We are excited to announce that the 2024.1 beta version of UBOAT has been updated with support for Steam Achievements. This new feature adds an extra layer of challenge and recognition for your accomplishments in the depths of the Atlantic.
Achievements in the beta version are not permanent and they will be reset once the full release of the game is shipped.
We are introducing them now to gather your feedback and ensure that they are all achievable in a correct manner.
Please note, that if you use console commands, no more achievements will be awarded during that campaign.
Parallel Roads: Reworked puzzle to reduce trial and error, and focus on the core concept
Bugfix:
Fixed a rare bug that could cause room state corruption on undo
Fixed an edge case where a multipush block could end up inside a toggle door when sliding on ice
Fixed an edge case that allowed traveling to a blocked waypoint
Fixed an edge case where waypoints would be blocked by statue rubble inside a push block, or monsters with a push block on top of them
Fixed multipush blocks being able to overlap toggle switches when pushed onto them from above
Fixed multipush blocks being unable to be pushed onto a push block overlapped with statue rubble
Fixed an edge case where an inability to push a push block would short circuit an attack and not kill an entity it otherwise should have
Fixed incorrect turn processing order that resulted in an inability to kill some monsters while waypoint traveling in the current room
Fixed an edge case where a slug could leave a poison trail at an incorrect position
Fixed an edge case where a slug could die without removing poison under it
Fixed same-room waypoints losing their numbering when reloading the game
Fixed replay restore not running room entry logic, resulting in things such as cracked walls at Leaf's room entry point not getting broken
Fixed inconsistent behavior when a room is cleared on turn 0 by erasing a monster on room entry
Quitting the game while in single room mode now saves game progress as if single room mode had ended, instead of saving it as if you had restored to that room without entering single room mode
Mechanic changes:
Pacification now prevents walking to an adjacent room where an enemy would have been erased on room entry
Editor:
Pressure plates and sacrifice altars can now coexist with cracked walls and tall grass/cattails/curtains
Ladders and goal stars can now coexist with cracked walls, toggle doors, monster gates, and tall grass/cattails/curtains
Keys can now coexist with tall grass/cattails/curtains
Pillars and walls can no longer coexist
Newly-imported worlds are no longer set as the current editing world
Attempting to edit a world now checks if the world was created by the current player, and offers to create an editable copy if not. If a player profile matching the world's owner exists, the option is also given to switch to it.
Creating a new world now immediately opens the editor
Quality of Life:
When inspected, monsters and push blocks now have unique alphabetical identifiers that remain consistent as the room state changes
When inspected, statue rubble and stepping stones that were created as part of the solving process now name the entity that created them
When holding undo or redo for more than 10 actions, repeat speed now doubles
Added "Toggle Grid" key binding (default G)
Ladders with no corresponding room on the other end now show a visual effect and play a sound when attempting to use one instead of silently doing nothing
When previewing a room, the right mouse button now always inspects tiles instead of canceling room preview, even with the "Mouse click exits room preview" advanced setting active
Added wording to clarify what happens to player progress when overwriting a world on import
Graphical:
Highlighted mechanisms now draw wiring lines showing their connections more clearly
Added optional tile mouseover crosshair effect, which can be enabled in advanced settings
Bomb bugs now show a bump animation to make a clearer distinction between movement blockage and line of sight blockage
Monsters that wouldn't normally show a bump animation now do so in situations where they perform an attack without moving
Rough stone now casts shadows like other walls
Fixed some sprite layering inconsistencies
Fixed incorrect auto-tiling of hot coals diagonally separated by water
Fixed overlapping text on world import replacement confirmation menu screen
Fixed room-edge sprite layering inconsistencies during room transitions
Font kerning tweaks
Messages and prompts in menu screens now use a darker background for better text legibility
Audio:
Player death sound is now slightly quieter
Question prompts in menus now play their own unique sound effect instead of the standard menu accept sound
English ############Content############### [Document]Added a new document: Dragons Come in More Than One Color [Liu]You can now find "Dragons Come in More than One Color" on the bookshelves of the bookstore. [Dragon's Treasure]You can also purchase the book here. It costs 2 Dragon's Marks. 简体中文 ##########Content################# 【文档】加入了一篇新文档:龍并非只有一种颜色 【疁城】你现在可以在书店的书架上找到【龍并非只有一种颜色】 【龍之宝库】你也可以在这个区域购买这本书。消耗2个龍之印章。
This video was created during the mobile development of Pizza Hero, which has now been ported to Steam. In it, Max has clearly emerged as your go-to companion.
