Jul 10, 2024
Tiny Kingdom - neltile


0.4.4 - Changelog:
  • Fixed issue where “Game Over” would appear even with actions still available.
  • Castle cards now reshuffle when discarded using the Tavern.
  • The Mill now only harvests completed fields.
  • Fields gathered using the House are now less random.
  • Added smooth animations for discarding and gathering cards.
  • Fixed UI bugs that could break gameplay.
  • Added button navigation through keyboard in menus.

Thank you all for your feedback; it helps us make the game better.
Schmaragon - Schmaragon
Ability and item UI improvements.
Spirit Realm - Frey
1. 新增飞剑攻击型法宝,可以在宗门购买
2. 天璇令法宝新增定点传送功能,每个令牌只能定一个点位
3. 功法、法宝文本格式优化
4. AI整体性能优化
5. NPC背包增加道具,可以索取/窃取,窃取失败会降低好感度
6. 增加太元城NPC
Titan Quest II - MegalomaniacNG
One of the most common points of feedback we've been getting from the community is that you want to see gameplay. You won’t have to wait much longer! Tune into the THQ Nordic Showcase on August 2nd to see the first Titan Quest II gameplay trailer!
But there’s more! You will also be able to play Titan Quest II at Gamescom from August 21-25.
Combat pillars
Before getting to the meat of our article today, we wanted to offer more clarity on what kind of aRPG gameplay Titan Quest II offers and that is deeply rooted in what the original Titan Quest offered.
  • Titan Quest II is a classic-style top-down aRPG game, with a modern, yet traditional, take on combat.
  • The original Titan Quest’s enemies were always characterful, and we're doubling down on this by offering a wide variety of enemy types. Stronger foes stand out with their hard-hitting abilities that you must answer in some form (for example, by dodging or preparing a strong defensive build), while weaker enemies are dangerous in numbers, but you can quickly eliminate them with well-placed abilities.
  • Epic boss fights are also part of the Titan Quest DNA. (Remember Typhon?) Expect a large variety of abilities from our bosses with a clear sequence that you are rewarded for learning.
  • Your active abilities come from your choice of two masteries. You can equip a large number of abilities at the same time and customize them using modifiers to personalize your build. Masteries also offer separate passive abilities that will drive much of your power scaling. You can choose feats for your passive skills, which add further bonuses.
  • Level-ups award active skill, passive skill, and attribute points. Attributes and their connected secondary attributes determine what gear you can wear, and they scale your damage and other stats. At certain thresholds, they also unlock skill modifiers that are always active in the background.
  • On death, the enemies that killed you (and those nearby) respawn at full power. You respawn in the nearest hub, but teleporters are placed across the world for convenience. Expect them near boss locations in particular. An on-death portal helps you get back into action quickly. Co-op parties need to initiate activities like boss fights together and are blocked from leaving until the fight is won… or lost.


Looting, items & character styles
Moving on to the main part of this update, let’s go into a bit more detail on how the item system works and show off some examples!
Since Titan Quest II is a classic-style aRPG, looting and character scaling via items are at the heart of the game. Different locations have an assigned level. This level scales enemy stats as well as those of the items looted. Therefore, progressing further in the game or raising the difficulty level are both directly rewarded with better loot.


To start with, we’re offering the following equipment types:
  • 1-Handed Weapons:
    o Swords
    o Spears
    o Daggers
  • 2-Handed Weapons:
    o Axes
    o Bows
    o Staves
  • Off-Hand Items:
    o Shields
  • Armors:
    o Helmets
    o Shoulder Guards/Capes
    o Bracers
    o Leg Guards
    o Torso Armors
  • Jewellery:
    o 2x Rings
    o Amulet
  • Potions:
    o Health Potion
    o Energy Potion


These weapons and armor come in six broad categories which can be combined with masteries to create a wide variety of styles. These styles are determined by attributes. There are three offensive character attributes, a supporting defensive attribute, and three secondary attributes:
  • Might - Good for powerful aggressive styles, using heavy armor and weapons. Unlocks damage-related skill modifiers.
  • Knowledge - A more tactical-minded perfectionist or scholarly style. Unlocks scale or utility related skill modifiers.
  • Agility - Suited for characters with quick eyes and reflexes, who like to outplay their opponents. Unlocks speed-related skill modifiers.
  • Vigor - Governs health and tenacity as well as overall capability. Sometimes it's enough to be tough.
  • Resolve - A secondary attribute fueled by your might, knowledge, and vigor. People with extraordinary determination show greater ability to bend the arcane powers of fire and ice to their will, as done by elemental warriors and magi.
  • Cunning - Pulling from knowledge, agility, and vigor, this is a secondary attribute that gives success to both assassins with poison daggers and druids controlling the weather.
  • Fitness - A combination of agility, might, and vigor, with obvious advantages for anyone who wants to deliver physical pain.


