Today I officially released the character creator, it is the first version and will be improved based on the feedback I receive from the community.
I'd like to say a huge thanks to everyone who has been supporting me. You guys are making a huge difference in the life of a solo developer! I'm going to keep working like a one-man army and will aspire to improve the game daily!
Here the current features for the character creator:
Here is what I have so far in mind for the next features:
Lips color
Makeup (with color)
Eyelashes shapes
Skin textures/color tint
More clothes
Potentially more body shape based on your feedback
Piercing (suggested by the community)
List of fixes and added features that were done during the first week and more that were not pushed on the default branch (over 85):
Over 150+ lines where improved in English (thanks to the community)
Dress action is now working with the whole static mesh instead of the text-only
Add delay in the first cinematic to let girl hair particle load cache
Remove weird reflections in stairs, bathroom, and other reflective surfaces
Prevent being able to go in Stepmom girl's body when moving
Interface was not being displayed when launching a level after doing it once
When a sentence is over in a dialogue, a tip for what keyboard input to press is spawned (so people don't get confused about what to do)
Opening doors that were open in the previous chapter were not correctly reset when starting a new chapter
Reset dress on stepsister was not working for the top body, so when coming back from a previous chapter where you let her naked, the top was not here
Fixed rotation clamping was added for the dryer, but well connected during other poses
Stepsister look at your face if you are not naked and close to your genital (she was previously opening the mouth and looking at your private even if you were not naked)
Glitch on hair when colliding with it's collision
Ball physically reacts to the player and stepmom's body when moving
Fix Blow the Nerd Cinematic had a lot of overlap in voice and text, not proud of myself, but it is fixed!
Fix Sweet Awakening had one overlap on the voice and one animation was not transiting correctly
Body tilting cannot happen anymore if you are sitting down OR not naked
Dialogue in the cinematic was not clear if changing chapters while playing
Improve animation when a girl stands in front of you for a controlled BJ (previously was just a static pose)
Improve wrist rotation when using controlled BJ
Gain +10 FPS after improving the setting on the hair particle!
Dialogue when trying to remove the blanket (so you understand why you cannot go too far in the "discharge of joy" Chapter)
Dialogue with the "Discharge of joy" improved (now you have a continuation possibility with a choice to continue the BJ or to go to sleep)
Fix camera position when sitting down, restarting a specific scenario, and then doing the same process again
The first door has not been closable since yesterday's update
Fix mouth movement if the text is too short
Huge gain in FPS (from 45 FPS to 90 FPS on my RTX 2080 on the highest setting in the game)
Rearrange the light to fit a better dark scenario when you switch it off
Option for hair card and particle (not saved yet)
Achievements integrated
fix unlocking "Endless Night"
fix cinematic (were not working anymore since yesterday's update)
fix the second ending for "Crazy Day"
fix the pose of the girl in "Endless Night" after finishing "Crazy Day" chapter when in the bath, the body is not being affected like in the bed (push in the direction of the penetration)
Fix timer was enabling girl interaction, which is triggering the next step when orgasm, was causing a tiny issue when trying to play the extra 30 seconds in doggy with "Bath misunderstanding" if stepmom gets triggered and finds stepsis in the bath, the chapter will not fail anymore
Restarting "bath misunderstanding" was not correctly reset and the order was not good
Fixed: if the task was an orgasm, the step would increase after the orgasm, but if another orgasm occurs, it would still increase the step, even if it is not the current task
The orgasm progress of the girl is now also increasing when inside and moving. Before it was only when getting in/out
Fixed controlled BJ in "She Want to Know" chapter!
Added a version number on the top left corner of the menu. It will help for debugging when asking the question
More cohesive end for "stuck... again" chapter
A new step called "Escape" which requires you to go through a specific door
New ending for the "Crazy Day" chapter that won't force you to lose if you chose option 1 in the dialogue
Added yard for future activities/chapter
"6 minutes in Heaven" was not possible to make a girl cum, now it is!