Did you know that the default companion in Pizza Hero is actually based off of one of the developer’s black lab? Here are some fun facts about Max:
- He was rehomed 5 years ago - He love pears - He is turning 13 next month - He hates it when you touch his paws - He approaches everyone and just wants love all the time - He is the sweetest dog on the planet
Want to see more Max? Simply head on over to the discord, and type !maxpic in the general channel.
Thank you all for your patience as we roll out more content and bug fixes!
We are Steam Deck Verified!
We are thrilled to announce that our game is now officially Steam Deck verified! You can enjoy a seamless and optimized experience on your Steam Deck to take Plum Grove on the go. Thank you to all who helped us test and for your patience while we perfected the Steam Deck experience!
New Content
Cockatiel, Lovebird, and Parrot addition (all can perch on your characters shoulder!)
Dachshund, Shiba Inu, Samoyed, Tortie Cat, and Siamese cat are all new pet options.
Tourists, immigrants, and ghosts may be custom characters from our Kickstarter backers
New items: garden bed
Added a stone vein to the mine
Now, when tourists visit, a new villager arrives, or you encounter a blood moon, the villagers you see might be custom-made characters from our Kickstarter backers! Don't be surprised if you see interesting outfits or unique names walking around or moving into town.
Bug Fixes
Fixed infinite loading and cutscene issues when switching characters
Fixed issue with multiple tools that could do the same task - fixes using your pickaxe in the mine among other issues
Fixed tiles that are unusable on your farm on reload
Fixed the issue where if an item is dragged for too long it becomes huge
Fixed green thumb perk
Fixed issue where moving your barn doesn't clear the animal trough
Various dialog fixes
Various controller fixes
Master and ambient volumes settings should be loaded correctly at startup
If you change your heir to a farm helper the day you take over as them, you will not constantly transfer your items to the farmer helper chest
Quality of Life Changes
Reduced wheat, oat, and corn prices. Increased flour price
Performance fix: Increased performance when many villagers were on screen
Performance fix: Reduced performance issues of farm helpers without any tasks
Simplified Chinese: Update item hover to have visible tags
New graphics option to reduce or turn off snow effects
Keyboard pops up for text input on Steamdeck
Scaled up smaller fonts and UI elements on Steamdeck
Updated tutorial tab text based on current control scheme
Cooking multiple items will also multiply skill gain appropriately
Added checkmarks in collections menu when you've cooked a recipe or caught a fish to help track achievements
Eggs can now drop at increased quality
We are having exciting updates in progress and we can't wait to share them with you soon!
- Add arrangement workers - You can now hire workers to help you organize the store. - They arrange according to the picture on each shelf. They carry the boxes from the shelves in the warehouse and then fill them in the store shelves according to the picture on each shelf.
Item image on each shelf
- Now you can order the item by just clicking on the item's image on the shelf and it will be automatically added to the cart on your computer to order it. - You can also delete the image on the shelf.
Customers at night - Now there is a percentage of customers who can buy at night
Night mode
- Improve the night in the game to become more realistic than before
Thanks to all the alchemists for helping us reach this stage. With the v0.7 update, most of the main experiences are in place and we're almost ready for the full launch! In this update, we've added a whole lot of interactions, systems, and afflictions.
