberroth, Herald of Oblivion has been enabled in Online Legacy Environment
Bug Fixes
Fixed a bug where Event Horizon required level 100 to equip. Is now correctly level 80.
Fixed a bug where Trade Cancelled messages could be sent to everyone on the server in some circumstances
Fixed a bug where Shade of Orobyss Echoes do not display correct tooltip, and were instead showing the previously selected Echo
Fixed a bug where Aberroth's Fire Black Hole would lag behind the player instead of attaching to them
Fixed a bug where Forge Guard's Weapon Master was not granting +75% Bleed Chance as a Threshold Bonus while wielding an axe
Fixed a bug where global conditional damage was ignoring most tags (eg. "*100% more [Spell / Bow / Throwing / Minion / DoT] damage against High Health Enemies*" was instead giving "*100% more damage against High Health Enemies*"
Fixed a bug which could cause a delay to visually displaying enemies for a couple of seconds after loading into an Echo
Fixed a bug where players needed to reset keybinds to Evade on a controller
Fixed a bug where Orion and Emberwing were not displaying a health bar in Offline
Fixed a bug where Shade of Orobyss' Fire Cone fails to appear after the second time he casts it
Finally - the DEMO version of FolkOrigin is available!!! Now everyone will be able to download and test the game for FREE. DEMO - free version with the ability to play a tutorial with a limited development tree.
This new version also includes the first part of SFX sounds produced by Victoria Wind ♪. Perfectly created sounds in the Slavic style. She created the sound of chopping wood, shooting a bow, opening doors, and much more...
That's right! We are currently reworking our evolution system to tie in with Unreal's built in foliage system. This will allow us to make worlds as big as we want!
So yeah! Pretty cool. That's where I've been if your wondering where the updates were.
Originally each piece of foliage was its own object (This is slow because nothing is instanced on the GPU) by putting all of one type of tree together as one and then copying it around is waaaayyyy faster.
Why didn't we do this originally? When we came up with the idea the game wasn't supposed to be set in larger worlds. However, based on some things we want to add in the future, and the fact that what we have now will be many times better in a larger world, we have decided to integrate foliage into the instancing system. Yes this will take a while. Also there are a few trade offs, for example, the entire foliage area in many ways will all look the same and you won't be able to see how it evolved from the "older" versions. The entirety of one plant species will have the same statistics (We can still make them look different from each other like we used to though). We can still have them become an entirely separate instancing set once they become different enough. I think this is a fair trade off because of the capability of large worlds, and we can still divide the same species up into different species a fair amount.
What's left? Well we need to still finish the functionality of the new plants, we also still need to figure out a way for thousands of animals to exist at the same time without the game becoming a slide show (The plan is for animals to go into "stasis" when far away) and the animals will need to be updated to target the new plants.