When branching from a dialogue answer, all doors were closed. Now it is not happening
Increase the distance of voices
The rotation of girl wasn't correct if it was moving to a location as a step
When dialogue was over in the "endless night" chapter, it was changing chapters, now it stays correctly in the "endless night"
Stepmom is no longer triggering the sound of the door twice when looking for stepsis
In "crazy day" chapter, stepmom won't try to catch stepsis from the outside
When getting caught, it should not continue the dialogue of the current chapter
Light context for each day
Fix going from any chapter with sexPose to chapter "stuck... again"
Fix escape, if you escape twice, it triggers the step system for the chapter
Fix tasting sauce, same problem as described in the previous one
Fix the position of the girl in "bath misunderstanding"
Achievements: You are the man, was not unlockable!
Hair physic is reset every time a girl is teleported
Hair card collision preset collide with body, but not world static object
Since I improved the peak of performance, mainly the fog/light and post-process, I defaulted back
The hair particle (will wait for your feedback!)
Character Creator was released yesterday on the Beta (Testing)
Remove stocking was not working
Girl clothes were not when undressed by the task system
Girl clothes reset when stuck again is now applied
Material on clothes is now correctly pushing toward, making clipping harder to occur
The guy rotation wasn't good when getting into the chapter "She wants to know", it was the previous
Rotation regarding him needing to be sitting on the bed
If changing the chapter girl would stay in BJ position if it was triggered
Objects are testing collision when you drag them, preventing them from clipping into the wall and
Being kicked out of the map
Improve the position of all draggable objects
Reset camera limit when starting a chapter (being sitting was locking the angle limit a little lower, and that was not reset before)
The screenshot was resetting the girl's animation state, which was making the other part not being able to communicate properly with the girl's animation
The rotation of girls wasn't good in the Character if a chapter was played
Changing a girl while being a chapter is now possible without breaking the girl's animation
Fix clipping with clothing (went over every clothing, but not with every existing pose, so might not always be 100% perfect, but should be like 98.99% of the time)
Improve hair collision with body (was removed with the first version of the Character Creator)
Possibility of removing dress (only dress, top, and panty)
Resume button when chapters are started
Highlight objects that are pickable (when they are pickable)
Improve hand position for controlled BJ (Blow the Nerd and She Wants to Know)
Improve the camera for controlled BJ (now it doesn't move with the mouse, it follows the head of the girl instead, seems much better!)
Hand animation in controlled BJ will always be grabbed regardless of what you grab
If you try to remove the dress by dragging the middle of the body, it will work now
Other small stuff that I forgot 😂
Thank you for reading that far, I will keep you guys posted!
CosmicBreak Universal - CosmicBreak Universal Official
The details of the 7/10/2024 JST maintenance are as follows.
◆Bug Fixes
The following issues have been fixed.
・Bigmantes Tri BD's HOVERING: -A bug where the Super Armor effect continued after using a subweapon has been fixed.
・Regina Winberrl BD's dedicated WB [Bind Field]: -An issue where the effect duration could not be shortened even when using the Fast recovery cartridge has been fixed.
・Firefighter Nacchin BD's [REPAIR SHOT]: -An issue where healing bullets would repair more than intended upon hitting a target has been fixed.
・Scaregant HD4: -A bug where accessories could not be equipped has been fixed.
・Parts Creation: -A bug where the Tornado Axe Mod could not e created has been fixed. -A bug where the Proton Laser Mod and Avalanche Sword Mod recipes would not be displayed has been fixed.
・Union Wars: - A bug where Battle Cards could not be obtained from certain Rooms has been fixed. - An issue where some Rooms would not advance Orders has been fixed.
◆Others
The following changes have been made to the Arena.
・Union Wars: -The following Rooms have been added. --Union Wars [20vs20] :Healing Power Spot - The following Rooms have been removed. --Union Wars [20vs20] :NPC Participation
・Healing Power Spots have been changed so that they no longer inflict the Hyper Shot effect.
