Our Kickstarter for Deliver Us Home has just about entered the final 24 hours of its campaign! Now is your last chance to gain access to our exclusive Kickstarter demo and get an early taste of what we have planned for the third game in the ‘Deliver Us’ series - and to support us when we need it most.
It’s the 23rd century. Humanity has long ago evacuated the wasteland that is planet Earth. You, a descendant of the evacuees, have been trained relentlessly to become an interplanetary astronaut. Sent out into the endless void of space, your mission statement is as simple as it is impossible: secure a new, permanent home for humanity.
After a long journey, you approach your designated planet. Though you’ve prepared for the unexpected, the worst, and the most extreme conditions, there’s no telling what lies in store for you on the surface. Survive the unknown, explore the desolation, and break ground for humanity’s new home as you uncover the secrets of mysterious settlers that - somehow - arrived here long before you did...
Deliver Us Home brings renewed focus to what has made the series so special. Atmosphere, mystery, solitude, story, desolation, and space. Combined with a greater degree of player agency and wide linearity, we’re excited to show the beginnings of the third game in the series! Also: pickaxe climbing is gone for now.
The demo showcases various new mechanics and structures. Where previous Deliver Us games followed a strictly linear path, with one objective at a time, Deliver Us Home gives more freedom. By exploring and engaging with the environment, multiple different objectives are revealed that lead to various places and challenges. Head out into the world to collect not just story elements, but also ingredients and components to craft parts, devices, and suit upgrades. All this is combined with a large assortment of collectables that gradually reveal more of the narrative!
Gain access to the exclusive Deliver Us Home demo once the campaign ends successfully, by backing for the Early Bird Edition or higher!
We hope to see you there. Thank you for your time and consideration!
A Human Drama Adventure Spun by Shisha (Water Cigarette) "Hookah Haze" is now available! To celebrate the release, the game is available at a 10% discount for two weeks from today. Please enjoy the sweet and fantastic moment woven by the extraordinary world.
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An original soundtrack containing BGM from the game is also available for purchase! A bundle version is also available for a special price. Please enjoy "Hookah Haze" with the music.
Our Kickstarter for Deliver Us Home has just about entered the final 24 hours of its campaign! Now is your last chance to gain access to our exclusive Kickstarter demo and get an early taste of what we have planned for the third game in the ‘Deliver Us’ series - and to support us when we need it most.
It’s the 23rd century. Humanity has long ago evacuated the wasteland that is planet Earth. You, a descendant of the evacuees, have been trained relentlessly to become an interplanetary astronaut. Sent out into the endless void of space, your mission statement is as simple as it is impossible: secure a new, permanent home for humanity.
After a long journey, you approach your designated planet. Though you’ve prepared for the unexpected, the worst, and the most extreme conditions, there’s no telling what lies in store for you on the surface. Survive the unknown, explore the desolation, and break ground for humanity’s new home as you uncover the secrets of mysterious settlers that - somehow - arrived here long before you did...
Deliver Us Home brings renewed focus to what made Deliver Us The Moon so special. Atmosphere, mystery, solitude, story, desolation, and space. Combined with a greater degree of player agency and wide linearity, we’re excited to show the beginnings of the third game in the series.
The demo showcases various new mechanics and structures. Where previous Deliver Us games followed a strictly linear path, with one objective at a time, Deliver Us Home gives more freedom. By exploring and engaging with the environment, multiple different objectives are revealed that lead to various places and challenges. Head out into the world to collect not just story elements, but also ingredients and components to craft parts, devices, and suit upgrades. All this is combined with a large assortment of collectables that gradually reveal more of the narrative!
Gain access to the exclusive Deliver Us Home demo once the campaign ends successfully, by backing for the Early Bird Edition or higher!
We hope to see you there. Thank you for your time and consideration!
Hello. A mid-save feature has been added. The game will automatically save after clearing the first sector, and you can continue playing from where you left off even after quitting the game.
※ You will start from the beginning of the sector you exited.
System Changes Research: Removed the prerequisite conditions for higher-tier research. You can now freely conduct research.
Balance Adjustments
Military Drones
Gatling Tower Attack Power: 60 → 65
Flame Tower Attack Power: 140 → 150
Flame Tower Penetration: 25 → 30
Desert Drones
Eagle Tower Attack Power: 120 → 130
The health of enemies at all difficulty levels has been reduced.
Bug Fixes
Removed the feature where elite monsters could knock down characters.
Fixed a bug where cores were consumed when upgrading parts.
