The electric revolution is making a bigger presence for itself at the Horizon Festival with their latest signing: the double-engine, all electric 2023 Porsche Taycan Cross Turismo Turbo S.
Porsche’s newest electrical SUV will put a happy (and huge) grin on the faces of the German brand’s fans with its 750 horsepower that lets this performance SUV reach 0-100 kmh in 2.4 seconds.
As you read previously, we weren’t kidding with the “performance” part, and Porsche wasn’t with the SUV part either, as this modern vehicle includes everything you wanted to see in a 21st century ride such as touchscreens and the incredible electric powertrain feataured in this car.
If you have encountered any issue with this update, please make sure to report it on our Troubleshooting Hub. You will find other known issues we are currently investigating as well.
Drive and collect the final rewards of these four weeks of modern creations! You have until July 18 to unlock them all!
SERIES REWARDS
80 PTS: 2023 KIA EV6 GT
160 PTS: 2019 RAESR Tachyon Speed
SPRING REWARDS
20 PTS: 2023 Porsche Taycan Cross Turismo Turbo S
40 PTS: 2017 Ford #14 Rahal Letterman Lanigan Racing GRC Fiesta
No matter how crammed your garage is, there’s always enough room for another hatchback. Unlock the 2017 Ford Focus RS by completing the City Focus Seasonal Championship this week.
Get on your favorite Extreme E vehicle for this week’s The Trail event and get your hands on a 2018 TVR Griffith.
Two new EventLab challenges will each score you a 2018 McLaren 600LT Coupé and a 2018 Lamborghini Huracán Performante.
Added music to almost all maps New model for the Vector gun Added SMG usable by pressing 3 Added ZephirZephir spell for flying Added camper glide mode by pressing SHIFT ow_oasis can now be visited
in order to receive this update, you have to use the experimental build of the app!
NOTE: Most of this update is design-related
Changes
Let's all welcome a new design language: StudioUI 2! Why the redesign? - The app provided a very poor experience for low-contrast monitors / colorblind users. - The old design language didn't provide a proper reaction to interaction. - The old design was generally inconsistent.
Let's see what's new: (top image: new, bottom image: old) - Commands within folders are now marked with a simple bar at the left - easily allowing for multiple commands inside one singular folder! - Elements occupy all the space of the container - Command symbols are contained in an indicator box (you're going to see a trend)
The same design language applies to actions too, but the changes aren't as noticeable:
Now, let's move on to interaction reactions a bit - this was seriously changed.
STATE:Normal
STATE:Hover Element grows a border inside of itself, element text moves to the right.
STATE:Active Element maintains border, but uses accent color. This is not seeable in the provided example, but the accent color can be a different color other than white. Currently, the accent is not settable from within the app, but that's a planned feature.
STATE:Selected Element indicator receives scale-up, whilst element itself slightly glows, element text slightly moves to the right.
Let's take a look at the command info pane. Notice what's changed? Current Old
It's become less bulky! It also adapted parts of the new design language (where it could).
Moving on to parameters, they were also redesigned (& new functionality was added too!) Parameters adapted the current design language. Not only, but now they have either a "?" or a "!" inside the indicator box to show if they're required or optional! Also, you can also use the up/down arrow keys to browse parameters & del to delete one.
I also updated right-click menu animations to further feel more consistent with the rest of the app
Variable insertion was also updated - but not just visually It also has a better, non case-sensitive, whitespace-ignorant search algorithm.
Updated action search - with the one crucial feature I didn't add. You can now use the up/down arrow keys and enter to select an action you searched for! An outline will be placed around the action you searched.
The action window was also darkened Current Old
Toggles were also updated (again) Current Old Not only has their animation changed, they got smaller (therefore allowing for more content)
Say hello to search! (again)
Search was first introduced back in October - just a while after the app launched. Search was very basic, though! Now, search can run automations (more about these later) & look for commands/events and actions. Not to add, search was also redesigned to further match the design language of this app The animations were also updated:
Send Message update options
Remember when edit message was a separate action? When it was merged into send message, the "Don't Edit" feature was taken away - but it's made a comeback!
Other Changes
Set Bot Activity received a "Streaming" option
Added a boost event
Fixed lag in permissions editor
Get Message Info > Content on message commands returning undefined has been fixed
The redesigns don't stop here - but I'm just waiting for user feedback.