- added delete save option in menu - bobo rivals will now get accessories so you can notice them more often - can exit competition super early now if your bobo dominated.
- added bobo cracker back in, but just made it rarer - items spawning in the garden takes a little longer so you can run where you want before they all flood out - decreased time until airplane arms from 5 to 4 seconds - modified rock jump up to top area by waterfall - lowered bobo leaving garden days f rom 5 to 4 - per bobo pet cooldown added
NARAKA: BLADEPOINT is committed to creating a fair and healthy competitive environment. We have not only used new anti-cheat technologies, but also established special cheat-reporting reward activities to encourage those players who defend the fairness with us. From now on, players who make outstanding contributions to reporting cheats will get the Legendary spear skin 'Righteous Polearm' .
More details: 1. Players who successfully reported 1 time will get [Immortal Treasure] X1;
2. Players who successfully report 10 times with low misreport rate will get [Immortal Treasure] X10 (In order to ensure the efficiency of detecting, please report reasonably);
3. Players who have successfully reported for many times or made great contributions to anti-cheat will get the Legendary spear skin [Righteous Polearm] X1.
We strongly recommend that players report via in-game report system, so that we can confirm the cheat as soon as possible and record successful report times for you!
From 7.1 to 7.7, there are 14 players who ha 39 ve successfully reported the cheating or hacking in total and get the reward [Righteous Polearm]! We hope that more players can become the Justice Supporter on the Morus Isle in the future.
[/b]Weapons based on the day of the week will be available for use in Zombie Hero Rebalance (Beta) exclusive maps during the event period.
Bonus Disassembly Event (7/10 - 7/24)
[/b]Participate in the Bonus Disassembly Event by clicking "Bonus Disassembly" at the bottom of the Lobby. During the event, 10 players can select the weapons they want to disassemble, with one lucky player receiving extra mileage. Participants can get 500 mileage for each weapon they disassemble.
New Weapon Paint Promotion (7/10 - 8/7)
[/b]Once the promotion ends, the 2 new weapon paints will be permanently available from the Weapon Paints Decoder planned to release on 8/7.
New Transcendence Class (Millia and Karin) Promotion (7/10 - 8/7)
[/b]Two new Transcendence Classes (Millia and Karin) will make a special appearance in Class Decoders and Premium Class Decoders during the event.
Transcendence Weapon Promotion (7/10 - 8/7)
[/b]Drakar I and Drakar III will make a special appearance during the event in the [Drakar Decoder][/list]
Check out the following sections for more information.
Changed First Aid Kit drops when Evolved Reinforced Host Zombie dies to Special Supply Box drop
New Weapon Information
New Weapon List
Dual Kriss (Refined)
MG36 (Refined)
The 2 Refined weapons are new weapons that can be enhanced up to +8, can equip parts, and can be used within New Classic and New Classic (Zombie) weapon restrictions.
Event Information
Windwalker Celebration Daily Play Event (7/10 - 8/7)
Obtain Windwalker Fragments by logging in and playing for 30 minutes during the event period. The more login days, the greater the reward stages.
