ASTRA: Knights of Veda - gmgamedex


Masters of the Book,

The 7/11 maintenance has been completed, and now is your time to turn a new page on your adventures through Planis.

This update is available on both PC and mobile platforms. We hope you enjoy these latest updates to the game.

* PC: The update will be downloaded and installed automatically upon launching the game.

If you are having any issues while playing the game, please make sure to report them through our Customer Support Center.

Thank you.



Masters of the Book,

The current update maintenance has been extended.

We apologize for any inconvenience caused by the extension. We hope to be able to complete it as soon as possible. Thank you for your patience and understanding. We will be sure to update you as soon as we can.




Masters of the Book,

We would like to inform you about the server maintenance scheduled on 7/11.

■ 7/11 Maintenance
* Period:
- 7/11 03:00 AM - 08:00 AM UTC 11:00 AM (UTC)
- 7/10 08:00 PM - 7/11 01:00 AM PDT 04:00 AM (PDT)
* Details:
· Adding a new Knight of Veda, a new Game Mode, and improving game systems
* For more details about the update, please check the patch notes:
👉 https://astra.hybeim.com/en/news/update/714

■ Maintenance Rewards
- Item: Starstones x300 + Starstones x300
- Distribution Period:
· July 11, 2024 after the maintenance - July 12, 2024 02:59 PM (UTC) 05:59 PM (UTC)
· July 11, 2024 after the maintenance - July 12, 2024 07:59 AM (PDT) 10:59 AM (PDT)

■ How to get:
* Access the Belle Menu → Mail → Receive Items
* The mail and items will expire within 7 days.
* Make sure to log in to the game during the distribution period in order to obtain the rewards
* If you cannot find the rewards in your mail, please restart the game.

■ Notes
* During the maintenance, both PC and Mobile versions of the game will be inaccessible, and the Coupon page will also be unavailable.
* Maintenance time may be changed depending on the circumstances. Any changes will be announced in this notice.
* To ensure that your game data remains safe, please make sure to close the game before maintenance begins.

Once the maintenance has been completed, further information will be provided through this notice.

Thank you!
Kokoro Clover Season1 - hikotel/ひこてる
We have released the "Ver.4.01" update. Additionally, we have updated the "Artworks" DLC to include content from Ver.4.0.

===

Bugs affecting gameplay:
・Fixed an issue where the 2nd page of "Action Settings" for "Cards" was treated as the 4th page.

Fixes:
・Corrected an issue where the title logo on the screen before and after commercials was displayed in Japanese even when set to English.
・Fixed an image error for the cheer "Valx".
・Fixed scenes in "Episode 1" and "Episode 3" where the cursor was hidden.

Adjustments:
・Adjusted the "Next Episode Preview" so that it only displays after clearing Episode 12.
・Made some minor image adjustments.
===
Jul 10, 2024
The Wall Mustn't Fall - capsulecollapse
Added achievement for getting more money than an integer can handle
Fixed lock tooltip sometimes displaying the opposite of its current state
Fixed bug with dead rigger's spells staying beyond round end which could cause a crash if he was sold
Marquee tips in shop now display for a longer period of time before changing
Fixed typo in Alchemist synergy tooltip
Updated Unity version, allowing removal of splash screen

1.0.15b
Attempt to fix crash that happens sometimes at the beginning of a round

1.0.15c
Fixed crash with sacrifice X and level 85 boss
Super Video Golf - Mostly Hairless µC ⛳
Welcome once again Golfers, to another update announcement! I'm pleased to say version 1.17 is now live, so let's dive in to what's new 😁

New Views
First up I've been refining the in-game camera system when playing on the course. Previously it was possible to switch your view to the drone camera when lining up a shot (although this may not have been entirely obvious, see below...) and I've enhanced this feature with the option to also switch to a freecam view.



Now pressing Up on the D-Pad (previously right stick button) or 1 on the keyboard will switch to and from the drone view, and pressing Down on the D-Pad or 2 on the keyboard toggles freecam. Freecam works like an enhanced drone view - where, while in drone view, you can rotate the camera, in freecam you have complete first-person style control over the camera. The freecam view can be completely controlled by either the keyboard and mouse or the active game controller.



