We are so happy to be partnering with Pixnlove to be able to bring you exclusive Jusant merch, including the physical PS5 game (a Pix’n love exclusive version with a reversible cover, limited to 1000 copies), as well as a making-of artbook and the award-winning original soundtrack on dual vinyl, signed by composer Guillaume Ferran. You can pre-order the physical game and the artbook both individually, or together with the vinyl in a beautiful deluxe box from today!
This collaboration really takes our game to the next level and offers fans a gorgeous and tangible piece of the adventure. Included in the limited edition deluxe box set (of which there are 300) are:
Physical PS5 game with a Pixnlove exclusive reversible cover
4 lithographs
300-page hardback making-of artbook (collector’s edition cover) in a deluxe sleeve
Original soundtrack in dual vinyl, signed by Guillaume Ferran and with exclusively colored double vinyl
Numbered certificate of authenticity
... all in a beautiful box!
The making-of art book, written by Marine Macq, comes in standard edition and collector’s edition (which is in the deluxe box set) versions, which have different covers. The book contains exclusive behind-the-scenes artwork, insights, and commentary from the team.
Thanks to pixnlove once again and to all of you for supporting Jusant!
Hello everyone! Here's a new week with a new game update! This update should not change drastically the current gameplay, but should still prove a bit bigger than the previous one by adding a slight amount of replayability (we're still preparing for a lot more don't worry) to the game.
Disclaimer: Due to the changes made in this patch, there is a possibility that any ongoing runs may corrupt your saves and warrant a reset of saves! We're trying our best to avoid that scenario in the future, but for now since we changed the run progression there is always that risk of an "old unfinished run" breaking everything. We're sorry about that!
Without wasting much more time, let's dive into the changes!
Patch Notes for Patch 0.1.3
✴️Changes alongside this symbol means that they were made due to your feedback ! Thank you for helping us making Seth a better game !
Gameplay
New maps have been added to the game. There are now enough maps in the pool, ensuring that each run will now have a different set of maps compared to the last! Yaaay variety!
The model of the Bow of Neith has been modified. It's now a Bow, as the name implies. (The model is still heavily WIP)
Animations for the Fang of Anubis have been adjusted
Animations for the Bow of Neith and Pillar of Ptah have been adjusted (The animations are still WIP)
The melee animation has been adjusted
✴️ The Dash now has a bit of movements effects on top of the FoV change.
Enemies
The moving corpse is now fully animated
The model of the Priest has been modified
✴️ Heralds of Apophis will now attack from mid-range, using a damaging area rather than a melee hit
A new placeholder enemy has been added on some maps, to test players reaction to a more agressive enemy
User Interface
In preparation for the complete UI overhaul, the game's default font has been changed
The health bar and shield bar have been modified
The "player abilities" displays have been modified
The "Currency" displays have been adjusted (with a teaser of things to come!)
The "Quest" display has been modified
The "damage warning" display has been modified
Environment and Art
Seth now has a proper model! That's some dangerous claws!
New visual elements were added in some maps
The lighting and visual ambiances were completely remade. The eclipse truly seems to only get bigger, doesn't it?
The text "WIP" has been removed from doors and skybox.
Sand and dusts effects have been added on some maps
Teleportation Portals now have a proper vfx
The "pathfinder" help now has a proper vfx
The burning effect on enemies has been adjusted
The flash on enemies vulnerable to a finishing move has been adjusted
✴️ Enemies will now emit blood splatter when shot
The Dash of Râ has seen its vfx modified
The "Fiery Riposte" power of Râ has seen its vfx modified
The Fang of Anubis now emits a bit of light when firing (without powers equipped)
✴️ The Fang of Anubis will now change its firing vfx depending on the power you have equipped
Audio
The titlescreen music has been completely remade
The music in the merchant areas has been completely remade
Priests now have proper attack sfx
Moving Corpses now emit proper sounds when attacking and moving
Heralds of Apophis now emit a sound when attacking
The sound of Teleportation Portals has been modified
✴️ The Fang of Anubis now changes its firing sound depending on the power you have equipped
Added sfx for the Bow of Neith
✴️ The sounds for Râ's Dash and Spells were changed to make each of them stand out
Melee hits now have a new sfx
Known Issues
Melee hits against pottery and props play the incorrect sound
The reload animations for the Bow of Neith and the Pillar of Ptah are incorrect
The dialogue UI on the tutorial is not displaying properly
The DRIVING DUNGEON will burst the town walls with screeching tires and a roaring engine this Friday, July 12, at 16 CEST! Fasten your seatbelts and put the hammer till Sunday evening, July 14 so that you can defeat the ten monsters in the portal!
