In this devlog we want to let you know about the progress of work on the upcoming Major Update.
This upcoming update is revolutionary in many ways and as such requires thorough testing. Our hope is that this update will answer to many reported issues and feedback we have collected during the first year of Early Access. We are working hard on testing the build, but as of today it's not yet ready for release, even to public_testing branch, but we will let you know as soon as it's possible.
Due to changes in the core game mechanics it was hard to predict how long some those features will take to implement, so we prioritized those which take the most time first and divided this update into parts. Here's what we have achieved so far (Anniversary Update - Part #1):
Animations
We have improved player animations - it's not perfect yet, but you should notice many improvements in the quality, smoothness and responsiveness of the animations. During first launch of the new version, you will be shown the new game settings screen where you can adjust gameplay to your preferences. Hand animations will be disabled by default, so that default gameplay is even faster.
Overall responsiveness should be better. Our goal was to get rid of the feeling of "controlling the astonaut" and instead to achieve better feeling of "being the astronaut". ๐ค
We have improved using tools and targeting, now grinding small objects will no longer be a problem and drilling should be easier both in FPP and TPP modes.๐จ
The mechanism of opening the airlocks was overhauled, it is now much faster, and the automatic doors are almost instant allowing for smoother gameplay while running between base sections.๐จ
Positions of doors and cupboards are now saved, we've also fixed doors and cupboards, which were opening again after closing. ๐ช
We have fixed astronautโs feet colliders which were a little bit too high + now each feet stands independently on the ground when placed on different heights and the player will step over small obstacles instead of requiring a full jump - this also makes the astronaut feel more alive. ๐ฅพ
Improved tablet opening animation and position. We have also made it possible to open the tablet and take helmet off while crouching - as requested ๐
Electricity & Balance
We have made huge changes in electricity & substance flow system - no more thinking about percentages when splitting power, from now on - only numerical values! Also: now outlets have priorities - the lower the ordinal number of an electrical outlet, the higher the priority (same applies to pump splitter).โก
What does it mean in practice? For example: if your electricity input drops then it will not cut off every connected building but instead it will supply energy first to socket #1, then if it has enough power - to socket #2 etc. Many of you have requested this change and we hope you will enjoy it. This should allow for easier energy management while also opening new possibilities. ๐ข
Be careful about connecting electricity to buildings - if you transmit too much power to one outlet - the external fuses will burn and you will have to replace them. ๐
Electricity & Substance Flow System have been rewritten for more accurate and faster flow calculation. They will now be refreshed every 1 in-game minute instead of previous 10 in-game minutes. Also now only the amount of energy/water actually used by connected building is consumed, instead of everything that's set as the socket output๐
Added new detailed infopanels with advanced information about electricity and substances to devices like ECU Transformer, Battery, Pump Station etc.๐ชซ
We have changed buildings costs, positions, electricity usage and overall balance of the game.๐
We've also changed Early Game balance: faster tech tree progress and less grind at early stages.๐ช
Stack size of many items have been changed to make more sense. ๐
Construction
We have added technology for printing circuit boards. This functionality will be moved to special workbench in future update, but for now this technology will enable printing circuit boards using 3D printers. ๐
Added new mechanic: Decorations - scanning furniture and decorations in abandoned bases using additional mode in "Spectral Detector" tool will let you use them for decorating your own base using new "Cordless Drill" tool. Unlock different variants of furniture and decorations and place them where you want.๐๏ธ
We've improved building placement and snapping to grid and other buildings.๐ญ
Added short descriptions for In-game locked blueprints.๐ณ
Added a special repair kit for buildings and vehicles - so you can instantly repair vehicle or a building.๐ ๏ธ
We've made it easier to build inside buildings: if you equip a welder you'll be shown a list that tells you what you can build on a given slot; if you prefer to build by selecting a device from the blueprints tab - no problem, we've added a marking that shows on which slot you can place it as well.๐ช
Survival changes + hydration & oxygen rework
