Changelog fix: tyres pressure in the garage fix: collisions, track position and trackside cameras fix: supermoto tyres on artificial turf new: support for common bike setups new: improved sounds effects with distance
Release Notes Changed the virtual rider simulation
Do not miss the chance to sign-up to the new tournament “Battle at the Dourves Radar Station”. You can sign-up here.
The tournament follows Swiss Tournament rules: you can find the full list of rules here.
Join Battle at the Dourves Radar Station in 3 tournament matches across Normandy:
Round #1 - Battle at the Douvres Radar Station - Game Turns: 6 - Victory Conditions: Attacker must control all objectives
Round #2 - Counter Attack At Villiers Le Sec - Game Turns: 6 - Victory Conditions: Attacker must exit
Round #3 - Payday for French Commandos - Game Turns: 7 - Victory Conditions: Attacker must control all objectives
The first round will commence on Wednesday, 17th July 2024 at 7am GMT. No further entries can be accepted after the tournament has begun. The tournament will last 3 rounds, 20 days each. Games are paired, so each matchup will be played both ways. All you need to do is sign up, then the system will pair you with opponents and create your PBEM games. You will be notified by mail of when the tournament is starting and when it will be time to play your turns.
ADVANCE Progress through the Boreas facility sector by sector while facing a new generation of Geists. Exemplary combat skill will be awarded with Ascension Points, which can be spent to unlock weapons and gear.
CONTAIN Sabotage corrupt intel signals from Boreas’ artificial intelligence by capturing nodes to unlock new sectors. Keep your kit upgraded using the armory stations – each enemy will be tougher than the last.
EXTRACT Make your final stand at the facility exit. An endless horde will pursue active soldiers until the elevator is called. Stay to prove your mettle, or exfiltrate to fight another day.
Vehicle Gamepad control update: Right trigger = gas left trigger = brake Right bumper = fire vehicle weapon (if available) Left bumper = Handbrake A = start engine B = enter / exit vehicle Y = get unstuck.
Player Gamepad control update: X = use equipped item (bandage)
Vehicles update: Vehicles now spawn with engine off. Press F or Gamepad A to start engine. Vehicles will now move more smoothly and resist flipping over. Vehicles start with engines off to save cpu resources calculating physics
Performance update: tweaks to physics to free up more CPU and GPU power.
Enemy update: watch out for turrets! Some strategic litterbug locations are guarded by toxic-goo turrets.
Audio update: Vehicles now have more sound fx. Start engine, handbrake, brake, and other sounds have been added.
Quest fix: "Taylor" now correctly gives last part of quest to Bus Lifers Quests added: Two new NPCs in the forest village give quests to hunt litterbugs Enemies added: "Kyle" litterbug spotted in redwood forest
FidelityFX Super Resolution 3 (FSR 3) has been added to increase performance with all GPUs
The wait is over, we can finally roll out the Korean language. The translation was ready some time ago, we waited for enough players to test it. We wanted to make sure the quality was good.
If you are Korean speaker and you notice something weird in the translation - please let me know in the comments!
Aside from that, an assorted collection of bugfixes is included in this update. Full changelog:
Version 1.0.240710 - 10 Jul 2024
Added Korean language!
Fixed a bug where the wrong companion's details would be displayed on the Companion Retire window when using a Large UI
Fixed rare soft lock on the Disconnect Window when one of the players stays on a confirmation window
Fixed crash when exhausting a large number (100+) of cards at the same time
Fixed problem with cards coming back to the hand after playing them using the keyboard
Fixed Capacitor card activating a single contraption twice
As Always, Stay Safe In The Paper Dungeons ːarchduckː Konstanty
Thank you for your feedback! After the remastered version was launched, we have been repairing and optimizing the game. The following are the updated details for today's fix. 1. Occasional issues with game lag caused by incorrect pop ups in hospitals and prisons 2. Someone disconnected, tips for homeowner's victory 3. After disconnection, players will be handed over to AI hosting 4. You can view your own cards and their levitation in non your own turn 5. After hospitals and prisons come out, you can also choose the direction (when there are ≥ 2 roads) 6. Room waiting to add emoji interaction 7. View everyone's asset details 8. Online battles can add computers 9. Excluding the calculation of leeks, the financial audit card will be set based on the rise in the price index 10. The news has eliminated group negative events and increased the probability of triggering individual events If you have any questions or suggestions, you can join the bug group 858098627 for feedback, and we will definitely reply to your questions in a timely manner!