Added: 1. Export animation to MP4 video 2. Export sprites to Godot
Fixed: 1. Fixed free rotation, sometimes pixels selected for rotation would disappear when free rotated 2. Fixed the really annoying pixel coordinate issue where the selection click point is biased to the top left corner. 3. Photoshop files with unicode layer names caused Lightcube to crash 4. Large photoshop files caused Lightcube to crash 5. Photoshop animation frames not imported 6. PNG export did not work correctly with pixels that had alpha < 255 7. Layers with alpha < 255 did not blend correctly when the selected layer changed, created temporary issues whilst drawing 8. On a locked layer, the color picker tool still works but the cursor shows no access - fixed the cursor 9. If you have a floating selection of pixels and add/duplicate the layer, the floating section is moved to the new layer
Improved/Changed: 1. New animation frame group now automatically picks a different color to the previous group 2. Improved drawing thumbnail in layer when artwork is less than 65x65 3. Animation playback now constrained within current frame group 4. Save & Export hotkey changed from Ctrl+Alt+S to Shift+S (Ctrl+Alt+S activates speech recognition on Windows) 5. Custom rotate now displays the rotation angle in the status bar whilst you are rotating a selection of pixels.
* Fixed further crashable areas. * Added new traders on various islands. * Added more content to the game via new islands and activities. * Fixed some quest requirement text issues. * Fixed the large islands Agility course
We're excited to share the new trailer for our upcoming farm-life RPG, Garden Witch Life. Take a sneak peek into the world of Garden Witch Life, meet the charming residents of Moonflower Island, and discover the magic that awaits.
Garden Witch Life will be available later this year on Steam with a suggested retail price of $29.99.
Keep an eye out on SOEDESCO channels for more exciting updates on Garden Witch Life:
As you may have noticed that there has been a bit of a pause in updates recently. This is due to us working on some big updates!
We are going to be testing a big change to the Farming System, mainly making peasant class housing be able to attend to farms without specialized farm houses. This update will be available in the testing branch this week and once we see it working well, it will be released for everyone in the main branch.
As part of this update, we are also adding elevations to the game, the main purpose of cliff-elevations is to model the terrain of mountainous/hilly locations such as Tecpayocan and Chapultepec down the road. These will also be available in the testing branch this week and once testing has concluded will be available in the main branch.
This is a major update and will unfortunately break existing save files.
But there is more, sometime next week we plan to add a little bit more content: Such as flora variants for desert and jungle terrain and wooden stockades, towers and gatehouses.
And yes there is a bit more coming by end of July(ish) 😀 The historical campaign missions of the following cities:
Epcoac
Coatitlan
Tecpayocan
Tepetzinco
As an added bonus we are also working on an OSX release in the near future 😉
On a final note, animations are being worked on and are coming, we can’t say the exact timeline, but they will be in the game before Steam Next Fest in October.
Thank you all for playing and helping with feedback.
The First Descendant Hotfix 1.0.2 patch is now live.
■ Patch date and time - PDT 07.11.2024 (Thu) 06:05
■ Target Platforms - Steam, Xbox Series X│S, Xbox One, PS4, PS5
■ Patch Details
Content Improvements - Added the 'Start Public Operation' function (matchmaking) to Infiltration Operations (Hard). 'Start Public Operation' is available even if you change the selected reward, but if you select an additional option, only 'Start Private Operation' will be available. - Removed the sequential type Immunity Spheres from Named Monsters. They have been changed to either the default or extermination types.
# Director's Comment The Dev Team acknowledges the community's concern about the monotonous patterns of Named Monsters and strives to enhance them. In particular, we've noted that the pattern involving breaking spheres in a specific order isn't appropriate for public matching and have decided to remove it immediately. As new patterns are developed, we will soon update the patterns of existing Named Monsters one by one. As Named Monsters frequently appear in Hard difficulty and Special Operations, we will continue working towards diversifying their patterns. - Increased the quantity of rare basic materials dropped from Encrypted Vaults three-fold. The Elite Vulgus that appear in Field Missions and Infiltration Operations will now drop them too. # Director's Comment The most efficient way to farm rare basic materials is still through Encrypted Vaults, but for those who prefer hunting monsters, we have updated Field Missions and Infiltration Operations to drop these materials too. The Dev Team will closely monitor the overall farming status and do our best to create a joyful environment for all our Descendants. - Reduced the time from two 90-second to two 60-second occupations for the Kingston 'Vulgus Data Transmitter' Hacking Mission. - Improved the Battle Pass Battle Supply Shop button's visibility by redesigning it in the format of the Bonus Shop banner. # Director's Comment You can get season-limited skins for free from the Battle Supply Shop. Complete pre-season challenges to claim your special skins! - Updated the Library window from closing when the map is opened and closed through the Acquisition Information pop-up. - Improved the duration of party invitation messages to make them easier to confirm and accept. - Improved the duration of the Descendant Instructor's lines. # Director's Comment Many Descendants have commented that the Descendant Instructor's dialogue contains many useful game tips. Currently, it's not possible to revisit previous dialogues, but we are planning to fix this. We will continue to make improvements so that Descendants can easily access the information they require. - Moved the guide NPC you meet after first arriving in Albion closer.
