Jul 11, 2024
The Last Spell - Zedd Ishtar
Hello Heroes!

In today's update we are only bringing bug fixing to the game, which includes a permanent fix for the Steam Deck issue! We worked hard on this one and you should not experience any more trouble regarding the controller on this platform.

You'll find the full bug fixing details below.

In this update we are also adding in-game analytics to gather statistics that will provide us a deeper understanding about how you are winning, losing and enjoying The Last Spell.

Since the game's launch in 2021, we've relied solely on your written feedback and while we love to read all of your comments, it is sometimes not precise enough for an optimal balancing. With these new game analytics we will get raw data to dissect & study, allowing us to make more informed decisions for future updates and in the end, better improve The Last Spell.

These game analytics will be anonymous and include: how many gold & materials you generate throughout your run, what's your kill rate per skill per weapon, which wave did you fail the most for each map, etc...

If you're uncomfortable about the game analytics, you can turn it off at any moment in the Settings of The Last Spell under the "Other" tab.

Thank you and enjoy your Nights!

Bug fix
  • Fixed an issue where the perk Bodycount Contest didn't give the correct amount of XP when playing with the "Omen of Weakened Hordes" in Boundless mode, or in Apocalypse II or higher
  • Fixed an issue where a character with the One-Armed trait could equip two-handed weapons after unlocking the Specialist perk
  • Fixed an issue where the perks Warcry and Heart of the Party did not apply to heroes positioned in a watchtower
  • Buff of Shower of Blows perk resets every turn but tooltip didn't mentioned it. It doesn't reset every turn anymore
  • Fixed an issue where Warshield perk was not decrementing after using warshield skills
  • Adjusted the camera zoom to prevent excessively deep zooming on barks on the Steam Deck and PC low resolutions and to improve readability
  • Fixed an issue where the tavern didn't update the roster of heroes when it was rebuilt after being destroyed. Also, fixed an issue where the tavern didn't generates a roster of heroes taking into account your current heroes' levels.
  • "Controller bug" on Steam Deck is now permanently fixed, previous fix was still unstable
  • Resolved an issue where Momentum tooltips would persist on screen if the player changed characters using shortcuts
  • Added the missing dwarf head icon next to the name of scrolls from the DLC
  • Fixed a localization issue causing incorrect night rewards display on Runenberg. Other night victories throughout the Runenberg run didn't match the night won by the player
  • Fixed a localization issue, in french a <nbsp> tag was displayed on the saved message
  • Fixed a bug where disabling DLC after starting it without unlocking Dwarves/Runenberg in the Oraculum caused a soft lock due to the game still attempting validation of these meta upgrades
  • Fixed an UI issue where the isolation attribute is sometimes not displayed in the damage calculation
  • Fixed an issue where the Overheat perk was no longer displayed when the user switches a cannon with another weapon between two weapons slots
  • Fixed an incorrect display of Mana/Health Cost for Items with Blood Magic perk
  • Fixed an issue where Geo reservoir's bonus range is not updated when a "Skill range" bonus is applied from another perk
Thank you for reading this blogpost! Keep sharing your feedback, your ideas and your issues: we'll do our best to correct & fix them 🔥

Join us on Discord, Twitter & Instagram to discuss with the team and other players!
Bubble Chicken Farm - gogogamesInteractive


Updates to Version 0.3.2

1. map expansion:
- We've added new islands for you to explore and discover new secrets.

2. New Monsters:
- Face new challenges with monsters called "Mordicons". Get ready for epic battles!

3. Improved Fishing:
- Fishing has been improved to provide a more fun and rewarding experience.

4. Bug Fixes:
- We have solved several problems related to connecting to and saving the game, ensuring a more stable experience.

5. Cloud Save:
- It is now possible to save your game progress in the cloud, allowing you to access your progress from anywhere
6. Improved Graphics:
- We've improved the graphic quality of the water, as well as enhancing the shadow and light reflections, making the game even more beautiful.

7. Performance Optimization:
- We've optimized the game's performance so that it runs better on computers with more modest specifications.

