Community Announcements - lnsteam888
《三国很忙》是一款以三国历史为背景的策略卡牌手游,其丰富的游戏内容、精美的画面和深度的策略玩法,以及0.1折的充值优惠,让玩家都能从中找到属于自己的乐趣和挑战。

本攻略将介绍《三国很忙》的战力提升方法,帮助玩家们在游戏中获得更好的体验。

1、武将获取
武将是游戏的核心,武将获取的最常见方式是通过招募系统和聚贤阁系统获得,招募系统分为普通招募和高级招募两种,普通招募获得的武将品质相对较低,而高级招募则有机会获得高品质的武将。因此,建议玩家们尽可能地多进行高级招募。
另外聚贤阁更能帮助我们定向获取目标阵营的4~5星武将,强烈推荐玩家们进行抽取!



2、武将升级、升星与装备
获得强力武将后就可以放心投入资源去培养啦,玩家不必担心培养错武将,游戏拥有良心的武将重置功能,100%返还升级与进阶材料!



武将通过升级、星级突破、穿戴强力装备后会肉眼可见的大幅提升战力值。此外应尽量为武将穿戴相同套装的装备,完整的装备套装为武将能带来不俗的属性增幅。



武将达到100级后可穿戴将印,将印不仅能提升武将属性,还会赋予特殊技能。



3、军团技能
没有加入军团的朋友建议赶快找一个心仪的军团加入,军团系统不仅能够给予玩家丰富的材料,军团技能还能通过消耗铜钱和军团贡献点提升武将们的属性,俗话说得好:走江湖靠的就是兄弟!



4、神兵与玄兵
神兵和玄兵是共同战斗的好帮手,高级的神兵和玄兵就像底牌,是逆转胜负的关键。



值得注意的是,战力值只是属性的综合且直观的表现,合理搭配武将阵容和技能是玩家最大的隐藏战力。提升战斗力并不是一蹴而就的过程,需要玩家们付出持续的努力和时间。同时,也要保持积极的心态和良好的游戏习惯,享受游戏带来的乐趣和挑战。
Jul 10, 2024
Xanadu Land - Land Master
Asian Time: 17:40-18:40
UTC Time: 09:40-10:40

Equipment Attribute Adjustment
Heavy Armor
Guard armor, gold 2nd rank, dodge increased to 5% (originally 4%)
Knight armor, life% attribute increased by 1%~5%
Berserker armor, life cap corrected to -0%/4%/7%/10% (originally -5%/9%/12%/15%)
Judgment armor, reduced speed corrected to -2/4 (originally -4/8)

Leather Armor.
Mercenary Leather Armor, Purple 1~Golden 2 speed bonus adjusted to 3/4/5/6 (originally 3/3/4/4)
Magician Leather Armor, Skill Consumption modifier adjusted to -5%/7%/9% skill cooldown modifier.
Assassin's Leather Armor, life cap modifiers adjusted to -3%/7%/8%/10% (originally -5%/9%/10%/12%)
-Golden 2nd level physical damage increased to 4% (was 3%)
Natural Leather Armor, remove sensitivity modifiers (originally -5/6/7), increase lifesteal bonus +10~45 (originally 10/15/20/25)

Cloth Armor.
Evil Spirit Cloth Clothing, Strike Rate adjusted to 2%~7% (originally 3%/4%/5%/6%)
Maester's Cloth Cloth, increased lifesteal by 10~65 (originally 10~45)
Tranquility Cloth Cloth, skill consumption modifier adjusted to, skill cooldown modifier -2%~7%

Lock Armor
Sentinel lock armor, speed bonus adjusted to +1~8 (originally 1/2/3/4)
Windborn lock armor, life modifier adjusted to -3%/4%/5%, (originally -6%/8%/10%) dodge bonus adjusted to 1%~6% (originally 2%/3%/4%)
Hard Rock Armor, remove sensitivity modifier

Increase Finish 3, sprite drop to 12% (originally 10%)
Note: Elf drops are not guaranteed and are affected by luck
Farlight 84 - VIVI
Farlight 84 will release version 2.4 on July 11. In this update, Momoi will debut with her dinosaur pet, and you can experience the new season: Sun-Kissed Beach, along with adjustments to heroes and weapons. Additionally, we're preparing a thrilling new gameplay mechanic that goes beyond the usual battle royale experience. Let's look forward to the revolutionary changes coming in version 2.5!

Farlight 84 is scheduled to update on [UTC 2024/07/11 00:00]. There will be a downtime of approximately 3 hours. Once the update is complete, you'll be compensated with 4,000 Gold!

▌New Events

New Season: Sun-Kissed Beach
A brand-new season is coming! Unlock the Advanced Tracker for 1,299 Diamonds, or the Elite Tracker for 1,899 Diamonds.