Today we’re kicking off the Open Beta for the Mystic 1.3 Update. As previously indicated, the focus of this Update will be on addressing the Balance Feedback we’ve received that we feel shouldn’t be left too long. These Balance changes come alongside more Bug Fixes and other adjustments that we make along the way.
The two major subjects we’re looking at are the recent Rank Updates and the Eldritch Sovereigns. The update today includes several changes to City Structures & Society Traits to address the speed at which High Rank Units can be obtained. For Eldritch Sovereigns we have identified some areas where things should be tweaked, but we welcome you to let us know what your pain points are.
You can find the Open Beta branch by right-clicking on the game from the library page and selecting "Properties". Among the available tabs will be the "Betas" tab. The Open Beta should be listed in the dropdown menu under "Select the beta you would like to opt into:"
Game Version: 1.007.004.95446
Unit Rank Updates
Structures
Smiths Guild
Reduced additional starting Ranks from 2 to 1
Now grants additional starting Ranks to Tier 1, 2 and 3 Units
Wizard Tower Level 1
Now grants +1 Rank to Tier 1 Magic Origin units
Wizard Tower Level 2
Now affects Tier 1 and Tier 2 Magic Origin units
Wizard Tower Level 3
Now affects Tier 1, 2 and 3 Magic Origin units
Tome Content
Tome of Cleansing Flame
Special Province Improvement “Pyreshrine”
No longer grants +1 Rank to all produced units
Now grants Faithful to non-faithful units
Increased Base Gold Income from +10 to +15
Tome of the Dreadnought
Special Province Improvement “War Foundry”
Now grants +2 Ranks to Constructs only instead of +1 to produced unit
Tome of Exaltation
World Map Spell “Ascended Warriors”
Decreased Mana Cost from 240 to 200
Increased Casting Point cost from 240 to 400
Society Traits
Chosen Uniters
No longer grants +1 Rank to racial Polearms and Shield units. Now grants +1 Rank to units recruited from Rally of the Lieges
No longer mutually exclusive with Ritual Cannibals, Ruthless Raiders and Merciless Slavers
Devotees of Good
No longer grants +1 Rank to racial Polearms and Shield units. Now grants +1 Rank to all units while at max good alignment.
No longer grants 10 Stability per level of Good Alignment. Now grants +15 Gold per level of good alignment instead.
Relentless Crusaders
No longer mutually exclusive with Ritual Cannibals, Ruthless Raiders and Merciless Slavers
Ritualist Cannibals
No longer mutually exclusive with Chosen Uniters and Relentless Crusaders
Ruthless Raiders
No longer mutually exclusive with Chosen Uniters and Relentless Crusaders
Chosen Destroyers
Now mutually exclusive with Keepers of Knowledge
Merciless Slavers
No longer mutually exclusive with Chosen Uniters and Relentless Crusaders
Fabled Hunters
No longer grants +1 Rank to racial Ranged and Skirmisher units
Units gain +5 strategic map regen at all times
Perfectionist Artisans
No longer reduces City Cap by 1
Runesmiths
No longer grants +1 rank to racial Polearms and Shield units
Increased research cost discount for Unit Enchantments from 30% to 40%
Keepers of Knowledge
Now mutually exclusive with Chosen Destroyers and Scions of Evil
Powerful Evokers
No longer grants +1 Rank to racial Battle Mage and Support units
Damage Combat spells deal +10% more damage
Scions of Evil
No longer grants +1 Rank to racial Shock and Shield units.
Now mutually exclusive with Keepers of Knowledge
Added Alignment icon in the Description to make it clearer what kind of alignment the rank effect needs.
Mystic Attunement - Quick Casting can no longer be done multiple times on the same Spell.
Link effects like Enchain Mind and Limited Seal now have a priority equal to the unit using it. Since a unit can only have one link active at a time, a higher prio means that higher tier units can remove link effects from lower tier units but not the other way around. So the Progenitor Golem (Tier 5) using its Limited Seal on a unit means that the Umbral Mistress (Tier 4) cannot use its Enchain Mind on that unit.
Alignment waning has been changed so it will only wane upwards towards your starting alignment when below that amount, instead of always waning upwards towards 10 alignment.
Added name variations for each Eldritch Relic damage channel infusion in the item forge. So a relic with fire damage now has the Fire Spike ability instead of the generic Mind Spike ability.
Removed Eldritch Relics from being included in the pools for generated Rewards.
The Pantheon Enabled settings in advanced setup have now been split up into three different settings:
Enable Ascension Traits
Enable Ascended Transformations and Skills
Enable recruiting Pantheon Rulers as Heroes (disabled in multiplayer)
Regardless of these settings, you can now always ascend your ruler at the end of the game.
