Echoes of the Plum Grove - essielessie
Thank you all for your patience as we roll out more content and bug fixes!

We are Steam Deck Verified!
We are thrilled to announce that our game is now officially Steam Deck verified! You can enjoy a seamless and optimized experience on your Steam Deck to take Plum Grove on the go. Thank you to all who helped us test and for your patience while we perfected the Steam Deck experience!

New Content
  • Cockatiel, Lovebird, and Parrot addition (all can perch on your characters shoulder!)
  • Dachshund, Shiba Inu, Samoyed, Tortie Cat, and Siamese cat are all new pet options.
  • Tourists, immigrants, and ghosts may be custom characters from our Kickstarter backers
  • New items: garden bed
  • Added a stone vein to the mine

Now, when tourists visit, a new villager arrives, or you encounter a blood moon, the villagers you see might be custom-made characters from our Kickstarter backers! Don't be surprised if you see interesting outfits or unique names walking around or moving into town.



Bug Fixes
  • Fixed infinite loading and cutscene issues when switching characters
  • Fixed issue with multiple tools that could do the same task - fixes using your pickaxe in the mine among other issues
  • Fixed tiles that are unusable on your farm on reload
  • Fixed the issue where if an item is dragged for too long it becomes huge
  • Fixed green thumb perk
  • Fixed issue where moving your barn doesn't clear the animal trough
  • Various dialog fixes
  • Various controller fixes
  • Master and ambient volumes settings should be loaded correctly at startup
  • If you change your heir to a farm helper the day you take over as them, you will not constantly transfer your items to the farmer helper chest



Quality of Life Changes
  • Reduced wheat, oat, and corn prices. Increased flour price
  • Performance fix: Increased performance when many villagers were on screen
  • Performance fix: Reduced performance issues of farm helpers without any tasks
  • Simplified Chinese: Update item hover to have visible tags
  • New graphics option to reduce or turn off snow effects
  • Keyboard pops up for text input on Steamdeck
  • Scaled up smaller fonts and UI elements on Steamdeck
  • Updated tutorial tab text based on current control scheme
  • Cooking multiple items will also multiply skill gain appropriately
  • Added checkmarks in collections menu when you've cooked a recipe or caught a fish to help track achievements
  • Eggs can now drop at increased quality


We are having exciting updates in progress and we can't wait to share them with you soon!

Candy & Toys Store Simulator - Ox Developers
Restocker Employee

- Add arrangement workers
- You can now hire workers to help you organize the store.
- They arrange according to the picture on each shelf. They carry the boxes from the shelves in the
warehouse and then fill them in the store shelves according to the picture on each shelf.


Item image on each shelf

- Now you can order the item by just clicking on the item's image on the shelf and it will be automatically
added to the cart on your computer to order it.
- You can also delete the image on the shelf.


Customers at night
- Now there is a percentage of customers who can buy at night


Night mode

- Improve the night in the game to become more realistic than before


Jul 10, 2024
Elixir - Moxu Projects
Hi All!

Thanks to all the alchemists for helping us reach this stage. With the v0.7 update, most of the main experiences are in place and we're almost ready for the full launch! In this update, we've added a whole lot of interactions, systems, and afflictions.

Future Plans
Next up, we'll be adding the ending, a new end game experience, and full localization support for all 10 languages (English, French, Italian, German, Spanish, simplified Chinese, traditional Chinese, Japanese, Korean, Russian). We're planning to release the v1.0 on 7/29/2024!