Moreover, get ready for the following WEEKEND EVENTS from Friday to Sunday: Crazy Mushroom Harvest, Epic Good Luck Extravaganza, Forge Frenzy Festival, Epic Shopping Spree Extravaganza & Tidy Toilet Time.
Reminder: You can still find the FOOTBALL EPICS up to and including this Sunday! Take the opportunity to stock up on your equipment in the weapon and magic shop before the final whistle blows!
Hello, survivors! As always, we would like to share the latest information about the next update with you. Certain brawls that you all know and love will make a comeback; and there’s a new relic weapon coming to the game. But let’s start at the beginning.
We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all.
Return of the “Big Black Scorpions” brawl and other modes
The long-awaited brawl is finally back!
In July, the survivors will once again take the “Scorpions” into a furious battle. In this mode, just a single hit means destruction, but the battle does not end with that. Destroy as many vehicles as you can and dodge projectiles from your enemies. This is the only way to win! The new version of the mode includes an improved preset vehicle.
The following brawls will also return to the rotation: “Impulsiveness”, “Wheels of fortune” and “At gunpoint”.
Temporary PvE raid “Taming the dragon”
“Taming the dragon” is a raid for 4 players, with the familiar mechanic of defending against waves of enemies. And the enemies are very diverse: from fierce “Berserkers” and “Rockers” to cunning “Communicators”, “Hunters” and others. The more waves you survive, the more valuable the reward will be.
New relic weapon: the “Devourer” minigun
This minigun really eats the enemies for breakfast thanks to its very fast projectiles. In addition to the hail of bullets, the new weapon is double-barreled, which is crucial for its ability. The perk allows the minigun to release a burst of cooling, armour-piercing and explosive projectiles. It really devours the enemies’ durability!
New “Rundown” event and updated “Crafting” tab
The new “Rundown” event with a reward scale of various useful items starts in July. The next update will also change the “Crafting” tab and make it more convenient and informative.
In addition, the update will include a number of other improvements, as well as fixes for certain known bugs. And, of course, we will release the already announced balance changes, which you can see here.
That’s all for today. We’ll be in touch in future posts and news! For more information on Crossout, follow these channels:
Cannibal Tales - Episode 1 - Andrea Fantastico Studio
Hey Cannibal Lovers,
We've fixed the issue that was preventing the Empathy and Coercion achievements from unlocking. Thanks to your feedback, we were able to identify and resolve the problem. Apologies for any inconvenience this may have caused.
We're back again with some more fixes and new content. Including improved matchmaking, improved performance and two brand new weapons!
Fixes
Performance & stability
- Further crash fixes - Improved performance in decal & lights positioning systems - Improved performance of animation systems - Improved performance of (de)materialization effects system - Improved game startup loading times by about 20% on lower end machines - Fixed two performance issues where you could get major lag (spikes)
We are constantly working on improving performance by tweaking small changes like seen above, and will try to further improve the performance step by step rest assured.
Matchmaking
- Improved matchmaking flow to better handle back-filling and team distribution
Keep in mind that with low player population it might still be hard to find a game. Because of this for the meantime we have set the matchmaking open to all, so you can also be queued into matches on other regions.