We thank you all for your continued support and hope you enjoy these improvements! Keep sending us your feedback so that we can make Bubble Chicken Farm better and better.

Happy adventures!
Jul 11, 2024
Overlewd - Meletric


Hello, Overlords!

Changes to the weekly events are incoming! As you probably know, old events were meant to give our players the opportunity to obtain skins for battle girls. But considering new equipment for your characters and its importance, which should increase with future updates, we've decided that they would be a great instrument to help our players dress up their girls and get some powerful characters.

When the new weekly events are out, with each of them, you'll be able to collect a heroic battle girl and a full set of equipment for her by daily login and quests. There's also other juicy rewards, like a bunch of crystals and resources needed for upgrading your girls.

New quests are made this way that most of them will be completed seamlessly, while you're playing the game.

There are also some economy changes - we've decided to get rid of the weekly event's summon. Instead, there will be a new Epic summon with all core-game girls and much higher chances to get an epic character and the same chance to get a heroic one.

The Sacred runes will be removed from the weekly event's rewards. We plan on placing them as rewards for one of the game's modes in the future updates. In the meantime, they will still be available at the in-game shop.

We'll also think about how to distribute skins for battle girls and implement a new system in the future.
More info on this update coming soon.
War Robots: Frontiers - Kaeden
Eyes up, Pilots! The Summer Update has launched, and while we're thrilled to bring you a new slate of content, we’ve also noticed some issues we want to address. 
  • Robot Building: We’re aware that some players had problems rebuilding their Garages. We’ve also received feedback that the current UI setup feels confusing. We take your comments regarding UI changes very seriously. The goal was to make Robot management easier for new players and encourage them to experiment with their own Builds. We know that players are used to clicking on a Robot Module to go into edit mode. Now, when you click on a Module, the Module Overview mode opens. We will add a transition to editing there in a hotfix coming in the near future. 
  • Balancing: We’ve received feedback that the balancing changes feel restrictive when it comes to Build options due to the changes to Weight and Energy limits. This was not our intention and we are monitoring feedback and will provide further communications regarding this in the near future.
  • Client Crashes: We’re aware of the client crashes some players are facing and are working hard to resolve this. If you’ve experienced a client crash, please contact our Support team to help us pinpoint the problem.
On Friday July 12, we are hosting a Q&A session on Discord with members of the dev team including Zukata and Nausicaä to address your concerns at 19:00 CEST. Please join us to have your voice heard and burning questions answered.
Hotfix Patch Notes
A hotfix has now been launched (Thursday, July 11), which includes the following bug fixes and improvements:
Client Crash Fixes
  • Fixed game crashes that were triggered when quickly spawning any Robot in the Firing Range and immediately returning to the main menu.
  • Fixed game crashes that were triggered after eliminating Robot decoys created by the “Trick” ability with the weapon “Lighter”.
  • Fixed game crashes that were triggered when trying to open the Friend actions menu from Steam.
Bug Fixes & Improvements
  • Fixed a bug where players were shown the "The squad with this ID does not exist" error message when entering a squad.
  • Fixed a bug where players that have been added to the Block list disappeared from the list after restarting the game.
  • Fixed a bug where after crafting any item, when creating a new Robot in the Workshop, all categories except Chassis and Pilots disappeared from the Workshop tab menu if the Build was not saved.
  • Fixed a bug where armor debris was not displayed correctly at long distances when playing with low graphics settings.
  • Fixed a bug where Grim’s ability “Magnetic Snare” could not be correctly activated when pointing at a wall.
  • Fixed a bug where when adjusting the game brightness, the Robot icon is visible even at the minimum brightness value. 
  • Fixed a bug where the tag “New” does not disappear hovering the mouse cursor over the cards.
  • Fixed a bug where animations for the weapons “Shocktrain” and “Fowler” were triggered when the Robot spawned.
  • Fixed a bug where Factions and Classes were not shown on the Pilot’s upgrade screen.
  • Fixed a bug where the decal placement on the Torso during Robot customization was incorrect.
  • Fixed a bug where the ability effects of “Siphon Link” do not disappear immediately from the Robot that used the ability after the enemy Robot has been defeated.
  • Fixed various collision related bugs for obstacles on the Maps “Spectrum” and “Catalysts”. It should now be easier to pass through the terrain.
  • Fixed a bug where characters played jerky animations in the background of the Garage.
  • Fixed a bug where icons for Battle Tokens and Credits were stretched out in the currency conversion screen of the Battle Pass.
  • Fixed a bug where the “Decrease level” button when upgrading Robot parts was grayed out.
  • Sounds for shots with the weapon “Thunder” have been improved.
  • Fixed a bug where shooting the Crusher trigger button counts the damage towards Contracts. 
  • Fixed various localization issues.
We apologize for the inconvenience, and thank you for your patience as we work to fix these issues.
太吾绘卷 The Scroll Of Taiwu - ConchShip-Taiwu
修复错误:
1. 修复奇遇界面中“获得物品”栏显示了物品名称的BUG
2. 修复批量拆解材料时可能报错的BUG
3. 修复与商会、商人的交易中精纯限制未正确生效的BUG
4. 修复传剑时未正确传承周天运转中额外真气进度的BUG
5. 修复太吾通过出售物品以偿还商店恩义时计算不正确的BUG
6. 修复在上传模组界面指定前端程序文件后保存无效的BUG