Arcalot
Added a Custom Tooltip to explain the relation changes between Serena & the Covenant
Added additional clarification that entering the Dreamroot Oak does not require the army to stand on the Province Centre.
The Fallen Bastion event in the Castle Ruins ancient wonder in the Umbral Abyss has an option to pay mana without explaining that it would remove the Rampant Umbral Taint combat enchantment, this has now been added to the button’s tooltip.
Umbral Dwellings now more frequently ask to declare war on other Rulers during demand events. Before this was a very low chance of happening if there were Free Cities available, now it’s about 50/50 if both a valid Free City and Ruler can be found.
The Umbral Thralls race now has 1 less Society Trait randomized each playthrough, as their innate “Umbral Thrall” Society Trait takes 1 of their spots. Before this change they had 3 society traits which normally isn’t allowed.
World Map Spell “Pall of Gloom” - Can no longer terraform Uninhabitable Provinces into Gloom Terrain.
Combat Spell “Umbral Exile” - Any Independent Units exiled to the Umbral Abyss will now die instead of being moved to the Umbral Abyss.
Unit “Abductor” - No longer able to Abduct invulnerable Units
Duration pins for all outpost operations are now enabled and visible for everyone, so anyone can notice that an upgrade is being built and how long it will take to complete without having to select the outpost.
Art
Units & Transformations
Fixed an issue where Serena would become super buff when riding a Warhound
Fixed an issue where Toadkin Skeletons had Hooved Legs
Fixed an issue where the Bow was positioned too far from the Hero’s back while mounted.
Fixed an issue where Lizardkin Eyes would show in front of the Masks of Primal Animist & Primal Ancestral Wardens
Fixed an issue where Bone Dragons did not fit properly in the Event Scene during “A Lease on Unlife”
Fixed an issue where the Wings from Demonkin would penetrate Unit Torso’s
Fixed several inconsistencies between Gloomstrider & Frostling Transformation
Fixed an issue where the “Reveler’s Heart” Minor Transformation did not replace the legs while using the Archmage Attire
Animations & PFX
Fixed an issue where the Brand PFX would appear inside the Unit Model during Combat
Fixed an issue where the Enchantment PFX on the Animist Staff would be offset
Fixed an issue where Unit Models would stretch incorrectly while using the “Pull” Ability at 4x Animation Speed
Fixed an issue where the Rider would also perform a Attack Animation when using the Spider Mount “Web” Ability
Combat
Fixed a crash that could occur when using Boon Stealing on repeating attacks
Fixed an issue where Units would sometimes miss New Turn Events resulting in various issues such as failed removal of timed effects.
Free Cities/PvE Diplomacy
Fixed an issue where a war with a Free City could end when that city increased in tier.
Happenings
The Presence Of property icons on the Scourge units now have the correct icon in the style of properties, rather than the combat enchantment icon.
Fixed an issue where Major Happening foreshadowing events would sometimes not appear.
Interface
Fixed a crash when opening a quest for which the city quest giver was razed
Text & Descriptions
Fixed an issue where the Healing Spire skill from Tome of Sanctuary would say it would place 12 towers.
Fixed an issue where Confessed and Condemned combat enchantment in event tooltips for Secret Temple ancient wonder events showed up wrongly as the Condemning Surge combat enchantment.
Controller
Fixed an issue where entering Tooltips would reset listboxes to their currently selected location.
Item Forge
Fixed an issue where the Awaken Flora ability on Item Forge Staffs were used as the default selected ability, causing accidental activation of the ability when trying to move into flora terrain.
Spells
Fixed an issue where AoE World Spells would not be correctly blocked by Spell Jammers
Story Realms
Grexolis
Fixed an issue where the third introduction event would not appear if Order was the highest Affinity.
Umbral Abyss
Fixed an issue where, if you opened a different interface while having the War Confirmation screen through an event, you could exit the event prematurely with no effects. This primarily could happen during Umbral Dwelling demand events
The fix was to remove the confirmation screen, now instead you’ll see the consequences of declaring war in the event button tooltip. Clicking the button immediately declares war
Fixed an issue where Umbral Demons were wrongly immune to Poison.
Units
Fixed an issue where Pyre Templar units with Aspect of the Root enchantment had their main ability shifted around.
Fixed an issue where Golems and Undead Units did not have Heartless
Bone Dragons & Reapers are now always considered Magic Origin
World Map
Fixed an issue where Uninhabitable Mountain provinces in Land maps sometimes contained forests in their center hex, which allowed Free cities to annex them. Which should not be possible.