The workforces command WF shows the remaining days left for each consumable given the current consumption rate. This helpful tool has been in the community developed PMMG tool for ages and has finally made it into the game.
Base Repair Assistant improvements
Did you ever buy all the necessary repair materials for a base, but once you arrive there the repair bill increased and you cannot repair all the buildings? It has happened to all of us and it can be very frustrating. The updated BRA command now allows to select a time offset that will show the bill of materials in 24 or 48 hours.
Changes
Default buffer size for NOTS is increased
CoGC materials can now be contributed from a warehouse
Local Market ads now show the price per unit
BS, PROD, SFC and others now use the same order for addresses
Open contracts can now be terminated without a termination request from the contract partner
The CAT (category) sort order is now the default sort order for inventories
Commodity exchange charts now show the traded units per candle:
The upper limit for base establishment fees on starting planets is now 10_000. See corresponding page in the handbook 1.
We can now rename corporations. Just let us know if you require a new name/code.
During the creation of shipping contracts it is possible to select and auto-provisioning store. The auto-provisioning status is shown in the contract details
Balancing
Reduced LHP weight to 4t (was 5t)
Reduced BHP weight to 9t (was 10t)
Reduced RHP weight to 10t (was 12t)
Reduced HHP weight to 10t (was 14t)
Reduced AHP weight to 10t (was 17t)
Increased output of ship shield recipes across the board by 2
Added +4 FLP to fixed ship repair costs
Amount of hull plates required for ship repairs is now reduced by applied shields (5% per basic shield, 10% per advanced shield, 15% per specialized shield)
Fixes
Fixed a bug with the CXOS filter selection
Fixed a bug that prevented voting or renting warehouses as a FREE / BASIC licensee
Fixed a bug that prevented warehouses from showing up in system inventories command INV
Fixed a bug that prevented updating a contract condition in some circumstances
Fixed incorrect FX price preset when using german locale
Fixed a bug where the HQ relocation would not work properly if there is a newly found base
Fixed a stale data bug in the base repair assistant BRA
Fixed a bug with the Explorer’s Grace bonus that triggered the bonus on the second base, instead the first
Fixed a bug that allowed to get all building materials back after exactly seven days when demolishing a building
Fixed the endlessly loading upcoming term component in ADM when in government context
Made CONTD unavailable in government context
Fixed the bug, where the migration of the Realpolitik update unfortunately set the local rules in non-faction space to faction default values instead of 0.
Honored Guest, Onmyoji: The Card Game is undergoing a scheduled maintenance from 9:00 to 10:30 on July 11, 2024.
Pre-order the Twin Annihilation Data Pack Now Enjoy 40% off the Twin Annihilation Special Pack for a limited time. Contains: Twin Annihilation Card Pack x50, Exclusive Dynamic Card Back - Harvest Time, Advanced Combat Background - Fireflies in Dream, and the Twin Annihilation PYO Shikigami Inked Card Frame Pack. Available from 10:00 on July 11, 2024 to 24:00 on August 11, 2024 at a discount for a limited time. Sale price: 1,376 Jade.
Twin Annihilation Boarding Preparation · Event Time: From 10:00 on July 18, 2024 to 18:00 on July 25, 2024. · From 10:00 on July 18 to 24:00 on July 24, guests can vote for their preferred Twin Annihilation Shikigami on the event page. · At the end of the event on July 25, guests will receive 1 SR card and 7 R cards of their voted Shikigami. · 2 Twin Annihilation Card Packs will be given out to all the guests who have participated in the event as extra rewards at the end of the event.
Summer Update Phase 1! Phantasmal Dreams Matsu rebuilt a dreamlike stage with his dolls, merging the old with a fresh new Ranked Match mode. 1. Phantasmal Dreams Mode is a Ranked Match mode for new guests, featuring 40-50 Shikigami. 2. In Phantasmal Dreams, we've adjusted the abilities of some cards and reworked certain Shikigami while keeping their original traits. 3. Guests will be able to use different versions of the same cards in Ranked Match and Phantasmal Dreams as long as they own the Shikigami cards. 4. Phantasmal Dreams last 3 months each season and will be updated in March, June, September, and December. Guests will be able to earn season-exclusive titles and new appearance rewards. The first season of Phantasmal Dreams starts after the maintenance on July 11 and ends on September 8. 5. At the end of each season, a competition will be held. 6. Phantasmal Dreams Tour Pass: Guests can obtain Card Packs, Blossoms, Gold, Glass Stones, Ink Jade and other rewards by completing Tour Pass quests. Guests can also buy a Golden Route Tour Pass to unlock season-exclusive Wonder Dye Alternative Art and more rewards. 7. This season's Basic Card Wonder Dye Alternative Art: Shiranui.
