[ItA] = Into the Abyss only [AoD] = Atlas of Discovery only [TotH] = Throne of the Herald only
Changes & Balancing
[ItA] Lurker Gem - Now provides +1.2% Crit chance, -1.2% Attack Interval, -1.2% Max HP stacking up to 8 times, resetting at max stacks. Used to provide 1% bonuses for 10 stacks.
[ItA] Echo Walker Boots - Now provides -2.5% Attack Interval stacking up to 4 times (Stacks reset on miss). Used to provide -2% stacking 5 times.
[ItA] Wither Stabs - Special Attack - Damage 100% -> 85%. Hit interval 0.2s -> 0.4s.
[AoD] Agile Gem - Now provides -0.8% Attack Interval stacking up to 12 times, resetting at max stacks. Used to provide -1% bonus for 10 stacks.
[AoD] Power Crystals - Now only functions if using Normal Damage.
[TotH] Critical Strike Potions - Now provide 5/10/15/20% Critical Chance, down from 15/20/25/30%.
Fixed
Implement validation of interface version when loading saves. If the game detects an out-of-version interface, it will stop the loading process and will display an error message saying so.
Loading saves will now display the current action it is performing. This helps us source issues if the loading process stops at a specific step.
[ItA] Fixed Voidburst Bolts Combat Effect working on attack styles other than Ranged as long as they were equipped.
[ItA] Fixed Enhanced Gathering Scroll not working for Astrology Stardust.
[ItA] Fixed incorrect Abyssal Prayer Level requirement for the 4th Abyssal Prayer.
[ItA] Fixed issue where “Increased damage based on Attacker’s Max Hitpoints” was not working if using Abyssal Damage. This affected Ravage, Evisceration and Siphon Abyssal Prayers.
[ItA] Fixed incorrect bonus values for Nightmare Enhancement (Superior).
[ItA] Fixed incorrect description for Blighted Enhancement (Superior).
Fixed various special attack descriptions that were not displaying values correctly.
[ItA] Fixed broken image for Corrupted Dreadwalker Ghoul
[ItA] Fixed Toxic Wastes Slayer Area incorrectly mentioning Poison instead of Toxin for its Area Effect.
[ItA] Fixed Extra Bank Slot Shop purchase not capping in Hardcore Mode.
・Fixed a bug where MP would stop working when using a cake. Note: Save data affected by this bug in the past will be restored to normal when starting exploration.
■Other Fixes
・Fixed a bug where the swimsuit and maid outfits were reversed when the princess knight's HP was at 50%. ・Adjusted the timing input so that holding down the mouse click for fast-forwarding does not increase the speed of timing inputs. ・Fixed an issue where the mimic defeat achievement was being counted upon losing to a mimic during the tutorial, so it no longer counts. ・Fixed a bug in the rest map where, after resuming from a save, moving up from a forced movement floor would cause the player to pass through the workbench. ・Fixed a bug where the player could perform actions despite having low lewdness when the success rate was 100%.
With the inventory issue now resolve I'm glad to announce the first patch of the game:
Added 2 new Unique rarity fruits one is a design made by a community member.
Added 1 Limited promotional item as compensation for the inventory issue, you will get 1 item when you open the game with the new update.
Added a Info panel where it says how the game in general works also it has information on the percentages for each drop and also how many bits you get from each rarity.
I'm already planning what else to add to the game like: More languages, Linux/Mac support, a panel where you can see exactly what dropped and on what time.
Thank you all if you have any feedback or design ideas for fruits leave it on the discord serve: Link
May not seem like much but this engine update took me a week to figure out after spending a week on virtual ik bones. Need to test the Engine make sure I'm not missing settings from 5.1. This update possibly fixes AMD GPU Graphics issue.
Engine Upgrade
UE 5.1.1 to UE 5.2.1
AMD GPU Graphic fix?
Dioecious Forest
Lighting change.
Border laid out visual.
Border Warning added.
Log Cabins added
Barriers and Boulders
A few more things were done forgot to add them to my running list because I was getting annoyed with ik bones and engine upgrading. IK Bones will be in next update. I didn't want to redo the process on an engine that may have issues and need to be reverted.
1. Coal Furnace Interaction Fix: We have resolved an issue where placing coal in the furnace sometimes caused the interaction to break.
2. Extended Arms Bug: Another bug has been fixed where dropping coal resulted in characters having extended arms.
3. Player Names Display Fix: We also fixed a bug where the names of players joining the game were not displayed correctly and appeared as "Player Name."