Patch Notes v0.7:
7/10/2024
Game and Feature Updates
  • Added new Soul/Blood crystals, along with related affliction interactions & Items
  • Added second floor unlock sequence, with new systems and tasks
  • Added end sequence and partial ending scene
  • Implemented material / creature transformation from Soul / Blood pulses
  • Added all Steam achievements
Bug Fixes
  • Firefly glow will now shut off correctly when losing the full affliction
  • Fixed Fat/Skeleton UI visual bug when resuming game when they are active
  • Fixed examination table mirror could show incorrect visuals if metal mirror is active
  • Fixed performance loss/memory leak when moving up and down stairs
  • Fixed an issue where the crank phantom indicator could get stuck in the tutorial
  • Updated some afflictions with visual fixes
  • Fixed a scenario where shards can be crushed in tutorial, leading to a soft lock
  • Fixed a bug where pausing the game does not stop the lost soul's fireball transition
  • Tutorial papers will stop glowing after they are read, even if the game has been reloaded
  • Fixed a bug where items can't be placed in a full cupboard with right clicks and number keys
  • Fixed a bug where altered inventory slots can be accessed even without required afflictions (thanks leSemaleon!)
  • Fixed a bug where empty flasks can't be placed back into the chest
  • Fixed a mask issue where reflection could be seen outside the mirror
  • Fixed an exception occurrence when viewing Angel affliction in the Octagram
  • Fixed player's following lights not working in certain areas
  • Fixed a bug that can cause certain materials to break Station 1
  • Fixed a bug where stats are showing incorrect amount of perfect crystals
Improvements
  • Certain affliction interactions can now be accessed once unlocked
  • Fail state will now reload the save file completely, instead of partially
  • Increased amount of juice required per elixir, decreasing overall number of elixirs per batch
  • Updated nave mesh on stairs for easier transition and movement
  • Skull will now read you the composition of elixirs when presented on the altar
  • Updated tutorial with more pointers
  • Added mouse wheel functionality to scroll through player inventory
  • Added affliction description for Octagram board
  • Increased pickup range for Station 1 crystal slot
  • Adjusted rope mechanics, holding is now not necessary
  • Updated tutorial intro with more narrative elements
  • Added slight glow to tutorial papers until they're clicked on
  • Added Skull dialogue variations to provide more hints
Have fun with the new features and let us know what you think!

For more info and discussions, join our Discord here!
Farmer Against Potatoes Idle - Oninou
Today was a rough day, apparently the server broke down on the provider side, they fully replaced it and everything should be back to normal. Hopefully now there won't be any crash anymore.

Multiplayer test continue until the 20 bosses are dead and season reward are claimed (only 5000 soul, to try if it work). We will redo a test with just a few bosses until we are sure the server doesn't have random crashes anymore.

Sorry for the trouble and for anyone who weren't seeing their save for a while, there should be the offline save but it's not always as reliable as the online one, we also do daily backup which ensure that even if something critical happen, your data are safe and won't be weeks/months of progress loss.

On a side note, more W9 are coming next week with more upgrade, changes & boost to a few existing one, and right after we are starting the new feature, A#20 for anyone wondering.

Thank you for the support and your patience ๐Ÿ™‚ greatly appreciated โค๏ธ crossing finger now that everything is good.
Jul 10, 2024
Rogue Station - quintgamesstudio
Fixes:
  • Fixed Perseus field achievements not triggering.
  • Fixed the auto repair component showing a technician job anchor instead of maintenance.
  • Fixed some errors generating lots of logs when using the auto repair component and removing damaged tiles.
  • Fixed a placement bug where the weapon station would flash in the bottom left corner and get assigned to the tile before being placed. This would result in the bottom left corner being blocked for no apparent reason.
  • Fixed a small display issue for the ground build tab which was showing 3 out of 4 unlocked.
  • Fixed missing text in Perseus Fields when selecting the Alliance for the final act.
  • Fixed Outsiders getting triggered 1 year too early on Perseus Fields.
  • Fixed upgrade icons for Flos Caeruleus.

Balance:
  • Changed the Rail gun burst chance upgrade from 50% to 30%.
Jul 10, 2024
Robot Resistors - JimiThing85
Hotfix for a crash introduced with previous bugfix when starting new runs
Jul 10, 2024
UBOAT - nihilcat
Dear captains,

There is a new patch ready for 2024.1 beta.

Localization:
- Ukrainian localization update by vovanvoks.
- Portuguese localization update by AlexShuma.
- Japanese localization update by ใ‹ใญใฎใ‚‚ใ†ใ˜ใ‚ƒ.
- Czech localization update by Spid3rCZ.
- Russian localization update by Hard.
- French localization update by FvJ and Placebo.
- Korean localization update.
- German localization update by Ruby.
- Fix: Resolved various issues with fonts used for S. Chinese version of the game.

Achievements:
- Added achievements to the game. Their addition is intended as a beta test of achievements. All achievements gained during beta test will be reset at the time of a full release.

Crew:
- When crew members are drowning inside flooded compartments, they no longer speak that it's hard to breath, but make a more suitable drowning noises.
- Cook now stops to work when a silent run is ordered.
- Fix: Officers could still perform a panic animation in some cases despite a previous change to that in Preview 18.
- Fix: Improvements to passing through obstacles by the crew inside the U-boat, for example when encountering a cleaning sailor on Type II near the radio room.
- Fix: Echosounder reading order was not working when there was some water inside the compartment.
- Fix: Various issues after changing the boat and promoting one of the officers to be a new skipper.
- Fix: If a quick return to port was initiated, while having exhaused officers, the officers were speaking one after the other that they are rested and ready to work during the return cutscene.
- Fix: Officers were sometimes speaking with a low-pitched voice, if they were sent on an external mission and a pause was enabled.

