Jul 10, 2024
Dark Moon - Magnificat
Today, we delve into the myriad dangers our crew faces on the lunar surface. Life on the Moon is fraught with perils, from mechanical failures to psychological stresses, and each day presents new challenges for survival. In this entry, we will explore the most significant threats that endanger our lunar base and its inhabitants. Understanding these dangers is crucial for developing strategies to overcome them and ensuring the safety and success of our mission. Read on to discover the harsh realities of living and working on the Moon.




Diseases: Earthly and Extraterrestrial

The closed environment of the lunar base is a breeding ground for diseases. Regular illnesses, like the common cold or flu, can spread rapidly among the crew due to the confined living quarters. More concerning, however, are the mysterious extraterrestrial illnesses that have begun to appear. These diseases, with unknown origins and symptoms, present a significant challenge to our medical teams, requiring quick isolation and treatment of affected crew members.




Unit and Robot Malfunctions

After solar storm, life on the Moon is filled with peril, and one of the most persistent dangers our crew faces is the malfunctioning of units and robots. These machines are vital for the daily operations of the lunar base, from mining resources to constructing habitats. However, the harsh lunar environment and constant wear and tear lead to frequent breakdowns. When a mining unit or repair robot goes offline, it can halt essential operations and endanger the lives of our crew, forcing them to perform dangerous manual repairs.




Rogue Automated Turrets

Originally designed to protect our bases from meteor showers, automated turrets have become a new threat. Due to a malfunction in their targeting systems, these turrets now mistakenly identify friendly convoys as threats. This has led to several near-catastrophic incidents where supply convoys were attacked. The crew must now carefully navigate these defensive systems, often destroying them, which leaves the base vulnerable to actual meteor impacts.




Work-related Injuries

The Moon's low gravity and unforgiving terrain contribute to a high rate of work-related injuries. Crew members frequently suffer from lost limbs, fractures, abrasions, bleeding, and burns. Each injury not only impacts the physical well-being of the individual but also strains the already limited medical resources. Safety protocols are continually updated, but the unpredictable nature of lunar work means accidents are a constant threat.




Mental Health Issues

Isolation and stress take a heavy toll on the mental health of our crew. Prolonged confinement and the constant pressure to survive have led to various psychological issues. Instances of crew members attacking others, self-harm, arson, sabotage, and even attempts to escape into the vacuum of space have been recorded. Addressing these mental health crises is critical, with regular counseling and mental health support being a top priority.




System Failures and Structural Damage

Our lunar base is not immune to structural damage and system failures. Critical systems on our spider-like rovers often break down, leaving parts of the base without power or air supply. Buildings suffer from micro-meteorite impacts and the constant abrasive lunar dust, which wears down seals and joints. Continuous maintenance is necessary to keep the infrastructure intact and functional.




The Approaching Sun: Solar Storm Threat

One of the most significant threats to our convoys and electronics is the approaching sun, particularly the solar storms it brings. These storms can destroy all electronics with powerful bursts of solar radiation. Our crew must time their expeditions carefully, seeking shelter in the dark parts of the Moon during these solar storms to avoid catastrophic damage to both their equipment and their health.




Stay tuned for more updates as we continue to explore and survive the many dangers of the Dark Moon. Your support and feedback are invaluable as we navigate these challenges together.


Join our Discord server today!
Dungeonborne Playtest - SolitaryBird
Adventurers,

First off, thank you so much for participating in our final playtest. Initially, we planned for the playtest to last 7-14 days. With the Early Access launch fast approaching and the wealth of constructive feedback and data we've gathered, we've seen promising results in core aspects of the game. We've also taken your valuable feedback to heart, identified areas for improvement, and are already working on addressing them. You can expect to see these changes reflected in the Early Access patch notes. To facilitate this process, the playtest will conclude on July 11 at 17:00 UTC (24 hours from now).