Season rewards include:
1. UR Hero Skin: Maychelle - Sea-Salt Summer
2. UR Weapon Skin: UMP-99 - Lil Sharkie
3. UR Emote: Gentle Whisper
4. Upgradable SSR Hero Skin: Maychelle - Kraken Party
5. SSR Hero Skin: Maggie - Wave Rider
6. SSR Hero Skin: Ducksyde - Sunny Concoction
7. Upgradable SSR Weapon Skin: VSS - Tropical Current
8. SSR Weapon Skin: M4 - Zircon Waves
9. More item rewards just waiting for you to unlock!
Check the in-game description for the season duration.

Lottery Wheel - Dragon Realm



Lottery rewards include:
1. UR Hero Skin: Maggie - Dragon Kick
2. More stickers, emotes, and trails are waiting for you to unlock!
Check the in-game description for the event duration.

Rare Consolidation Event

Rewards include SSR trail, stickers, emotes, and more!
Obtain event items by completing missions or looting during matches, then spend the event items in the Rare Consolidation event to obtain the designated rewards.
Check the in-game description for the event duration.

Summer Celebration Event



Play matches or watch the designated videos to earn free rewards, including Hero Skin Chests, SSR emotes, and more!
Check the in-game description for the event duration.

Other Events
1. Special seasonal items will be available at a discount for a limited time. After the sale period ends, these items will be temporarily unavailable for purchase. Please check the game for more details about the sale duration.
2. Added a feature in the Store that allows you to purchase certain discontinued items. Every week, five random discounted items will be featured in the Store. You can also spend Gold to reroll the items on sale. Check the in-game description for the refresh interval and the number of reroll chances.
3. Improved the purchase interface to make it more accessible. The direct purchase tab for items has been removed from the Store. You can now purchase these items by accessing the Heroes and Warehouse tabs from the Lobby.

▌Hero Updates

All Heroes

1. Hero level cap: 10 → 6
These changes will make early-game looting more focused and the combat more streamlined, you'll level up faster and unlock skills more quickly. Compared to before, the overall pace will become faster and more intense.



2. To better suit the current version's in-game progression, changes are made to how experience is gained:
• Adjusted the amount of XP granted by XP Devices.
• Increased the XP reward for combat actions such as knockdowns, acing a squad, and avenging a kill.
• Increased the XP reward for support actions such as reviving squadmates, helping knocked down squadmates, and assists.
• Added level discrepancy XP compensation. When your level is significantly lower compared to other teams, you will automatically receive a certain amount of XP.

3. Optimized skill effects, making it easier to assess your skill release status:
• Optimized the visual previews of throwable skills.
• Optimized the visual previews of some summoning skills.
• Added audio feedback for when a skill fails to cast.

Momoi: New Look and New Skills

1. Momoi's default skin has a new look.



2. New Tactical Skill - Draco Joylift
• Momoi's Tactical Skill: Jet Sweep → Draco Joylift
Upon cast, Momoi transforms into a Draco Joylift which grants her extra defenses and allows her to transport squadmates.




• The Draco Joylift has an independent HP pool and duration. Once it runs out of HP or time, the transformation ends.
• Added the Trait upgrade effect for Draco Joylift: While in Draco Joylift form, Momoi and squadmates riding the Joylift recover Armor over time.

3. New Ultimate - Omni Destruction
• Momoi's Ultimate: Hoarder Drop → Omni Destruction
Upon cast, Momoi summons a dinosaur at the target location.



• The dinosaur will independently seek out and attack enemies.
If an enemy is close to Momoi, the dinosaur will charge at them and unleash a triple melee attack.



If the enemy is far from Momoi, the dinosaur will launch Incendiary Bombs at them.



• The dinosaur has an independent HP pool and duration. Upon receiving a certain amount of damage, it will be stunned for a short period, during which it cannot perform any action.
• If Momoi is knocked down or killed, her dinosaur becomes enraged, gaining increased attack and movement speed.



4. Tactical Skill - Guardian Device
- Optimized the visual effect of the Guardian Device.

Unlike the old passive Airdrop, the new ultimate grants much more proactivity! With these skills, Momoi will become a solid support for you. Whether it's fighting enemies or protecting teammates, she will excel in her role.

Balance Changes

Phantom
1. Tactical Skill - Origem Trap
• Changed the skill's name from Phantom Crash to Origem Trap.
• Reduced the trap's throw distance. After landing, the trap now requires a short period of time before it activates.
• Increased the skill's cooldown.
• Enemies who trigger the trap are now slowed, in addition to the original DoT effect.