Attributes and their secondaries together create a highly flexible system that allows you to, for example, split your attribute points across two offensive attributes, thus focusing on the damage types they both contribute to, and enabling gear and unlocks for both attributes. Of course, you can also choose to focus on just one attribute for high values in its related damage traits and rush for the modifiers unlocked there. But your choice of items may be narrower as a consequence.
Pairing all this with the ability to re-spec both attritubes and skills, we make a strong commitment to respecting your time as a player and allowing you to shape your character the way you want to--though this will require some work and experimentation on your part.
In addition, potions don’t get emptied and discarded, as they are equipped items with charges that refill based on damage you do. They also have affixes, lending the further ability to customize your play. The affixes' effects will be active for a short duration as you consume charges. This means that you’ll never have to worry about sacrificing inventory space for stacks of potions, nor about whether you are able to reach the next checkpoint with your potion limit. Simply fight and deal enough damage to get more chugs.



Rarities and affixes
Items in Titan Quest II are heavily defined by their rarity. A weapon’s style determines its base stats and properties, but the number of affixes differs based on rarity.
  • Common: only basic properties
  • Magic: 1-2 affixes
  • Rare: 3-4 affixes
  • Infrequent: 2-4 affixes and a special inherent property
  • Unique: completely custom properties



Basic properties are going to be consistently the same across what we call “item families”--a loose grouping of similar item styles, which we spread across the world so that you get a different look based on where you looted your items from. When it comes to weapons, our system can stitch together different weapon parts in order to create more visual variety for your loot.
But Grimlore, you say, what good is having lots of cool-looking weapons if they are all iron beat sticks for warriors? Glad you asked! In the mystical world of Titan Quest II, you will at times also find more exotic weapons like an icy axe, or a lightsaber. Or was it lightning saber? In any case, these will have more varied damage profiles at a base level (without wasting an affix) for all you battle-magi out there to really take your weapon builds off the beaten path. Your masteries' abilities may help with this as well. These shiny items aren’t considered “unique” in our game’s framework, however. Unique items look fancier than that. We should probably show you.


Where it all goes
Ok, that’s a lot of items, and you want to have your cake and eat it too. We get it--cake is great. So is the caravan system. Ours works quite similarly to the original Titan Quest, but we heard you need a lot more space. Buying chests will act as a bit of an in-game gold sink (no real-world money required; we don’t do that here.) There is no limit to how many chests you can have. They will all work on a cross-character level, although we plan to provide a self-found mode as well, to allow you to isolate your character if you wish. Organize your chests with icons, colors, and names, and you’ll have a pretty solid setup, we think!
That’s all we have for now. We are very much looking forward to hearing your thoughts on your first glimpse of Titan Quest II’s gameplay, and hope that several of you reading will be at Gamescom to experience the game first-hand!
Riot Operator - Earl Grey
Greetings, Operators!

Today we are proud to show you two new vehicles that are joining the police forces - the Riot Truck and the Water Cannon Truck! While the basic Police Car has only two slots for the police staff and limited usability, those two new advanced vehicles provide additional power if you can afford them.

Riot Truck

Riot Trucks have two significant advantages over the basic Police Car:
  • An ability to transport a full police squad consisting of 5 members,
  • A special frontal construction that allows them to move faster through the crowds of protesters.
When every second matters, the Riot Truck can help you with getting your Police Units to where they are needed the most. Check how the Riot Trucks perform in the videos below:


Water Cannon Truck

Water Cannon Truck doesn't allow to transport the whole Police Squad, but its strength lies elsewhere. Water Cannon Truck will help you control large groups of aggressive protesters marching at you. While very strong, it also has a significant cost. Always ensure that your Water Cannon Truck is exactly where it's needed.


What do you think about those two newest additions? Share your feedback with us!

