Startup Quest Bakery - Predict Edumedia
To streamline this build with that on other platforms, this version only adds the localization options.

Feel free to choose from one of the following:
- English
- Italian
- Spanish
- Romanian
- Greek.
Darkchaser: Battletide - Darkchaser: Battletide
Hello everyone! This update mainly fixes some in-game issues and adds the feature to view character talents in the gallery. Thanks for your feedback and suggestions!

Details of this update are as follows:
※Update Adjustments

1.Added the new feature to view character talents in the gallery
2.Adjusted player behavior when creating multiplayer games

※Bug Fixes
1. Fixed the issue where the achievement Plague spread were improperly calculated under certain circumstances
2. Fixed the issue where certain summoning skills were improper in single-player mode
3. Fixed the issue where certain character talent skills were improper

Follow us for more info:
Official website
Discord
Jul 11, 2024
Bellwright - pogosan
New update is coming right up! Lots of improvements and fixes for features introduced in June, addressing your reports from the last two weeks, and last but not least adding official FSR support that introduces frame generation for anyone who wants it.

Make sure to check out our community update later today for a quick summary of changes based on your feedback and a super secret mention of what we're working on!

Performance
  • Added FSR upscaling with Frame Generation available on almost all GPUs.
  • Added a separate Nvidia Reflex setting with an ability to enable Boost.
  • Updated DLSS version to improve performance and visual quality.
  • Updated auto-detect of graphics settings and upscaling for new players.
Bandits & Brigands
  • Added an option for toggling Bandit Migration to difficulty settings.
  • Added trust rewards for defending villages from reclamation parties.
  • Postponed reclamation parties to the next day if there is a big party or raid on the same day.
  • Made raid points not get added to other player settlements if there is a raid already expected today.
Villagers
  • Made tools equipped in a worker's weapon slots stay equipped even after they finish the job where it makes sense; includes axes, bows, quivers and such.
  • Buffed skills of hirable NPCs from Fallen Mercenary, Burning Stove and Bloody Prisoner quests; will only apply with the new game.
  • Buffed equipment of hirable NPCs from Bloody Prisoner quest.
  • Made hunters skip unreachable targets; for example submarine wolves.
  • Made workers equip bows into tool slots when using them for hunting.
  • Made companions prefer weapons over tools when using a stock-up command.
  • Made companions not try to take equipment and food that don't fit into their inventory.
  • Made companion stock-up replenish arrows in quivers.
Other Improvements
  • Added item durability slider to squad management screen; on Stock-Up command companions will turn all equipped items with durability below that percent into broken to replace with different items.
  • Made all resources get refunded when a construction site is disassembled; please note that disassembling finished buildings will not refund resources!
  • Made village trading respect storage rules whenever it is possible.
  • Added usable equipment to the stockpile storage management screen.
  • Updated army and squad management screens to match the style of other menus.
  • Changed Seed Pouch and Watering Pot from 5x5 to 6x4 slots.
  • Changed unused Peat Brick loot drops from swamp camps to Peat.
  • Excluded items without codex entries from deliveries.
  • Improved and fixed most localized languages.
Fixes
  • Fixed Vault and Granary village improvements being used as storage by player workers.
  • Fixed stock-up requesting items that were reserved for something else.
  • Fixed unobtainable items appearing in storage filters.
  • Fixed arrows disappearing after the hunter switches a job to a different one.
  • Fixed Canvas having Cured Rope codex entry.
  • Fixed stuttering caused by farms.
  • Fixed workers not being able to mine very large rocks.
  • Fixed player operating Armorer with smith animation without a tool.
  • Fixed resources getting stuck in campfires and racks on older saves after previous changes to management.
  • Fixed very rare crash when loading save, related to invalid state of crafting station.
  • Fixed cooked food being reserved by campfires as in-progress ingredients for burnt food.
  • Fixed companions equipping broken items on stock-up command.
  • Fixed workers getting assigned to harvesting jobs that require a higher tier tool when only a lower tier one is available.
  • Fixed clients in co-op not being able to interact with different things after reconnecting; usually using a shovel, carpenter's hammer or hoe.
  • Fixed character creation screen on client in co-op closing incorrectly when host goes to sleep.
  • Fixed camera getting stuck on client in co-op after interacting with barn.
  • Fixed workers bringing wrong items to cauldrons instead of specific ones selected for a recipe.
  • Fixed various quests that require killing an NPC getting stuck if the NPC dies too soon.
  • Fixed Pickpocket and Safety First quests getting stuck.
  • Fixed a prisoner in Bloody Prisoner quest despawning after recruiting.
  • Fixed particles not burning when they should after loading a save.
HexaScape: Cyber Defense - Bonne
Hi everyone,