Cumulative Login Reward
1 Day: Windwalker Fragment x1 + Point Transcendence Decoder x1 + Point Class Decoder x1 + 500 Mileage Coupon x1
2 Days: Windwalker Fragment x1 + Point Transcendence Decoder x1 + Point Class Decoder x1 + 500 Mileage Coupon x1
3 Days: Windwalker Fragment x2 + Point Transcendence Decoder x2 + Point Class Decoder x2 + 500 Mileage Coupon x2
4 Days: Windwalker Fragment x2 + Point Transcendence Decoder x2 + Point Class Decoder x2 + 500 Mileage Coupon x2
5 Days: Windwalker Fragment x3 + Point Transcendence Decoder x3 + Point Class Decoder x3 + 500 Mileage Coupon x3
6 Days: Windwalker Fragment x3 + Point Transcendence Decoder x3 + Point Class Decoder x3 + 500 Mileage Coupon x3
7 Days: Windwalker Fragment x6 + Point Transcendence Decoder x4 + Point Class Decoder x4 + 500 Mileage Coupon x4
8 Days: Windwalker Fragment x6 + Point Transcendence Decoder x4 + Point Class Decoder x4 + 500 Mileage Coupon x4
9 Days: Windwalker Fragment x8 + Point Transcendence Decoder x5 + Point Class Decoder x5 + 500 Mileage Coupon x5
10 Days: Windwalker Fragment x8 + Point Transcendence Decoder x5 + Point Class Decoder x5 + 500 Mileage Coupon x5
11 Days: Windwalker Fragment x10 + Point Transcendence Decoder x6 + Point Class Decoder x6 + 500 Mileage Coupon x6
12 Days: Windwalker Fragment x10 + Point Transcendence Decoder x6 + Point Class Decoder x6 + 500 Mileage Coupon x6
Misc.
The amount of Windwalker Fragments that can be earned during the event period will be limited to 60.
Once you receive a Windwalker (Permanent), you'll no longer receive any Windwalker Fragments.
New and returning players get 2 times the Windwalker Fragments. (Up to 120)
All Windwalker Fragments will be removed during maintenance on 8/7.
Windwalker Fragment Collection Event (7/10 - 8/7)
Participate in special missions during the event period to get Windwalker Fragments.
Participation
Earn 1 Windwalker Fragment for every 8 Kill Points by zombie kills or assists as a human, or infections as a zombie in Zombie Mode (up to 16 Windwalker Fragments per day).
Earn 2 Windwalker Fragments each time you clear 1 session by reaching 100 Kill Points in Zombie Scenario mode on Hard difficulty or higher (up to 16 Windwalker Fragments per day).
Every 10 minutes of playtime: 2 Windwalker Fragments (up to 4 per day)
Maximum Special Mission Points: 20 (per day)
How to Earn Kill Points
Zombie Kills as a Human: 3 Points (bots excluded)
Zombie Assists as a Human: 1 Point (bots excluded)
Human Infections as a Zombie: 4 Points (bots excluded)
Human Infection Assists as Zombie: 0 Points
Misc.
You can obtain up to 20 Windwalker Fragments per day.
Once you receive a Windwalker (Permanent), you'll no longer receive any Windwalker Fragments.
All Windwalker Fragments will be removed during maintenance on 8/7.
You can earn playtime in all modes, including Studio Mode.
Besides playtime, in-game missions do not count towards participation in Studio Mode.
You can only participate in rooms with 3 or more players.
Event Decoders can be used until midnight of the day they were obtained and are removed afterwards.
Windwalker
A Secondary Weapon that uses 40-shuriken cartridges. It can either launch the shurikens to deal damage in an area, or deal damage in a cone in front of you.
New Refined Weapon Giveaway (7/10 - 7/24)
Get new classic weapon just by playing! Reach 30 minutes of playtime every day during the event period to receive new Zombie Classic weapons and other fabulous rewards!
You can receive rewards by completing the following conditions in Zombie Hero Rebalance (Beta) Maps during the event period.
Conditions / Rewards
Reach 60 minutes played on Rebalanced Dust/Rebalanced Assault/Rebalanced Italy maps and score 60 kill points to earn Zombie Hero Supply Box x1 (Contains one of 71 weapons including Devastator, Holy Sword Divine Order, and Lightning Fury based on probabilities for each.)
Misc.
Zombie Hero Supply Box can be collected only once per account.
Share your tips for the Rebalance maps and win Steam Gift Cards! For more information, please check the Notice.
New and Returning Players Welcome Event Returns! (7/10 - Permanent)
The New and Returning Players Welcome Event is back, welcoming all new and returning players to Counter Strike Online! Stay logged in for 10 minutes during the event to earn rewards!