Not only is it useful for assessing the terrain when lining up your shot, the freecam can be used as a rudimentary photo mode too. A simple Depth of Field effect is available, which can be combined with the existing Post Process effects (available in the Options menu), and pressing the A/X button on the gamepad (or F5 on the keyboard) will take a screenshot of the view. Steam will also even tag the screenshot with the current course and hole number, so if you decide to share your pictures on Steam everyone can see where you were when the screenshot was taken 😁

The above screenshots were both taken using the photo mode on a Steam Deck.


Refined Layout
I mentioned above that the drone camera switch was previously the right controller stick, though it may have not been all that obvious due to lack of documentation. To that end the control layout has, along with a few other bindings, been refined slightly, to try and make it a little more intuitive. Options such as zooming the minimap are now bound to the right stick button, and the camera rotate keys on the keyboard have been moved to 3&4.

I apologise to anyone who finds this a little jarring at first, particularly if you were used to the old layout, however it's all part of a bigger change, which includes fully documenting all the keyboard and controller inputs in the Options menu, as well as a much better key-rebinding layout that's easier to read.



You may also notice that the controller images (based on the currently active controller) are more succinct and hopefully less cluttered. It shouldn't take too long to use the new Options layout to familiarise yourself with the updated controls.


The update also adds a much asked-for feature in being able to switch manually to the putter once you reach the fringe of the green. If your ball is with 11m (approx 36yds) of the pin you'll be able to switch to the putter by cycling through your clubset. In testing we've found that this can add an interesting (albeit risky) alternative to trying to make the chip-in.



On the Steam Deck I've fixed the controller type detection so that it correctly displays PS controller icons should you be using a PS3, PS4 or PS5 controller, in line with the desktop version of the game.

I've also updated the PS5 controller support on the desktop version to support the haptic triggers - a variety of effects are now enabled in game, so if you have a DualSense controller, give it a try! 😁




New Game Modes
The update also brings not one but three new game modes to freeplay. These game modes are all intended as new ways to have fun with your friends, either in local play or online, however they're fully compatible with CPU players too.

First up we have Elimination mode. Each player is assigned between 2 and 4 lives (depending on how many players are in the round - more players mean fewer lives) and scoring par or worse on a hole is penalised by losing a life. On the other hand scoring an eagle will award you one new life. Scoring is as regular Stroke Play, however a round is usually much shorter as players are eliminated and the game ends when only one player remains. This means Elimination is a great casual mode to play with a few friends, and you can expect the game to not last much more than 6 or 7 holes.

The second mode, Clubset Shuffle, mixes things up, particularly with CPU players, by randomly rearranging your clubset each hole. Every player has a putter, and then one wedge, iron and wood is selected at random and added to your bag. This can be a real leveler of the field for novice and experienced players alike, as you need to adapt your shot to whichever clubs are available rather than picking whichever you think is best. Hopefully this mode won't be the cause of too many arguments between friends! 😅 Scoring is also done as Stroke Play.

Finally we have Nearest The Pin. In this mode scores are based on whoever gets their ball closest to the pin as possible without actually holing out. Every player gets only two strokes to get their ball on the green, so don't lose your second stroke by going out of bounds! If you do happen to get your ball in the cup the hole is forfeit, and you get a 10 metre penalty added to your score. Otherwise the final distance between your ball and the pin is added to your score each hole, and the player with the lowest total distance wins.





Career Updates
Since 1.16 was released many of you have offered welcome feedback on the new Career mode via the discussions and Steam Chat and I've been working to act on it.

