Ticket to Ride® - Bella
[WINNER ANNOUNCED]

We are thrilled to announce that Sei has won the India competition! 🏆
https://steamcommunity.com/sharedfiles/filedetails/?id=3290751647

🎉 Congratulations to our winner! 🎉

Thank you to everyone who participated and stay tuned for more exciting events and opportunities!



The India Expansion has brought amazing new challenges, and we want to see the wonderful mandalas you’re making on Ticket to Ride to earn the Mandala Bonus! 🪷

Earn at least three of the six new achievements available from the India Expansion, take a screenshot of one of your stunning mandala routes, and you could be in with a chance to win a Round the World Ticket for you or a friend! Alternatively, you can gift the base game to a friend as your prize.

Here are the achievements you can aim for to enter the competition:

  • Mandala Apprentice: Form your first Mandala
  • Coastal Circle: Form a Mandala that uses at least two ferry routes
  • Golden Circle: Form a Mandala that includes Delhi, Agra, and Jaipur
  • Exclusive Loop: Win on the India map while stopping all opponents from scoring a Mandala bonus
  • India Express: Win on the India map without a Mandala bonus
  • Mandala Maharaja: Win on the India map while earning a 40 point Mandala bonus
Once you've submitted your screenshot, all qualified contestants will be entered into a random draw. The winner will be selected at random from the pool of contestants.

Good luck!
Trivia Tricks - Dog
Hello Tricksters! Thanks to everyone partaking in the Workshop V2 Beta and offering feedback! This patch includes general usability improvements when creating Workshop packs, and addresses issues in the beta that the community have brought to our attention so far! If you've missed the big news, we're running a beta for new Workshop features including picture questions!

Improvements to pack creation…
  • When reviewing a pack you’re creating in the Workshop Preview menu, you will now find buttons which jump forwards or backwards 10 questions, making it easier for creators of large Workshop packs to review specific questions.
  • In addition, the general layout of the Workshop Preview menu has been improved.
  • The error that creators would see when a question had a blank uniqueId was previously inaccurate (it would fail saying ‘row 0’ was empty). It now informs creators that they either have a blank ID or empty rows at the bottom of their file.
The following issues have been fixed...
  • Fixed a bug where picture questions would weirdly resize for a couple of seconds after selecting to reload an image during gameplay, or as you navigated through the Workshop Preview menu.
  • The progress bar that tracks picture downloads before a game begins now correctly represents the number of pictures to be downloaded, instead of the number of questions in the upcoming game.
  • Fixed some typos in a number of questions.
Thank you for all your feedback during this beta so far! If you've noticed a bug in Workshop V2, or there's anything you would like to see changed in a future update then let us know in Discord or on the Steam Discussion Forum! If you'd like to help shape the future of Trivia Tricks then please consider leaving an honest Steam Review letting us know what you think about the game. This will guide the direction of future updates and helps Trivia Tricks to find more quiz heads on Steam! Thank you for following Trivia Tricks!
Jul 11, 2024
Nevergrind Online - Nevergrind Online
643: Early Access 1.0.0
July 11, 2024 2:00 PM EST
• Many set weapons received a new weapon proc.
• Some elite set items had their stats improved.
• Previously when you right-clicked an item with the bank open, it went to your first open bank slot out of your entire bank. Now it will go to the first open slot in your active bank tab.
• Bodhidharma's Satori, and many similar leather items, had its class skill bonus fixed.
• Asaph's Sanctity is now a plate item instead of mail.
• Many talents had their resource-per-point amount reduced, easing the cost of many skills.
• Some skills were incorrectly calculating their resource cost based on the wrong talents.
• You can now dismiss the patch notes.
• Fixed a bug where two-hand slashing items sometimes failed to add its skill and talent bonuses.
• Somehow the "nova" family animations were broken for a while and nobody noticed. Fixed now 😂
• The volume of many proc sound effects was reduced.
• Fixed two outdated, inaccurate tips at the tavern.
Astrometica - BeryMery
Hey everyone,

We've made great progress this month! We have a new team member who is creating original soundtracks and sound effects for our game.

Now, let's talk about our release date. We know you're excited to play Astrometica as soon as possible, and we appreciate your patience. Our team is committed to releasing the game in the best possible version. We're currently working hard and adding as much content as we can. Our target release quarter was Q3, but we want to ensure everything works perfectly, so we might need a bit more time.


Speaking of progress, here's what we've accomplished last month:

Animation Improvements:

We've revamped all the animations and created new ones. Check out some videos:



New Sound Effects:

Our sound designer has crafted some amazing sound effects. Here are a few samples:



New Tool:

Introducing the new Hook Tool. Here's a short video showcasing it:



New Character Model:

We've added new suits to the game, each providing unique advantages:



New Research System:

We've enhanced our progression systems, making your journey in the game smoother. With the new research stations, you'll earn research points, which will automatically unlock new blueprints.





New Satellite System:

Alongside the research stations, we've introduced satellites. Building these will help you discover new explorable places, structures, stories, and signals.






Base Color Customization Improvements:

You can now change the colors of different base categories separately, including the floor, exterior, and interior:



Interior Base Building Parts Improvements:

Last month, we showed you the exterior remakes of the habitat parts. This month, we've focused on the interiors. Here are some screenshots:





And much more that we don't want to spoil just yet. We hope you enjoy our development progress over the last month.

Thank you for your unwavering support and feedback. Together, let's embark on an unforgettable adventure among the stars!

For more exclusive content and community interaction, join us on our Discord server. Your feedback propels us to new frontiers!



- Discord
- Twitter
- Facebook
- Youtube

See you among the stars,
BeryMery
Infinity: HexaDome Tactics - Féline_Dion
Listen up, Coaches!