Only new or returning players (more than 30 days of inactivity) can participate in this event.
Event Decoders can be used until midnight of the day they were obtained and are removed afterwards.
Bonus Disassembly Event (7/10 - 7/24)
Participate in the Bonus Disassembly Event by clicking Bonus Disassembly at the bottom of the Lobby. During the event, 10 players can select the weapons they want to disassemble, with one lucky player receiving extra mileage. Participants can get 500 mileage for each weapon they disassemble.
Details
Weekdays and Weekends - 2:00 PM – 6:00 PM CEST
Minimum Participation Mileage: 5,000
Some items will be adjusted based on the weapon rarity.
Table ranks are ordered highest value first.
Weapon criteria are determined the day the Bonus Disassembly Event starts. If the weapon's rank changes, its value in the Bonus Disassembly Event will also change.
New items for disassembly: Pulse Reactor, Windwalker, Dual Kriss (Refined), MG36 (Refined)
Al-Hijra Event (7/10 - 7/24)
Complete missions during the event to earn rewards.
Event Participation Requirements
Log-in to earn an Event Decoder (once per day) Earn 1 point each time you play for 20/40/60 minutes (up to 3 points per day).
Cumulative reward can be obtained only once per account.
Mission Chain Returns (7/10 - 1/22)
Notice
Contents of the guide will be updated.
Mission Chain rewards consisting of 25 guides and 25 missions will be changed.
You can only clear one stage (5 guides and 5 missions) of the Mission Chain a day.
Mission Final Completion Rewards (By Stage)
Stage 1: Miracle Prism Sword (Permanent)
Stage 2: Grade 5 Parts Reward Box (3)
Stage 3: Rose Phoenix (Permanent)
Stage 4: 3,000 Mileage Coupon (1)
Stage 5: Dual Beretta Gunslinger (Permanent)
Mission Final Completion Rewards: Star Chaser SR (Permanent) + Complete the Guide Medal + Player Settlement Support Box
Other Changes
Banner Reward Weapons and Schedule will be updated.
Added 'Not Applicable' to the inventory descriptions of any locked <Enhancement Material/Disassembly> items.
Reward Notifications will be updated.
Added content regarding the distribution of discount coupons for the upcoming season after reaching Season Pass 100.
Added the phrase: 'You can clear one stage per day.'
Login Supplies Event (7/10 - 7/23)
Logging in during the event will give you daily and cumulative rewards!
Daily Login Rewards: Daily Weapons Supply
Daily Supply Contents
Receive all four of the following items: Dual Sword Phantom Slayer (1 Day), M3 Black Dragon (1 Day), Barrett M95 White Tiger (1 Day), and M249 Phoenix (1 Day).
Two Rare, Unique, or Transcendence weapons (1 Day) have a chance of appearing in the Daily Supply.
One Transcendence Class (1 Day) has a chance to be included.
You will receive all the contents of the Daily Attendance Reward Box.
Details
Transcendence Classes (1 Day): Dorothy Dark Knight, Flora Paladin, Transcendence Ji Yoon Choi, Transcendence Yuri, Sonya Lycanthrope, Elizabeth Crimson Hunter, Transcendence Michaela, Transcendence Fernando, Transcendence Blair, and Rose Phoenix
Daily Attendance Reward Box: Damage Display (1 Day), Killer Display (1 Day), Penalty and Loss Invalidation, and Rare Decoder (x3)
All weapons and classes from the Daily Supply are bound and cannot be used for Auction/Disassembly/Family Storage (Extension X).
Attendance rewards will be provided directly as rewards instead of Daily/Cumulative Attendance Reward Box items.
Rewards can be claimed immediately after game login, and rewards are available until midnight every day.
Shop Update
New Weapon Paint Promotion (7/10 - 8/7)
Once the promotion ends, the 2 new weapon paints will be permanently available from the Weapon Paints Decoder planned to release on 8/7.