Double progress bars on HUD for Oxygen, Hydration and Stamina - in the new version the bottle system will change. When the water bottle runs out you still have additional hydration level bar to know how long you can survive until the bottle is refilled. When your oxygen bottle runs out then there's a little bit of oxygen left in your suit which is shown by the thinner progress bar at the bottom. The Stamina bar also has second thinner bar which shows your Tiredness (maximum stamina regeneration level).๐งด๐
Added options to disable or change weather duration and effects in the Freeplay Start Menu ๐ช๏ธ
Sleep deprivation will now cause damage, but Astronauts can sleep during the weather events! (we had to implement sped-up weather-damage simulation during sleep to achieve this)๐งโ๐
We've reworked the bottle refill system while also adding auto shut-off to sinks after water is replenished to prevent water waste.๐ง
We have added technology to unlock, to automatically refill the oxygen bottle from environment when inside.๐ซ
Plants
From now on you will be able to mix different plant types in single device, like: shelves, fields, incubators and domes! ๐ฑ
We have finally converted the plant breeding facilities - they all now have an equal number of plant slots for easier replanting โฟป
Trees will finally start to act like real trees - after harvesting fruit, the tree does not disappear, but continues to bear fruit (if you get bored with the tree - use the grinder to get rid of it) ๐ณ
It's also now possible to collect all plants to the plants crate with one click. ๐ฑ๏ธ
Gameplay changes
Hotbars are now visible in all inventories and containers.๐จ
Added search and sorting options to tablet: Blueprints menu, Inventory and FAQ! ๐
We've modified CO2 Scrubber and Battery Rack UI to make them more intuitive and easier to use.๐ฅ๏ธ
We've improved the grading of colors on the map to have better control over the condition of your buildings.๐บ๏ธ
We've improved the target points - now you can have more colors and their names from the map are displayed above the target point on HUD.๐
We've have made changes in the Tech Tree and added additional technologies like: "Cleaning Nanobots" for automatic cleaning of solar panels.๐ป
We have moved rear camera of rover behind the HDS Arm.๐น
Rover and Truck now also require battery and oxygen bottle to build, they also require charging after construction.๐
We have improved optimization, now there are much smaller FPS drops while driving.โ
We have added new types of abandoned outposts.๐๏ธ
We have moved Quick Load to F9 - it will be harder to miss-click quick save and quick load. โจ๏ธ
Added new video-tutorial system to the game.๐ฌ
Hundreds of bugs fixed! ๐ชฒ
We are adding main purpose quest to the Freeplay Mode ๐ (more details about it later ๐)
and much more! ๐
๐ That's not all of the changes, as we still have many tasks to add and implement, but first we want to stabilize the build with the core changes mentioned above. Join our Thursday development stream on Twitch and YouTube where we'll be showing some sneak peaks and talking about those changes in detail.
If you missed the ๐Steam Summer Sale remember that there are still many bundles available which allow you to get our games cheaper while also helping us with the development of updates!
Weโre happy to announce that the Tales from the Dark Battle Path campaign has just begun.
This four-month-long campaign returns to the roots of realistic-themed Battle Path in the sense that it offers you the access to modern real-life camouflages as well as cutting edge European technology. The reward vehicles this time are:
Additionally, the following vehicles can be obtained by collecting 100 blueprints in the Battle Path Shop:
Object 787 Gadyuka
2S38 Derivatsiya
CV90120T Ghost
ZTL-11
And last but not least, four Russian Loot Crates are available for completing various missions.
Please note that the chain missions are temporarily disabled. They will return with the next update. We apologize for the inconvenience.
Whatโs New
This Battle Path is mechanically similar to the previous one although we have enhanced the prizes and added more boosters. Many additional items have also been added to the Battle Path shop.
Additionally, this Battle Path will last four months, not three. You can find more information about the changes in our dedicated article.
Accessing the Battle Path
In order to join the Battle Path campaign, please enter the game and click on the Tales from the Dark icon on the upper bar. From there, you can simply purchase the Battle Path access:
Standard pass (access only)
Golden pass with access and 50.000 Battle Coins
Please note that there might be a delay of up to 10 minutes between the purchase and the access to the event.
If you loved Jecka from Class of '09 then you'll love her very own game... Class of '09: The Flipside. Get a peek at some other perspectives in the C09 high school as well as some insight into post grad life!
Warhammer 40,000: Speed Freeks - [PL] The Dakka Doc
https://store.steampowered.com/app/2078450 The Grot Mega Tank, a chaotic marvel of Ork engineering pieced together from salvaged parts by their diminutive cohorts, stands as a testament to their resourcefulness amidst their unending conflicts.
Your front-line wall, the spearhead of your Mob. Drive in front, have your allies support you and lead the charge towards enemies.