Optimization Improvements - [PC] Improved the stability of the shader preparation process by reducing the CPU load during shader generation. Currently, we are actively monitoring this issue, and if you encounter issues with a 13th or 14th gen Intel, please refer to Intel's official guide. - [PC] Lowered GPU memory usage when set at High or higher quality. - [PC] Fixed an issue where character skins were displayed abnormally in low graphics settings intermittently during extended play. - [PC] Fixed a bug that allowed frame limits to be set when using Nvidia and AMD's Frame Generation. - [Common] Fixed an issue where shadows were intermittently displayed abnormally depending on the view. - [Common] Made various other fixes for optimization purposes, and we will continuously monitor them.
Bug Fixes (1) UI/UX - Fixed an issue displaying unused items in the Library.
(2) Descendants - Fixed an issue where Descendants could not get out of DBNO when their HP was below -100% from module settings. - Fixed an issue where Kyle would occasionally go up into the air when using 'Superconductivity Thrusters' during 'Repulsion Dash'. - Fixed an issue where Esiemo could not get back up while using 'Arche Explosion' and being inflicted with Knockback.
(3) Modules - Fixed an issue where the increase in Firearm ATK per stack in the 'Sharp Precision Shot' module was summed instead of multiplied.
(4) Equipment - Fixed an issue where a weapon's attribute damage did not apply damage over 100,000. - Fixed an issue where higher values were displayed as the Ultimate (Gold) option despite the Reactor's Skill Cooldown and Skill Cost stats being preferable with lower values. - Fixed an issue where lower values were displayed as the Ultimate (Gold) option despite the Weapon Change Speed stat being preferable with higher values.
(5) Field - Fixed an issue where 'Amorphous Material Pattern: 118' and 'Shape Stabilizer Form 8' were not dropped at 'Frozen Valley: Vulgus Strategic Outpost' in Fortress (Hard). - Fixed an issue where Elite Vulgus in the White-night Gulch 'Upper Hatchery' Battlefield Missions did not drop rewards. - Fixed an issue where monster spawning was interrupted at some Vulgus Strategic Outposts.
(6) Instance Dungeon - Fixed an issue where Vespers resource box materials were dropped from Echo Swamp, Agna Desert, White-night Gulch, Hagios, and Fortress Infiltration Operation resource boxes.
(7) Research - Fixed an issue where the core materials of Ultimate Descendants were incorrectly displayed as Rare instead of Ultimate Tier.
(8) Miscellaneous - [French] Fixed an issue where the 'Go to title screen' menu was displayed with the same phrase as 'Exit Game'. - [French] Fixed an issue in the story where 'Ultimate Chimera' was used for 'Dreadful Abomination'. - [French] Added missing words in the probability display for Executioner Tier 3 Set 4.
# Director's Additional Comment It has come to our attention that the community is worried about possible nerfs to Tamer and Gley's infinite magazine builds. This meta is very strong, but since it is within the scope of what the Dev Team has planned, there are no immediate plans to do so. In addition, some weapons are more powerful than Tamer and there are a variety of character builds that rival Gley's infinite magazine, so please enjoy them fully. We've been looking forward to seeing Descendants use creative builds to take down powerful Colossi swiftly, so we're quite delighted to see this in action now.
We are well aware that as many Descendants begin farming in earnest, various discussions are taking place regarding drop rates. There is no variable drop rate system in The First Descendant. We are using the fixed rates displayed in the game. The Dev Team has reviewed the acquisition rates across all servers and confirmed that they are dropping according to the rates displayed. We are currently working on various measures to ensure the community can trust the dev team such as disclosing item drop amounts for each content. And we also prepare ways to improve the farming experience. The First Descendant will continue to communicate transparently and honestly.