Most notably the in-game scoreboard, when playing a Career round, now shows all of the other league players, along with their current score. Not only does this offer much more interactive feedback as you play the round, it actually revealed a few, uh, wrinkles in the CPU score generation, which have since been ironed out. It's now also possible to rename the players in the league, including your own profile name, by clicking on the player's name in the league browser. Thanks to everyone who suggested this 😁



Along with the ironing of wrinkles I took the opportunity to rebalance the Career slightly. CPU players now alter their behaviour based on your selected clubset, so that entry level players have less resistance when starting out, and more advanced players can increase the challenge as they level up their clubs. The barrier for unlocking the next league has also been lowered to placing in the top 5 of the previous league. You'll still need to place top 3 to gain access to those cosmetics though!

Oh, and resetting your Career no longer removes any unlocked items from your inventory - these are now persistent between resets!




Updated Online Interaction
For those of you who play Super Video Golf online I've taken the opportunity to update the text chat interface. Previously the text chat floated in a window on desktop versions, and used the overlay input on Steam Deck. Now the chat window is docked to the bottom of the screen and can be toggled with F4 or the L4 paddle on the Steam Deck. On the Deck text input is still done with the overlay, however the chat window now acts a conversation history which wasn't previously available.




Quality Improvements
As always there are a variety of improvements which can be made here and there, just to sand off the rough edges. I've updated the Workshop tools for users on Linux/SteamOS - particularly for users with no or custom DEs, where the native dialogue boxes wouldn't work correctly. There's probably still room for improvement here, so if Linux is your thing and you have any feedback do let me know!



On the Steam Deck I've managed to find a colour emoji font with both a compatible format for rendering as well a publishable license - the upshot being Deck users now have colour emojis! 😁

And, on the desktop, if you bought the soundtrack on Steam (thank you!) the game will automatically play that version of the music, as it's higher quality and has extended mixes, during game instead of the default music.




Here's the full change list since 1.16:

  • Fix disconnecting an audio device (eg bluetooth headphones) now reconnects to any available audio output
  • Fix ball thumbnails being invisible when vertex snap is enabled
  • Fix possible crash when resetting your career progress
  • Fix colour emojis on SteamOS/Steam Deck
  • Fix depth sorting of text items in Course Editor
  • Fix selecting correct wave/depth map when resuming a career game mid-course
  • Fix flat stone surfaces are no longer out of bounds
  • Fix low ball velocity cancelling any top or back spin
  • Fix using thumbsticks on secondary controllers in single player
  • Fix playing hot-seat on Steam Deck when using an external controller
  • Fix Match Play scoring now only allows 2 players
  • Fix Skins Play now requires minimum 2 players
  • Fix chat box scaling on high DPI displays
  • Added automatic frame limiting when disabling v-sync
  • Added scrolling active monthly challenge to news page
  • Added option to use left click as Action button
  • Added option to change the name of the Career profile player
  • Added option to edit career player names from the league browser
  • Added on screen notification when taking screenshots
  • Added ability to switch to putter when on the fringe of the green
  • Added ability to speed up hole transition by holding the Action button
  • Added freecam mode by pressing Down on the directional pad
  • Moved Drone cam to Up on the directional pad
  • Moved minimap zoom to R3/Right stick on controller
  • Updated Chat window to scale with game resolution
  • Updated Options menu with refined keybinds
  • Updated Career reset preserves any existing item unlocks
  • Updated Career mode now displays CPU league players on the scoreboard mid-round
  • Updated Career mode with difficulty balances for entry-level players
  • Updated workshop tools with UI improvements, particularly on SteamOS/Linux
  • Game now plays the Steam soundtrack if it is installed, instead of the default one
  • New Game Mode: Elimination
  • New Game Mode: Clubset Shuffle
  • New Game Mode: Nearest the Pin
  • New Achievement: Top Of The Pile
  • New Achievement: Survivor
  • New Achievement: Like, Totally Random
  • New Achievement: Pin King
  • New Achievement: Short Distance Clara
  • New Achievement: Snug As A Bug
  • New Achievement: Happy Snapper
  • New Achievement: Starting Out
  • New Achievement: Getting The Hang Of It
  • New Achievement: Pro Show




Thanks as always goes to everyone who got involved, especially if you posted bugs or suggestions on the discussions, joined in on the live chat and HUGE respect to everyone who tested the beta relentlessly over the last couple of months - I couldn't do it without you! 😁

If you want to get involved please do! I mostly monitor the discussions and the group chat, but there is now also a Discord server here if you prefer. Let me know what you think of the update and about any other ideas you might have for the game!