The second update for Hexascape with more bugfixes is out now and again solves several issues throughout the game.

Complete changelog
Fixes:
  • fixed Mac showing Windows button prompts for Ctrl and Alt
  • fixed biomes being buildable in editor underneath non-fitting tiles
  • fixed deleting a tile in the editor also deleting the biome underneath
  • fixed especially biome tooltips sometimes not getting displayed
  • fixed sometimes a random tile appearing on the map on re-roll
  • fixed score calculation for target missions
  • fixed navigation buttons in skill menu being too small on Steam Deck
  • fixed both winning and losing when the last placeable tile is the one to win with
  • fixed up/down navigation in scoreboard not switching pages
  • fixed highlight and tooltip for regions not working when hovering the middle piece
  • fixed fog of war not always being properly removed on game start on generators
  • fixed camera not defaulting to core closest to the first generator

The first major update later this month will feature new game modes, new maps, and reworked tutorials.

If you find any bugs, encounter any problems, or have any suggestions for great additions to the game, let us know in the forums or on our Discord.
Highway to Heal - Manufacture 43
Hi everyone,

We are so happy to announce that City Ambulance: Rescue Express has been selected by the jury of french contest "La Game Cup" to be amongst the 3 finalists in the BOSS category.



This contest is held by KissKissBankBank, a french crowdfunding platform, and La Banque Postale, the banking service of the french postal service. The winner will get a headstart of 20 000€ (21,699$US) in its KissKissBankBank crowdfunding campaign, an assured win!

>>> VOTE FOR US <<<

Winning this contest would tremendously help Manufacture 43 in making City Ambulance: Rescue Express a reality. The economic situation has been difficult for everyone and that includes us too.



Winning the contest is done by public vote on the website of La Game Cup. It is done by a simple click of "Je vote pour ce jeu" (french for "I vote for this game") under the name of the game, on the website.

Voting will happen in three phases. The first phase is happening right now! The second phase will be in September, we will notice you again. The last step will happen in public in Angoulême, France, where the team will be. Drop by if you want to meet us :)

You can also help us by sharing the link to your friends and family and ask them to vote for us too.

Thanks for reading us!

Daniel & Thomas
デュエホロ (DUEHOLO) - takehiro27tanaka
The following changes have been made to the abilities of the playable character "Watame".
Before change: [Start of Match]Draw -2
After change: [Start of Match]Draw -1

As a result, the player starts with 4 cards in hand at the beginning of the match.
Jul 11, 2024
Zombie virus Ukraine 2022 - ANGEL
Marauders have been added all over the map, bullet effects have been added, houses with doors that can be opened and entered have been added.
ASTRA: Knights of Veda - GDEX1


Masters of the Book,

On July 11, an issue was identified where Masters of the Book from the Americas server were unable to connect to the game. After isolating the cause, the error was swiftly resolved.

For more information on this issue, please check the information below:

■ Information on the Connection Failure Issue
* Period where the issue was active:
- 7/10 06:16 PM - 7/11 12:56 AM (UTC)
- 7/10 11:16 AM - 7/10 05:56 PM (PDT)
* Affected Server: Americas Server
* Server where rewards will be distributed: Americas Server Only

■ Information on Compensation for the Connection Failure Issue
- Item: Starstones x700
* Target for Compensation: Americas Server Only
- Distribution Period:
· July 11, 2024 after the maintenance - July 12, 2024 02:59 PM (UTC)
· July 11, 2024 after the maintenance - July 12, 2024 07:59 AM (PDT)

■ How to get:
* Access the Belle Menu → Mail → Receive Items
* The mail and items will expire within 7 days.
* Make sure to log in to the game during the distribution period in order to obtain the rewards
* If you cannot find the rewards in your mail, please restart the game.