2. Tactical Skill - Clearsight Grenade
• Changed the skill's name from Portable Scout to Clearsight Grenade.
• Changed the skill's Trait upgrade effect. The original Trait upgrade effect has been removed. Now, if the skill does not detect any enemies, its cooldown will be reduced. Pre and post-upgrade scanning ranges and durations have not been changed.
• Removed the passive effect of increased headshot damage for sniper rifles. Instead, any skill hit will now provide a debuff to enemies, causing them to take increased damage.
• Increased the skill's cooldown.

3. Ultimate - Phantom Trick
• Changed the skill's name from Optic Camo to Phantom Trick.
• Changed the skill's Trait upgrade effect. Previously, it granted Phantom and nearby squadmates increased movement speed while invisible. Now, when Phantom is invisible, she gains damage reduction.
• Reduced the range at which Phantom can be detected while invisible.

Freddie
1. Tactical Skill - Mechanic Decoy
• Changed the skill's casting animation to a single-handed throw. Reduced the time needed to cast the skill.
• Changed the skill's Trait upgrade effect. Previously, it allowed Mechanic Decoy to be casted twice. Now, the clone summoned by Mechanic Decoy will cast Digital Blockade in sync with Specter.

2. Tactical Skill - Digital Blockade
• Changed the skill's casting animation to a single-handed throw. Minimized the character's immobility during skill use.
• Digital Blockade's range and confinement duration now scale with throw distance.

Maychelle
1. Tactical Skill - Bass Blaster
• Reduced the time it takes for Bass Blaster to take effect, as well as its warning duration.
• Adjusted the throw trajectory to make it easier to hit the intended target.

2. Ultimate - Ongoing Show
• Players can now jump onto the stage from any location within the trigger circle.

Maggie
1. Tactical Skills - Jet Sweep and Jet Leap
• The jetpack's travel distance is now affected by current speed and slow effects. The faster Maggie is moving, the longer the distance traveled.

2. Tactical Skill - Jet Leap
• Adjusted the skill's Trait upgrade effect: Maggie can detect the general location of enemies who are aiming at her.

Nightwatch (Formerly Watchman)
1. Watchman now has a new name: Nightwatch.

2. Ultimate - Rampage Mode
• Changed the skill's name from Bite Mode to Rampage Mode.
• Increased Sheriff's movement speed while in Rampage Mode.
• Increased the skill's cooldown.

3. Optimized the skill's sound effects.

Ember
1. Tactical Skill - Phantom Drifter
• Ember can now cast Shadow Barrier while in Phantom Drifter form.

2. Ultimate - Vision Erosion
• Increased the skill's cooldown.

Sunil
1. Adjusted the Tactical Skill - Springboard
• Increased the skill's cooldown.
• Changed the skill's Trait upgrade effect: After casting an upgraded Springboard, Sunil can jump one more time in mid-air.



2. Optimized the skill's sound effects.

Ducksyde
1. Adjusted the Tactical Skill - Rolling Impact
• Reduced the damage reduction amount that Ducksyde receives after casting Rolling Impact.
2. Adjusted the Ultimate - Summit Crush
• Increased the skill's cooldown.

Lucinda
1. Tactical Skill - Portable Incendiary Bomb
• Slightly reduced the skill's damage dealt.

Ceanna
1. The Shield and HP recovery effects of the Ultimate - Medi-Ex and the Tactical Skill - Restoration Field will now be briefly interrupted if the healing target takes damage.

The rework and balancing of heroes is an ongoing process. We are continuously monitoring community feedback. In the coming days, we will release a developer log detailing the specific adjustments for certain heroes, explaining the purpose behind these changes. We hope this will provide you with better tactical options. Don’t forget to share your thoughts with us! Stay tuned.

▌Weapon Updates

After the weapon updates in version 2.3, we received a lot of feedback regarding the weapons. With the changes to in-game progression, we also need to make further adjustments to the weapons.

All Weapons
1. Adjusted the initial damage of all weapons. Weapon damage is no longer increased when the Hero levels up.
2. Adjusted the damage falloff for all weapons.
3. Adjusted weapon scatter
• Increased the scatter of SMGs.
• Reduced the randomness of Shotguns' scatter, making their damage more stable.
• Moving no longer affects the scatter distribution of Shotguns.
4. Adjusted shooting delay while sprinting
• Adjusted the reaction time to shoot for all weapons while sprinting, according to weapon type.
5. Adjusted weapon visuals
• Added different muzzle flash effects for each weapon.
• Added different shell ejection effects for each weapon.
• Added different hit effects for each weapon type.
• Optimized the bullet trail effects of weapons that require ammo.
• Optimized the object hit effects of weapons that require ammo.

M4
1. Increased the M4's rate of fire.
2. Adjusted the M4's bullet trajectory.

AK77
Adjusted the AK77's bullet trajectory.

Porcupine
Adjusted the Porcupine's bullet trajectory.

Mad Rat
Increased the Mad Rat's rate of fire.