优化调整:
1. 调整了战斗中,蛊虫标记的机制,人物已识主的“若蛊”将不会产生战败标记
Community Announcements - Marten_GOP


⚽️ Get ready to feel like KING FOR A DAY with these AMAZING PRIZES!

Take the chance to WIN one of the 100 EXTRAORDINARY PACKS, each containing:
2x Hot Spin
2x Majestic spin
1x Gold Fever Scratch Card
1x Black Multi
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Every purchase in GoP3 earns you a raffle ticket to join the winners' circle—every purchase counts! ⚽️🎟️ Spending in different currencies? No worries! We'll convert your purchase to dollars.

The match ends on July 12th, 9AM CEST. 100 lucky winners will be randomly selected and notified in-game. Raffle tickets are virtual and not visible in-game.

-Your Governor of Poker 3 Team
Killer Frequency - sheldon_team17
Gallows Creek! Dust off your boombox! The Killer Frequency soundtrack is now available on Steam! 🎶



Listen to all of your favourite Killer Frequency tracks, including:

🔪 Knife and EZ - 'Stab in the Twilight'
💥 Blast Processor - ‘198X’
🌙 David Scopo - 'Moonlight'
⚡ Stormriders - 'The Glam Jam'
🐯 Caged Tiger - 'One Last Goodbye'
😮‍💨 Roddy Snatcher - ‘Final Breath’
🚜 The Barn Finds - ‘Long Ride Home’

...and more!

Pick up the Official Soundtrack now:

https://store.steampowered.com/app/1903620/Killer_Frequency/
Jul 11, 2024
Isonzo - Wilson
Last time on the blog we only saw the very start of the battle represented in our upcoming free Montello map: the Second Battle of the Piave River.

Leaked Austro-Hungarian battle plans meant that the Italians were able to bombard them just before they began their assault, while they were still packed together in forward trenches. Casualties were heavy, and in places even led to the attack being cancelled or delayed. For the most part though, the Austro-Hungarian soldiers went forward and aggressively crossed the river to engage Italian positions on the other side.

They made it over the river and were able to advance 5 miles (8 km) further before the attack ran out of steam. The Austro-Hungarian commander Boroević attempted to restart the assault in the following days, but the destruction of bridges and high water levels made resupply across the river a nightmare, with some troops even drowning as they tried to cross.

A screenshot of the Piave river in Isonzo alongside reference materials. You can easily imagine how long those pontoon bridges would last under artillery fire.