Animation
- Fixed an issue where the animation rig wasn’t swapped when gender of selected character skin was changed causing incorrect proportions in animation. - Fixed an issue where melee and reload animations wouldn’t play on high latency. - Fixed an issue where the reload animations could play faster than expected. - Fixed third person hit flinching not working on characters when damaged. - Fixed an issue where weapon sway would be applied after landing a vault - Improved all aiming animations slightly - Improved sprint to slide transition
Audio
- Added audio to various UI elements (button hovers and clicks, slider changes, toggle changes etc) - Added audio to progression screen at the end of the game - Added intense background music to signify the nearing end of the game - Fixed an issue with player footsteps not being the correct surface type
Party
- Fixed an issue where the party invite would fail after a crash or alt+f4’ing the game
Visuals
- Reflex sight visibility & clarity improved
Settings menu
- Fixed an issue where pressing “esc” during the rebinding process closed the whole settings menu - Fixed an issue where the resolution was unreasonably small on first startup
Wardrobe
- Fixed an issue where the character skin list would snap to a random location when initialized - Fixed an issue where you could equip a weapon with the “change skin” input
Quick Access Bar
- Increased the scroll sensitivity on the quick access bar (e.g. friends list)
Skin Shop
- Fixed an issue where you could get stuck when pressing esc immediately after buying a skin
Currency Shop
- Fixed an issue where pricing was showing the incorrect currency symbol while the price was localized - Fixed an issue where ended transactions would still show a dark screen over the game
TWO NEW WEAPONS
The Windsong
Crafted from sacred hazel wood and tipped with razor-sharp obsidian, the Windsong is a very versatile weapon. Light and precise, it can get Contenders out of any close combat situation or hit enemies from afar with a single, precise throw, piercing armor and inflicting grievous wounds. In the hands of a skilled warrior the Windsong will tip the scales of battle.
The Matchstick
Ignite the battlefield with The Matchstick, ΣRA's latest incendiary weapon, an advanced firearm designed to deliver maximum impact. Charge the weapon to unleash a devastating torrent of incendiary pellets, engulfing your enemies in flames.
In remote places, far from the battlefields, darkness gathers. Bloodthirsty vampires kidnap the inhabitants and their livestock. Who will save the villages and stop evil spirits?
By helping the villagers, you will receive coppers that can be exchanged for many priceless rewards: 🩸Vampire Hunter Title - Increases critical strike chance by 0.6% and movement speed by 2%. 🩸Garlic Bomb - On hit, reduces critical attack chance by 5% and healing received by 25% for all enemies within 7m for 14s. 🩸Vampirism Helmet - Recovers 2% of the damage dealt as health and has 6 colorless sockets to inlay. 🩸pet "Winged Vampire" (properties - fast, speed): 🔹10 level - Strength and stamina (Increases the wearer's strength and stamina by 0.8%) / Intelligence and stamina (Increases the wearer's intelligence and stamina by 0.8%) 🔹20 level - Heal wounds (During combat, restores the wearer 25% of their normal health regeneration value) / Recovery (Increases the wearer's energy, magical or necrotic energy regeneration by 10%) 🔹30 level - Agility and Stamina (Increases the wearer's Agility and Stamina by 0.8%) / Wisdom and Stamina (Increases the wearer's Wisdom and Stamina by 0.8%) 🔹40 level - Monstrous speed (Increases attack and ability speed of the wearer by 7.5%) / Lifesteal (Recovers health equal to 1% of the damage dealt by the wearer.) 🔹50 level - Agility and Stamina (Increases the wearer's Agility and Stamina by 0.8%) / Wisdom and Stamina (Increases the wearer's Wisdom and Stamina by 0.8%) 🔹Level 60 - Mortal Strikes (If the wearer deals critical damage, their critical attack chance is increased by 7% for 13s. Can only occur once every 60s) / From the Other World (Having received fatal damage, the wearer recovers 20% of the maximum amount of health. Doesn't fire more than once every 3 minutes
While the event is running, you can find William in Cinderkrag to pick up the quest for level 10-39, and in the Knight's Path if you're over level 40 if you're fighting for the human kingdom.
Vagroth warriors level 10-39 can meet William at the Hellsong Tavern, and demons level 40 or more can meet William at the Ice Tribe Village.
Additional coppers can be obtained by killing monsters if the difference between the levels of your character and the monster does not exceed 5.
In the store you can buy a potion that increases the amount of coppers received for killing monsters and completing tasks.