Jupiter-6
Adjusted the Jupiter-6's bullet trajectory.

White Dwarf
Adjusted the White Dwarf's bullet trajectory.

UMP-99
Adjusted the UMP-99's bullet trajectory.

UZI
Adjusted the UZI's bullet trajectory.

Mad Rabbit
Adjusted the Mad Rabbit's bullet trajectory.

VSS
Reduced the VSS's random recoil.

Defender
Adjusted the Defender's recoil time.

▌Ranked Match Updates

In this season, the ranked match duration will align completely with the battle pass period. Additionally, we will make the following adjustments:

1. Changed the score requirements of tiers and sub-tiers to suit a Season duration of 3 months. This means the competition at higher ranks will be more intense compared to before.
2. Optimized the MMR system to improve matchmaking quality. Players now have a higher chance of being matched with opponents of a similar skill level.
3. There are detailed breakdowns on the score calculation page after each match. You'll now see how your score is composed, including rank points, combat points, and win streak bonuses.



4. Optimized the scoring rules: higher placements will earn more points, while being eliminated early will result in greater point loss. However, if you face significantly stronger opponents, you will receive additional point compensation.
We've also added some interesting milestone records, such as the highest historical achievements by time, settlement, and season. These updates aim to enhance your sense of accomplishment in ranked matches!

▌Map Updates

Lampton
1. Lampton was the least used map. To reduce matchmaking time and improve match quality, we have removed Lampton.

Sunder Realms
1. Updated the appearance of Sponsor Boxes and related UI notifications.

Battle Royale
1. The interface now shows the number of squads left in the match. In addition, if fewer than 10 players remain, the number of remaining players will be hidden.
2. An XP Device will spawn on the map after a certain amount of time has passed in the match.
3. A Revival Device will be airdropped onto the map after a certain amount of time has passed in the match. This will provide more revival opportunities for fallen players, adding unpredictability and depth.
4. Slightly increased the damage received outside the Safe Zone. Slightly reduced the speed at which the Safe Zone moves.

Others
1. Adjusted the doorway widths of some buildings. This fixes an issue where players would get stuck in doorways under very rare circumstances.
2. Adjusted the supply of match resources.
• Reduced the quantity of advanced shields, Shield XP, and other XP items in Tactical Chests and ground supplies.
• Adjusted the amount of Shield XP needed to upgrade the Shield.
• Players now receive some Shield XP upon leveling up.
• Players now retain 50% of Shield XP upon revival after being knocked out.

▌Battle Adjustments

Battle Visuals
1. Optimized the visual effects for when weapons hit an enemy's armor.
2. Optimized the display of the enemy's HP bar when aiming at them.
3. Optimized the appearance of the on-hit text.
4. Optimized the animation when being hit by an enemy.
5. Optimized the damage indicator effect. It is now easier to tell which direction the damage is coming from.

Looting Items
Adjusted the time interval of auto-looting, making it easier to see what items you have looted.

Using Items
1. Added a radial menu for healing items to the mobile client. You can long-press or drag the healing items icon to call up the menu, then drag the cursor to an item and release to use that item.
2. Added a "Jump to ride ziplines" setting to the mobile client. This setting is enabled by default. If you jump or are descending near a zipline and satisfy the conditions needed to ride the zipline, the jump button will change into a zipline button, which you can press to ride the zipline. You can disable this option in Settings.
3. Added "Automatically use multiple Shield Rechargers" and "Automatically use multiple HP recovery items" settings. These settings are enabled by default. When you use a Shield Recharger, Bandage, or similar items, you will automatically use as many of that item as needed to fully replenish your Armor or HP, or until you run out. You can disable these options in Settings.
4. After opening the jetpack, you can now select an item icon (including shield recharge and healing items) to use the corresponding item.
5. In the PC client, the default control for cancelling continuous actions such as recovering shield and HP has been changed from RMB to LMB. You can also long-press LMB to finish cancelling and start shooting.
6. Optimized the coordination of using shield or HP recovery items while performing other actions. For example, the issue where jumping to climb a wall would interrupt recovery actions has been fixed.

Character Controls
1. Optimized the highlight effect on enemies. Fixed the issue where the outline would affect the recognizability of each Hero's silhouette.
2. Added a display effect to differentiate ally and enemy summons.
3. Increased the time for which trails remain after landing, making it easier to identify the drop locations of nearby Heroes.
4. Optimized the responsiveness of tilting and turning when landing without a forward input, making the results more in line with expectations.
5. Optimized the UI of the altitude gauge when landing.
6. Optimized the arrangement of pods when landing. Your pod will now stick closer to your squadmates' pods.
7. Optimized some trails so they no longer obstruct your view.
8. Optimized some climbing and vaulting animations so Heroes no longer change directions when crossing low obstacles.