On July 19th, four days after the attack began, the Italian General Diaz launched a counterattack into Boroević's flank which inflicted significant losses and further degraded their ability to attack. By the next day, Emperor Karl had taken personal command and ordered a retreat. Three days after that, the Italians finished recapturing all the lost ground on their side of the river. Italy's allies encouraged them to keep up the offensive and chase the Austro-Hungarians across the Piave, but General Diaz figured that the same supply issues that had hindered the Austro-Hungarian operations would block effective Italian attacks as well - not to mention the fact his forces were still scattered and not ready for an offensive. Instead smaller actions were taken to secure useful ground and prepare for a future offensive. Italy would be at no further risk of attack from the thoroughly exhausted Austro-Hungarian military.

The town of Nervesa della Battaglia in-game, as seen from the defender's perspective looking towards the Austro-Hungarian advance.

Gameplay and History
As with all our maps, we've done a lot of research to recreate the battlefield while also making it a playable space with entertaining gameplay. This means making sure key landmarks and defenses are represented, but allows for some wriggle room when it comes to proportions and distances. The goal is to capture the challenges and opportunities offered by the landscape, but avoid frustration or particular objectives being too easy.

These photographs of the river helped us create a memorable starting area for the battle.

People unfamiliar with the First World War might think all trenches are much alike, but as all you veteran WW1 Series players will know, every area of every front had trenches with specific quirks. Getting trenches right for each map is a top priority.

For the next blog, we'll share a first view of the new map in motion, and for the blog after that we'll be going more in-depth about what to expect when stepping onto the Montello battlefield for the first time!

See you next time!

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Mythmatch - teamartichoke
Mythmatch is part of the IGF Celebration Days event! As part of this, Moo, one of the developers of Knights and Bikes, will be streaming the demo of Mythmatch and hopefully will remember to speak a bit about the development process.

It'll be his first time ever streaming, so definitely give some tips or questions in chat (and be patient please).
Jul 11, 2024
Pathfinder: Wrath of the Righteous - Enhanced Edition - Necessary
Hello, crusaders!

An update 2.3.3j is here!

Highlights:
  • A drunken master no longer can be lawful. A new game must be started for the change to take effect. Also, the player character can now choose the deity Cayden Cailean. Hoozaah!
  • Fixed bugs related to the operation of the Sable company marine archetype;
  • Fixed the issue with The Lord of Nothing DLC when the commander could get to an empty location Portal to the Abyss and get stuck after the start of the cutscene — please, read the instruction below.

If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!