Gold Tiger Weapon Paint
Show Weapon: Quantum Horizon
Silver Tiger Weapon Paint
Show Weapon: Special Duck Foot Gun
New Transcendence Class (Millia and Karin) Promotion (7/10 - 8/7)
Two new Transcendence Classes (Millia and Karin) will make a special appearance in Class Decoders and Premium Class Decoders during the event.
Probability
Premium Class Decoder: Millia and Karin each have a 2% chance to appear.
Class Decoder: Millia and Karin each have a 0.5% chance to appear.
Acquiring Millia will automatically provide Pillow Fairy (Permanent).
Acquiring Karin will automatically provide Small Ember (Permanent).
Millia
A fairy of sleep who was slumbering peacefully in her forest, until Karin dragged her into this world. She's happy being anywhere she can catch a nap, but she does think this new world is better for rest. It may seem like she's always dozing, but she works hard behind the scenes of a lot of situations.
Transcendence Class CT
Transcendence Class exclusive voices applied.
Paired Weapon: Drakar Ⅰ, Ⅱ, Ⅲ
- Increased <Tempest Slash> damage
- Decreased number of bullets hit needed to increase gun stage
Zombie Scenario Skill: Rest Time
- Increased Passive: Critical Strike slightly and decreased Damage Taken slightly when playing in Zombie Scenario mode with Karin (Connection effect applied, cannot be stacked).
Applies the Heavy Steps Add-On Effect (This can be stacked, which increases the effect)
Applies 8% Additional Damage for Elite zombies and 4% Additional Damage for Boss zombies.
- Active: Provides a buff that continuously heals you and allies, and grants a special barrier effect when activated.
If the barrier breaks before it expires, it grants an Attack Power buff.
If the barrier does not break, it grants an HP Recovery buff.
+10% EXP/Points
In Zombie Scenario mode, this character has a higher max level than normal classes.
This character adds 1 initial mutation in Zombie Z Mode.
This character shows your current damage at the bottom of the screen.
This character leaves a unique mark at the target location upon killing an enemy.
Marks Zombies at 20% HP or below in Zombie Mode.
Karin
A fairy who came to this world out of curiosity after watching Nyx and Skadi disappear. She said she's looking for a way back, but currently she's spending her days learning about the new world and dealing with the attention she receives. She's always creating commotions with her confidence, but little does she know that Millia is looking after her behind her back.
Transcendence Class TR
Transcendence Class exclusive voices applied.
Paired Weapon: Drakar Ⅰ, Ⅱ, Ⅲ
- Increased <Tempest Slash> damage
- Increased <Tempest Slash> attack range
Zombie Scenario Skill: Baptism of Fire
- Increased Passive: Critical Strike slightly and decreased Damage Taken slightly when playing in Zombie Scenario mode with Millia (Connection effect applied, cannot be stacked).
Applies the Explosive Ammo Add-On Effect (This can be stacked, which increases the effect)
Applies 8% Additional Damage for Elite zombies and 4% Additional Damage for Boss zombies.
- Active: Provides an infinite ammo buff and special barrier effect.
If the barrier breaks before it expires, it grants a movement speed buff.
If the barrier does not break, it grants an Attack Power buff.
+10% EXP/Points
In Zombie Scenario mode, this character has a higher max level than normal classes.
This character adds 1 initial mutation in Zombie Z Mode.
This character shows your current damage at the bottom of the screen.
This character leaves a unique mark at the target location upon killing an enemy.
Marks Zombies at 20% HP or below in Zombie Mode.
New Transcendence Class (Millia and Karin) Guaranteed Giveaway (7/10 - 8/7)
Get two new guaranteed Transcendence Classes (Millia and Karin) based on how many Class Decoders and Premium Class Decoders are used during the event!
Conditions and Rewards
After reaching 150 Guaranteed Points earned by using a Decoder.
After reaching 300 Guaranteed Points earned by using a Decoder.
Select either: Millia+Pillow Fairy or Karin+Small Ember
Details
One Guaranteed Point is awarded each time you use a Class Decoder.