Battle Settings
1. Removed the setting for enemy outlines.
2. Removed the setting for enemy highlights.
3. Removed the setting for enhanced outlines.
4. Removed the setting for outline effects.
5. Added a preset for overall sensitivity.
6. Changed the location of the auto-fire setting.
7. Optimized the UI layout of the operation mode.

HUD Interface
1. Optimized the display of the squad list in the HUD.
2. Optimized the display of map markers, squadmate name panels, knockdown avatars, and revival avatars.
3. Optimized the display of all icons on maps.
4. Removed the display of squad numbers and colors.
5. Optimized the appearance of icons relating to squad landing.
6. Revamped the HUD for spectating friends or after dying in a match.

Sound Effects
1. Optimized the firing sound effects of weapons that require ammo.
2. Optimized the distance from which weapon fire can be heard.
3. Optimized the distance from which character actions can be heard.
4. Optimized the volume of various sounds.
5. Optimized the sound-dampening effect of objects in maps such as Sunder Realms, Tinman Industropolis, and Polar Point.

▌System Adjustments

Season
Updated the Season interface's general appearance and control experience.

Support System
Added a new Support access point to the PC client.

Social
1. Social relationships are now displayed on all interfaces.
2. Added new types of social labels.
3. Changed how the Follow button works.

Lobby
1. Optimized the Lobby interface for different devices and screen resolutions.
2. Ping is now displayed in the Lobby interface. Also added a notification if matched with multiple high-ping players.
3. Optimized the Lobby's banner scrolling effect.
4. Added a scroll wheel button for switching viewable content in the Lobby.
5. Added new spinning animations for some skins in the Lobby.
6. Optimized the loading visuals for each game mode.
7. Optimized the appearance of the name panel in the Lobby.
8. Chat is now accessible on all interfaces.
9. Optimized the use of voices, emotes, and stickers in the Lobby.

Matchmaking System
1. Optimized the appearance of the matchmaking progress bar in each game mode.
2. Optimized the appearance of the Hero selection process in Solo Mode.
3. Optimized the Hero selection process.
4. Added a new sticker communication feature to the Hero selection mode.
5. Revamped the squad display and settlement process.

▌Final Words

The Farlight 84 version 2.4 update will officially launch on July 11. After much anticipation from the community, the new Momoi finally arrives with her little dinosaur companion. Join her on the battlefield and develop new tactics together.
Don't forget to update the game and log in on July 11. Experience the new summer version with DJ, and enjoy the fresh content no matter the weather. Take care of yourself, and of course, have fun!

Farlight 84
Jul 10, 2024
Community Announcements - 小古


亲爱的继承者们:
为了给玩家提供更好的游戏体验,提高游戏的可玩性和互动性,我们将在7月11日0点进行停服更新,预计停服时间10小时。

停服完成后,继承者们可在邮箱中领取停服更新福利
旅团共斗邀请函×10
活动共斗邀请函×20
魂石×588

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合服操作说明

停服期间将对【神话盛宴、至高神明、龙之挑战】以及【诸神黄昏、乌尔德之泉、钢之信标、无形诅咒】进行合服操作。
由于同类活动冲突,合服活动将延迟一周上架,敬请谅解。
合服完成后,继承者们可通过原区服入口登录。

合服完成后,合服服务器的继承者们可在邮箱中领取合服福利
永恒契约×10
心智结晶×2
魂石×588

================
更新内容说明

一、资源产出调整

1、各难度主线共斗玩法中,共斗徽章产出量提升
2、各难度活动共斗玩法中,共斗徽章产出量提升
3、各难度旅团共斗玩法中,旅团币产出量提升
4、旅团商店中魂核进阶材料可购买数量上限提升

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二、共斗玩法调整

1、修复了非克制属性异常积累不生效的问题,各共斗BOSS将只免疫同属性异常状态
2、修复了屠龙者机制中终焉之剑生命值异常过高的问题
3、修复了无形眼眸冰盾生命值异常过高的问题
4、修复了部分治疗魂核、词条的治疗值异常变低的问题
5、整体优化下调主线/活动/旅团共斗中各BOSS的生命值
6、整体优化下调主线/活动/旅团共斗中各BOSS的攻击力
7、整体优化下调旅团BOSS各机制的伤害系数
8、优化上调活动/旅团共斗玩法中武器图纸的掉落权重

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三、魂核强度调整

1、众神之争 众神之王+雷神
阿萨神子:新增效果“最终伤害提升15%”
阿萨神父:新增效果“最终伤害提升25%”
阿萨神王:每次释放奥义加8%最终伤害,最多5层→最终伤害提升40%
阿萨神族:最终伤害提升40%→最终伤害提升50%