And don't forget that there are multiplayer games hosted every Super Video Sunday which are open to everyone of all skill levels - see the Steam Group here for details on how to join in.

That's it for this update though, have fun and Happy Golfing! 🏌️‍♀️⛳ 🏆
Solarpunk - roka_robert
Hello Solarpunk Community 👋!

We've made significant advancements to our building system over the past few weeks, transitioning from collision channels to a tag-snap system. This gives users much more freedom when building their dream homes in Solarpunk.

📑 Summary of what we have done in the last weeks!
  • Building System
    1. Changed the building system from collision channels to a tag snap system. So we theoretically have an infinite number of snap possibilities for example: Walls, roof slopes, columns, decorations, plants, electronic components and so on. Previously we were very limited in this respect.
    2. There is now a system with which buildings can have special rules for building in individual cases. For example, carpets can be placed under furniture if the furniture is already in place. Wall shelves automatically rotate towards the wall so that they hang from it. Hanging plants can only be hung from the ceiling up to a certain angle and so on.
    3. A system has been built in which ensures that buildables like decorations, cannot be built into each other. Due to a limitation in the Unreal engine, dynamic previews that have not yet been built can only have "simple collisions", which consist of boxes or similar simple shapes. However, we wanted it to be possible to place a candle on the edge of a furnace (for example). We therefore developed the system so that every buildable object has two possible collisions. A simple one for building and a complex (much more precise) one when the object is built. This way we can have the best of both worlds if necessary.
  • Building preview is no longer displayed if you have a placeable in your hand and a UI open
  • "Building rules" such as "Can only be built on land" or "Can only be built on water" have been added.
  • Floating water drone rework (which you can already see in the trailers). Now has floats that limit the area in which the drone fishes items out of the water and a box in which the drone brings the items, where you can then collect them as a player.
  • Sky environment improved. Clouds have been reworked. The sun now shines through the clouds better and adapts to the colour mood of the sun.
  • Weather system improved. Now have more control over weather changes and leaves and sticks fly through the air during thunderstorms
  • System prototyped so that you can be hit by whirling objects in a storm and take damage. It also takes into account the direction the wind is coming from, so you can take cover behind hills or walls from flying things.
🤗 We won a custom made PC & $10.000
During the OTK Games Expo, an event hosted by the Youtuber Asmongold, the community voted Solarpunk as "Best Trailer" and we won $10.000. We also won an Award for "Most unique Artstyle" and we will receive a custom made Solarpunk-themed PC from Starforge System. Over 300.000 people watched the event live and we are so incredibly grateful for our community. You are amazing 😍!


📹The latest trailer
In the light of the Games baked in Germany Steam event we have created a new trailer. You can watch it here.

We hope you enjoyed the news here and leave us a comment or your opinion on what you would like to know in the next update.

You can always join our Dev-Discord and ask us what we are currently working on.
Join us on Discord: https://discord.gg/8wPsjDxTyQ

Best regards
Cyberwave & rokaplay Team


Games We Love ❤️
Lou's Lagoon - Run a seaplane delivery service!

📦 Follow Lou's Lagoon on Kickstarter.

Run a seaplane delivery service and find Uncle Lou! Traverse the vibrant Limbo Archipelago in search of your Uncle Lou, who mysteriously disappeared and left you his seaplane delivery service. Explore the islands, harvest resources, and hone your crafting skills to complete jobs and grow your business!

Check out the teaser trailer below and follow the project on Kickstarter to stay updated. Let's bring another amazing game to life together! 🚀



Jul 10, 2024
Opaldune Playtest - Breathless Studios
Fixed
-Zombie biting through doors
-Zombie walking too close to the doors
-Closing up level design bugs
King of Kinks - NtkuLover



King of Kinks will be undergoing maintenance to implement a series of new features and some game experience improvement.