In Speed Freeks the Grot Mega Tank is a tough vehicle that will take a lot to take down. Using its wide array of guns, and Grot Repairs, this vehicle is not to be taken lightly. Underestimate it and suddenly you will find yourself between a rock and aโโ โโโard place.
The Grot Mega Tank is the second slowest vehicle, with a top speed surpassed only by the Looted Wagon. Riding downhill slopes is the best way to reach higher speeds with the heavy vehicles, and proper boost management is essential if you want to keep your momentum up. A Grot Mega Tank traveling near its top speed is not only moving at a pretty respectable pace, it's also terrifying for enemies to behold.
Abilities
DAKKA DAKKA DAKKA! All the Shootas and the Grotzookaโsโ fire alternating shrapnel blasts and dakka in the direction of the crosshair.
Smasha Plow Holding the button raises the plow into the air, launching nearby vehicles. Releasing brings the plow smashing back down, scattering any vehicles underneath it and dealing damage to enemies.
Rokkit Launcha The Grot in the high tower fires a powerful, slow moving rokkit.
Grot Repairs Grots inside of the vehicle perform shoddy repairs, rapidly replenishing the vehicleโs health for a short time.
Grot Mega Tank players should keep an eye on your their health, stay near either a Rukkatrukk Squigbuggy or cover so you can keep yourself healthy in case things gets hectic. Control the area around you using your plow to protect your key teammates.
You are your teamโs wall, and will often find your teammates trying to stay alive by hiding behind you. As the pillar of the team, make sure you are where they should be. Evaluate the battlefield and reposition accordingly.
Team-Ups
Boomdakka Snazzwagon โ Since the Snazzwagonโs armor isnโt the best, using a Grot Mega Tank as mobile cover can be a good strategy, with it also helping you drown nearby enemies in dakka.
Rukkatrukk Squigbuggy โ The dream team! This git will keep you alive using their Grub Squigs. Having a Rukketrukk Squigbuggy on your team that you can play around allows you to do so much more than you can without it. Keep him safe, wall off enemies and work together.
Good Against
Deffkilla Wartrike โ The Wartrike wants to quickly fly into your team, hit someone with their Snagga-Klaw and get out. Using your plow, and size you can stop the Deffkilla-Wartrike in its tracks, and fatally ruin their plans.
On behalf of Caged Element and PLAION, weโz shoutinโ a big WAAAGH! Thanks for joininโ da Kult of Speed in Warhammer 40,000: Speed Freeks!
Join our community-focused game development discussions on your favorite platform:
For this update, it is by no chance fortuitous that we're bringing another new mechanic into play: the Fortitude Gauge ๐
After many months of deliberation over game balance, this mechanic is now here to make confrontations with most adversaries more manageable, and functions in the following ways:
The player starts the game with a full fortitude gauge.
Taking hits during adversary encounters reduces this gauge by varying amounts. The player may restore their fortitude by using matches from their inventory or interacting with save points.
Additionally, we have also added more clues to one of the more challenging puzzles found in the "Gambling Hall". We hope players who were previously stuck will find these clues helpful ๐ค
Feel free to get in touch with us via our Socials, or Email us directly at Miniversal.games@gmail.com for any inquiries pertaining to the game.
Tomorrow (July 12) at 10:30 a.m., "Blind Date Raiders: Don't Choose Me Again" will be on sale, priced at $1.99, I hope you can feel my sincerity, and I hope you will like it.
I'm 10,000 times nervous now than when I was on a real blind date, and I'm afraid that I'm not doing well, and even though I've tested it many times, I'm still worried that there are all kinds of bugs, I'm worried that I'm not doing well, and I'm worried that everyone will not like it.
Let me tell you, after the sale, if you feel that it does not meet expectations, the cost performance is not enough, and the experience is not good, it doesn't matter, just refund it directly. If you think you can still save it, you can also leave a message to tell me, try not to give a bad review, thank you in advance.
If you experience missing the time for a refund, and you really want to get a refund, it doesn't matter, contact my email (ergoutang09@gmail), I will try my best to help you solve it, don't spoil your mood, just beg your subordinates to be merciful.
It is my greatest honor that you are willing to experience "Blind Date Raiders", I hope you all have a wonderful experience, thank you~ ...
The Early Access release will take place tomorrow. We will leave only TUTORIAL in DEMO, which we plan to expand in the future. For those of you who have been playing with us over the last month - THANK YOU! Your participation has been an important support and help for us lately!