The new and improved arena is open and packed with a roaring bloodthirsty crowd!

Our 3rd Closed Beta is officially LIVE!

🏟️ The PanO Arena Got a Makeover

💪 Bootcamp Mode Added

🇫🇷 Now playable en Français

Your mission: Dominate the Hexadome with precision, strategy, and unrelenting force. Whether your champions are biosynthetic or robotic, it’s time to climb the leaderboard!

Orders:

1. Sign Up: Not enlisted in the Closed Beta? Register NOW

2. Stay Informed: Review the latest ⁠📄︱patch note for what’s new in this beta.

3. Report Issues: Encountered a glitch? Report it on our Discord in the ⁠🐛︱beta-bugs channel, or directly in-game by pressing F11.

4. Share Strategies: Join the fan club and discuss strategies and experiences on Discord in ⁠🎲︱beta-discussions, or right here on Steam's Community Hub!

Get ready to sweat, strategize, and smash your way to the top.

This is The Hexadome – where only the sharpest minds and fiercest competitors will rise. Are you ready for battle?

MOVE OUT!
Infinity: HexaDome Tactics Playtest - Féline_Dion
Listen up, Coaches!

The new and improved arena is open and packed with a roaring bloodthirsty crowd!

Our 3rd Closed Beta is officially LIVE!

🏟️ The PanO Arena Got a Makeover

💪 Bootcamp Mode Added

🇫🇷 Now playable en Français

Your mission: Dominate the Hexadome with precision, strategy, and unrelenting force. Whether your champions are biosynthetic or robotic, it’s time to climb the leaderboard!

Orders:

1. Sign Up: Not enlisted in the Closed Beta? Register NOW

2. Stay Informed: Review the latest ⁠📄︱patch note for what’s new in this beta.

3. Report Issues: Encountered a glitch? Report it on our Discord in the ⁠🐛︱beta-bugs channel, or directly in-game by pressing F11.

4. Share Strategies: Join the fan club and discuss strategies and experiences on Discord in ⁠🎲︱beta-discussions, or right here on Steam's Community Hub!

Get ready to sweat, strategize, and smash your way to the top.

This is The Hexadome – where only the sharpest minds and fiercest competitors will rise. Are you ready for battle?

MOVE OUT!
Infest - chuteapps
July 31st is the big day! After many years of development we'll be launching into Early Access :)



We plan on being in early access for about 9 months so we can finalize content and use community feedback to make the game better. We'll also be offering a launch discount on release.

Stay tuned for more updates and we welcome any questions or comments :)

-Carl Chute
Diesel The Pug Warrior - 2BrosInACup
In Update 1.4, you can actually see visually what item you have equipped by looking at Diesel! This update also includes minor updates to battles to make it more engaging and fun. Minor updates to the game as a whole have been made too.

-Updates:

-Battle:
- If you have Critical hit unlocked, it is guaranteed to happen within the percentage. Example if you have 20% Critical hit it will happen within the next 5 turns
- Diesel now walks into the battle scene and out
- Can't equip items in battle or in major cutscenes
- Diesel wears item costumes in battle
- New Mental attack where you have to avoid fireballs
- Hair dryer now only does fireball mental attack
- The Goofy Mental Attack where you dodge Mental Diesels has been removed

-Other Updates:
- Diesel now can wear item costumes
- Diesel and Fred have an updated title screen movement code
- New boot splash for when the game is loading up

Other small things included. Thank you for playing the game. We really do appreciate all of you guys playing the game. We don't know if the game will be coming to other platforms like Mac or Steam Deck.
Jul 11, 2024
Brigand: Oaxaca - brianlancaster45
Seven years ago today Brigand released in an unplayable state because I didn't know about Early Access (or it didn't exist yet, not sure). All games should be in early access first unless it's just a pong clone.

Sometime this weekend I'll post the user-made moon maps and a poll to decide the winner. I've already played one and it's hilarious:
https://smashzone.itch.io/lunar-legend


Done with everything I wanted to do with Brigand except the following to-do list. I'm also all ears if you have a request for a new editor or scripting feature. I'm trying to make Brigand as longevous as Neverwinter Nights 1 with its modding tools.


Brigand Plans:

-Trick anti-virus programs so they don't corrupt your save and I can remove the scary warning message when you launch the game.

-Some game messages say you take damage from random objects like a gold coin when you get struck by lightning, etc.

-Extremely rare bug fucks up inventory, but it has never happened to me. I have 4 people's saves they sent to me after it happened, but I need a save from immediately before it happens (assuming it happens consistently).

-Try porting code from DarkBASIC to Godot after I'm done with Warlordocracy.
Anger Foot - hyphenza
In case you're new to the party: Anger Foot is a single-player first-person "booter" about kicking down doors, kicking in faces, and collecting kickass sneakers.

Something smells in Shit City ...and it ain't the feet!
Lace-up a capricious collection of formidable footwear to fight through a diverse series of deranged city districts.



The road to launch was an exceptionally fun one for us. We poured our hearts, souls, and skeletons into making this world come to life.

Starting as a simple shooter game made as a Seven Day FPS [7dfps] jam prototype, Anger Foot grew into a game that we're incredibly proud of.

We hope you enjoy playing it as much as we did making it.

P.S. Just before launch, Anger Foot took his kicking door and bad attitude to the British seaside this week to fight seagulls and win the hearts of Develop attendees. See how it went below.



P.P.S. While you're waiting for it to download, why don't you prepare your feet for action by taking a glance at the game manual available on the right-hand side in your Steam library?

We couldn't have made it this far without your support and input.
Join our community on Discord to share your experiences, give feedback, and stay updated on all things Anger Foot.



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