UI:
- Added information who sent the message in the new radio message reading view.
- Added an option to delete crew task presets.
- Lock icons in the periscope were reworked and now appear on the top bearing scale.
- Fix: If a new message notification was clicked when a radioman was walking to his station, there was no reaction to the clicks.
- Fix: Improved reliability of selecting units by clicks on the map.
- Fix: If torpedo launchers UI was open, at least one launcher was flooded, but all launchers were un-ticked, there was information present that the gyro angle is being synchronized, while in fact it's not synchronized in such a case.

Torpedo fire systems:
- Fix: After moving a cursor above a salvo spread angle indicator, the displayed tooltip was displaying a value indicated by the inner pointer, while it makes more sense from the user's standpoint to display the value of the outer one.
- Fix: Schnellgang lights on gyro angle receivers were sometimes pointing a wrong synchronization direction.

Modding:
- Fix: Compilation errors for mods using Cysharp.Text namespace in the code.

Uboatopedia:
- Added a possibility to open Uboatopedia from the in-game escape menu.
- Updated Uboatopedia in English, German and Polish.

Audio:
- Changed a sound effect played when clicking on campaign objective photos on the map.

Ports:
- Added extra defence to Aruba.
- Fix: It wasn't possible to change flotilla from Marseille and Brest. These ports were also not appearing as a destination for flotilla changes. This fix may require a new campaign to work.
- Fix: If a quick return to port was requested when the U-boat was at a periscope depth, the boat was sometimes partially submerging during the return cutscene. In such cases, the skipper was also sometimes starting to run in the direction of a conning tower during the cutscene with an orchestra.
- Fix: Issues with moving onto the U-boat from La Rochelle with a bunker in FPP.

Type II:
- The gauge at the stern of the boat between the officer bunks was changed to be a depth meter Papenberg gauge.

Missions:
- Fix: In the side-mission where command asks to locate a lost U-boat, if the target U-boat is sunk, the mission is now cancelled, since it's no longer possible to investigate the target boat.
- Fix: In the weather station placement assignment, if the radio transmission was received, the crew sent on land was automatically returning back, even if the U-boat was submerged or out of range.

Graphics:
- Fix: The view could freeze in certain cases when zooming map without an enabled upscaling during a snowy weather.
- Fix: Due to an error, in some cases, waves could be rendered at their full intensity in enclosed areas like submarine pens.

General:
- Added voiceover to the commands on the gyrocompass tool.
- Fix: Gyrocompass commands weren't working correctly, when they were used after plotting a route on a map.
- Fix: Messages with personal news sent from the flotilla and a message from the command that the enemy is aware of the mission performed by the U-boat, were having player's ship specified as the sender in the journal.
- Fix: After positioning the orbiting camera exactly at the bow of a moving U-boat and then opening and closing the map, the camera was passing right through the interior of the U-boat and some graphical issues were occurring during this process.
- Fix: After quitting to the main menu from an existing game and starting a new playthrough, blueprint points from the previous playthrough were carried over to the new one.
- Fix: Probable fix for two U-boats displayed on each other in a new U-boat selector screen. We will appreciate confirmation from the community, if this issue is resolved.
- Fix: Issues with air toxicity in Type II conning tower.
- Fix: Fixes to several errors spotted in the logs sent to us using the in-game bug reporting tool.

Yours,
DWS
Jul 10, 2024
AChat - rbskft
New position for male-female, male-shemale, female-shemale and shemale-shemale couples

Pixel Flip - RecursionSplash
๐Ÿž๐Ÿž๐Ÿžv1.3.2 [Bug] - Fastest Stage Stat | Achievement Display๐Ÿž๐Ÿž๐Ÿž

- Fastest Stage stat now properly updates when playing more then one stage in a row

- Current stages play time now always shows the relevant time on completion

- Achievement Screen now shows achievement progress in a more clear way
Jul 10, 2024
Selene's Unbearable Night - Farelas
Bugs are fixed and optimization is improved.

-The bug that caused the camera sensitivity to be reset when loading the game is corrected.
-Fixed the bug where when seeing the sign in the first level, sometimes the camera did not focus on it correctly.
-The location of some key objects has been modified to make it easier to find them.
-Bug fixes and other adjustments and improvements.
...