Dev Notes on Class Balance
Throughout the playtest, we've been closely monitoring your feedback and suggestions on class balance. In addition to community feedback, we're using data analysis (such as extraction rates and K/D ratios) to guide our decisions. Balancing classes is a complex task, so we aim to make thoughtful and well-considered adjustments rather than rushing any changes. We recognize that the response to this round of balance changes has been slower, as we have been implementing a multi-skill system (see below). Some known class difficulties will be addressed by adding these new active skills and passives. Our current data also indicates that performance across all classes is relatively balanced in 3v3 matches, which is our primary focus for balance (see the graph below for details). However, we understand the importance of 1v1 balance and are committed to improving it as much as possible while preserving balance in 3v3 gameplay. Thank you for your continued patience and support.



By the Early Access launch, we will be implementing the following changes (among others):

●More Skill Options for Classes
  • We plan to introduce new active skills for every class during Early Access. By the Early Access launch, you can expect new active skills to choose from for Fighter, Death Knight, Rogue, Cryomancer, and Priest
  • To accommodate the new active skill selection system, we made adjustments to several class passives
●Class Balance Adjustments
  • Swordmaster: Increased Psionic Blades' cooldown when only 1 or 2 swords are consumed. Psionic Blades also no longer restore life by default and will require the Healing Scabbard passive to restore life
  • Pyromancer: Added a casting interval to Pyroblast Stage 1 prevent rapid spamming. Adjusted a few passive skills, details coming soon
  • Rogue: Stealth will be fully invisible when you are far from the enemy
  • Druid: Significantly increased Panther form's basic attack damage
●Weapon Balance Adjustments
  • Sword and Shield: Increased the charge-up time for charged attacks
●Itemization Adjustments
  • Slightly increased the stat values of Magic equipment and further increased the stat values of Epic+ equipment
  • Lowered the activation threshold for most Set Affixes and enhanced the effects of Tier 3 Set Affixes
●The Mithril Order
  • Removed the respawn mechanic for Mithril Order characters
●PvE Improvements
●Matchmaking Lobby Improvements
●Client/Server Optimization and Bug Fixing
●New Server Region: South America


We believe this playtest has successfully achieved our key objectives: identifying areas that need improvement to ensure a smooth launch, giving you an opportunity to try out the game, and spreading the word. We are incredibly excited about the journey ahead. Stay tuned for our Early Access launch date announcement on July 12th! With your support, we're building Dungeonborne into the best extraction RPG out there. Let's keep this momentum going!

Onward and upward!

-Mithril
Dungeonborne - SolitaryBird
Adventurers,

First off, thank you so much for participating in our final playtest. Initially, we planned for the playtest to last 7-14 days. With the Early Access launch fast approaching and the wealth of constructive feedback and data we've gathered, we've seen promising results in core aspects of the game. We've also taken your valuable feedback to heart, identified areas for improvement, and are already working on addressing them. You can expect to see these changes reflected in the Early Access patch notes. To facilitate this process, the playtest will conclude on July 11 at 17:00 UTC (24 hours from now).

Dev Notes on Class Balance
Throughout the playtest, we've been closely monitoring your feedback and suggestions on class balance. In addition to community feedback, we're using data analysis (such as extraction rates and K/D ratios) to guide our decisions. Balancing classes is a complex task, so we aim to make thoughtful and well-considered adjustments rather than rushing any changes. We recognize that the response to this round of balance changes has been slower, as we have been implementing a multi-skill system (see below). Some known class difficulties will be addressed by adding these new active skills and passives. Our current data also indicates that performance across all classes is relatively balanced in 3v3 matches, which is our primary focus for balance (see the graph below for details). However, we understand the importance of 1v1 balance and are committed to improving it as much as possible while preserving balance in 3v3 gameplay. Thank you for your continued patience and support.