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2、无形祸乱 无形之魂+智者

无形的降临:新增效果“最终伤害提升15%”,每次普攻叠加BUFF去除攻速增益,叠加BUFF内置CD1.5秒→0.2秒,持续时间20秒
无形的寄生:新增效果“最终伤害提升15%”,每次普攻叠加BUFF去除攻速增益,叠加BUFF内置CD1.5秒→0.2秒,持续时间20秒
无形的掠夺:新增效果“最终伤害提升30%”,每次普攻叠加BUFF去除攻速增益,叠加BUFF内置CD1.5秒→0.2秒,持续时间20秒
无形的黄昏:新增效果“最终伤害提升30%”,每次普攻叠加BUFF去除攻速增益,叠加BUFF内置CD1.5秒→0.2秒,持续时间20秒

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3、神魔战火 尘世之蛇+轰灭

尘世战火:每次释放技能后获得1层蛇灵→每次释放技能后获得2层蛇灵
神国战火:蛇灵叠加8层时,自身造成伤害的20%转换为真实伤害→蛇灵叠加8层时,最终伤害提升20%
世界战火:蛇灵叠加8层时,自身造成伤害的20%转换为真实伤害→蛇灵叠加8层时,最终伤害提升20%
宇宙战火:自身造成伤害的20%转换为真实伤害→最终伤害提升20%

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4、冰霜始祖 始源+尤弥尔的躯壳

始祖重生:自身20米范围内,每有一个敌方单位提升15%攻击力,最多提升45%→自身20米范围内,每有一个敌方单位提升20%攻击力,最多提升60%
始祖再临:攻击力提升45%→攻击力提升60%

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5、禁魂魔狼 魔狼+魔王

魔狼之心:毒属性伤害提升25%→毒属性伤害提升35%
魔狼之魂:毒属性伤害提升30%→毒属性伤害提升45%

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6、日轮黑影 终焉之龙+太阳女神

黑日:每次切换武器时将1层曜日转换成暗蚀→每次切换武器时将1层曜日转换成2层暗蚀
新日:每层暗蚀提高6%火属性伤害→每层暗蚀提高8%火属性伤害

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7、至高母神

黑羊之吻:防御穿透→攻击力提升5%+2%/每级

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四、其他调整

1、优化部分任务跳转逻辑
2、修复部分已知BUG

================
非常感谢继承者们的一路支持!

我们也非常欢迎继承者们多多反馈,提出宝贵的意见和建议,项目组将一如既往的努力优化游戏体验,希望能带给继承者们更多的快乐,再次感谢(๑*◡*๑)

================
v1.7「混沌破晓 世界树新生」夏日畅玩模式开启!
▌更多福利请加入
官方微信:古魂官方
Q群:836391870
官方抖音:古魂-魂之刃2

Jul 10, 2024
Dairy Farm Simulator - Patrick V
Hi everyone,

Version 0.2.3 is out now.

Why did it takes so long, well we have decided to move from Unity to Godot game engine so we had to port (rebuild) everything over. Their is still a few things we have left to put back in which is the milk bottle collection and day/night cycle. We have add a lot of new things as well for this release.
Why did we switch over to Godot is that Unity is a bit heavy weighted in which it was slowing me down to develop this kind of game. I have found that port things over and developing stuff is a lot easier than unity and a lot faster too. So you should see more frequent updates in the future, but please be aware I am not working on this like a full-time job so please be patient.
Please note that save games from 0.2.2 will not work in this version, sorry. Godot doesn't support XML.

Check the forum for all the goodies of the changelog.

Regards,
Patrick
Onigiri - Onigiri Official


Greetings from the Onigiri Service Team.
The details of the 7/11/2024 JST update are as follows:



Update Information
・New Nyankoropon Added!


The skills Ougi: Weight of the Earth - Sublime and Sword Ougi Havi Harr Blaze - Sublime, amongst others, can be found in the Sublime Ougi Nyankoropon, as well as more in the Magatama Nyankoropon!

New Nyankoropon details can be found here.
*Japanese language only

◆Nyankoropon Period
 After maintenance 7/11/2024 JST
 Until maintenance 7/25/2024 JST



h3]・Purgatorium Dungeon Added![/h3]


During the event period, Assault! Dullahan Purgatorium, has been added to the purgatorium dungeons!
Players can obtain not only the regular rewards, but also Purgatorium Treasures from this challenge!

■Concerning Purgatorium Dungeons
 ・The monsters have high resistances, and attacks other than super effective attacks will be less effective.
  Additionally, these monsters will have extra strong attacks.
 ・Clear the dungeon with a B Rank or higher to be awarded Purgatorium Treasures.
 ・Occasionally when clearing at the highest difficulty, you can get a rare Magatama!

