Road Maintenance Simulator - laura.koch


Start your career in logistics in Forklift Simulator soon! 📦🚧
Take on a variety of different missions, a selection of vehicles and an extensive career mode in which you can put your skills to the test.
Are you ready for the challenges ahead?

Available soon for PC, PS5 and Xbox Series X|S:
Add Forklift Simulator to your wishlist now!
Sugar Mess - Let's Play Jolly Battle - Sneaky Rat
We are excited to announce that the work on the upcoming update is nearly complete, and we’re eager to share some key details with you. Here’s a sneak peek at what’s coming:

Try Harder!
Switch things up! After completing the main campaign, players can enable the new Nightmare mode. This challenging game mode introduces 10 levels of increased difficulty, offering a fresh and exhilarating experience for seasoned players.


New Challenges
We have introduced new game mechanics to keep the gameplay engaging and varied:

Musical Challenges: Players can now enjoy new rhythmic challenges that add a dynamic twist to the gameplay.



Memory Game: A classic memory game has been added to test players' recall and concentration skills.



Mighty Enemies
Prepare to face more formidable foes! In Nightmare mode, enemies become more powerful, tricky, and agile:
  • Brawlers: These enemies move faster and inflict greater damage.

  • Shooters: They fly swiftly and erratically, making them harder to hit.
  • Booster Mobs: These mobs are more complex and challenging to defeat.
  • Bosses: Defeating bosses will require more strategy and effort as they become tougher and more resilient.
Stay tuned for more updates on the release of Nightmare mode. We’re confident that these new features will enhance your gaming experience and provide exciting new challenges.

Nightmare mode - coming soon! Join our Discord to learn more about the game!
Moving Through Life - Niko Bellic
Hello everyone! We have two pieces of news to share.

The first news is shrouded in mystery. We are working on a big game that’s far more ambitious than anything we’ve done before. We'd love to share more details, but it’s still too early. What’s important is that if you’re reading this, you’ll likely enjoy it :)

The second news is more niche. Over the past few months, we’ve created a small experimental game about fashion that we really like. It was initially quite experimental and ended up being so specialized that it appeals mainly to fans of fashion and the beloved roguelike genre. If you find yourself in this unique intersection, you might enjoy "The Great Couturier." And if you do, please leave a review on its page – it will help other fans of this (nonexistent?) genre discover the game.

https://store.steampowered.com/app/2850970/The_Great_Couturier/

That’s all for now. Stay tuned!
HorrorDriven: A story for the road - ZonedOutScavenger
Gameplay changes

Major improvements to world generation, loading times are much shorter now.

Added correct glyphs for xbox style controller and playstation controllers and reworked how they are displayed in the tutorial.

Reworked inventory management controls for controllers.

Made several improvements to performance.

Unlocking fps and setting a framerate limit is once again possible, without stuttering issues this time.

Added graphical settings for foliage amount.

Added quick keys to the take all and transfer all buttons.

Increased interaction with car and road props.

Added visuals to the short intro when starting a new game.

Reworked the crafting GUI.

Added sounds for when a new objective is added or completed.

To prevent cheap deaths, the black fade out screen that triggers when a player performs certain actions now clears when players are attacked or detected by enemies.

Added more props to the road.

Increased the car's acceleration and braking power.

Reworked parts of the intro to make players more familiar with important gameplay components.

Made it easier to turn with the car.

Reworked foliage to increase performance.

Added a button to close the map.

Building layouts can now be mirrored to give more variety.

Radio can no longer randomly turn off if it is displaying a message or playing sounds.

Changed monster collision after they attack the player to reduce cheap deaths in confined spaces.

Improved prop generation near roads.

Improved world generation so that the road doesn't approach the gate at too steep of an angle.

Bug fixes

Fixed some animation bugs for the monsters.

Fixed a bug that allowed monsters to escape bear traps much faster than intended.

Fixed a bug which would cause items to disappear if the player were dual wielding torches and using quick swap.

Fixed a bug which caused the player GUI to still be enabled after a player had been dragged out of the car by a monster.


Roam Across - NanoGiant
本次更新包含:

1. 某城镇新增可获取道具;
2. 对一处场景做了调整;
3. 对两处文本做了优化。

更多调整和新内容正在准备或测试中
Fairytale Furnishing - Niko Bellic
Hello everyone! We have two pieces of news to share.

The first news is shrouded in mystery. We are working on a big game that’s far more ambitious than anything we’ve done before. We'd love to share more details, but it’s still too early. What’s important is that if you’re reading this, you’ll likely enjoy it :)

The second news is more niche. Over the past few months, we’ve created a small experimental game about fashion that we really like. It was initially quite experimental and ended up being so specialized that it appeals mainly to fans of fashion and the beloved roguelike genre. If you find yourself in this unique intersection, you might enjoy "The Great Couturier." And if you do, please leave a review on its page – it will help other fans of this (nonexistent?) genre discover the game.

https://store.steampowered.com/app/2850970/The_Great_Couturier/

That’s all for now. Stay tuned!
勇者与亡灵之都 - steem
1.通常情况死亡后不再提示失去遗灰。
2.[芭斯特丝的乐章]附加特定状态变为解除
Gold Mining Simulator - alex
🌟 Season #33 has come to an end! 🌟

We are pleased to announce the end of Season #33 in Gold Mining Simulator! Thank you to all the miners for your participation and dedication in searching for gold and valuable minerals. The challenges you faced were truly inspiring!

🔝 If you are curious to see the tables with the winners, we present them below. ⬇️



🏅 Congratulations on a successful season! 🏆

➡️ This season we would like to award the winners with the top three entries in our "Design Your Skin!" contest. Here they are! ↙️


🖌️ The authors of these works will be rewarded with a package of these skins. 🎨 Congratulations!

🚫 #NoFrankChallenge completed! 🚫

We are also proud to officially announce the end of the #NoFrankChallenge! Thank you to everyone who took on this challenge and showed that success is possible without Frank. Your determination and skills are commendable!


👁️‍🗨️ In addition, we would like to recognize everyone who participated in the #NoFrankChallenge and reward them with an extra special skin. ↙️



We invite you to continue your adventure in the mining world and look forward to your next achievements!

Thank you for your support and passion,

The Gold Mining Simulator Team

----

https://store.steampowered.com/app/451340/Gold_Mining_Simulator/

Follow us on social media:
Facebook: https://www.facebook.com/goldrushthegame

X (ex-Twitter): https://twitter.com/GoldRushTheGame

Join our discord: https://discord.gg/goldminingsimulator
Jul 10, 2024
Rogue Bot Adventure - glitchygames6469
Sorry about the mistake. The full game is actually available now
Cat - ザニー
Update 1

At this moment game have 5 cats:

default cat(default button image won't drop)
alpha cat 40% chance drop, beta cat 40% chance drop, orange cat 15% chance drop, gray cat 5% chance drop


I plan to add 2 more cats at the game release it will be supporter cat that will be available in shop to support game development and “first cat” cat will drop for the first week after game release

Achievements will be in game

At that point I think that upgrading each upgrade will give u achievement + if u get all upgrade achievement for that. Of course simple achievements like get 1 cat or 1 million cats will be in game as well
...