By the Early Access launch, we will be implementing the following changes (among others):

●More Skill Options for Classes
  • We plan to introduce new active skills for every class during Early Access. By the Early Access launch, you can expect new active skills to choose from for Fighter, Death Knight, Rogue, Cryomancer, and Priest
  • To accommodate the new active skill selection system, we made adjustments to several class passives
●Class Balance Adjustments
  • Swordmaster: Increased Psionic Blades' cooldown when only 1 or 2 swords are consumed. Psionic Blades also no longer restore life by default and will require the Healing Scabbard passive to restore life
  • Pyromancer: Added a casting interval to Pyroblast Stage 1 prevent rapid spamming. Adjusted a few passive skills, details coming soon
  • Rogue: Stealth will be fully invisible when you are far from the enemy
  • Druid: Significantly increased Panther form's basic attack damage
●Weapon Balance Adjustments
  • Sword and Shield: Increased the charge-up time for charged attacks
●Itemization Adjustments
  • Slightly increased the stat values of Magic equipment and further increased the stat values of Epic+ equipment
  • Lowered the activation threshold for most Set Affixes and enhanced the effects of Tier 3 Set Affixes
●The Mithril Order
  • Removed the respawn mechanic for Mithril Order characters
●PvE Improvements
●Matchmaking Lobby Improvements
●Client/Server Optimization and Bug Fixing
●New Server Region: South America


We believe this playtest has successfully achieved our key objectives: identifying areas that need improvement to ensure a smooth launch, giving you an opportunity to try out the game, and spreading the word. We are incredibly excited about the journey ahead. Stay tuned for our Early Access launch date announcement on July 12th! With your support, we're building Dungeonborne into the best extraction RPG out there. Let's keep this momentum going!

Onward and upward!

-Mithril
Brawlhalla - ChickenParmageddon


Beat the heat in the third and final week of the summer Heatwave! Tank tops and water blasters aren’t required, but they are encouraged! Check out all the Summer-themed seasonal items available now in Mallhalla. 

Don’t miss the Trial of Heimdall happening this weekend: July 13th & 14th. Tune in to the streams hosted by our Tier 1 Partnered Creators to catch all the action and earn Viewership Rewards!


To catch the latest Brawlhalla news and content, be sure to follow us on Twitch, TikTok, Discord, YouTube, Reddit, X, Instagram, and Facebook!

New Heatwave Skins

Lakeside Loki - The cooler uncle
  • Caught a Big One! (Scythe)
  • Sharpoons (Katars)
Alepisaurus Mako - From the mysterious depths of Atlantis.
  • Carved Lancet Teeth (Katars)
  • Great Bone Matau (Greatsword)
New Heatwave Sidekick

Ocean Messenger - Bringing tidings of fair weather for your voyage.

New Heatwave Emojis

Dog Days Sweat - I'm only sweating because it's hot!

Beachside Lookin’ Good - *snaps* yes.Deep Sea Sob - EVERYTHING IS LEAKING!!

New Heatwave Podium

Heatwave 2024 - No, Polly doesn't want a cracker. Lock in already.

Heatwave Colors

If you’ve been Heatwave Brawling for years, it’s time to unlock Heatwave Colors for Loki, Seven, and Vivi!

Water balloons are old news, this 6 person Free-for-all calls for something... Bigger. Break out new giant water bombs in this crazy 200% damage showdown! Score 2 points for getting a KO, lose 1 for getting KO'd. Watch out for those bombs!
  • 6 Player FFA
  • 3 minutes
  • 200% Damage
  • Score the most points to win!

The first official event of the Summer Circuit is this weekend. Don't miss any of the action from our Tier 1 partners for the Trial of Heimdall! The streams will be live on their channels on July 13–14, you can find the start times in your local timezone here.Don’t miss a moment and earn:
  • Esports v.4 Colors
  • Charged OG Colors
  • Shieldmaiden Brynn Skin
We showed off all of his Skins and Signatures on stream yesterday in anticipation for the release of Imugi, the Warrior Chef! This dragon-turtle is as mighty on the battlefield as he is with the grill. He’ll be chopping his way into Brawlhalla NEXT WEEK, on July 17th. 