Areas
  • Fixed a bug where it was possible to talk to the statue in the tower in the Lord of Nothing DLC even after the ritual quest was complete;
  • In Echo of Fury Arena in A Dance of Masks DLC, there is now a pause between the first and second fight so that the party has time to prepare;
  • It was not possible to get the unique book Laboratory Journal of Xanthir Vang, 4712 in Dresen's dungeon, which gives a bonus — fixed;
  • In the Razmir Palace in A Dance of Masks DLC, it was possible to provoke cultists standing below to fight by sitting on the balcony without being able to attack them — fixed;
  • Presentation of mythical tricks on stage in A Dance of Masks DLC could incorrectly work out and stop before time — fixed;
  • Fixed a bug in A Dance of Masks DLC where the body of a previously slain Wenduag could appear in the air;
  • Fixed an invisible wall in the Midnight Fane, which prevented from entering the portal;
  • In A Dance of Mask DLC a cutscene with Wenduag could freeze if she spared one of the NPCs - fixed;
  • Commander and companions were glowing pink when entering Iz — fixed;
  • The location of some exits from locations in The Treasure of the Midnight Isles DLC were hidden too well from players and could disappear — fixed;
  • Yaniel intervened prematurely in the battle in Drezen Citadel and could have been killed — fixed;
  • Fixed a bug in Drezen where a defeated Drimo from A Dance of Masks DLC could appear in the throne room and stay there.
Items
  • Dagger of the Betrayer now buff additional 2 DC to fused spells;
  • Fixed the description for the Plague of Madness;
  • Sawtooth Saber was missing from the Rogue's Finesse Training list — fixed.
Classes & Mechanics
  • The Greater Carnivorous Crystal in the Colyphyr Mines now splits into two Carnivorous Crystals with the correct amount of health.
  • Corpse Blast ability now works correctly after loading and can select corpses;
  • The spell sheets for the Ice Subdomain and Water domain now display correctly;
  • Divine Hunter (Hunter archetype) now correctly gains access to the Ice and Undead subdomains. The gods took pity on us!
  • One of the cultists cosplayed the commander too well in A Dance of Masks DLC and had mythic feats — fixed;
  • Fixed Oracle Living Deity revelation Bonded Mount progression;
  • In a romantic scene with Ulbrig, player character could end up in an inaccessible part of the location - fixed;
  • Golden dragon can now select feats from A Dance of Masks DLC as a bonus feat;
  • Shamans now function correctly with new metamagic;
  • Deceiver's fused spells did not benefit from all the descriptors correctly - fixed;
  • The mythic ability "Corruptor" now interacts correctly with the spells "Cloudkill" and "Stinking Cloud";
  • Some players couldn't rest on Azata island. This was due to the incorrect functioning cutscene. We have fixed the cutscene itself and now it should not interfere with resting on the location. New walkthrough should not cause this bug. For those players who have already encountered this problem and still cannot rest, we have prepared a fix that will trigger an alternative rest option, quick rest through screen darkening;
  • Dragon Form Green on lower levels didn't become permanent for Master Shapeshifter - fixed;
  • Pet progression for some archetypes was lagging 1 level behind the character — fixed. Now you can go from level 3 to level 4 again;
  • A drunken master no longer can be lawful. A new game must be started for the change to take effect. Also, the player character can now choose the deity Cayden Cailean. Hoozaah!
  • Bloodseeker abilities that spend blood points are now considered supernatural;
  • Spell combat could be turned off after loading a savefile - fixed;
  • Crusader's edge spell nausea/sickened effect took affect not only on critical hits as described in spell description, but on regular hits as well - fixed;
  • Cavalier's supreme charge now correctly stacks with other mounted charge abilities;
  • Barbarian's Rage Power "Come and Get Me" is now correctly displayed in the game logs;
  • The Animate Dead spell now summons the correct number of skeletons;
  • New Elk charges now work correctly;
  • A debuff, applied at the Drezen Citadel, could be re-applied incorrectly - fixed;
  • Drunken Master couldn't use the Mallander's Penance correctly - fixed;
  • Lawful inquisitor of a Living Grimoire archetype received incorrect infusion instead of Axiomatic - fixed;
  • Kinetic Sharpshooter abilities now work not only with bows and crossbows, but also with projectile weapons;
  • After changing the companions roster at the arena from The Dance of Masks DLC, some companions could stuck in incorrect places - fixed;
  • Fixed bugs related to the operation of the Sable company marine archetype:
    - Sable company marine ranged attacks performed as part of the Flying Attack ability caused Attack of Opportunity from the enemies — fixed;
    - attacks performed as part of the "Attack in Flight" ability were not considered as charge attacks — fixed;
    - The Strongest Wings ability can now be used not only by a hippogriff, but also by a rider sitting on a hippogriff. There is now no need to switch to the hippogriff every time in combat (which was impossible in turn-based mode on consoles). Applying the ability still uses the hippogriff's main action;