The game will be unavailable from 10 Jul 23:00 to 11 Jul 08:00 EDT.

Please notice that the event end time of "AV Girls Great Value Pass" and "Land of Mu's Order" are changed to 11 Jul 22:59 EDT and remember to claim the rewards.

New Contents and Features:
1. Added new event,"Gunner Roulette".
- Gain rewards by hitting the targets in marksman roulette. The amount of rewards can be increased after hitting the same targets.
- The event will be launched on 12/7.
2. Added new event,"Gunner Festival".
- Unlock Sharpshooter Mode and get luxurious rewards.
- The event will be launched in mid July.
3. Added new event,"Magic Dice Cup”.
- Test your luck and get great amount of Hero Shards.
- The event will be launched in mid July.
4. Added new event,"Star Premium Summon”.
- Each draw can obtain up to 10 "5 star Limited Heroes"!
- The event will be launched in late July.
5. The grand prize of "Wishing Fountain" will be selectable.
- The function will be launched on 15/7.
6. Added 6 bond story to "Outer Area".

Adjustments and Optimizations:
1. Optimize the display of limited heroes.
2. Optimize the sorting of privilege.
3. Role ranking Display Optimization.
4. Opulence Journey Daily Pack Display Optimization.
5. General functions and other interface display optimization.
My Lovely Empress - Neon Lucy
Welcome back, and a thousand praises to you, Your Majesty!

This is the second My Lovely Empress dev log from the teams at Game Changer and Neon Doctrine. We hope that this series of behind-the-scenes peeks at the process of game development gets you excited for when My Lovely Empress launches on Steam, Switch, and Xbox later this year!

In case you missed out on our first dev log, check it out here:
https://steamcommunity.com/games/2052990/announcements/detail/4232902400527959178

When last we met, we looked at the creation of Empress’ setting and your seat of power, the Crimson Empire. Today however, we will go into the character you play the game as: the most powerful man in Ashuwa, Emperor Hong.

Son of the Great Emperor Khan and the Empress Dowager Wang, Hong is hardly the warmonger his father was, nor the cunning ruler that was his mother. He is a lover first and foremost — a devoted husband to his wife, Empress Xiang, and a dutiful son to Wang.



However, love tends to inflict pain equal to the happiness it has previously gifted, a lesson Hong learns when disease first takes his mother, and then his beloved empress.

Now a man with an entire empire at his command but with nothing left in his heart to lose, you must guide Hong through the treacherous grounds of both politics and dark magic, whatever it takes to bring Xiang back from the dead.

But how did we create Hong?

Our despairing protagonist actually went through a few changes over the course of My Lovely Empress’ development! His imperial regalia was Initially inspired by the designs of ancient Chinese emperors as portrayed in stories like the Romance of the Three Kingdoms, and Raswan’s early designs for Hong’s face were sleek and clean, with a slightly villainous glint in his eyes. Check it out!



Quite the looker, isn’t he?

The next design however, looked far more feminine, softening his features while allowing for various possible designs for his hair.



And finally, the last few additions came: a goatee for his face, and fantasy dragon regalia for his clothes to look like armor, inspired by his warlord father.



Now that’s our Emperor Hong!

We hoped you enjoyed this sneak peek into My Lovely Empress’ development and the brains behind your powerful, yet unstable Crimson Empire.

Wishlist it here!

~ GameChanger Studio and Neon Doctrine 👑



https://store.steampowered.com/app/2052990?utm_source=homepage&utm_campaign=devlog2&utm_medium=steam
Delta Force - Kiki
Operators,

The Delta Force: Hawk Ops PC European Pre-Alpha Technical Test will officially start on July 11! Please note: this technical test is separate to the larger-scale PC Alpha Test launching later in July. Operators who have qualified for the test can access the game via the download link in their mail notifications or through Steam Playtest.