🐢


The free-to-play Legend rotation for this week features: Gnash, Kaya, Ragnir, Jaeyun, Sir Roland, Fait, Barraza, Onyx, Thea.
  • Gnash – In the darkness, before the dawn of history, this Legend was raised by the harsh jungle itself. This Super Hunter uses his Hammer and Spear in battle.
  • Kaya – Using her bow, spear and spirit animals, she is ready to try her luck in the Grand Tournament!
  • Ragnir – This apex predator, whose home is in the Fangwild, now ventures outward using his Katars and Axe to take on the rest of the Legends in Valhalla!
  • Jaeyun – The legendary mercenary who has traveled across the Old Kingdom on the back of his dragon turtle companion Imugi, Jaeyun has discovered new riches and sights in Valhalla! He brings the Greatsword and Sword to battle in the Grand Tournament.
  • Sir Roland – No one in Valhalla feels a greater thirst for victory in the tournament than Sir Roland as he strikes down his opponents with Rocket Lance and Sword.
  • Fait – Speaking to the stars and using glimpses of the future, Fait battles for good with her Scythe and Orb!
  • Barraza – A feared man in the wastelands with his Blasters and Axe, Barraza is the ultimate survivor and will do what it takes to be at the top in Valhalla.
  • Onyx – The powerful Guardian and Protector of Castle Batavia, Onyx has been offered a place in Valhalla and now defends it ruthlessly with her Cannon and Gauntlets.
  • Thea – You’ll usually find Thea kicking Asgard with her Battle Boots & Rocket Lance in Thundergard Stadium. She’s second to none in Brawlball, Dodgebomb, and all of Valhalla’s Eternal Sports tournaments.
STALCRAFT: X - woman? ahahahah
In order to earn rewards for watching broadcasts, the first thing you need to do is link your game account to Twitch.



📋 Guide on linking an EXBO account.

📋 Guide on linking a Steam account.

📋 You can track the status of the rewards on a special page.

How to receive Twitch Drops
Rewards are earned for the time spent watching broadcasts on the channels of verified media partners.

List of media partners:
When watching several broadcasts at the same time, only the progress from the last open channel is counted.
The first week of Twitch Drops includes one campaign:



Twitch Drops Week 1 content
We present to you the list of rewards. More detailed information will be presented below in the relevant section:




So in the campaign, the last reward is issued after 15 hours of watching live broadcasts.

Twitch Drop container contents



Thank you for your attention,
and good luck with your reward hunt!
Operation: Tango - Clever Plays Studio
🎮 Exciting News! Operation:Tango is Coming to Nintendo Switch on August 1st, 2024! 🎮

Hey Steam community! We're thrilled to share some exciting news with you. Operation:Tango is expanding its reach and will be available on the Nintendo Switch starting August 1st, 2024! Whether you’re already part of our Steam family or looking to connect with friends on other platforms, this update is for you.

Why Should You Be Excited?

🕵️‍♀️ Full Crossplay Support: Team up with friends on any platform! With Operation:Tango's seamless crossplay, you can connect and strategize with friends on PlayStation, Xbox, PC, and now Switch. No more barriers to your cooperative adventures.

👥 Free Friend Pass: We believe in the power of teamwork. Invite a friend to join you in the thrilling world of Operation:Tango for free with our friend pass, which is also crossplay. Introduce new players to the exciting life of espionage and high-stakes missions.

🌍 Portable Espionage:
With the Nintendo Switch’s portability, you can take your spy missions on the go. Play at home, on the train, or anywhere with wifi – the world is your playground.

We are incredibly excited to bring Operation:Tango to the Switch community and expand our crossplay family. Mark your calendars for August 1st, 2024, and get ready to dive into the ultimate spy adventure.

Stay tuned for more updates, and feel free to ask any questions in the comments below. We're here to make sure your mission goes smoothly!

🔍 Ready to accept your mission? 🔍
Claws & Chaos - andrusaurus
We’ve just pushed a quick patch to fix a couple issues that were introduced in last week’s update.

Some creature abilities were affecting the wrong team. No, your enemies buffs shouldn’t be helping your creatures! The following units no longer affect the player when on the enemy team:
  • Ringtail Miner
  • Samoyed Groomer
  • Smoggy The Bear
  • Alpaca Rapper

The movement speed of “Assassin” unit types has also been fixed. The following units now all have a default move speed of 2:
  • Catssasin
  • Jackalope Runner
  • Preschooler Bunny

If you notice any other issues that need fixing, let us know!