  • Extra Feat from Mythic Feat Selection now contains all the new feats;
  • Mantis Zealot's ability Deadly Fascination now only works in combat;
  • Mask Golem might not explode after death as they should — fixed;
  • Sorcerer can now select new metamagic feats as bonus feats;
  • Smilodon Grab ability no longer causes errors and game crushes;
  • The Bloodseeker archetype could pick gods incompatible with his worldview when character creation — fixed;
  • Items and feats that increase Ki pool now correctly increase Drunken Master's Ki pool;
  • A drunken master no longer can be lawful. A new game must be started for the change to take effect. Also, the player character can now choose the deity Cayden Cailean. Hoozaah!
  • Fixed an issue that caused a mount to not always make an attack during "Charge Attack" and other charge attack issues. Now, a charge attack, regardless of whether the mount or rider uses it, is always a single attack that receives the appropriate bonuses. If the rider makes a rush attack while the rider is holding a ranged weapon, the rider makes a full attack without the charge bonuses;
  • Fixed bugs regarding the Inquisitor Living Grimoire archetype. Cunning Initiative ability was incorrectly given at level 2 — fixed. Some archetype abilities were calculated from Wisdom instead of Intellect - fixed;
  • Teamwork Feat deleted from the buff's list after death — fixed;
  • The Inciter's ability Hit a Nerve now correctly removes defense penalties and ability restrictions from Inspired Rage;
  • Mythic Buckler — Flying Shield Style now works correctly;
  • Living Deity can now select Impossible Domain (at 20-th level) and Second Mystery mythic feats;
  • Raging Brutality now correctly calculates damage;
  • Cavalier Charge now apply correct bonus and penalty to charge;
  • Spirited Charge and Spear charge buffs apply its damage multiplayer at mounted charge.
UI
  • Icons and descriptions have been added for the Trickster ability "Perception 3 rank";
  • The Magic Deceiver archetype couldn't delete created spells from their spellbook — fixed;
  • Fixed the description for the ring Unbreakable Bond;
  • The bloodragers had the name of a hag bloodline missing - fixed;
  • The Sable Company Marine archetype now has the Hippogriff's Flying Attack ability on the quick access bar.
Visual
  • Mantis Zealot's Aspect of the Mantis ability has gotten a visual upgrade — red mantis stings;
  • In A Dance of Masks DLC, in the cutscene where the commander could play musical instruments, you could pass through character models and textures — fixed;
  • Some Mongrels were displayed incorrectly and looked like ordinary humans — fixed.
System
  • Improved performance in the bedroom attack scene on the Commander;
  • Players who encountered a problem with The Lord of Nothing DLC when commander could get to an empty location Portal to the Abyss and get stuck after the start of the cutscene, in which the control was taken away from the player. This issue occurs due to a bug in transferring a save from The Lord of Nothing DLC company (team with Sendri, Rekarth and Penta) to the main game.
    Because of this the game could not read the ending of The Lord of Nothing DLC company and could not give the corresponding storyline for the commander.
    We have prepared an update and instructions for you to fix the bug. If you encountered this problem while already on the location Portal to the Abys" and passed it from beginning to end then:
    1. It is better to use an earlier save from the main game, right after entering the location or before it.
    2. After loading the problematic save you will see a window with the transfer of the save.
    3. Please select your save from the list of saves made in the final The Lord of Nothing DLC, where you played as Penta and Sendri, and confirm your choice.
    !Otherwise the error will not be fixed!
    4. If the transfer the save is successful - you will be able to continue your passage of the DLC as a commander.
    5. If transferring the save does not yield any results, please send us a new error message in the game by pressing Alt+B (this will help a lot in solving this problem).
    How do I know if the save transfer was successful?
    1. If you are on the global map near the location Portal to the Abyss or already on it, but only at the very beginning and have not yet had time to go further, then entering it you will not break the cutscene, which shows the portal itself and those who guard it.
    2. If you are closer to Drezen, you can enter the tavern and to the right of the entrance, by the fireplace, you can see your party from the addition (if any of them survived).
    We apologize for the inconvenience this has caused. You're awesome!
Misс
  • Fixed bugs in dialogs in A Dance of Masks DLC;
  • The descriptions for the Storyteller's items are now displayed correctly;
  • In A Dance of Masks DLC, a bookevent for Swarm-That-Walks now works correctly;
  • A randewoo with evil Arueshalae during the events of A Dance of Masks DLC will drain levels from the player character;
  • The game could freeze when making the final screenshot for A Dance of Masks DLC - fixed;
  • If a player had no active romances, they were teleported to Kenabres on every load after completing A Dance of Masks DLC — fixed;
  • Fixed the description of the Enhance the Holy Book — Bane ability.

...