This one will be a bit short, but we are baking a third one, so be ready! ;) Improved Battlefield Display
I call it the "battlefield," but I’m referring to the general battle display - the main screen you will be watching 80% of the time. Let's see the old battle display:
OLD:
NEW ONE:
Looks better, huh? Improved UI, smaller fonts, and generally a better view of the whole battle. ;)
(Ah, I must say: those additional spaces near the "on hand" tokens are for SPECIAL abilities in specific armies.)
Now, when you are discarding tiles in the DISCARD PHASE, the small "x" will not cover the tiles, making it easier to check their stats!
(Remember - Never discard the AIR STRIKE!!!!)
Also, we are working on a special MOST REQUESTED feature. Here is a sneak peek at where it will be placed on the battlefield screen.
Hint: every player will have their own. ;)
More on Selecting Armies
After selecting an army, you will see a small animation and one of the units (from that army, of course). I hope you think it is neat. ;)
----
That's all for now. We'll come back SOON with more information!
Today we are implementing this hotfix to address the problem where :
Sometimes, you couldn't take out a loan.
A possible loan you might have had in a savegame would have been displayed as zero.
Special thanks to the players on Discord who noticed it and helped us. Shoutout to: Kardigan, Nymus, Jmucchiello and Cowswithpuns - you make the newsbearer name shine!
Another day, another excellent opportunity to remind you that the team and devs are present on the official News Tower Discord so if you want to ask or share anything with us, head on over there!
You will be welcomed warmly :)
Until next time, happy day to each and all of you!
Other adventurer parties appear in adventure worlds (no interaction with player for now) Wandering neutral animals
World map/mini-map context menu: - Pause travel - Resume travel - Travel here - Travel to marked site - Travel to nearest site - Travel to known site - Travel alert distance - Maximum travel days display - Mark site - Unmark site - Clear marked sites - Number of marked site menu items - Number of known site menu items - Character Stats (C) - Locate to player party (H)
Mini-map Options: - Show/hide in each scene (N) - Enlarge/Reduce - Maximize (Tab or M) - Show Icons - Icon Size
More world map party display options: - Show Portraits - Show All Members - Show Border - Show Threat Icon - Show Idle Animation
Optimized item types and quantity sold in towns (including equipment and materials) Optimized town quests related encounter generation Optimized town quest: Big Cleaning Supply Shortage/Procurement excludes items sold in current town Reduced number of equipment of Procurement Fixed: excessive duplications of town quest destinations
Optimized world generation Optimized save/load speed Optimized mini-map Optimized path display Optimized adventurer parties/monsters display on world map Optimized monsters wandering/resting strategy Confirm when encountering monsters (can off) FOV follow when auto-travel No longer reduce FOV at night Removed useless world scene settings menu items Show quest tracks in each scene Continue last adventure on startup (v2) Fixed: only enter from top left corner of city Fixed: road cost bug Fixed: spawn in sea Fixed: time lapses in non-world map scenes causes crash Fixed: world refresh may cause dungeon bugs Fixed: dungeons not recovering correctly after load game Fixed: failed boss battle causes banker quest bug Fixed: can't continue adventure mode v2 game in main menu Fixed: adventure mode v1 mini-map size bug
Ranger:
New Feat: Combat Style Grandmaster
At 16th level, a ranger’s aptitude in his chosen combat style (archery or two-weapon combat) improves again.
If he selected archery at 2nd level, he is treated as having the Rain of Arrows feat, even if he does not have the normal prerequisites for that feat.
If the ranger selected two-weapon combat at 2nd level, he is treated as having the Perfect Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.
As before, the benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.
Adjusted HR Favored Enemy: +1 extra damage bonus per 5 levels Fixed: druid/ranger total effective druid level bug
Others:
Increased character level cap: 10~200, and unlimited levels Optimized experience points and level-up curve (existing characters' EXP will be corrected, level will not be affected) Fixed: batch level-up may cause character level to exceed level cap
Players initially carry some lockpicks Optimized quick start party Optimized border scrolling speed Fixed: sometimes use wrong skill user Other minor optimizations and fixes
Next, we'll work on (rough list):
Other adventurers and NPC parties Multiple continents and planes Magic concentration, magic exhaustion, low and high magic area rules Macro resource harvesting and crafting Specific usage of all skills Remake dungeon module Detailed features of terrains Battle maps adapt terrains Monsters distribution Main storyline Random events ect.
And player races (Centaur), feats and spells, etc.
Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
It feels like barely a moment since we were last here, summing up the events of May, and yet the calendar is dutifully telling us that it is, in fact, now July. Who’d have thought? Well, on the off-chance the calendar isn’t lying, we should get around to rounding up June, shouldn’t we?
Content Update
First up on the content front was a call from the Pirate Emporium shopkeepers to take advantage of the Emporium Extravaganza Event. In addition to an accompanying Hidden Gems Sale (swiftly followed by a second June sale to celebrate the three-year anniversary of Sea of Thieves: A Pirate’s Life), all players claiming the free Self High Five Emote were automatically entered into the Extravaganza Raffle, with the entire available content of the Emporium up for grabs as top prize.
After that, we were back to our regularly scheduled programming and a monthly content update fresh from the developers’ desks. In addition to a bracing bounty of Emporium stock, June’s update saw the team tweaking and reworking a number of areas to better balance the player experience, including ship speeds, Double Barrel Pistol stats and a clutch of recent Commendations. Be sure to give the full release notes a read if you haven’t already to get all the details.