■About Items from the Dullahan Purgatorium dungeon
 ・The Dullahan Purgatorium Boss will drop the following items:

   Normal Difficulty → Headless Warrior's Handguard
   Hard Difficulty → Headless Warrior's Horn
   Hell Difficulty → Headless Warrior's Arm

■Concerning Purgatorium Treasures
・Purgatorium treasures can be exchanged with the purgatorium treasure NPC in Onigashima.
・Clear each difficulty of the Purgatorium dungeon once in order to open the Exchange.
・The purgatorium treasure NPC is only available when the purgatorium dungeon is available, and the items
available in the exchange vary depending on which purgatorium is available.
・Purgatorium treasures will convert to purgatorium junk when the purgatorium dungeon is no longer available, but the purgatorium junk can be exchanged for treasures with the NPC.

▼Exchange Item Sample
Type
Item
Weapon Recipe
Headless Zanba Recipe
Weapon Recipe
Headless Zanba Corpse Recipe
Magatama Recipe
Headless Warrior Magatama - Soul Recipe



Look forward to many other items as well!

There will also be a furniture achievement available for players who clear the Hell difficulty multiple times.

■Unlocking Purgatorium Dungeons
Plater must clear the [To Kishinden] quest and speak to the NPC
Chifuri in the Temporal Rift in order to open these dungeons.

◆Dungeon Availability Period
 After maintenance 7/11/2024 JST
 Until maintenance 7/25/2024 JST



・The vanguard Tabu Yaksha Miroku's skill [Sanguine Tabu - Killing Thorn] description has been changed.
 ※Skill performance is not affected.

・On the Select Box screen, the time text display has been changed from [Server time] to [UTC+09:00].



Other details can be found here.
*Japanese language only

Thank you for your attention!
※Images are created during development and are subject to change.
※Update details are liable to change without warning and may not reflect in-game.

Thank you for your support for Onigiri!
Onigiri - Onigiri Official
[7/11 Notice]
Maintenance has ended as of July 11th at 0:30 am PDT.




Greetings from the Onigiri Service Team.

We will be conducting maintenance on July 10th at 10:00 pm PDT.
This maintenance is expected to finish at 1:00 am PDT on July 11th.

Thank you for your patience and understanding.
Star Trek Timelines - NancySTT


Revenge can be a tantalizing pursuit for those who believe they have been wronged, but is it the best course of action in a galaxy one vengeance seeker may merely be the target of another’s wrath?

Event Name: Best Served Cold
Event Type: Faction
Event Start: Thursday, [07/18] at Noon ET (16:00 UTC)
Phase 1 End Time: Saturday, [07/20] at Noon ET (16:00 UTC)
Event Finish: Monday, [07/22] at Noon ET (16:00 UTC)

Squadrons: Y
Crew Sharing: Y
Faction Winner Bonus: Y

Event Crew: Morphing Vadic (New) 5*, Toral, Son of Duras (DS9) (New) 4*, and Bridge Riker (New) 5*

Ranked reward 5* crew: Ibudan (New) - this crew will be featured in the event starting on [07/25].

Bonus crew
- high bonus: event crew
- small bonus: variants of Vadic, Toral, Riker, and crew with the ‘Vengeful’ trait.

Event Faction
Augments, Borg, and Klingon Empire

New crew: Morphing Vadic 5*


FE 1/5, Level 100, ENG 325 (79 - 188), SEC 968 (198 - 420), SCI 652 (154 - 304)
FE 5/5, Level 100, ENG 550 (79 - 188), SEC 1358 (198 - 420), SCI 1100 (154 - 304)

"You Gave Me The Ability To Mimic Your Blood"
- Boosts Accuracy by 5
- Initialize: 10s, Cooldown: 10s, Duration: 10s
- Bonus Ability: +15000 to Crit Bonus
- Equipment Bonus: Accuracy +430, Crit Bonus +550, Crit Rating +177, Evasion +250

Traits: Changeling, Shapeshifter, Villain, Criminal, Tactician, Brutal, Desperate, Crafty, Vengeful

Live long and prosper,
The Star Trek Timelines Team
Call to Arms - Gates of Hell: Ostfront - Culee


Community members! We are about to update the game, based on community feedback and reporting. In the previous update, a common crash was introduced which has been fixed today. There's also multiple functionality improvements. We recommend updating your game at the earliest opportunity.
Meanwhile, we're still on sale (today and tomorrow) so you may also want to check the current discount:

https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/

Content of the hotfix
We've read the reports from the community and immediately set out to find the causes of several reported crashes. The fix for these is now ready. The new multiplayer minimap preview was extremely well received, so we've added it to singleplayer. Do you want to see it in conquest too? Let us know your thoughts, as always.

We also improved the AI; controllability of soldiers, assorted fixes, and a lot more. Check the changelog below.

All artwork on this page by screenshot competition winner Tetry852.