1. Test Details

1) Start time: The small-scale European technical test begins on July 11 at UTC+0 8:00.
2) End time: The test is expected to end on July 18, with the server closed and data deleted.
3) Test type: Limited access technical test with data deletion.
4) Platform: PC
5) Country / Region: European regions including the UK, Germany, France, Spain, Austria, Ukraine, Switzerland, the Netherlands, Belgium, Denmark, Italy, Poland, and the Czech Republic.

2. Test Content Summary

1) Game modes: Hazard Operations (Normal Operations / Confidential Operations) and Havoc Warfare (Attack and Defend), excluding the Black Hawk Down campaign.
2) Hazard Operations maps: Zero Dam, Layali Grove
3) Havoc Warfare maps: Ascension, Cracked.
4) Operators: D-wolf - Kai Silva, Stinger - Roy Smee, Luna - Luna Kim, Shepherd - Terry Musa, Vyron - Wang Yuhao, Hackclaw - Mai Xiaowen.

3. Recommended Test System Requirements

1) Recommended specifications:
- CPU: Intel Core i5-6500, AMD Ryzen 5 1500X or
- Graphics card: (5GB VRAM): NVIDIA GTX1060 5G, AMD RX5500XT, Intel Arc A580 or better
- RAM: 16GB or more

2) Minimum specifications:
- CPU: Intel Core i5-3550 or AMD FX-8300E
- Graphics card (2GB VRAM): NVIDIA GTX960, AMD R9 380, Intel Arc A380 or equivalent
- RAM: 12GB

3) Storage requirements: at least 50GB available space

4. FAQ

Q1: How large is this test?
#Discussions_QuoteBlock_Author
This is a preliminary technical test with very limited player access. Please wait patiently for the official alpha test!
Q2: What is the purpose of this technical test?
#Discussions_QuoteBlock_Author
The test aims to verify the version's basic functions and server stability and identify unforeseen issues. We ask all participating operators to help us pinpoint these problems. For any questions, join our official Discord at: https://discord.gg/deltaforcegame.
Q3: Where can I sign up for the Alpha Test?
#Discussions_QuoteBlock_Author
You can obtain early access either through our official website or by applying for Steam Playtest. Keep an eye on Twitch for drop events, and for detailed rules, please visit: Delta Force: Hawk Ops Steam Page
-- -- --

Visit our official website for more information! about the game

[url][/url]
Alchemia Story - Alchemia Story Team

Richard needs the explorers' help and has asked them to come to the concert venue.
It seems that Richard had renovated the venue for an event that he was planning to hold.

However, a group of Mamonos appeared and tried to sabotage the event preparations.
Right when Richard asks the explorers to deal with those Mamonos, the group appears and starts destroying the venue.

The explorers set out to stop them.
Will Richard be able to hold the event safely?!

Dates (JST)
Start: 2024/7/10 (Wed) 18:00
End: 2024/8/7 (Wed) 13:59

How to Participate
① Let's join the Event from NAVI!
Accept the event "That's An Idol?!" from Navi and select "Move" to start the event!

1.Open "Navi" from the Menu on the left.
2. Accept "That's An Idol?!" from the Event tab.
3. Select "Move" to start the event story and move to the event map.
*Please note that you have to clear "Main quest Ch.14 The two maids" to join this event.

② Let's collect event items!
You will have a chance to get "Mini Stage Material" and "Tanned Ork Meat" by defeating certain Mamonos on the event map.
Area
Lv
Mamono
Part 1: Beg
-
Tanned Ork
Part 1: Int
-
Tanned Ork
Part 1: Adv
-
Tanned Ork
Part 1: Super
Lv60 or higher
Tanned Ork
Part 1: Hell
Lv70 or higher
Tanned Ork

③ Progress the event and you will be able to trade the items you collected with other great items!
*You can collect up to 99999 items in the event.

Event Panel Mission is here!
You can get rewards by clearing missions related to the event quest.
During the event, tap the icon on the left of your screen to display the missions.

Event limited item
The special rewards for this event are Fest T Set W and Em: Towel Spinning!!
Get them and take nice pictures!





Notes
*The event period is subject to change without notice.
*There are no voices in this event.
...