News and Features
Even with a myriad of other celebrations taking place throughout the month, we weren’t about to forget that June heralded Pride Month. That meant it was time for an updated profile picture – or not, as the case may be – and a new stylish T-shirt to get your hands on! Our streaming soundtrack, meanwhile, was expanding with the inspirational ‘Blessing of Athena’s Fortune’.
As Season 12 Community Weekend rapidly approached, we spun up a dedicated article to lay out all the details of what players could expect. A while later, once the revelries had wrapped up, we returned to the scene for a detailed look back at what everyone had got up to during the Event and, as always, to question which chaos merchants among you are eating all these Burnt Grubs.
June’s community spirit also extended to another two Community Spotlights! First on the list was a buccaneer famed for his barnacle-based bearing, Fishhook Cook, who walked us through everything from his early start in gaming to a real-life pirate connection. Then, to close out Pride Month, we stopped by to chat with LGBTQIA+ advocate and brilliant Boatswain Div_And_Inc to learn about their work supporting diversity across the seas. And fire breathing. It was a far-reaching conversation.
Videos and Streams
There was a lot of gaming news going around in early June, as the Xbox Games Showcase revealed a range of upcoming titles and updates for the year ahead. With Flameheart’s long-awaited return just around the corner, our own Video team wasn’t about to let the opportunity go by without dropping in a little Season 13 trailer…
Closer to home, another instalment of Sea of Thieves News was due and that meant dragging Drew back in front of the camera to spill the beans about plans for ship speeds. Daryl wasn’t far away either, ready to fill everyone in on the promise of Season 12 Community Weekend plus the latest Emporium and Outpost additions.
Since Community Weekend relied on everyone getting those Sea of Thieves Twitch viewing hours in, the Community team hauled themselves into the Rare Tavern on a Saturday for a stream of their own. Dubbed The Trading Company Tour, it pitted four fabulously chaotic teams against each other in a timed race to earn Emissary value in whatever ways they saw fit. PvP battles? Sneaky trade deals? Desperate pleading for the Kraken to go away? Catch up on all of the above and more as the teams raked in millions for their chosen representatives.
Social Channels
Accompanying all the Event-based activity in June was a buzz of regular community content: the Community Hub saw two new refreshes, showcasing some incredible fan creations, while keen snappers delighted in two more themes for our trusty #SoTShot contest. For the first, promising pirates posed in tranquil scenes of Island Life, before we dispensed with the sense of serenity and got back to the usual pirate pastime of Grog Guzzling. Cheers!
In better news, while we were busy digging through data to uncover everyone’s Community Weekend stats, we also happened to stumble across the pet name rosters. None of the top tens featured the word ‘Devil’, so clearly you’re all doing better than us. Once all the data crunching had worn us out, we had a quick hunt around for the best place to have a sit down, then ended the day with a jolly singalong. Worth it.
And so we reached the end of June! Big things are afoot across the waves and when we next stop by with a round-up, a new Season will have swept through the Sea of Thieves… Until then, however, we must bid you adieu! As always, you can find us in the usual places for regular updates: Twitter, Facebook, Instagram, TikTok, YouTube, Twitch, or via the official Forums and Discord. Now we really do have to leave you. We have rocks to sail into.
- Added keyboard overlay when typing out the name of your spaceship (NEEDS BIG PICTURE MODE ENABLED)
- In the shop, the buttons are less saturated if you don't have the money for an item upgrade - You can now use abilities with a controller (LT) - You can now control the classic ship using a controller - The player in the menu will now always not have weapons. - Changed ability recharge tier 4 in the skill tree to exceed the cap at 50% speed instead of 100% - Updated recruitment names - Removed unused assets - Removed player death sound, as well as its setting to enable/disable it - Convince procedural cost 35 > 50 (nerf)
Fixed
- Fixed more main menu issues - Fixed issues with the classic gamemode (left click will spam out bullets, errors with leaderboards etc) - Fixed crashes with the laser (thanks nafizrahman43 and zydent) - Fixed issue with laser being able to shoot at level 0 - Possibly fixed 'inf' upgrade issue
So, ahem... I am at the hospital, with a broken leg, and since I am not able to rest I connected my laptop to my big PC at home while I do rehab. I am too old for bubble soccer it seems. Am I becoming an elder?
Oh well! Here are a couple of fixes while I wait for rehab! Experimental is shaping up good, so the fast mode is coming pretty soon (I'm not going to make a broken leg delay my plans!) - Michele
V 1.2.4 f
Balance
Depressed ailment will now appear in the Garden mechanic instead of being unlocked by default, avoiding some unfortunate moments for new players
Bugfixes
Fixed bug with some game elements not appearing as unlocked even if they are in the Memories screen
Hey! The new update is now LIVE and available to download to everyone! Here's the changelog so you can stay up to date with the news:
Polish language was added.
Added option to change Scaling Mode to better support different resolutions
Added option to change the style of gamepad buttons used by the game
Added a notice on completed boss stages so it's obvious what's going on
Improved undoing from mistakes in boss stages and when breaking segments - instead of undoing the entirety of the last draw it will only undo as much as required to prevent the mistake (technically: it'll undo the draws from the last frame update)
Redesigned parts of "Peripherals Interface Booter" where it was possible to get permanently stuck on one step depending on how you solved a previous one
10 new stages and various tweaks to a bunch of existing stages