Future Plans
Next up, we'll be adding the ending, a new end game experience, and full localization support for all 10 languages (English, French, Italian, German, Spanish, simplified Chinese, traditional Chinese, Japanese, Korean, Russian). We're planning to release the v1.0 on 7/29/2024!
Patch Notes v0.7:
7/10/2024
Game and Feature Updates
Added new Soul/Blood crystals, along with related affliction interactions & Items
Added second floor unlock sequence, with new systems and tasks
Added end sequence and partial ending scene
Implemented material / creature transformation from Soul / Blood pulses
Added all Steam achievements
Bug Fixes
Firefly glow will now shut off correctly when losing the full affliction
Fixed Fat/Skeleton UI visual bug when resuming game when they are active
Fixed examination table mirror could show incorrect visuals if metal mirror is active
Fixed performance loss/memory leak when moving up and down stairs
Fixed an issue where the crank phantom indicator could get stuck in the tutorial
Updated some afflictions with visual fixes
Fixed a scenario where shards can be crushed in tutorial, leading to a soft lock
Fixed a bug where pausing the game does not stop the lost soul's fireball transition
Tutorial papers will stop glowing after they are read, even if the game has been reloaded
Fixed a bug where items can't be placed in a full cupboard with right clicks and number keys
Fixed a bug where altered inventory slots can be accessed even without required afflictions (thanks leSemaleon!)
Fixed a bug where empty flasks can't be placed back into the chest
Fixed a mask issue where reflection could be seen outside the mirror
Fixed an exception occurrence when viewing Angel affliction in the Octagram
Fixed player's following lights not working in certain areas
Fixed a bug that can cause certain materials to break Station 1
Fixed a bug where stats are showing incorrect amount of perfect crystals
Improvements
Certain affliction interactions can now be accessed once unlocked
Fail state will now reload the save file completely, instead of partially
Increased amount of juice required per elixir, decreasing overall number of elixirs per batch
Updated nave mesh on stairs for easier transition and movement
Skull will now read you the composition of elixirs when presented on the altar
Updated tutorial with more pointers
Added mouse wheel functionality to scroll through player inventory
Added affliction description for Octagram board
Increased pickup range for Station 1 crystal slot
Adjusted rope mechanics, holding is now not necessary
Updated tutorial intro with more narrative elements
Added slight glow to tutorial papers until they're clicked on
Added Skull dialogue variations to provide more hints
Have fun with the new features and let us know what you think!
For more info and discussions, join our Discord here!
Today was a rough day, apparently the server broke down on the provider side, they fully replaced it and everything should be back to normal. Hopefully now there won't be any crash anymore.
Multiplayer test continue until the 20 bosses are dead and season reward are claimed (only 5000 soul, to try if it work). We will redo a test with just a few bosses until we are sure the server doesn't have random crashes anymore.
Sorry for the trouble and for anyone who weren't seeing their save for a while, there should be the offline save but it's not always as reliable as the online one, we also do daily backup which ensure that even if something critical happen, your data are safe and won't be weeks/months of progress loss.
On a side note, more W9 are coming next week with more upgrade, changes & boost to a few existing one, and right after we are starting the new feature, A#20 for anyone wondering.
Thank you for the support and your patience 🙂 greatly appreciated ❤️ crossing finger now that everything is good.
Fixed the auto repair component showing a technician job anchor instead of maintenance.
Fixed some errors generating lots of logs when using the auto repair component and removing damaged tiles.
Fixed a placement bug where the weapon station would flash in the bottom left corner and get assigned to the tile before being placed. This would result in the bottom left corner being blocked for no apparent reason.
Fixed a small display issue for the ground build tab which was showing 3 out of 4 unlocked.
Fixed missing text in Perseus Fields when selecting the Alliance for the final act.
Fixed Outsiders getting triggered 1 year too early on Perseus Fields.
Fixed upgrade icons for Flos Caeruleus.
Balance:
Changed the Rail gun burst chance upgrade from 50% to 30%.