New Shop Opening - Blossom Shop Coming to Grocery! · Currency type: Blossom. Obtainable through events or by completing the Tour Pass. · Goods Types: Rotating Item: Basic Dyed Alternative Art. Auto-Refresh Item: Doodle Emoji. · Rotating Items: These items automatically rotate every 30 days, refreshing at 00:00 each day. You can't manually refresh them with a Purchase Request. · Auto-Refresh Items: These items automatically refresh at 06:00, 12:00, 18:00, and 24:00 each day. You can use a Purchase Request to manually refresh them. · This season's Basic Card Wonder Dye Alternative Art: Tsukuyomi
Blossom Shop's Quests · The Blossom Shop will be available after the maintenance on July 11, 2024! After the maintenance on July 11, 2024, guests can log in and check the Today's Quest section in Mission Office for special daily quests. Completing these quests will earn you Blossoms! · There are 10 special quests in total. After completing a quest, guests will be able to unlock the subsequent quest the next day at 6:00.
Phantasmal Dreams Benefits: 7-Day Sign-in · Event Time: From after the maintenance on July 11, 2024 to 24:00 on July 31, 2024. · Event Description: Guests can get great rewards by logging in to the game every day during the event. Sign in for 7 days to get 3 Stellar Enlightenment Card Packs, Blossoms, and Transition Wallpaper Floating Dream. · To participate in this event, guests must complete the 7-Day Sign-in Gift event first.
Balance Adjustments · The following cards have been adjusted:
Fortune Teller Changed the effect to: Fast#rRandomly reveal 1 Field card and 1 random card from your library, choose one and add it to your hand.
Slash of the Living Changed the basic boost to +2 Power/+0 Shield.
Metamorphosis Changed the effect to: Gain 2 Peacock Feathers and draw a card.
Feather Slash Changed the basic boost to +1 Power/+0 Shield.
Cards that have been adjusted can be disenchanted according to their crafting price before 10:00 on July 17, 2024. (Up to twice for each type)
Other Improvements and Bug Fixes · Fixed an issue where Yumekui's Form: Ruler of Dreams couldn't be played normally from the Enlightenment Zone after being moved there by Oitsuki: Mizuki's Reflection of Moon. · Fixed an issue where Yumekui's Form: Ruler of Dreams would gain incorrect stat buffs or debuffs after being moved to the Enlightenment Zone by Oitsuki: Mizuki's Reflection of Moon, if the number of Nightmares attached in the opponent's library changed while this Form was on the battlefield.
Pixel-inspired cyberpunk platformer shooter puzzle game ABYA:Paint Ball confirmed for Bilibiliworld2024! Exhibition Time: July 12 (Fri) ~ July 14 (Sun), 2024 Venue Address: National Exhibition and Convention Center(Shanghai) Booth Location: Hall 2.1H Indie Game Zone 2G2-03 Pone Games Booth
Exhibit Information - Experience the latest demo version of ABYA:Paint Ball! - Limited badges, PP clips and other goodies will be distributed! - Limited badges, PP clips and other goodies will be given out! For more information about the game, please check out the official news, and stay tuned!
This is a graphically focused update. There are improvements in visual clarity along with improvements to optimization. There are also significant changes to the easy mode difficulty, making respawns no longer limited.
🥳 M.O.O.D.S. will be released on Steam Early Access on July 29th!🥳
M.O.O.D.S., aka Mechanical Organisms on Destructive Substances. It is a top-down roguelike twin-stick shooter where you fight crazed robots with futuristic guns equipped with switchable addin modifications. A long time ago, humans left the Earth, and to become more like their creators, mechs implanted themselves with an Emotion Module to feel the moods people had experienced. It did not go well.
The main innovative part of the gameplay is short talks with Bosses before the battle. In games like Hades or Tiny Rogue boss dialogue is an essential part of world-building. But in M.O.O.D.S., the emotion you choose to answer with will affect how your next boss battle will go. Valery will be weakened by a sad or lovable answer, but she will add cryo to her bullets if your answer is fired with anger.
Addins modifications are another curious addition. You can switch them at any time between the two weapons you carry. Some addins work better with one type of weapons, others will add some interesting effects in general, and some… are here just to bring chaos. For example, Acid Puddle Addin that leaves said puddles while bullets fly works best with fast-shooting weapons with many bullets in the magazine, like a Swarm Emitter or Arcblaster. But it is useless with sniper-type weapons. Psst! Never try Glitcher Addin —you have been warned.
Classes are presented with 5 Emotions: Joy that summons an auto-shooting turret, Pride that covers itself with a reflective shield, Love that charms enemies to fight on your side, Anger that increases your fire rate, and Sorrow with its taunting mech-dog. More curious are the upgrades for the class abilities. Like Anger’s upgrade to prolong ability effect time with each kill, making it an OP skill for otherwise challenging rooms.
M.O.O.D.S. is more than a roguelike survivor-like game. Aside from dungeon-crawler-like maps filled with enemies to shoot, you will find NPCs with quests, secret and challenge rooms, or enemies that run away and drop more cash when killed. There are elements of base-building, where you start in a lame flying junkyard and then build workshops for your NPC friends. Also, there is a shared-screen local co-op to play with friends on Steam or when someone crashes at your place.