Best regards,
Beta 2 Games Team
Valley Peaks - Reactive
We are so excited to finally get to share our most ribbiting news yet! Valley Peaks is ready to hop onto Steam this July 24th 2024! In just a couple weeks you’ll be able to explore our hand-crafted open world, climb puzzling peaks, meet adorable froggy friends, unlock cool gadgets, and uncover the memories of your past. Here’s a look at what’s to come!

🐸 The New Release Trailer!! 🐸



Wishlist Valley Peaks!

While we put the finishing touches on the valley you can help us by wishlisting our cozy game and telling your friends to hop along for the adventure too!

https://store.steampowered.com/app/2107550/Valley_Peaks/

💚 Thank you so much for supporting us on our journey! We've nurtured this game from a lil tadpole into a fully grown frog and we are so proud to see it hopping into the big wide world. We hope players can embrace the frog life as much as we loved creating it and enjoy the picturesque views of Valley Peaks.

Don’t forget to check us out on Discord, Twitter and TikTok for more info and behind the scenes of the game! More surprises to come!
King of the Dwarves: Underground City Builder - Earl Grey
Greetings, Dwarven Lords!

Today we would like to talk about the Event System. While the player has full control over many in-game aspects, some situations will unveil over time, along with the decisions the player makes. Some events will work to the player's advantage. Others will force him to revise his current strategy.

Dwarf Migration

Good rulership results in the growth of our colony. The following factors affect the number of dwarves joining our settlement:
  • Building enough housing,
  • Storing a sufficient amount of food and ale,
  • Ensuring high morale within the settlement,
  • Opening the Main Gates.
Beware! While the opened Main Gates will result in new dwarves over time, this action can also result in having other unwanted guests. Prepare the axes and shields for your warriors, because the trolls will surely come. They always do.

Room Collapse

It's relatively easy to dig narrow tunnels through the mountain. But wide rooms and halls require additional stabilization. Building columns will be mandatory if the player wants to avoid collapses. Collapse results in the destruction of all buildings and the death of all dwarves in the area. It's no secret that this is one of every dwarven engineer's worst nightmares.

While this mechanic seems interesting to us and forces the player to plan better, we are also worried that it might prove too punishing. We review these events internally and try to decide whether they will positively diversify the gameplay. What do you think about it?



Best regards,
King of the Dwarves Team
Jul 10, 2024
RAID: Shadow Legends - o.kutnyk
For the first time, you can earn not one, but two sets of rank 6 legendary artifacts for reaching level 50 in the Gold Pass - defiant and righteous! These sets will increase your champions' speed, defense, and resistance, a well as decrease damage from enemy attacks targeting your whole team.

You can also get other awesome goodies depending on your type of Forge Pass - core or gold.

This is a unique opportunity to earn two exclusive sets - don't miss out!
Road Maintenance Simulator - laura.koch


Start your career in logistics in Forklift Simulator soon! 📦🚧
Take on a variety of different missions, a selection of vehicles and an extensive career mode in which you can put your skills to the test.
Are you ready for the challenges ahead?

Available soon for PC, PS5 and Xbox Series X|S:
Add Forklift Simulator to your wishlist now!
Sugar Mess - Let's Play Jolly Battle - Sneaky Rat
We are excited to announce that the work on the upcoming update is nearly complete, and we’re eager to share some key details with you. Here’s a sneak peek at what’s coming:

Try Harder!
Switch things up! After completing the main campaign, players can enable the new Nightmare mode. This challenging game mode introduces 10 levels of increased difficulty, offering a fresh and exhilarating experience for seasoned players.


New Challenges
We have introduced new game mechanics to keep the gameplay engaging and varied:

Musical Challenges: Players can now enjoy new rhythmic challenges that add a dynamic twist to the gameplay.



Memory Game: A classic memory game has been added to test players' recall and concentration skills.



Mighty Enemies
Prepare to face more formidable foes! In Nightmare mode, enemies become more powerful, tricky, and agile:
  • Brawlers: These enemies move faster and inflict greater damage.

  • Shooters: They fly swiftly and erratically, making them harder to hit.
  • Booster Mobs: These mobs are more complex and challenging to defeat.
  • Bosses: Defeating bosses will require more strategy and effort as they become tougher and more resilient.
Stay tuned for more updates on the release of Nightmare mode. We’re confident that these new features will enhance your gaming experience and provide exciting new challenges.

Nightmare mode - coming soon! Join our Discord to learn more about the game!
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