We apologize for any inconvenience caused while using the game. We are committed to making every effort to enhance your enjoyment of the game.

Thank you.
Jul 11, 2024
Shrimp - VuVuu Inc.
Hello fellow Shrimp enjoyers.

I have added some new shrimp and made a few shrimp no longer drop.


Added 4 Shrimps to the Common Drop Pool



Added 4 Shrimps to the Shrimp Shop


Removed 4 Shrimps to the Common Drop Pool



🦐 Changes this patch:
- Removed 4 Shrimps from the common drop pool.
- Added 4 Shrimp to the Shrimp Shop.
- Added 4 new Shrimps to the common drop pool.


👷‍♂️📜 Planned things for any of the future update:
- Ability to unequip an item (skin, background, or particle).


More shrimp drop changes soonish :)

Thanks for playing the game!

https://store.steampowered.com/app/3054490/Shrimp

alright, Shrimp :)
Jul 11, 2024
War of Ashird - Danテディ


Greetings, heroes!

Miore here, welcome to another update! We are excited to talk about our progress along with comments by Pita, who led the development of the game

So let's get started!

Welcome back, it’s me Pita!
Since Miore allowed me to take part in this update, I'll take the opportunity to summarize our work and share my thoughts from the past months.

When we started working on War of Ashird, we knew that it would be an ambitious and demanding project. The work we would have to put into it would be much greater than the projects we have encountered before, especially for a small team such as ours. Each of our team members has an important task in the creation of the game, you can say that these people are irreplaceable. No one else knows the code better than the people who created it.

During development, we focused on creating solid gameplay with a character-driven storyline, and with your help and support we managed to exceed our own expectations. After a successful Kickstarter, we began the process of implementing our ambitious plan to expand the game with additional elements and mechanics. The team strongly believed that the game could become even greater than we planned, but little did we know, the execution of those plans would end up being very time-consuming.

Implementing the sheer number of new elements, retakes, changes, and improvements to deliver with the best and most professional quality pushed us to the point where we exceeded the capabilities of our small team, and it even cost the health of some members. I do not say this to justify our delays, because our naivety and belief is our own fault.

I hope my long monologue helps you to understand my feeling about the whole situation, which is that we are not perfect and never will be. But one thing is for sure, every course of action we took was for the sake of making a good game. I believe that every game developer truly loves their game and will want to do their best, just as we did.

Now onto the update!


■ Game Update


Story:

  • English script updated, mistakes fixed and adjusted.
  • Aquitania character event updated.

Battle:

Over the past few months, we have been constantly working on updating our animations and visual effects. We are paying attention to the quality and performance of each animation to ensure each attack method is accurate for each type of weapon and body physics.
We improved the texture and in-game looks of our characters.


(devs mode)

The heart of WoA is combat, and our job is to create unforgettable battles, so we've gone to great lengths to refine each and every story map and side event. We now have 43 unique maps. Each map requires something new from the player, and each objective is different.

Our map development began from concept art that followed the story, along with the guiding principle of making it interesting for the player, as opposed to the traditional method of pushing forward and killing enemies indiscriminately.



After working on the map, it’s time to work on modeling.

Once the modeling is done, it's time for the most fun but time-consuming part of development: scripting. By scripting we mean adding all sorts of enemies, plot events, battle chat, and surprises that will appear during the battle.


(devs mode)

After the whole process is completed, we assign team members to playtest the map. Usually, we try to pick someone who is playing blind and doesn't know what to expect.

Examples of fully-scripted story maps:





In addition to fighting on land, you will also be able to fight at sea and more…



In the next update, I'll talk more deeply about all changes in the battle system compared to the first release, along with character development, equipment and more! So stay tune for the next big update.

Peace out and you all soon!
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