Three Guaranteed Points are awarded when you use a Premium Class Decoder.
Guaranteed Giveaway rewards can only be collected once per account.
Selecting Millia will automatically provide Pillow Fairy (Permanent).
Selecting Karin will automatically provide Small Ember (Permanent).
New Transcendence Class Medal Giveaway (7/10 - 8/7)
When you own all items in the new Transcendence Classes set, you will receive the Transcendence Class medal.
Conditions and Items
You'll need the permanent versions of Millia, Karin, Pillow Fairy, and Small Ember in your inventory to receive the Fairy's Advent Medal.
Fairy's Advent
Honor Points: 10
Description: A medal awarded to those who obtain the permanent versions of Millia, Karin, Pillow Fairy, and Small Ember.
This medal can be obtained once per account.
Class Decoder Package Sale Promotion (7/10 - 8/7)
Two new Spray types + Class Decoder Package will be on sale during the event.
Package Contents
Class Decoder Millia Package: SD Millia Spray (Permanent) + Class Decoder x5
Class Decoder Karin Package: SD Karin Spray (Permanent) + Class Decoder x5
These can be purchased only once per account.
Transcendence Weapon Promotion (7/10 - 8/7)
Drakar I and Drakar III will make a special appearance during the event in the [Drakar Decoder]
Decoder
Drakar Decoder
Drakar I
Type: Primary Weapon (Unique)
Description: A Viking-inspired tactical rifle that fires 60 rounds of 5.56mm bullets. Charge the gauge by hitting enemies and use it to increase the firearm's stage. Reloading will grant special ammo, and the firearm's stage will increase or decrease depending on the gauge amount. Use the special ammo to inflict damage to enemies in range for a short time.
Drop Rate: 2.46%
Drakar III
Type: Primary Weapon (Unique)
Description: A Viking-inspired tactical rifle that fires 60 rounds of 5.56mm bullets, with enhanced performance from its predecessor, the Drakar II. Charge the gauge by hitting enemies. Reloading while the gauge is at max will increase the firearm's stage, however, if the gauge is not full, it will decrease instead. The weapon's performance changes every three stages, and reloading gives you special ammo that inflicts damage to enemies in range for a short time.
Drop Rate: 0.45%
Notice
All unused Drakar Decoders will be removed during maintenance on 8/7
85 mileage will be given for each Drakar Decoder removed.
Drakar Decoders will keep their contents until the 8/7 maintenance.
Excluded Zombie Scenario Maps: Double Gate / Lost City / Survival: Trap / Survival: Groundwater / Pursuit: Chaos
At least 5 minutes of playtime are required to complete Zombie Scenario mode missions.
Excludes auto hunt kills regardless of mode.
Playtime missions can be completed in all modes.
All Drakar Coins and Mission Points will be removed during maintenance on 8/7
Drakar Upgrade Event (7/10 - 8/7)
Based on the number of Drakar I's collected during the event, they will be upgraded to Drakar II or Drakar III (Permanent).
Conditions
Collect Drakar I (Permanent) x3 to obtain Drakar II (Permanent)
Collect Drakar I (Permanent) x7 to obtain Drakar III (Permanent)
Drakar III
Type: Primary Weapon (Unique-Part)
Description: A Viking-inspired tactical rifle that fires 50 rounds of 5.56mm bullets, with enhanced performance from its predecessor, the Drakar I. Charge the gauge by hitting enemies. Reloading while the gauge is at max will increase the firearm's stage, however, if the gauge is not full, it will decrease instead. The weapon's performance changes every two stages, and reloading gives you special ammo that inflicts damage to enemies in range for a short time.
Notice
Collection rewards for each stage are given only once per account.
Drakar I is not kept when upgrading it to the Drakar II or III.
You can potentially obtain the Drakar I (Permanent) in [Drakar Decoders] or by collecting [Drakar Coin] x50 for the first time (up to once per account).