Railroads Online - wladi | astragon


Dear Community,

We just released the first hotfix on the beta branch for the Loading Screen & Rights and Alerts Update.

The update fixes a few issues that came up since release and were reported to us by the community – thank you ♥

The following issues have been resolved:

  • Fixed an issue where the permissions for Multiplayer could not be set
  • Fixed an issue where telegraph office with ballast transported a player underneath the map
  • Fixed an issue where the Key binding for the whistle was missing in the 3rd person driving menu

You have not spotted the update yet? Please make sure to verfiy your game files after downloading the update (go to your library in Steam, right-click on Railroads Online, open Properties, go to Installed files and click on "Verify integrity of game files").

You want to try out the update yourself? Simply switch to the beta branch and you're good to go (go to your library in Steam, right-click on Railroads Online, open Properties, go to Betas, and select "Beta" under "Beta Participation - an update will now be triggered).

Your Railroads Online Team
Punch Club 2: Fast Forward - Xsarion
We are excited to announce that the Punch Club 2: Iron Fist Expansion DLC is coming out on July 22nd!


Get ready to shake the rust off an old robot and lead it to a robot league championship while saving the world from the conspiracy of an evil AI and a Secret Robot Society.... How ominous!

Wishlist the DLC now and check out the first hour of gameplay!

https://store.steampowered.com/app/2923090/Punch_Club_2_Iron_Fist/

Join the fun and conversations on our Discord Server and follow us on X
American Truck Simulator - London
Today we are excited to share with you our first blog on Phase 4 of the California Rework Project. Our team is hard at work tackling the next area of this extensive project, which focuses on renewing one of the base game areas in American Truck Simulator. Without further ado, we'd love to share with you some of the progress made with the cities of Santa Maria & Oxnard, California!


Much like most areas previously completed, both these cities will receive a complete rework, which means removing the old and creating the new from scratch! This allows us to really bring as much into these areas as possible in terms of details, road networks and more. Currently this phase of the project is planned for the 1.52 update for American Truck Simulator. While this is still a while away, we wanted to share with you what we are working on.

Santa Maria

Located along the famous US-101, also known as the 'Pacific Coast Highway', Santa Maria is known for its rich history and picturesque landscapes. Founded in 1874, the city's heritage is evident in its historic buildings and museums, reflecting its early Spanish and Native American roots.



Drivers delivering to Santa Maria will be able to see the beauty of the area for themselves as you drive through the city on California State Route 135 (CA-135). Here you will be able to travel around landmarks such as the City of Santa Maria City Hall, Santa Maria Public Library and the Santa Maria Town Center (an indoor shopping center).



Farming is also a cornerstone of the local economy, and plays a prominent role in the area. Drivers delivering to and from Santa Maria will be sure to find plenty of delivery contracts around the farming area, including a new type of farm depot.




If you've just long-hauled out from the Midwest or beyond, be sure to take a rest stop and fuel up at the Valley Pacific Traffic Centre nearby the US-101. This will certainly be a popular spot for all travellers alike.

Oxnard

Known for its pristine shorelines, rich agricultural heritage, and as the Strawberry Capital of California, Oxnard is a coastal city which cannot be missed! From the north, you'll be able to travel on the US-101 and use the CA-126 junction. Along this route you'll find local businesses and shops, and green spaces such as the Camino Real Park.



Drivers will also be able to travel on the longest state route in California, the CA-1, which will take you to the Malibu coast. Along this route you'll find offices, warehouses and a variety of industrial areas. Looking for work? Oxnard will feature a large paper factory depot, which you can find nearby the Freightliner Truck Dealer in-game.


One stand-out feature in Oxnard that will be hard to miss is the Topa Financial Plaza, a 14-story, 160,347 square foot high-rise office building which is built using reflective blue metallic glass cladding. This gives it a mirror-like finish against the blue skies of the west coast, which is visible no matter where you are in the city.



We hope you enjoyed checking out a preview of what is to come in Phase 4 of our California Rework Project. We look forward to highlighting more of the cities, industries and more to come. Like what you see? Be sure to share you comments with us as our rework team would love to hear them! Until next time, keep on truckin'.
...