Thanks to everyone that gave us a detailed report; replication always helps when we're fixing bugs!
If ever you experience an issue with Call to Arms- Gates of Hell, we recommend the quickest way to get answers and support - which is our Discord server.

As always, we include a changelog below:

Update 49: V 1.043.0

Change Log

Highlights
  • Added minimap preview display to single-player page

  • Fixed crash (ir:update) related to giving move orders
  • Fixed crash that could occur on some campaign missions in CooP

  • Fixed infantry when squad is dismissed (K) during a move order, to move to squad leaders position (like before) instead of stopping
  • Fixed AI crew infinitely exiting vehicle to repair when no repair kits are available
  • Fixed attack orders being forced by default (-> fix soldiers always running towards the enemy if they lose sight of it)

  • Fixed vehicle bar ammo switch being limited to specific ammo types

  • Updated "Last Stand" game mode to default to Standard Settings. Unit timers and custom CP / Resources are accessed via custom settings
  • Updated conquest's reinforcements, veterans, and stages window sizes for better compatibility with: 1680x1050, 1600x900, and 2048x1536 resolutions

Conquest
  • Updated conquest's reinforcements, veterans, and stages window sizes for better compatibility with: 1680x1050, 1600x900, and 2048x1536 resolutions
  • Updated research/buy menu icons for Panther Ausf. D and G in conquest

  • Fixed duplicate localization entries for the new conquest squads
  • Fixed broken texture transitions on dcg_kylmapuro_winter
  • Fixed weather setting to use Summer presets on dcg_purple_heart_lane

  • Removed ocean environment sound that was in a cloudy/rainy weather preset for Liberation Conquest maps

Multiplayer
  • Updated "Last Stand" game mode to default to Standard Settings. Unit timers and custom CP / Resources are accessed via custom settings
  • Updated description of Standard, Custom and Test Mode MP settings so users know if they'll earn XP for that match
  • Updated battlezones for 3v3_trenches

  • Fixed in MP game modes bot purchased, towed cannons from staying attached to towing vehicle and being able to shoot (desync)
  • Fixed some missing icons in after action screen in MP
  • Fixed case where night environment would not load on Liberation maps if night weather option was selected in MP lobby
  • Fixed MP lobby custom comment preventing ability to change mission/mode by repositioning the comment

  • Fixed custom bots for Last Stand using the wrong presets
  • Fixed 1v1_balzerveg by removing grass on roads
  • Fixed 1v1_balzerweg localization
  • Fixed missing Stug wreckage on 2v2_monastery

  • Removed ocean environment sound that was in a cloudy/rainy weather preset for Liberation MP maps

Single Player
  • Added minimap preview display to single-player page

  • Fixed crash that could occur on some campaign missions in CooP
  • Fixed some header images for missions
  • Fixed doubled triggers on 1941_07-rus_smolensk
  • Fixed Germans using MG42s instead of MG34s SP Skirmish Smolensk
  • Fixed objects that would float because they were placed on top of carts for Finnish Mission: "The Raate Road"


Everything Else
  • Updated lights FX for lamp posts

  • Fixed crash (ir:update) related to giving move orders
  • Fixed infantry when squad is dismissed (K) during a move order, to move to squad leaders position (like before) instead of stopping
  • Fixed AI crew infinitely exiting vehicle to repair when no repair kits are available
  • Fixed attack orders being forced by default (-> fix soldiers always running towards the enemy if they lose sight of it)

  • Fixed squad to follow player when controlling actor in 3rd person mode
  • Fixed vehicle bar ammo switch being limited to specific ammo types

  • Fixed missing bump map for French shop
  • Fixed several vehicles to have artillery mini-map icon that were missing it
  • Fixed roadway_border entities alignment to ground by adding back landpatch
  • Fixed t3476_41_fin (x and xx model too) polygon issue on hull front part
  • Fixed BM 82 rockets explosion FX
  • Fixed rare case when pioneer_1 had too many items in inventory and didn't get a helmet
  • Fixed various localization issues
  • Fixed various errors in game.log related to latest UI changes added in last patch
  • Fixed 2 RUS late war partisan breeds that referenced incorrect rifle ammo for captured K98, causing them to be unable to resupply
  • Fixed sounds for the updated idle animations introduced in last patch
  • Fixed case where sometimes unit "talks" would not play for Finnish tanks and cannons due to file structure

  • Removed old unconditional un-ignore of shooting enemies, only use the new un-ignore if danger level increases (fix move-click getting interrupted immediately)


r17288-17372


Jul 10, 2024
Shelter 69 - k.kaszuba



These girls definitely enjoy the taste of certain fluids!
Who's to blame for coming buckets now, huh?


Take a part in 6 day vault event, and win special rewards! 🏆💕



https://store.steampowered.com/app/1905950/Shelter_69/
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